Slowly cleaning up prints, removing redundant Respawn() functions
This commit is contained in:
parent
b1aef0c4b5
commit
1670f8f783
22 changed files with 85 additions and 160 deletions
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@ -90,27 +90,20 @@ float ambient_generic::SendEntity(entity ePEnt, float fChanged)
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void ambient_generic::UseNormal(void)
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{
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sound(this, CHAN_VOICE, m_strActivePath, m_flVolume, m_flRadius, m_flPitch);
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#ifdef GS_DEVELOPER
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print( sprintf( "%s::UseNormal: Play `%s`\n",
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this.classname, m_strActivePath ) );
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#endif
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}
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void ambient_generic::UseLoop(void)
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{
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if (m_iToggleSwitch == TRUE) {
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#ifdef GS_DEVELOPER
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print( sprintf( "%s::UseLoop: Stop `%s`\n",
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dprint( sprintf( "%s::UseLoop: Stop `%s`\n",
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this.classname, m_strActivePath ) );
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#endif
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m_strActivePath = "common/null.wav";
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} else {
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m_strActivePath = m_strSoundPath;
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#ifdef GS_DEVELOPER
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print( sprintf( "%s::UseLoop: Play `%s`\n",
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dprint( sprintf( "%s::UseLoop: Play `%s`\n",
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this.classname, m_strActivePath ) );
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#endif
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}
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m_iToggleSwitch = 1 - m_iToggleSwitch;
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@ -159,14 +159,14 @@ void CBaseMonster::FreeState(void)
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CBaseTrigger trigger = 0;
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trigger = (CBaseTrigger)find(trigger, CBaseTrigger::m_strTargetName, m_strRouteEnded);
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if (!trigger) {
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print(sprintf("^1CBaseMonster::FreeState^7: %s doesn't exist. Won't trigger\n", m_strRouteEnded));
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dprint(sprintf("^1CBaseMonster::FreeState^7: %s doesn't exist. Won't trigger\n", m_strRouteEnded));
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}
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if (trigger.Trigger != __NULL__) {
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print(sprintf("^2CBaseMonster::FreeState^7: %s triggered %f\n", m_strRouteEnded, time));
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dprint(sprintf("^2CBaseMonster::FreeState^7: %s triggered %f\n", m_strRouteEnded, time));
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trigger.Trigger();
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} else {
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print(sprintf("^1CBaseMonster::FreeState^7: %s not a valid trigger\n", m_strRouteEnded));
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dprint(sprintf("^1CBaseMonster::FreeState^7: %s not a valid trigger\n", m_strRouteEnded));
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}
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}
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@ -196,14 +196,14 @@ void CBaseMonster::CheckRoute(void)
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flDist = floor( vlen( evenpos - origin ) );
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if ( flDist < 8 ) {
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print(sprintf("^2CBaseMonster::CheckRoute^7: %s reached node\n", this.m_strTargetName));
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dprint(sprintf("^2CBaseMonster::CheckRoute^7: %s reached node\n", this.m_strTargetName));
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m_iCurNode--;
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velocity = [0,0,0]; /* clamp friction */
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}
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if (m_iCurNode < -1) {
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ClearRoute();
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print(sprintf("^2CBaseMonster::CheckRoute^7: %s reached end\n", this.m_strTargetName));
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dprint(sprintf("^2CBaseMonster::CheckRoute^7: %s reached end\n", this.m_strTargetName));
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/* mark that we've ended a sequence, if we're in one and que anim */
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if (m_iSequenceState == SEQUENCESTATE_ACTIVE) {
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@ -212,12 +212,12 @@ void CBaseMonster::CheckRoute(void)
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m_iSequenceState = SEQUENCESTATE_ENDING;
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think = FreeState;
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nextthink = time + duration;
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print(sprintf("^2CBaseMonster::CheckRoute^7: %s overriding anim for %f seconds (modelindex %d, frame %d)\n", this.m_strTargetName, duration, modelindex, m_flSequenceEnd));
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dprint(sprintf("^2CBaseMonster::CheckRoute^7: %s overriding anim for %f seconds (modelindex %d, frame %d)\n", this.m_strTargetName, duration, modelindex, m_flSequenceEnd));
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} else {
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/* we still need to trigger targets */
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think = FreeState;
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nextthink = time;
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print(sprintf("^2CBaseMonster::CheckRoute^7: %s has no anim, finished sequence.\n", this.m_strTargetName));
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dprint(sprintf("^2CBaseMonster::CheckRoute^7: %s has no anim, finished sequence.\n", this.m_strTargetName));
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}
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}
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}
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@ -265,7 +265,7 @@ void CBaseMonster::NewRoute(vector destination)
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/* we can walk there directly */
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tracebox(p.origin, p.mins, p.maxs, dest, TRUE, this);
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if (trace_fraction == 1.0) {
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print("^2CBaseMonster::NewRoute^7: Walking directly to last node\n");
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dprint("^2CBaseMonster::NewRoute^7: Walking directly to last node\n");
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p.m_iCurNode = -1;
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}
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}
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@ -42,10 +42,8 @@ void CBaseTrigger :: UseTargets ( void )
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{
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for ( entity eFind = world; ( eFind = find( eFind, CBaseTrigger::m_strTargetName, m_strTarget ) ); ) {
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CBaseTrigger trigger = (CBaseTrigger) eFind;
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#ifdef GS_DEVELOPER
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print( sprintf( "^2%s::^3UseTargets^7: Triggering %s `%s`\n",
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dprint( sprintf( "^2%s::^3UseTargets^7: Triggering %s `%s`\n",
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this.classname, eFind.classname, trigger.m_strTargetName ) );
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#endif
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if (trigger.Trigger != __NULL__) {
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trigger.Trigger();
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}
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@ -95,10 +93,8 @@ void CBaseTrigger :: UseTargets_Delay ( float fDelay )
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remove( self );
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}
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#ifdef GS_DEVELOPER
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print( sprintf( "^2%s::^3UseTargets_Delay^7: Triggering `%s`\n",
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this.classname, m_strTarget ) );
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#endif
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dprint( sprintf( "^2%s::^3UseTargets_Delay^7: Triggering `%s`\n",
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this.classname, m_strTarget ) );
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CBaseTrigger eTimer = spawn( CBaseTrigger );
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eTimer.owner = eActivator;
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@ -125,7 +121,7 @@ void CBaseTrigger :: InitBrushTrigger ( void )
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solid = SOLID_TRIGGER;
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setmodel( this, m_oldModel );
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#ifdef GS_DEVELOPER
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m_flRenderAmt = 0.0f;
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m_flRenderAmt = 0.25f;
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#else
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modelindex = 0;
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model = "";
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@ -74,7 +74,7 @@ void env_laser::think(void)
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angles = t.origin;
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if (!t) {
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print("env_laser without valid target. Aborting\n");
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print(sprintf("^1env_laser::think^7: %s has no valid target. Aborting\n", m_strTargetName));
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return;
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}
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@ -22,7 +22,7 @@
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STUB!
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*/
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#define SF_CONVEYOR_VISUAL 1
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#define SF_CONVEYOR_VISUAL 1
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#define SF_CONVEYOR_NOTSOLID 2
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class func_conveyor : func_wall
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@ -38,16 +38,16 @@ class func_conveyor : func_wall
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void func_conveyor :: SetMovementDirection ( void )
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{
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if ( angles == '0 -1 0' ) {
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m_vecMoveDir = '0 0 1';
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} else if ( angles == '0 -2 0' ) {
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m_vecMoveDir = '0 0 -1';
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if ( angles == [0,-1,0] ) {
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m_vecMoveDir = [0,0,1];
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} else if ( angles == [0,-2,0] ) {
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m_vecMoveDir = [0,0,-1];
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} else {
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makevectors( angles );
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m_vecMoveDir = v_forward;
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}
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angles = '0 0 0';
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angles = [0,0,0];
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}
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@ -284,7 +284,7 @@ void func_door_rotating::RotToDest(vector vDestAngle, void() func)
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float flTravelLength, flTravelTime;
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if (!m_flSpeed) {
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print("^1func_door_rotating^7: No speed defined for moving entity!");
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dprint(sprintf("^1func_door_rotating::RotToDest^7: No speed defined for %s!", m_strTargetName));
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func_door_rotating::Respawn();
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return;
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}
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@ -60,7 +60,7 @@ void func_guntarget::Move(void)
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node = (path_corner)find(world, CBaseTrigger::m_strTargetName, m_strTarget);
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if (!node) {
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print("^1func_guntarget^7: Path node not found!\n");
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dprint(sprintf("^1func_guntarget::Move^7: Path node for %s not found!\n", m_strTargetName));
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return;
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}
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@ -44,11 +44,9 @@ void func_ladder :: func_ladder ( void )
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solid = SOLID_BSP;
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#ifdef GS_DEVELOPER
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alpha = 0.5f;
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effects = EF_FLAG2;
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m_flRenderAmt = 0.5f;
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#else
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alpha = 0.0001f;
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//effects = EF_NODRAW;
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m_flRenderAmt = 0.0001f;
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#endif
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#else
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Init();
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@ -128,11 +128,11 @@ void func_rotating :: Respawn ( void )
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void func_rotating :: SetMovementDirection ( void )
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{
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if ( spawnflags & FR_ZAXIS ) {
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m_vecMoveDir = '0 0 1';
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m_vecMoveDir = [0,0,1];
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} else if ( spawnflags & FR_XAXIS ) {
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m_vecMoveDir = '1 0 0';
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m_vecMoveDir = [1,0,0];
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} else {
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m_vecMoveDir = '0 1 0';
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m_vecMoveDir = [0,1,0];
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}
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if ( spawnflags & FR_REVERSE ) {
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@ -44,7 +44,7 @@ void func_tracktrain::GoToTarget(void)
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f = find(world, CBaseTrigger::m_strTargetName, m_strTarget);
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if (!f) {
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print("func_tracktrain::GoToTarget: Trigger-Target not found! Removing.\n");
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dprint(sprintf("^1func_tracktrain::GoToTarget^7: Trigger-Target for %s not found! Removing.\n", m_strTargetName));
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return;
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}
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@ -65,15 +65,8 @@ void func_tracktrain::NextPath(void)
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{
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CBaseTrigger current_target;
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print(sprintf("func_tracktrain::NextPath: Talking to current target %s... ", m_strTarget));
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current_target = (CBaseTrigger)find(world, CBaseTrigger::m_strTargetName, m_strTarget);
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if (!current_target) {
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print("^1FAILED.\n");
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} else {
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print("^2SUCCESS.\n");
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}
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m_strTarget = current_target.m_strTarget;
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velocity = [0,0,0];
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GoToTarget();
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@ -90,12 +83,11 @@ void func_tracktrain::Find(void)
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entity f = find(world, CBaseTrigger::m_strTargetName, m_strTarget);
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if (!f) {
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print(sprintf("func_tracktrain::Find: End-Target %s not found! Removing.\n",m_strTarget));
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dprint(sprintf("^1func_tracktrain::GoToTarget^7: Trigger-Target %s for %s not found! Removing.\n", m_strTarget, m_strTargetName));
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remove(this);
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return;
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}
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print("func_tracktrain::Find: Successfully found first target.\n");
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setorigin(this, f.origin);
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}
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@ -49,7 +49,7 @@ void item_food :: Touch ( void )
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void item_food :: Setup ( void )
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{
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solid = SOLID_TRIGGER;
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setsize( this, '-16 -16 -16', '16 16 16' );
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setsize( this, [-16,-16,-16], [16,16,16]);
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touch = Touch;
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if ( m_iIsCan ) {
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@ -69,7 +69,7 @@ void item_food :: item_food ( void )
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setmodel( this, "models/can.mdl" );
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}
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setsize( this, '0 0 0', '0 0 0' );
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setsize( this, [0,0,0], [0,0,0]);
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think = Setup;
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nextthink = time + 1.0f;
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}
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@ -61,10 +61,8 @@ void multi_manager :: Trigger (void)
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entity eFind = find(world, CBaseTrigger::m_strTargetName, wow.m_strTarget);
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#ifdef GS_DEVELOPER
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print( sprintf( "%s::Trigger: %s (%s)\n",
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dprint( sprintf( "^2%s::Trigger^7: %s (%s)\n",
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this.classname, wow.m_strTarget, eFind.classname ) );
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#endif
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CBaseTrigger::UseTargets();
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}
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@ -39,16 +39,16 @@ multisource::GetValue(void)
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for (a = world; (a = find(a, CBaseTrigger::m_strTarget, m_strTargetName));) {
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CBaseTrigger tTemp = (CBaseTrigger) a;
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#ifdef GS_DEVELOPER
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print("[^1MULTISOURCE^7] ");
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print(tTemp.classname);
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dprint("[^1MULTISOURCE^7] ");
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dprint(tTemp.classname);
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if (tTemp.GetValue() == FALSE) {
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print(" is ^1OFF^7, name: ");
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dprint(" is ^1OFF^7, name: ");
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out = FALSE;
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} else {
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print(" is ^2ON^7, name: ");
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dprint(" is ^2ON^7, name: ");
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}
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print(tTemp.m_strTargetName);
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print("\n");
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dprint(tTemp.m_strTargetName);
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dprint("\n");
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#else
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/* exit out immediately as there's no point unless in-dev */
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if (tTemp.GetValue() == FALSE) {
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@ -109,7 +109,7 @@ void scripted_sequence::Trigger(void)
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m_iEnabled = FALSE;
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}
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print(sprintf("^2scripted_sequence::Trigger^7: with spawnflags %d\n", spawnflags));
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dprint(sprintf("^2scripted_sequence::Trigger^7: with spawnflags %d\n", spawnflags));
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f = (CBaseMonster)find(world, CBaseEntity::m_strTargetName, m_strMonster);
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/* target doesn't exist/hasn't spawned */
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@ -125,14 +125,14 @@ void scripted_sequence::Trigger(void)
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/* cancel out. this trigger is broken. */
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if (!f) {
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print(sprintf("^1scripted_sequence::Trigger^7: Unknown target %s\n", m_strMonster));
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dprint(sprintf("^1scripted_sequence::Trigger^7: Unknown target %s\n", m_strMonster));
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return;
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}
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}
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print(sprintf("\tName: %s\n", m_strTargetName));
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print(sprintf("\tTarget: %s\n", m_strMonster));
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print(sprintf("\tStarted: %f\n", time));
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dprint(sprintf("\tName: %s\n", m_strTargetName));
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dprint(sprintf("\tTarget: %s\n", m_strMonster));
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dprint(sprintf("\tStarted: %f\n", time));
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/* if we're told an anim, we better have it... or else. */
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if (m_strActionAnim) {
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@ -145,7 +145,7 @@ void scripted_sequence::Trigger(void)
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/* entity to trigger after sequence ends */
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if (m_strTarget) {
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print(sprintf("\tTrigger when finished: %s\n", m_strTarget));
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dprint(sprintf("\tTrigger when finished: %s\n", m_strTarget));
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f.m_strRouteEnded = m_strTarget;
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}
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@ -156,29 +156,29 @@ void scripted_sequence::Trigger(void)
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f.m_vecSequenceAngle = angles;
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if (m_iMove == SS_NO) {
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print("\tType: SS_NO\n");
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dprint("\tType: SS_NO\n");
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} else if (m_iMove == SS_WALK) {
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f.NewRoute(origin);
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f.m_flSequenceSpeed = 64;
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print("\tType: SS_WALK\n");
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dprint("\tType: SS_WALK\n");
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return;
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} else if (m_iMove == SS_RUN) {
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f.NewRoute(origin);
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f.m_flSequenceSpeed = 200;
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print("\tType: SS_RUN\n");
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dprint("\tType: SS_RUN\n");
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return;
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} else if (m_iMove == SS_INSTANTANEOUS) {
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setorigin(f, this.origin);
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print("\tType: SS_INSTANTANEOUS\n");
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dprint("\tType: SS_INSTANTANEOUS\n");
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} else if (m_iMove == SS_TURNTOFACE) {
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print("\tType: SS_TURNTOFACE\n");
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dprint("\tType: SS_TURNTOFACE\n");
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}
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/* all the non-moving targets will do this at least */
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if (m_strActionAnim) {
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duration = frameduration(f.modelindex, f.m_flSequenceEnd);
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f.nextthink = time + duration;
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print(sprintf(
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dprint(sprintf(
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"\tAnimation: %s Duration: %f seconds (modelindex %d, frame %d)\n",
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m_strActionAnim,
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duration,
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@ -187,7 +187,7 @@ void scripted_sequence::Trigger(void)
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));
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} else {
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f.nextthink = time;
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print(sprintf(
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dprint(sprintf(
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"\t^1WARNING: %s skipping animation on script type %i\n",
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f.m_strTargetName,
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m_iMove
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@ -196,7 +196,7 @@ void scripted_sequence::Trigger(void)
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f.m_iSequenceState = SEQUENCESTATE_ENDING;
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f.think = CBaseMonster::FreeState;
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print(sprintf("\tEnding: %f\n", f.nextthink));
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dprint(sprintf("\tEnding: %f\n", f.nextthink));
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}
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void scripted_sequence::Respawn(void)
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@ -42,10 +42,8 @@ void trigger_auto::think(void)
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CBaseTrigger::UseTargets_Delay(m_flDelay);
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if (spawnflags & 1) {
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#ifdef GS_DEVELOPER
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print( sprintf( "%s::think: Removed self after trigger\n",
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this.classname ) );
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#endif
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dprint( sprintf( "%s::think: %s removed self after trigger\n",
|
||||
m_strTargetName, this.classname ) );
|
||||
remove(this);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,6 @@ class trigger_autosave:CBaseTrigger
|
|||
float m_flDelay;
|
||||
void() trigger_autosave;
|
||||
virtual void() touch;
|
||||
virtual void() Respawn;
|
||||
};
|
||||
|
||||
void trigger_autosave::touch(void)
|
||||
|
@ -43,10 +42,8 @@ void trigger_autosave::touch(void)
|
|||
msg_entity = this;
|
||||
multicast(origin, MULTICAST_ALL);
|
||||
|
||||
#ifdef GS_DEVELOPER
|
||||
print( sprintf( "%s::touch: Called autosave\n",
|
||||
this.classname) );
|
||||
#endif
|
||||
dprint( sprintf( "^2trigger_autosave::touch^7: %s called autosave\n",
|
||||
other.netname) );
|
||||
|
||||
localcmd("save autosave");
|
||||
Hide();
|
||||
|
@ -57,18 +54,6 @@ void trigger_autosave::touch(void)
|
|||
CBaseTrigger::UseTargets();
|
||||
}
|
||||
solid = SOLID_NOT;
|
||||
#ifdef GS_DEVELOPER
|
||||
alpha = 0.001f;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* TODO: Make this redundant */
|
||||
void trigger_autosave::Respawn(void)
|
||||
{
|
||||
solid = SOLID_TRIGGER;
|
||||
#ifdef GS_DEVELOPER
|
||||
alpha = 0.5f;
|
||||
#endif
|
||||
}
|
||||
|
||||
void trigger_autosave::trigger_autosave(void)
|
||||
|
|
|
@ -43,10 +43,8 @@ void trigger_camera::Trigger(void)
|
|||
|
||||
Client_TriggerCamera(eActivator, origin, angles, m_flWait);
|
||||
|
||||
#ifdef GS_DEVELOPER
|
||||
print( sprintf( "%s::Trigger: Camera at %v, %v, for %f sec/s requested\n",
|
||||
dprint( sprintf( "^2trigger_camera::Trigger^7: Camera at %v, %v, for %f sec/s requested\n",
|
||||
this.classname, origin, angles, m_flWait ) );
|
||||
#endif
|
||||
}
|
||||
|
||||
void trigger_camera::trigger_camera(void)
|
||||
|
|
|
@ -33,10 +33,9 @@ void trigger_cdaudio :: Trigger ( void )
|
|||
if (!(other.flags & FL_CLIENT)) {
|
||||
return;
|
||||
}
|
||||
#ifdef GS_DEVELOPER
|
||||
print( sprintf( "%s::Trigger: CD Track %i requested\n",
|
||||
this.classname, m_iCDTrack ) );
|
||||
#endif
|
||||
|
||||
dprint( sprintf( "^2trigger_cdaudio::Trigger^7: CD Track %i requested\n",
|
||||
m_iCDTrack ) );
|
||||
|
||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||
WriteByte(MSG_MULTICAST, EV_MUSICTRACK);
|
||||
|
|
|
@ -80,17 +80,15 @@ void trigger_changelevel::Change(void)
|
|||
info_landmark lm = (info_landmark)e;
|
||||
/* found it */
|
||||
if (lm.m_strTargetName == m_strLandmark) {
|
||||
print(sprintf("^2trigger_changelevel::Change^7: Found landmark for %s\n", m_strLandmark));
|
||||
dprint(sprintf("^2trigger_changelevel::Change^7: Found landmark for %s\n", m_strLandmark));
|
||||
landmark = lm;
|
||||
g_landmarkpos = m_activator.origin - landmark.origin;
|
||||
}
|
||||
}
|
||||
changelevel(m_strMap, m_strLandmark);
|
||||
} else {
|
||||
#ifdef GS_DEVELOPER
|
||||
print( sprintf( "%s::Change: Change to `%s`\n",
|
||||
this.classname, m_strMap ) );
|
||||
#endif
|
||||
dprint( sprintf( "^2trigger_changelevel::Change^7: Change to `%s`\n",
|
||||
m_strMap ) );
|
||||
changelevel(m_strMap);
|
||||
}
|
||||
}
|
||||
|
@ -105,17 +103,13 @@ void trigger_changelevel::Trigger(void)
|
|||
m_activator = eActivator;
|
||||
|
||||
if (m_flChangeDelay) {
|
||||
#ifdef GS_DEVELOPER
|
||||
print( sprintf( "%s::Trigger: Delayed change to `%s` in %d sec/s\n",
|
||||
this.classname, m_strMap, m_flChangeDelay ) );
|
||||
#endif
|
||||
dprint( sprintf( "^2trigger_changelevel::Trigger^7: Delayed change to `%s` in %d sec/s\n",
|
||||
m_strMap, m_flChangeDelay ) );
|
||||
think = Change;
|
||||
nextthink = time + m_flChangeDelay;
|
||||
} else {
|
||||
#ifdef GS_DEVELOPER
|
||||
print( sprintf( "%s::Trigger: Change to `%s`\n",
|
||||
this.classname, m_strMap ) );
|
||||
#endif
|
||||
dprint( sprintf( "^2trigger_changelevel::Trigger^7: Change to `%s` requested\n",
|
||||
m_strMap ) );
|
||||
Change();
|
||||
}
|
||||
}
|
||||
|
@ -157,7 +151,7 @@ vector Landmark_GetSpot(void)
|
|||
info_landmark lm = (info_landmark)e;
|
||||
/* found it */
|
||||
if (lm.m_strTargetName == startspot) {
|
||||
print(sprintf("^2Landmark_GetSpot^7: Found landmark for %s\n", startspot));
|
||||
dprint(sprintf("^2Landmark_GetSpot^7: Found landmark for %s\n", startspot));
|
||||
landmark = lm;
|
||||
return landmark.origin + g_landmarkpos;
|
||||
}
|
||||
|
|
|
@ -53,17 +53,13 @@ class trigger_hurt:CBaseTrigger
|
|||
void trigger_hurt::Trigger(void)
|
||||
{
|
||||
if (solid != SOLID_NOT) {
|
||||
#ifdef GS_DEVELOPER
|
||||
print( sprintf( "%s::Trigger: Deactivated\n",
|
||||
this.classname ) );
|
||||
#endif
|
||||
dprint( sprintf( "trigger_hurt::Trigger: %s deactivated\n",
|
||||
m_strTargetName ) );
|
||||
solid = SOLID_NOT;
|
||||
touch = __NULL__;
|
||||
} else {
|
||||
#ifdef GS_DEVELOPER
|
||||
print( sprintf( "%s::Trigger: Activated\n",
|
||||
this.classname ) );
|
||||
#endif
|
||||
dprint( sprintf( "trigger_hurt::Trigger: %s activated\n",
|
||||
m_strTargetName ) );
|
||||
solid = SOLID_TRIGGER;
|
||||
touch = Touch;
|
||||
}
|
||||
|
@ -103,10 +99,8 @@ void trigger_hurt::Touch(void)
|
|||
|
||||
Damage_Apply(other, this, m_iDamage, 0, DMG_GENERIC);
|
||||
|
||||
#ifdef GS_DEVELOPER
|
||||
print( sprintf( "%s::Touch: Hurting '%s' with %i\n",
|
||||
this.classname, other.netname, m_iDamage ) );
|
||||
#endif
|
||||
dprint( sprintf( "^2trigger_hurt::Touch^7: Hurting '%s' with %i\n",
|
||||
other.netname, m_iDamage ) );
|
||||
|
||||
// Shut it down if used once
|
||||
if (spawnflags & SF_HURT_ONCE) {
|
||||
|
@ -118,10 +112,6 @@ void trigger_hurt::Touch(void)
|
|||
|
||||
void trigger_hurt::Respawn(void)
|
||||
{
|
||||
#ifdef GS_DEVELOPER
|
||||
alpha = 0.5f;
|
||||
#endif
|
||||
|
||||
/* reset */
|
||||
m_flNextDmg = 0.5f;
|
||||
m_flNextTrigger = 0.0f;
|
||||
|
|
|
@ -45,17 +45,16 @@ class trigger_push:CBaseTrigger
|
|||
|
||||
void trigger_push::SetMovementDirection(void)
|
||||
{
|
||||
if (angles == '0 -1 0') {
|
||||
m_vecMoveDir = '0 0 1';
|
||||
} else if (angles == '0 -2 0') {
|
||||
m_vecMoveDir = '0 0 -1';
|
||||
if (angles == [0,-1,0]) {
|
||||
m_vecMoveDir = [0,0,1];
|
||||
} else if (angles == [0,-2,0]) {
|
||||
m_vecMoveDir = [0,0,-1];
|
||||
} else {
|
||||
makevectors(angles);
|
||||
m_vecMoveDir = v_forward;
|
||||
}
|
||||
|
||||
angles = '0 0 0';
|
||||
//m_vecMoveDir *= 1;
|
||||
angles = [0,0,0];
|
||||
}
|
||||
|
||||
void trigger_push::Trigger(void)
|
||||
|
@ -100,7 +99,7 @@ void trigger_push::touch(void)
|
|||
|
||||
void trigger_push::Respawn(void)
|
||||
{
|
||||
if (angles == '0 0 0') {
|
||||
if (angles == [0,0,0]) {
|
||||
angles[1] = 360;
|
||||
}
|
||||
SetMovementDirection();
|
||||
|
|
|
@ -27,7 +27,6 @@ class trigger_teleport:CBaseTrigger
|
|||
void() trigger_teleport;
|
||||
|
||||
virtual void() touch;
|
||||
virtual void() Respawn;
|
||||
};
|
||||
|
||||
void trigger_teleport::touch(void)
|
||||
|
@ -39,29 +38,15 @@ void trigger_teleport::touch(void)
|
|||
if (eTarget) {
|
||||
vector endpos = eTarget.origin + [0,0,16];
|
||||
setorigin(other, endpos);
|
||||
|
||||
#ifdef GS_DEVELOPER
|
||||
print( sprintf( "%s::touch: Teleported '%s' to `%v`\n",
|
||||
this.classname, other.netname, endpos ) );
|
||||
#endif
|
||||
dprint( sprintf( "^2trigger_teleport::touch^7: Teleported '%s' to `%v`\n",
|
||||
other.netname, endpos ) );
|
||||
} else {
|
||||
#ifdef GS_DEVELOPER
|
||||
print( sprintf( "%s::touch: Failed to teleport '%s'\n",
|
||||
this.classname, other.netname ) );
|
||||
#endif
|
||||
print( sprintf( "^2trigger_teleport::touch^7: Failed to teleport '%s'\n",
|
||||
other.netname ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* TODO: Make this redundant */
|
||||
void trigger_teleport::Respawn(void)
|
||||
{
|
||||
solid = SOLID_TRIGGER;
|
||||
#ifdef GS_DEVELOPER
|
||||
alpha = 0.5f;
|
||||
#endif
|
||||
}
|
||||
|
||||
void trigger_teleport::trigger_teleport(void)
|
||||
{
|
||||
CBaseTrigger::CBaseTrigger();
|
||||
|
|
Loading…
Reference in a new issue