Petr Bartos
40128567be
Add help to menu
2023-03-28 22:43:42 +01:00
Simon
62b9a0bfab
Hide force power aura when item selector is shown
2023-03-28 13:52:45 +01:00
Simon
0a9206642e
Slight adjustment to muzzle position based on whether scoped/two-handed
2023-03-28 13:52:23 +01:00
Simon
f452b9cf06
Slight tweak to NPC Combat
2023-03-28 13:51:49 +01:00
Simon
2a1cd0e6e7
Don't send roll to the server, this might be causing gradual roll drift
2023-03-28 07:20:10 +01:00
Simon
1b22652e5c
Fixed aiming of bowcaster and demp alt fire
2023-03-27 21:38:46 +01:00
Simon
895b09041f
JKA - Ensure UseVR Position is only true when in first person
2023-03-27 21:38:25 +01:00
Simon
3897531544
JKO - Ensure UseVR Position is only true when in first person
2023-03-27 21:38:17 +01:00
Simon
3b5121e349
Render Special Effects on hand/weapon when force power is activated for protection etc
2023-03-27 21:37:49 +01:00
Simon
1968a7d8ba
Always use right hand as saber home
2023-03-26 16:33:22 +01:00
Simon
74dcd955d2
Fix crash in JKA
2023-03-26 16:32:49 +01:00
Simon
134dec8264
Fix possible crash on JK2
2023-03-26 16:31:53 +01:00
Simon
ef7a6a6531
For gesture force push / pull ensure palm is facing correct direction for correct force
...
palm away = force push
palm facing you = force pull
2023-03-22 22:58:17 +00:00
Simon
e51b7b0c0f
Improve transition to scope so it more matches where the player is pointing
2023-03-22 22:12:48 +00:00
Simon
31184c1f4a
added a cvar for development weapon alignment toggle
2023-03-22 21:43:59 +00:00
Simon
858c5b7f31
Made stun baton a velocity triggered weapon
2023-03-22 20:34:12 +00:00
Simon
d00d0a6a26
Do-not-wrap-cursor-Do-not-switch-menu-controls
...
Thanks @MuadDib!
Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
2023-03-21 20:10:40 +00:00
Simon
ec021f9b2e
Two handed saber improvement
2023-03-21 20:04:54 +00:00
Simon
0517b987e2
Fix missing muzzle flash in JKA
...
Not really sure why it didn't work, but this specific handling for the player seems to fix it
2023-03-20 22:15:58 +00:00
Simon
1534cad9cf
Add missing code from JKO for enemy aim at player
2023-03-20 21:34:26 +00:00
Simon
3fcbf553d6
Weapon Alignment
2023-03-20 21:33:54 +00:00
Simon
8a6e37b216
Fix crash with security camera on Artus Mine level
2023-03-19 10:53:12 +00:00
Simon
3a8b6c3a0b
Ensure menu can be used if user has switched option buttons on Quest
2023-03-17 21:58:55 +00:00
Simon
93efed3b24
Corrected logic error with saber-lock hilt rendering scenario
2023-03-13 19:37:13 +00:00
Simon
7528b8dc40
Ensure hand is drawn if dual sabering, but holding a different weapon
2023-03-12 10:58:23 +00:00
Simon
a67dc074cb
Draw sabers in correct position when in enemy lock
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and don't draw in security camera views
2023-03-12 10:49:04 +00:00
Simon
be59694bc5
Fix force push/pull use when dual saber but holding other weapon
2023-03-12 10:48:31 +00:00
Simon
c110cd7bb2
Ensure force push and pull work with a single saber
2023-03-12 10:03:42 +00:00
Simon
0d5162626d
Realistic Saber (dismemberment)
2023-03-12 10:03:25 +00:00
Simon
f46644c08c
slight FOV warping in water
2023-03-11 23:28:38 +00:00
Simon
4e6b7c226a
Ensure sky box renders correctly when looking through a weapon scope
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and hopefully in other circumstances too
2023-03-11 20:20:20 +00:00
Simon
0de97cb8e9
Fixed Model FOV in Character creation screen
2023-03-11 20:19:23 +00:00
Simon
c8fa750c6e
Prevent random weapon position being stuck
...
pretty sure it is an uninit variable (vr.saberBlockDebounce)
2023-03-11 15:39:22 +00:00
Simon
2eafff44ee
Force powers aimed using controllers
2023-03-10 22:54:28 +00:00
Simon
25f46bbf52
@MuadDib: Fix-detection-of-expanded-menu-mod
2023-03-10 17:54:58 +00:00
Simon
fce7d4865a
@MuadDib: Allow-1000-saves-instead-of-100
2023-03-10 17:53:49 +00:00
Simon
e19f8b9c1d
Force Crosshair & Force See effect correct
2023-03-08 22:56:45 +00:00
Simon
174350d86a
Throwable Thermal Detonators
2023-03-08 22:56:21 +00:00
Simon
f16e6b2e7e
Various changes
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- Force Speed FOV changes
- Fix skybox
- Scoped weapons
2023-03-08 21:06:51 +00:00
Simon
3930f6d514
JKVR -> JKXR
2023-03-08 21:05:48 +00:00
Simon
8c38301bf0
off hand dual saber now activated by swing
2023-03-08 21:05:28 +00:00
Simon
e4da52c377
Better E11 scope aiming
2023-03-07 22:53:18 +00:00
Simon
80f4e9520a
Improved font scaling
2023-03-07 22:52:55 +00:00
Simon
6d6b4cf3da
Warning when force power too low to use selected force
2023-03-07 22:52:30 +00:00
Simon
3f869386a3
Off-hand-use-gesture-savegame-fix
2023-03-05 19:53:50 +00:00
Simon
4127f788e8
Academy-Bowcaster-angle-fix
2023-03-05 19:53:18 +00:00
Simon
5813c42b30
Academy-IRL-Crouch
2023-03-05 19:52:49 +00:00
Simon
ac8ac8f6d9
Update to credits (further changes pending)
...
also default gesture use to be on
2023-03-05 16:13:44 +00:00
Simon
911d89557d
@MuadDib's Fix-security-cameras-with-single-view
2023-03-05 08:52:35 +00:00
Simon
9e00445947
@MuadDib's Improve-security-camera-controls
2023-03-05 08:51:50 +00:00
Simon
5ba176fced
@MuadDib's Usable-objects-hint
2023-03-05 08:50:51 +00:00
Simon
b00d5053dd
@MuadDib's Multi-hand-use-gesture
2023-03-05 08:48:31 +00:00
Simon
a4b8ffc635
Enable optimisations when building release
2023-03-02 21:42:34 +00:00
Simon
6b40649ef5
Added missing shaders and comfort vignette drawing
2023-03-01 23:20:26 +00:00
Simon
1597349f9d
Prevent haptics triggering when an NPC is using the force
2023-03-01 22:59:45 +00:00
Simon
72ba9972d8
Renaming JKQuest to JKXR
...
Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
614d0ec605
MuadDib's changes for patreon credits and more!
2023-03-01 20:56:41 +00:00
Simon
eed4ea9e15
Allow demo assets map to be played
...
only register appropriate weapon models if playing the demo map
2023-02-26 15:08:31 +00:00
Simon
82ace54c07
Start of proper changes for JKA
2023-02-26 09:45:41 +00:00
Simon
9c98a60331
Made pico logic clearer
2023-02-05 19:45:08 +00:00
Simon
373ffaa413
Move some openxr stuff into the jni folder
2023-02-04 10:30:48 +00:00
Simon
fa220af9f7
Last bit of OpenXR tidy up
2023-02-04 09:26:24 +00:00
Simon
0b27c1c0e9
Changes to allow a single APK to run on both Quest and Pico
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Link against the generic Android openxr_loader then load the correct loader library at runtime on start-up
2023-02-03 23:00:13 +00:00
Simon
348bd46f62
Support for first person sabers - including dual wield and two-handed
...
needs more work, but going well
2023-02-02 22:53:34 +00:00
Simon
b67d87fd5c
Patched immersive camera changes from JKO
2023-02-02 22:52:28 +00:00
Simon
773593c8bd
Started on JKA
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- First person view working
- Merged a lot of other changes from JKO
2023-02-01 21:11:04 +00:00
Simon
89fb6f6887
Configurable HUD scaling menu options
2023-01-31 21:45:13 +00:00
Simon
a83dfc7989
Added haptics for ATST
2023-01-29 08:36:46 +00:00
Simon
3b139bb537
ATST fixes
...
- Push muzzle flash away so it doesn't blind player
- Ensure ATST sounds play even though player is in first person (cg_players.cpp)
- Slight improvement to position of hand models
- Weapon selector shows the two Main/Side options for ATST
2023-01-28 23:36:26 +00:00
Simon
d78ed1f40e
Revert "AT-ST aiming using controller"
...
This reverts commit 3e5a27421e
.
2023-01-28 22:39:48 +00:00
Simon
e2902ca3f9
Make controlling a vehicle (AT-ST) work a lot better - uses 1st person view
2023-01-28 15:28:24 +00:00
Simon
0d72a548ca
Change makefiles to select appropriate openxr_loader at build time
2023-01-27 14:49:23 +00:00
Simon
566da10ab6
Build with optimisations in Release only
...
Thanks to @Emawind for showing me how to do this!
2023-01-26 22:06:18 +00:00
Simon
49f758c7f9
Update cg_camera.cpp
2023-01-26 22:04:05 +00:00
Simon
7821de9e7e
Ensure controlling an NPC allows time for the view angles to be set correctly
2023-01-26 22:03:41 +00:00
Simon
9e138c64ce
Ensure touches are reset correctly
2023-01-26 22:02:43 +00:00
Simon
3e5a27421e
AT-ST aiming using controller
2023-01-26 22:02:07 +00:00
Simon
f19b230169
Bit of camera tidy up
2023-01-25 09:24:23 +00:00
Simon
3d22e95737
Huge improvement to immersive cutscene camera control
2023-01-24 18:52:10 +00:00
Simon
93f18988d4
some hacking to try to make immersive cutscenes better
...
not great so far
2023-01-23 22:49:03 +00:00
Simon
2538e8df30
Fixed missing thumbstick click
2023-01-21 20:27:37 +00:00
Simon
b86028588c
Input refactoring
2023-01-21 15:09:00 +00:00
Simon
059d131b8c
Further standardisation of input
2023-01-20 23:35:43 +00:00
Simon
d7844eb54b
Making input more standardised
2023-01-20 23:31:44 +00:00
Simon
fb59d40e3f
g_TeamBeefDirectorsCut
...
some other very minor fixes at the same time
2023-01-19 21:43:53 +00:00
Simon
15d08031db
Scope handling improvements (@MuadDib)
2023-01-19 21:23:29 +00:00
Simon
7578e39d67
Scope Zooming (in and out) (@MuadDib)
2023-01-19 21:16:20 +00:00
Simon
dad5ed29f7
Fix for Pico thumbstick movement & fixed typo
2023-01-18 21:55:47 +00:00
Simon
f0a6d673ee
Prevent issues on start-up with Pico
2023-01-17 22:38:30 +00:00
Simon
23121a528b
Step to make the code reuseable
...
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00
Simon
6e61785dcd
Fixed lifecycle so headset can go to sleep and app will resume without issue
2022-12-18 23:12:11 +00:00
Simon
3d6af564c8
Fixed screen distance setting
2022-12-18 11:44:34 +00:00
Simon
9bda989514
Ensure projection works on Meta Quest
...
Also fixed emplaced guns exiting by gesture use
2022-12-14 18:19:58 +00:00
Simon
4b1e010ca0
Use calculated projection matrix
...
sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
2022-12-14 15:17:44 +00:00
Simon
7d99f83ae9
Fix Haptics
2022-12-14 15:17:44 +00:00
Simon
c509e29ee1
Full OpenXR compatibility
...
Including Pico 4 support!!
2022-12-14 15:17:44 +00:00
Simon
9af30f39ba
Set color space correctly
...
Now pretty much working - head tracking has some lag for some reason though
2022-12-14 15:17:44 +00:00
Simon
d95f02dca2
Most stuff working..
...
but looks pretty bad at the moment
2022-12-14 15:17:43 +00:00
Simon
f650a3be1c
Use Quad layer for screen - and get resolution correct
2022-12-14 15:17:43 +00:00
Simon
2c00a2a40f
We have visuals!!
...
OpenXR is now at least rendering the menu screen!
2022-12-14 15:17:43 +00:00
Simon
6a61f24048
early start on this OpenXR - doesn't build yet
2022-12-14 15:17:43 +00:00
Simon
2cc54bc8bd
Update to use gesture (@MuadDib)
2022-12-14 14:45:51 +00:00
Simon
257382adcd
Load last save game on respawn (@MuadDib)
2022-11-30 19:23:00 +00:00
Simon
399e803068
Restored original vanilla renderer and renamed current to rd-gles
2022-11-30 17:59:40 +00:00
Simon
cd9026c927
Prevent gesture use skipping cutscenes or exiting security cameras
...
also don't allow weapon firing whilst showing item selector
2022-11-30 17:52:57 +00:00
Simon
5781390a92
Slight modifications to the force push/pull
...
use player's Chest as the distance calculation point and lowered the distance required to trigger.
2022-11-27 14:51:19 +00:00
Simon
46f5441165
Restore shiny saber by default
2022-11-26 19:22:48 +00:00
Simon
bec2177392
Bowcaster bolt direction fix (@MuadDib)
2022-11-26 18:09:33 +00:00
Simon
f2c9a603b8
Gesture based button / item triggering
2022-11-26 15:38:50 +00:00
Simon
008e0ff44a
Fix crash when using security camera
2022-11-26 15:38:30 +00:00
Simon
a8a402288b
Fix issue with muzzle flash only causing dlight in the left eye
2022-11-26 10:14:13 +00:00
Simon
cd38d00cf8
3rd Person Saber toggle options (@MuadDib)
2022-11-25 23:35:49 +00:00
Simon
6ee8dcd2bc
Movement Speed toggle
...
Using X you can toggle between Full (100%), Comfortable (75%) and Walk (50%), small icon on screen to show you
2022-11-25 23:25:37 +00:00
Simon
fe1216e84d
Fix crouch for switched sticks
2022-11-25 19:14:11 +00:00
Simon
96b8b4ebd5
Proper fix for Yavin sky
2022-11-25 19:06:25 +00:00
Simon
b942a64fc2
Comfort Vignette (@MuadDib)
...
+ haptic intensity menu control
2022-11-25 18:01:08 +00:00
Simon
0d3d244157
Fix sky over Yavin Swamp
...
The only significant part of this change is the removal of r_fastsky check, since Yavin Swamp doesn't have a skybox.
2022-11-23 22:17:58 +00:00
Simon
52061d9040
Big improvement to disruptor
...
better handling for NPC controlling (though it still doesn't feel very good)
2022-11-21 21:56:59 +00:00
Simon
b9b10a9876
Make NPCs fire at different locations on the player
...
50% - Chest
30% - Legs
20% - Head
2022-11-20 17:15:27 +00:00
Simon
c46603adf3
Fix for enemy aim when IRL crouch used (@MuadDib)
2022-11-18 21:06:46 +00:00
Simon
7b410f5867
Support for external haptics providers
2022-11-18 21:02:36 +00:00
Simon
077cfe159e
HAPTICS!!!
...
Controller only so far - still needs some things implemented, but mostly there
2022-11-17 00:05:01 +00:00
Simon
85f642e9e7
Use primary hand direction/location as trigger for buttons
2022-11-16 22:34:41 +00:00
Simon
f014078518
Helper to enable auto-use of Bacta Canister
...
Thanks again to @MuadDib for this one!
2022-11-16 21:30:19 +00:00
Simon
f179693772
Hopefully fix recursive glass breaking function call
...
This is a weird one, hopefully this fixes it!
2022-11-16 21:28:08 +00:00
Simon
96f6be0be9
IRL Crouch (@MuadDib)
...
Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
2022-11-16 21:27:36 +00:00
Simon
c372dd455b
E11 Blaster Rifle Scope
...
also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon
d450d55dc8
Update JKVR_SurfaceView.cpp
2022-11-14 21:57:38 +00:00
Simon
92ef497bbc
Correct aspect ratio on scope / binoculars overlay
2022-11-12 19:22:24 +00:00
Simon
3fe778ea7f
reduce motion trigger threshold slightly
2022-11-12 18:45:03 +00:00
Simon
a1b76ee5cb
Made saber block debounce configurable
2022-11-12 17:06:03 +00:00
Simon
18140d2340
Menu changes from @MuadDib
...
Fix crouch toggle
2022-11-12 09:30:41 +00:00
Simon
7a921c5e38
Blocked Saber Pause
...
blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
2022-11-11 23:43:50 +00:00
Simon
42a79f4b13
Menu updates from MuadDib
2022-11-11 19:49:01 +00:00
Simon
067931ac1d
Small fixes to motion force power
2022-11-11 19:48:35 +00:00
Simon
15d1fef9b4
Proper handling of saber lock scenario
...
and small changes to MuadDib's persistent saber marks change
2022-11-11 19:48:01 +00:00
Simon
3e54452a0b
MuadDib's persistent saber burn marks
...
set cg_saberBurnMarkExtraTime > 0 to activate
2022-11-09 22:05:06 +00:00
Simon
6695f0bc0d
Finished implementation of disruptor scope
2022-11-09 21:28:18 +00:00
Simon
baafc2ec8d
Several fixes
...
- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
2022-11-08 21:43:12 +00:00
Simon
73ea7a970d
Motion controlled Force Push/Pull
2022-11-07 23:57:10 +00:00
Simon
e425c34317
Fixed Ladyluck remote turret
...
Also included @MuadDib's latest menu changes
Force Crosshair now seperately configurable
Restored the mission failed text
2022-11-07 22:14:36 +00:00
Simon
56ac3c1830
Added debug saber combat (not yet working)
...
and updated crawl TGA
2022-11-06 08:10:25 +00:00
Simon
d3cd3ee71b
Force Changes...
...
Allow grip to pull and push NPCs away and toward player (by moving hand forward and back)
Make saber still be controllable on level 1 but slower and for shorter time
Always draw force crosshair, but change colour when aimed at an entity
2022-11-03 22:38:34 +00:00
Simon
73080a2b4b
Small fix to allow loading of @MuadDib's locale file
...
and included the latest menu update from @MuadDib
2022-11-02 21:53:07 +00:00
Simon
27cdcbcb14
Added cvar for expanded menu (as per MuadDib's suggestion)
2022-10-31 22:36:04 +00:00
Simon
5c09153f67
Decouple view angles from 3rd person saber
...
Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
2022-10-31 22:17:09 +00:00
Simon
89f925c373
Immersive Cutscene 6DoF
...
also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
Simon
b1207a60ca
Few small changes...
...
- Tidied up selector rendering a little bit for when no weapon held
- render a hand when no weapon held
- don't allow weapon stabilisation when holding no weapon or using saber
- better support for left handed mode
- disable face culling for VR view models (weapons / hands) so they look much better, especially left handed!
2022-10-29 09:44:25 +01:00
Simon
5df6bfbe27
Fix to allow force pull to activate water gargoyles in Yavin Temple
2022-10-28 22:51:32 +01:00
Simon
a5ae9452a8
If player is controlling a remote NPC
...
such as a mouse droid, then render on a screen as if viewing a remote camera. This might need reworking if the player controls something alive at some point, but works well for the mouse droid for now.
Also for security cameras, render to a screen
2022-10-26 23:37:42 +01:00