Gearbox: Added monster_recruit, monster_drillsergeant

This commit is contained in:
Marco Cawthorne 2020-03-30 11:11:21 +02:00
parent d35f7350fe
commit acc2be466c
3 changed files with 175 additions and 0 deletions

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@ -0,0 +1,93 @@
/*
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_drillsergeant (0 0.8 0.8) (-16 -16 0) (16 16 72)
Drill Sergeant
Opposing Force Boot-Camp Training
*/
enum
{
DRILL_IDLE1,
DRILL_IDLE2,
DRILL_IDLE3,
DRILL_WALK,
DRILL_RUN,
DRILL_TURNLEFT,
DRILL_TURNRIGHT,
DRILL_FLINCH,
DRILL_DIESIMPLE,
DRILL_DIEBACKWARD,
DRILL_DIEFORWARD,
DRILL_DEADONSIDE,
DRILL_DEADONSTOMACH,
DRILL_HANDSONHIPS,
DRILL_POINT1,
DRILL_POINT2,
DRILL_BARK,
DRILL_YELLHARD,
DRILL_BARKHARD,
DRILL_WHISTLE,
DRILL_BINOCULARS
};
class monster_drillsergeant:CBaseNPC
{
void() monster_drillsergeant;
virtual void() Respawn;
virtual int() AnimIdle;
virtual int() AnimWalk;
virtual int() AnimRun;
};
int
monster_drillsergeant::AnimIdle(void)
{
return DRILL_IDLE1;
}
int
monster_drillsergeant::AnimWalk(void)
{
return DRILL_WALK;
}
int
monster_drillsergeant::AnimRun(void)
{
return DRILL_RUN;
}
void
monster_drillsergeant::Respawn(void)
{
CBaseNPC::Respawn();
takedamage = DAMAGE_NO;
iBleeds = FALSE;
}
void
monster_drillsergeant::monster_drillsergeant(void)
{
netname = "Drill Sergeant";
model = "models/drill.mdl";
base_mins = [-16,-16,0];
base_maxs = [16,16,72];
CBaseNPC::CBaseNPC();
}

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/*
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_recruit (0 0.8 0.8) (-16 -16 0) (16 16 72)
Recruit
Opposing Force Boot-Camp Training
*/
enum {
RECRUIT_IDLE,
RECRUIT_WALK,
RECRUIT_RUN,
RECRUIT_TURNLEFT,
RECRUIT_TURNRIGHT,
RECRUIT_PUSHUPS,
RECRUIT_JUMPINJACK,
RECRUIT_SALUTE
};
class monster_recruit:CBaseNPC
{
void() monster_recruit;
virtual void() Respawn;
virtual int() AnimIdle;
virtual int() AnimWalk;
virtual int() AnimRun;
};
int
monster_recruit::AnimIdle(void)
{
return RECRUIT_IDLE;
}
int
monster_recruit::AnimWalk(void)
{
return RECRUIT_WALK;
}
int
monster_recruit::AnimRun(void)
{
return RECRUIT_RUN;
}
void
monster_recruit::Respawn(void)
{
CBaseNPC::Respawn();
takedamage = DAMAGE_NO;
iBleeds = FALSE;
}
void
monster_recruit::monster_recruit(void)
{
netname = "Recruit";
model = "models/recruit.mdl";
base_mins = [-16,-16,0];
base_maxs = [16,16,72];
CBaseNPC::CBaseNPC();
}

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@ -57,6 +57,9 @@
../valve/monster_turret.cpp
../valve/monster_zombie.cpp
../gearbox/monster_drillsergeant.cpp
../gearbox/monster_recruit.cpp
../../shared/decals.c
../../shared/effects.c
../../shared/spraylogo.cpp