PMove: Player gets pulled at a different speed than we may have thought.

This commit is contained in:
Marco Cawthorne 2020-04-02 22:40:49 +02:00
parent 9e9765d02e
commit 79ddd3228c

View file

@ -700,7 +700,7 @@ PMove_Run(void)
/* grappling hook stuff */
if (pl.hook.skin == 1) {
pl.velocity = (pl.hook.origin - pl.origin);
pl.velocity = (pl.velocity * (1 / (vlen(pl.velocity) / 1000)));
pl.velocity = (pl.velocity * (1 / (vlen(pl.velocity) / 750)));
}
/* call accelerate before and after the actual move,