Valve: Give WEAPON_RPG some punch when firing

This commit is contained in:
Marco Cawthorne 2020-04-01 12:23:52 +02:00
parent 11b7b11fe1
commit 94e4d80e39

View file

@ -110,6 +110,7 @@ void w_rpg_primary(void)
#ifdef CSQC
pl.a_ammo1--;
Weapons_ViewPunchAngle([-10,0,0]);
#else
static void Rocket_Touch(void) {
Effect_CreateExplosion(self.origin);