scripted_sentence: Fix the speaker not being set properly most of the time
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1 changed files with 2 additions and 10 deletions
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@ -38,7 +38,6 @@ class scripted_sentence:CBaseTrigger
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void() scripted_sentence;
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virtual void() Trigger;
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virtual void() Respawn;
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};
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void scripted_sentence::Trigger(void)
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@ -46,6 +45,7 @@ void scripted_sentence::Trigger(void)
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entity speaker = find(world, CBaseEntity::m_strTargetName, m_strSpeaker);
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if (!speaker) {
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print(sprintf("^1scripted_sentence::Trigger^7: Couldn't find %s!\n", m_strSpeaker));
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return;
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}
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@ -59,21 +59,13 @@ void scripted_sentence::Trigger(void)
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multicast(speaker.origin, MULTICAST_PVS);
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}
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/* TODO: Make this redundant */
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void scripted_sentence::Respawn(void)
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{
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solid = SOLID_TRIGGER;
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#ifdef GS_DEVELOPER
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alpha = 0.5f;
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#endif
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}
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void scripted_sentence::scripted_sentence(void)
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{
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for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
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switch (argv(i)) {
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case "entity":
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m_strSpeaker = argv(i+1);
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break;
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case "sentence":
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m_strSentence = argv(i+1);
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break;
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