Valve: Added health for MONSTER_BARNACLE

This commit is contained in:
Marco Cawthorne 2020-03-30 13:50:52 +02:00
parent 80075fc267
commit 8bf96e425a
2 changed files with 11 additions and 1 deletions

View file

@ -52,8 +52,15 @@ class monster_barnacle:CBaseMonster
virtual void(int) Death;
virtual void(void) Respawn;
virtual void() Physics;
};
void
monster_barnacle::Physics(void)
{
}
void
monster_barnacle::Death(int iHitBody)
{
@ -88,8 +95,8 @@ void monster_barnacle::monster_barnacle(void)
netname = "Barnacle";
model = "models/barnacle.mdl";
base_health = Skill_GetValue("barnacle_health");
base_mins = [-16,-16,-36];
base_maxs = [16,16,0];
base_health = Skill_GetValue("barnacle_health");
CBaseMonster::CBaseMonster();
}

View file

@ -16,6 +16,9 @@ set sk_agrunt_health3 "120"
set sk_apache_health1 "150"
set sk_apache_health2 "250"
set sk_apache_health3 "400"
set sk_barnacle_health1 "25"
set sk_barnacle_health2 "25"
set sk_barnacle_health3 "25"
set sk_barney_health1 "35"
set sk_barney_health2 "35"
set sk_barney_health3 "35"