Simplified decal shader code.
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2 changed files with 2 additions and 131 deletions
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@ -16,8 +16,6 @@
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var int autocvar_cl_decals = TRUE;
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#include "decals.h"
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#define DECALS_MAX 30
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#ifdef SSQC
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@ -168,17 +166,7 @@ const string g_decal_shader = \
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"{\n" \
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"clampmap %s\n" \
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"rgbgen vertex\n" \
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"blendfunc GL_ZERO GL_SRC_COLOR\n" \
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"}\n" \
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"}";
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const string g_decal_shader_add = \
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"{\n" \
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"polygonOffset\n" \
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"{\n" \
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"clampmap %s\n" \
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"rgbgen vertex\n" \
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"blendfunc add\n" \
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"blendfunc blend\n" \
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"}\n" \
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"}";
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@ -198,36 +186,7 @@ void Decal_MakeShader(decal target)
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{
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string shader_buff;
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target.m_strShader = sprintf("decal_%s", target.m_strTexture);
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if (target.style & DFLAG_INVERT) {
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int i;
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int *buff;
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vector res;
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int w, h;
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res = drawgetimagesize(target.m_strTexture);
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w = (int)res[0];
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h = (int)res[1];
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buff = r_readimage(target.m_strTexture, w, h);
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/* we can only upload this under a new name */
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target.m_strTexture = sprintf("%s_inv", target.m_strTexture);
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if (buff != __NULL__) {
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for (i = 0; i < ( w * h ); i++) {
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//buff[i] = ~buff[i];
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}
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r_uploadimage(target.m_strTexture, w, h, (void*)buff);
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memfree(buff);
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}
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}
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if (target.style & DFLAG_ADDITIVE) {
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shader_buff = sprintf(g_decal_shader_add, target.m_strTexture);
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} else {
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shader_buff = sprintf(g_decal_shader, target.m_strTexture);
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}
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shader_buff = sprintf(g_decal_shader, target.m_strTexture);
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shaderforname(target.m_strShader, shader_buff);
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}
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@ -257,16 +216,6 @@ void Decal_Parse(void)
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new.color = [1,1,1];
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for (int i = 0; i < g_decalwad.length; i++) {
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if (new.m_strTexture == g_decalwad[i].name) {
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new.color[0] = (g_decalwad[i].color[0] / 255);
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new.color[1] = (g_decalwad[i].color[1] / 255);
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new.color[2] = (g_decalwad[i].color[2] / 255);
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new.style = g_decalwad[i].flags;
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break;
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}
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}
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new.size = drawgetimagesize(new.m_strTexture);
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if (serverkeyfloat("*bspversion") == 30) {
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@ -1,78 +0,0 @@
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/*
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* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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typedef struct
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{
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string name;
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vector color;
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int flags;
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} decal_t;
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enumflags
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{
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DFLAG_ADDITIVE,
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DFLAG_INVERT
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};
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#define COLOR_REDBLOOD [114,25,7]
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#define COLOR_YELLOWBLOOD [248,224,122]
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decal_t g_decalwad[] =
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{
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{ "{bigblood1", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{bigblood2", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{bproof1", [255,255,255], DFLAG_ADDITIVE },
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{ "{break1", [255,255,255], DFLAG_ADDITIVE },
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{ "{break2", [255,255,255], DFLAG_ADDITIVE },
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{ "{break3", [255,255,255], DFLAG_ADDITIVE },
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{ "{blood1", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{blood2", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{blood3", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{blood4", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{blood5", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{blood6", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{blood7", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{blood8", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{bloodhand1", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{bloodhand2", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{bloodhand3", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{bloodhand4", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{bloodhand5", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{bloodhand6", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{hand1", COLOR_REDBLOOD, DFLAG_INVERT },
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{ "{shot1", [255,255,255], 0 },
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{ "{shot2", [255,255,255], 0 },
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{ "{shot3", [255,255,255], 0 },
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{ "{shot4", [255,255,255], 0 },
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{ "{shot5", [255,255,255], 0 },
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{ "{bigshot1", [255,255,255], 0 },
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{ "{bigshot2", [255,255,255], 0 },
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{ "{bigshot3", [255,255,255], 0 },
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{ "{bigshot4", [255,255,255], 0 },
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{ "{bigshot5", [255,255,255], 0 },
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{ "{bigshot6", [255,255,255], 0 },
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{ "{scorch1", [255,255,255], 0 },
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{ "{scorch2", [255,255,255], 0 },
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{ "{scorch3", [255,255,255], 0 },
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{ "{yblood1", COLOR_YELLOWBLOOD, DFLAG_INVERT },
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{ "{yblood2", COLOR_YELLOWBLOOD, DFLAG_INVERT },
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{ "{yblood3", COLOR_YELLOWBLOOD, DFLAG_INVERT },
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{ "{yblood4", COLOR_YELLOWBLOOD, DFLAG_INVERT },
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{ "{yblood5", COLOR_YELLOWBLOOD, DFLAG_INVERT },
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{ "{yblood6", COLOR_YELLOWBLOOD, DFLAG_INVERT },
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{ "{yblood7", COLOR_YELLOWBLOOD, DFLAG_INVERT },
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{ "{yblood8", COLOR_YELLOWBLOOD, DFLAG_INVERT }
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};
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