Gearbox: Added monster_recruit, monster_drillsergeant
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93
src/server/gearbox/monster_drillsergeant.cpp
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93
src/server/gearbox/monster_drillsergeant.cpp
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/*
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* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED monster_drillsergeant (0 0.8 0.8) (-16 -16 0) (16 16 72)
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Drill Sergeant
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Opposing Force Boot-Camp Training
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*/
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enum
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{
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DRILL_IDLE1,
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DRILL_IDLE2,
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DRILL_IDLE3,
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DRILL_WALK,
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DRILL_RUN,
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DRILL_TURNLEFT,
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DRILL_TURNRIGHT,
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DRILL_FLINCH,
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DRILL_DIESIMPLE,
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DRILL_DIEBACKWARD,
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DRILL_DIEFORWARD,
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DRILL_DEADONSIDE,
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DRILL_DEADONSTOMACH,
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DRILL_HANDSONHIPS,
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DRILL_POINT1,
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DRILL_POINT2,
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DRILL_BARK,
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DRILL_YELLHARD,
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DRILL_BARKHARD,
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DRILL_WHISTLE,
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DRILL_BINOCULARS
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};
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class monster_drillsergeant:CBaseNPC
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{
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void() monster_drillsergeant;
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virtual void() Respawn;
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virtual int() AnimIdle;
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virtual int() AnimWalk;
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virtual int() AnimRun;
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};
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int
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monster_drillsergeant::AnimIdle(void)
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{
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return DRILL_IDLE1;
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}
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int
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monster_drillsergeant::AnimWalk(void)
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{
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return DRILL_WALK;
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}
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int
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monster_drillsergeant::AnimRun(void)
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{
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return DRILL_RUN;
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}
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void
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monster_drillsergeant::Respawn(void)
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{
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CBaseNPC::Respawn();
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takedamage = DAMAGE_NO;
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iBleeds = FALSE;
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}
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void
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monster_drillsergeant::monster_drillsergeant(void)
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{
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netname = "Drill Sergeant";
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model = "models/drill.mdl";
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base_mins = [-16,-16,0];
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base_maxs = [16,16,72];
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CBaseNPC::CBaseNPC();
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}
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79
src/server/gearbox/monster_recruit.cpp
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79
src/server/gearbox/monster_recruit.cpp
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/*
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* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED monster_recruit (0 0.8 0.8) (-16 -16 0) (16 16 72)
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Recruit
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Opposing Force Boot-Camp Training
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*/
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enum {
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RECRUIT_IDLE,
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RECRUIT_WALK,
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RECRUIT_RUN,
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RECRUIT_TURNLEFT,
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RECRUIT_TURNRIGHT,
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RECRUIT_PUSHUPS,
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RECRUIT_JUMPINJACK,
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RECRUIT_SALUTE
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};
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class monster_recruit:CBaseNPC
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{
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void() monster_recruit;
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virtual void() Respawn;
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virtual int() AnimIdle;
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virtual int() AnimWalk;
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virtual int() AnimRun;
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};
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int
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monster_recruit::AnimIdle(void)
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{
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return RECRUIT_IDLE;
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}
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int
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monster_recruit::AnimWalk(void)
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{
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return RECRUIT_WALK;
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}
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int
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monster_recruit::AnimRun(void)
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{
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return RECRUIT_RUN;
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}
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void
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monster_recruit::Respawn(void)
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{
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CBaseNPC::Respawn();
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takedamage = DAMAGE_NO;
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iBleeds = FALSE;
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}
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void
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monster_recruit::monster_recruit(void)
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{
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netname = "Recruit";
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model = "models/recruit.mdl";
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base_mins = [-16,-16,0];
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base_maxs = [16,16,72];
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CBaseNPC::CBaseNPC();
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}
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@ -57,6 +57,9 @@
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../valve/monster_turret.cpp
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../valve/monster_zombie.cpp
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../gearbox/monster_drillsergeant.cpp
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../gearbox/monster_recruit.cpp
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../../shared/decals.c
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../../shared/effects.c
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../../shared/spraylogo.cpp
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