Simplified decal shader code.

This commit is contained in:
Marco Cawthorne 2020-03-29 21:40:35 +02:00
parent f7d12dabb3
commit d9b2c9984a
2 changed files with 2 additions and 131 deletions

View file

@ -16,8 +16,6 @@
var int autocvar_cl_decals = TRUE;
#include "decals.h"
#define DECALS_MAX 30
#ifdef SSQC
@ -168,17 +166,7 @@ const string g_decal_shader = \
"{\n" \
"clampmap %s\n" \
"rgbgen vertex\n" \
"blendfunc GL_ZERO GL_SRC_COLOR\n" \
"}\n" \
"}";
const string g_decal_shader_add = \
"{\n" \
"polygonOffset\n" \
"{\n" \
"clampmap %s\n" \
"rgbgen vertex\n" \
"blendfunc add\n" \
"blendfunc blend\n" \
"}\n" \
"}";
@ -198,36 +186,7 @@ void Decal_MakeShader(decal target)
{
string shader_buff;
target.m_strShader = sprintf("decal_%s", target.m_strTexture);
if (target.style & DFLAG_INVERT) {
int i;
int *buff;
vector res;
int w, h;
res = drawgetimagesize(target.m_strTexture);
w = (int)res[0];
h = (int)res[1];
buff = r_readimage(target.m_strTexture, w, h);
/* we can only upload this under a new name */
target.m_strTexture = sprintf("%s_inv", target.m_strTexture);
if (buff != __NULL__) {
for (i = 0; i < ( w * h ); i++) {
//buff[i] = ~buff[i];
}
r_uploadimage(target.m_strTexture, w, h, (void*)buff);
memfree(buff);
}
}
if (target.style & DFLAG_ADDITIVE) {
shader_buff = sprintf(g_decal_shader_add, target.m_strTexture);
} else {
shader_buff = sprintf(g_decal_shader, target.m_strTexture);
}
shader_buff = sprintf(g_decal_shader, target.m_strTexture);
shaderforname(target.m_strShader, shader_buff);
}
@ -257,16 +216,6 @@ void Decal_Parse(void)
new.color = [1,1,1];
for (int i = 0; i < g_decalwad.length; i++) {
if (new.m_strTexture == g_decalwad[i].name) {
new.color[0] = (g_decalwad[i].color[0] / 255);
new.color[1] = (g_decalwad[i].color[1] / 255);
new.color[2] = (g_decalwad[i].color[2] / 255);
new.style = g_decalwad[i].flags;
break;
}
}
new.size = drawgetimagesize(new.m_strTexture);
if (serverkeyfloat("*bspversion") == 30) {

View file

@ -1,78 +0,0 @@
/*
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
typedef struct
{
string name;
vector color;
int flags;
} decal_t;
enumflags
{
DFLAG_ADDITIVE,
DFLAG_INVERT
};
#define COLOR_REDBLOOD [114,25,7]
#define COLOR_YELLOWBLOOD [248,224,122]
decal_t g_decalwad[] =
{
{ "{bigblood1", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{bigblood2", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{bproof1", [255,255,255], DFLAG_ADDITIVE },
{ "{break1", [255,255,255], DFLAG_ADDITIVE },
{ "{break2", [255,255,255], DFLAG_ADDITIVE },
{ "{break3", [255,255,255], DFLAG_ADDITIVE },
{ "{blood1", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{blood2", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{blood3", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{blood4", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{blood5", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{blood6", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{blood7", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{blood8", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{bloodhand1", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{bloodhand2", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{bloodhand3", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{bloodhand4", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{bloodhand5", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{bloodhand6", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{hand1", COLOR_REDBLOOD, DFLAG_INVERT },
{ "{shot1", [255,255,255], 0 },
{ "{shot2", [255,255,255], 0 },
{ "{shot3", [255,255,255], 0 },
{ "{shot4", [255,255,255], 0 },
{ "{shot5", [255,255,255], 0 },
{ "{bigshot1", [255,255,255], 0 },
{ "{bigshot2", [255,255,255], 0 },
{ "{bigshot3", [255,255,255], 0 },
{ "{bigshot4", [255,255,255], 0 },
{ "{bigshot5", [255,255,255], 0 },
{ "{bigshot6", [255,255,255], 0 },
{ "{scorch1", [255,255,255], 0 },
{ "{scorch2", [255,255,255], 0 },
{ "{scorch3", [255,255,255], 0 },
{ "{yblood1", COLOR_YELLOWBLOOD, DFLAG_INVERT },
{ "{yblood2", COLOR_YELLOWBLOOD, DFLAG_INVERT },
{ "{yblood3", COLOR_YELLOWBLOOD, DFLAG_INVERT },
{ "{yblood4", COLOR_YELLOWBLOOD, DFLAG_INVERT },
{ "{yblood5", COLOR_YELLOWBLOOD, DFLAG_INVERT },
{ "{yblood6", COLOR_YELLOWBLOOD, DFLAG_INVERT },
{ "{yblood7", COLOR_YELLOWBLOOD, DFLAG_INVERT },
{ "{yblood8", COLOR_YELLOWBLOOD, DFLAG_INVERT }
};