Spawn a bit fewer particles on blood bits
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@ -174,6 +174,7 @@ void Effect_CreateBlood(vector pos, vector color) {
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static void Blood_Touch(void)
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{
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Decals_Place(self.origin, sprintf("{blood%d", floor(random(1,9))));
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self.touch = __NULL__;
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}
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env_sprite eBlood = spawn(env_sprite);
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