PMove: Player gets pulled at a different speed than we may have thought.
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@ -700,7 +700,7 @@ PMove_Run(void)
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/* grappling hook stuff */
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if (pl.hook.skin == 1) {
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pl.velocity = (pl.hook.origin - pl.origin);
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pl.velocity = (pl.velocity * (1 / (vlen(pl.velocity) / 1000)));
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pl.velocity = (pl.velocity * (1 / (vlen(pl.velocity) / 750)));
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}
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/* call accelerate before and after the actual move,
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