mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-24 21:11:03 +00:00
Weapon Alignment
This commit is contained in:
parent
8a6e37b216
commit
3fcbf553d6
6 changed files with 45 additions and 773 deletions
|
@ -87,6 +87,20 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
|
|||
secondaryButton2 = offButton2;
|
||||
}
|
||||
|
||||
{
|
||||
bool offhandX = (pOffTrackedRemoteNew->Buttons & xrButton_X);
|
||||
if ((offhandX != (pOffTrackedRemoteOld->Buttons & xrButton_X)) &&
|
||||
offhandX)
|
||||
#ifndef DEBUG
|
||||
{
|
||||
}
|
||||
#else
|
||||
{
|
||||
//Cvar_Set("vr_control_scheme", "99");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//Set controller angles - We need to calculate all those we might need (including adjustments) for the client to then take its pick
|
||||
{
|
||||
vec3_t rotation = {0};
|
||||
|
|
|
@ -151,17 +151,19 @@ void HandleInput_WeaponAlign( ovrInputStateTrackedRemote *pDominantTrackedRemote
|
|||
}
|
||||
}
|
||||
|
||||
bool offhandGripPushed = (pOffTrackedRemoteNew->Buttons & xrButton_GripTrigger);
|
||||
if ( (offhandGripPushed != (pOffTrackedRemoteOld->Buttons & xrButton_GripTrigger)) &&
|
||||
offhandGripPushed)
|
||||
#ifndef DEBUG
|
||||
{
|
||||
bool offhandX = (pOffTrackedRemoteNew->Buttons & xrButton_X);
|
||||
if ((offhandX != (pOffTrackedRemoteOld->Buttons & xrButton_X)) &&
|
||||
offhandX)
|
||||
#ifndef DEBUG
|
||||
{
|
||||
}
|
||||
#else
|
||||
{
|
||||
Cvar_Set("vr_control_scheme", "0");
|
||||
}
|
||||
{
|
||||
Cvar_Set("vr_control_scheme", "0");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//Next Weapon with A
|
||||
|
|
|
@ -4,20 +4,20 @@
|
|||
// Values are: scale,right,up,forward,pitch,yaw,roll
|
||||
|
||||
seta vr_weapon_adjustment_1 "0.55,-4.89,8.12,-12.36,-28.60,10.80,-199.50"
|
||||
seta vr_weapon_adjustment_10 "1.624,-3.042,6.823,-9.175,24.600,0.000,-26.400"
|
||||
seta vr_weapon_adjustment_11 "0.998,-5.711,9.158,-9.740,29.900,0.000,-15.200"
|
||||
seta vr_weapon_adjustment_12 "1.424,-2.107,6.236,-8.006,29.900,0.000,-23.100"
|
||||
seta vr_weapon_adjustment_13 "1.000,-6.500,9.240,-12.680,15.300,0.000,0.000"
|
||||
seta vr_weapon_adjustment_10 "1.704,-3.404,4.765,-8.826,33.500,0.000,-27.000"
|
||||
seta vr_weapon_adjustment_11 "1.104,-5.544,4.475,-10.290,25.000,0.000,-31.100"
|
||||
seta vr_weapon_adjustment_12 "1.716,-3.065,4.231,-7.751,18.200,0.000,-23.200"
|
||||
seta vr_weapon_adjustment_13 "1.000,-3.980,7.680,-10.020,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_14 "0.52,-12.87,13.29,-22.09,11.30,26.60,-3.40"
|
||||
seta vr_weapon_adjustment_18 "0.510,-8.235,10.706,-3.922,-5.600,0.400,0.000"
|
||||
seta vr_weapon_adjustment_19 "0.43,-8.97,13.22,-21.68,-4.80,-4.50,-0.40"
|
||||
seta vr_weapon_adjustment_2 "0.952,-3.908,4.874,-9.349,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_2 "1.000,-3.840,8.320,-13.680,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_20 "0.44,-13.55,12.79,-26.06,0.30,-1.40,-0.40"
|
||||
seta vr_weapon_adjustment_22 "0.64,-12.59,12.94,-20.44,11.30,26.60,-3.40"
|
||||
seta vr_weapon_adjustment_3 "0.884,-4.140,7.036,-10.204,-0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_4 "0.844,-3.555,9.526,-3.246,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_5 "1.500,-2.747,5.707,-7.827,1.800,0.000,0.000"
|
||||
seta vr_weapon_adjustment_6 "0.700,-4.029,10.714,-6.771,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_7 "0.844,-4.787,9.526,-9.550,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_3 "1.010,-4.079,6.495,-7.842,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_4 "1.068,-3.408,6.891,-6.611,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_5 "1.642,-2.826,6.249,-8.429,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_6 "0.904,-3.695,8.938,-9.115,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_7 "1.000,-4.640,7.680,-10.900,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_8 "1.000,-4.780,8.240,-10.440,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_9 "1.100,-4.036,7.309,-7.836,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_9 "1.500,-3.587,4.467,-7.747,0.000,0.000,0.000"
|
||||
|
|
|
@ -4,21 +4,21 @@
|
|||
// Values are: scale,right,up,forward,pitch,yaw,roll
|
||||
|
||||
seta vr_weapon_adjustment_1 "0.55,-4.89,8.12,-12.36,-28.60,10.80,-199.50"
|
||||
seta vr_weapon_adjustment_10 "1.624,-3.042,6.823,-9.175,24.600,0.000,-26.400"
|
||||
seta vr_weapon_adjustment_11 "0.998,-5.711,9.158,-9.740,29.900,0.000,-15.200"
|
||||
seta vr_weapon_adjustment_12 "1.424,-2.107,6.236,-8.006,29.900,0.000,-23.100"
|
||||
seta vr_weapon_adjustment_13 "1.000,-6.500,9.240,-12.680,15.300,0.000,0.000"
|
||||
seta vr_weapon_adjustment_10 "1.704,-3.404,4.765,-8.826,33.500,0.000,-27.000"
|
||||
seta vr_weapon_adjustment_11 "1.104,-5.544,4.475,-10.290,25.000,0.000,-31.100"
|
||||
seta vr_weapon_adjustment_12 "1.716,-3.065,4.231,-7.751,18.200,0.000,-23.200"
|
||||
seta vr_weapon_adjustment_13 "1.146,-6.248,9.110,-12.950,15.100,0.000,-2.700"
|
||||
seta vr_weapon_adjustment_14 "0.52,-12.87,13.29,-22.09,11.30,26.60,-3.40"
|
||||
seta vr_weapon_adjustment_18 "0.510,-8.235,10.706,-3.922,-5.600,0.400,0.000"
|
||||
seta vr_weapon_adjustment_19 "0.43,-8.97,13.22,-21.68,-4.80,-4.50,-0.40"
|
||||
seta vr_weapon_adjustment_2 "0.952,-3.908,4.874,-9.349,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_2 "1.010,-3.604,5.188,-11.050,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_20 "0.44,-13.55,12.79,-26.06,0.30,-1.40,-0.40"
|
||||
seta vr_weapon_adjustment_22 "0.64,-12.59,12.94,-20.44,11.30,26.60,-3.40"
|
||||
seta vr_weapon_adjustment_3 "0.884,-4.140,7.036,-10.204,-0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_4 "0.844,-3.555,9.526,-3.246,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_5 "1.500,-2.747,5.707,-7.827,1.800,0.000,0.000"
|
||||
seta vr_weapon_adjustment_6 "0.700,-4.029,10.714,-6.771,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_7 "0.844,-4.787,9.526,-9.550,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_3 "1.010,-4.079,6.495,-7.842,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_4 "1.068,-3.408,6.891,-6.611,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_5 "1.642,-2.826,6.249,-8.429,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_6 "0.904,-3.695,8.938,-9.115,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_7 "0.998,-4.349,6.473,-10.160,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_8 "1.000,-4.780,8.240,-10.440,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_9 "1.100,-4.036,7.309,-7.836,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_9 "1.500,-3.587,4.467,-7.747,0.000,0.000,0.000"
|
||||
|
||||
|
|
Binary file not shown.
|
@ -1,744 +0,0 @@
|
|||
// EXTERNAL WEAPON & AMMO DATA
|
||||
//
|
||||
// NOTE!!!!!!!!! Weapontype must start the block of weapon data.
|
||||
// NOTE!!!!!!!!! Ammo must start the block of ammo data.
|
||||
//
|
||||
// Weapontype - weapon data is associated with which weapon (must be first)
|
||||
// WP_SABER, // player and NPC weapon
|
||||
// WP_BLASTER_PISTOL, // player and NPC weapon
|
||||
// WP_BLASTER, // player and NPC weapon
|
||||
// WP_DISRUPTOR, // player and NPC weapon
|
||||
// WP_BOWCASTER, // NPC weapon - player can pick this up, but never starts with them
|
||||
// WP_REPEATER, // NPC weapon - player can pick this up, but never starts with them
|
||||
// WP_DEMP2, // NPC weapon - player can pick this up, but never starts with them
|
||||
// WP_FLECHETTE, // NPC weapon - player can pick this up, but never starts with them
|
||||
// WP_ROCKET_LAUNCHER, // NPC weapon - player can pick this up, but never starts with them
|
||||
// WP_THERMAL, // player and NPC weapon
|
||||
// WP_TRIP_MINE, // NPC weapon - player can pick this up, but never starts with them
|
||||
// WP_DET_PACK, // NPC weapon - player can pick this up, but never starts with them
|
||||
// WP_CONCUSSION, // NPC weapon - player can pick this up, but never starts with them
|
||||
//extras
|
||||
// WP_STUN_BATON, // NPC weapon - player can pick this up, but never starts with them
|
||||
// WP_MELEE, // player and NPC weapon - Any ol' melee attack
|
||||
// These can never be gotten directly by the player
|
||||
//NPC weapons
|
||||
// WP_BRYAR_PISTOL, // NPC weapon - player can pick this up, but never starts with them
|
||||
// WP_EMPLACED_GUN,
|
||||
// WP_BOT_LASER, // Probe droid - Laser blast
|
||||
// WP_TURRET, // turret guns
|
||||
// WP_ATST_MAIN,
|
||||
// WP_ATST_SIDE,
|
||||
// WP_TIE_FIGHTER,
|
||||
// WP_RAPID_FIRE_CONC,
|
||||
// WP_JAWA,
|
||||
// WP_TUSKEN_RIFLE,
|
||||
// WP_TUSKEN_STAFF,
|
||||
// WP_SCEPTER,
|
||||
// WP_NOGHRI_STICK,
|
||||
//
|
||||
// Weaponclass - weapon name
|
||||
// Weaponmodel - weapon model used in game
|
||||
// weaponicon - interface image
|
||||
// Ammotype - type of power weapon needs to fire
|
||||
// 0 - No power
|
||||
// 1 - Star Fleet power
|
||||
// 2 - Alien Crystal power
|
||||
// 3 - Phaser power
|
||||
// Ammolowcount - amount when "Low ammo" warning appears on screen
|
||||
// Flashcolor - color generate by weapon flash (R,G,B)
|
||||
// Firingsound - sound file used when _idling_!
|
||||
// altfiringsound - sound file used when alt-firing
|
||||
// flashsound - sound file used by flash
|
||||
// altflashsound - sound file used by an alt-fire flash
|
||||
// stopsound - sound file used when a firing sound stops
|
||||
// Firetime - amount of time between firings
|
||||
// altfireTime - for alt fire
|
||||
// Range - range of weapon
|
||||
// energyPerShot - amount of energy used per shot
|
||||
// altenergypershot- for alt fire
|
||||
// barrelcount - number of barrels the model has (weaponname_b?.md3)
|
||||
// missileModel - missile .md3
|
||||
// altmissileModel - alternate missile .md3
|
||||
// missileSound - played while flying
|
||||
// altmissileSound - alternate missile launch sound
|
||||
// missileLight - intensity of lightsource for missile - if 0.0 then none (float)
|
||||
// altmissileLight - alternate missile light
|
||||
// missileLightColor - color in three float style R, G, B (0.0 to 1.0) - NOTE - if you have a light, you MUST HAVE THESE
|
||||
// altmissileLightColor - alternate color in three float style R, G, B (0.0 to 1.0)
|
||||
// missileHitSound - played on impact
|
||||
// altmissileHitSound - for alt fire
|
||||
// missileFuncName - missile fly function
|
||||
// altmissileFuncName - for alt fire
|
||||
//
|
||||
// FUNCTION NAMES
|
||||
// borgfunc
|
||||
// scavengerfunc
|
||||
// altscavengerfunc
|
||||
// stasisfunc
|
||||
// grenadefunc
|
||||
// altgrenadefunc
|
||||
// tetrionfunc
|
||||
// dreadnoughtfunc
|
||||
// quantumfunc
|
||||
// quantumaltfunc
|
||||
// botrocketfunc
|
||||
// forgeprojfunc
|
||||
// forgeprojfunc2
|
||||
// forgepsychfunc
|
||||
// parasiteacidfunc
|
||||
// stasisattackfunc
|
||||
// loaderlaserfunc
|
||||
// botprojfunc
|
||||
|
||||
//
|
||||
// For AMMO Types
|
||||
// ammoicon - STRING
|
||||
// ammomax - INT
|
||||
|
||||
|
||||
// WP_NULL
|
||||
{
|
||||
WEAPONTYPE WP_NONE
|
||||
}
|
||||
|
||||
// WP_STUN_BATON
|
||||
{
|
||||
weapontype WP_STUN_BATON
|
||||
weaponclass weapon_stun_baton
|
||||
weaponmodel models/weapons2/stun_baton/baton.md3
|
||||
weaponIcon gfx/hud/w_icon_stunbaton
|
||||
firingsound sound/weapons/baton/idle.wav
|
||||
firingforce fffx/weapons/baton/idle
|
||||
barrelcount 3
|
||||
ammotype 1
|
||||
ammolowcount 5
|
||||
energypershot 0
|
||||
firetime 400
|
||||
range 8192
|
||||
altenergypershot 0
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
}
|
||||
|
||||
// WP_SABER
|
||||
{
|
||||
weapontype WP_SABER
|
||||
weaponclass weapon_saber
|
||||
weaponmodel models/weapons2/saber/saber_w.md3
|
||||
weaponIcon gfx/hud/w_icon_lightsaber
|
||||
firingsound sound/weapons/saber/saberhum1.wav
|
||||
ammotype 1
|
||||
ammolowcount 5
|
||||
energypershot 1
|
||||
firetime 100
|
||||
range 8192
|
||||
altenergypershot 3
|
||||
altfiretime 100
|
||||
altrange 8192
|
||||
missilemodel models/weapons2/saber/saber_w.md3
|
||||
}
|
||||
|
||||
|
||||
// WP_BRYAR_PISTOL
|
||||
{
|
||||
weapontype WP_BRYAR_PISTOL
|
||||
weaponclass weapon_bryar_pistol
|
||||
weaponmodel models/weapons2/briar_pistol/briar_pistol.md3
|
||||
weaponIcon gfx/hud/w_icon_briar
|
||||
missileFuncName bryar_func
|
||||
altmissileFuncName bryar_alt_func
|
||||
ammotype 2
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
range 8192
|
||||
altenergypershot 1
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
muzzleEffect bryar/muzzle_flash
|
||||
altmuzzleEffect bryar/altmuzzle_flash
|
||||
altchargesound sound/weapons/bryar/altcharge.wav
|
||||
altchargeforce fffx/weapons/bryar/altcharge
|
||||
selectSound sound/weapons/bryar/select.wav
|
||||
selectforce fffx/weapons/bryar/select
|
||||
}
|
||||
|
||||
// WP_BLASTER
|
||||
{
|
||||
weapontype WP_BLASTER
|
||||
weaponclass weapon_blaster
|
||||
weaponmodel models/weapons2/blaster_r/blaster.md3
|
||||
weaponIcon gfx/hud/w_icon_blaster
|
||||
ammotype 2
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 350
|
||||
range 8192
|
||||
altenergypershot 2
|
||||
altfiretime 150
|
||||
altrange 8192
|
||||
missileFuncName blaster_func
|
||||
altmissileFuncName blaster_alt_func
|
||||
muzzleEffect blaster/muzzle_flash
|
||||
altmuzzleEffect blaster/altmuzzle_flash
|
||||
selectSound sound/weapons/blaster/select.wav
|
||||
selectforce fffx/weapons/blaster/select
|
||||
}
|
||||
|
||||
// WP_DISRUPTOR
|
||||
{
|
||||
weapontype WP_DISRUPTOR
|
||||
weaponclass weapon_disruptor
|
||||
weaponmodel models/weapons2/disruptor/disruptor.md3
|
||||
weaponIcon gfx/hud/w_icon_disruptor
|
||||
ammotype 3
|
||||
ammolowcount 15
|
||||
energypershot 3
|
||||
barrelcount 1
|
||||
firetime 600
|
||||
range 8192
|
||||
altenergypershot 3
|
||||
altfiretime 1300
|
||||
altrange 8192
|
||||
muzzleEffect disruptor/muzzle_flash
|
||||
altmuzzleEffect disruptor/altmuzzle_flash
|
||||
selectSound sound/weapons/disruptor/select.wav
|
||||
selectforce fffx/weapons/disruptor/select
|
||||
altchargesound sound/weapons/disruptor/altCharge.wav
|
||||
altchargeforce fffx/weapons/disruptor/altcharge
|
||||
}
|
||||
|
||||
// WP_BOWCASTER
|
||||
{
|
||||
weapontype WP_BOWCASTER
|
||||
weaponclass weapon_bowcaster
|
||||
weaponmodel models/weapons2/bowcaster/bowcaster.md3
|
||||
weaponIcon gfx/hud/w_icon_bowcaster
|
||||
altchargesound sound/weapons/bowcaster/altcharge.wav
|
||||
altchargeforce fffx/weapons/bowcaster/altcharge
|
||||
ammotype 3
|
||||
ammolowcount 15
|
||||
energypershot 5
|
||||
firetime 750
|
||||
range 8192
|
||||
altenergypershot 5
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileFuncName bowcaster_func
|
||||
altmissileFuncName bowcaster_func
|
||||
muzzleEffect bowcaster/muzzle_flash
|
||||
altmuzzleEffect bowcaster/altmuzzle_flash
|
||||
selectSound sound/weapons/bowcaster/select.wav
|
||||
selectforce fffx/weapons/bowcaster/select
|
||||
chargesound sound/weapons/bowcaster/altcharge.wav
|
||||
chargeforce fffx/weapons/bowcaster/altcharge
|
||||
}
|
||||
|
||||
// WP_REPEATER
|
||||
{
|
||||
weapontype WP_REPEATER
|
||||
weaponclass weapon_repeater
|
||||
weaponmodel models/weapons2/heavy_repeater/heavy_repeater.md3
|
||||
weaponIcon gfx/hud/w_icon_repeater
|
||||
ammotype 4
|
||||
ammolowcount 25
|
||||
energypershot 1
|
||||
firetime 50
|
||||
range 8192
|
||||
altenergypershot 8
|
||||
altfiretime 800
|
||||
altrange 8192
|
||||
barrelcount 1
|
||||
missileFuncName repeater_func
|
||||
altmissileFuncName repeater_alt_func
|
||||
muzzleEffect repeater/muzzle_flash
|
||||
altmuzzleEffect repeater/altmuzzle_flash
|
||||
selectSound sound/weapons/repeater/select.wav
|
||||
selectforce fffx/weapons/repeater/select
|
||||
}
|
||||
|
||||
// WP_DEMP2
|
||||
{
|
||||
weapontype WP_DEMP2
|
||||
weaponclass weapon_demp2
|
||||
weaponmodel models/weapons2/demp2/demp2.md3
|
||||
weaponIcon gfx/hud/w_icon_demp2
|
||||
ammotype 3
|
||||
ammolowcount 15
|
||||
energypershot 8
|
||||
firetime 450
|
||||
range 8192
|
||||
altenergypershot 10
|
||||
altfiretime 1200
|
||||
altrange 8192
|
||||
missileFuncName demp2_func
|
||||
muzzleEffect demp2/muzzle_flash
|
||||
altmissileFuncName demp2_alt_func
|
||||
altmuzzleEffect demp2/altmuzzle_flash
|
||||
selectSound sound/weapons/demp2/select.wav
|
||||
selectforce fffx/weapons/demp2/select
|
||||
altchargesound sound/weapons/demp2/altCharge.wav
|
||||
altchargeforce fffx/weapons/demp2/altcharge
|
||||
}
|
||||
|
||||
|
||||
// WP_FLECHETTE
|
||||
{
|
||||
weapontype WP_FLECHETTE
|
||||
weaponclass weapon_flechette
|
||||
weaponmodel models/weapons2/golan_arms/golan_arms.md3
|
||||
barrelcount 1
|
||||
ammotype 4
|
||||
ammolowcount 15
|
||||
firetime 550
|
||||
energypershot 8
|
||||
range 8192
|
||||
weaponIcon gfx/hud/w_icon_flechette
|
||||
altenergypershot 8
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileFuncName flechette_func
|
||||
missileModel models/weapons2/golan_arms/projectileMain.md3
|
||||
altmissileFuncName flechette_alt_func
|
||||
muzzleEffect flechette/muzzle_flash
|
||||
altmuzzleEffect flechette/altmuzzle_flash
|
||||
altmissileModel models/weapons2/golan_arms/projectile.md3
|
||||
selectSound sound/weapons/flechette/select.wav
|
||||
selectforce fffx/weapons/flechette/select
|
||||
}
|
||||
|
||||
// WP_ROCKET_LAUNCHER
|
||||
{
|
||||
weapontype WP_ROCKET_LAUNCHER
|
||||
weaponclass weapon_rocket_launcher
|
||||
weaponmodel models/weapons2/merr_sonn/merr_sonn.md3
|
||||
ammotype 5
|
||||
ammolowcount 1
|
||||
firetime 600
|
||||
energypershot 1
|
||||
range 8192
|
||||
weaponIcon gfx/hud/w_icon_merrsonn
|
||||
barrelcount 1
|
||||
altenergypershot 1
|
||||
altfiretime 1000
|
||||
altrange 8192
|
||||
missileLight 125
|
||||
missileLightColor 1.0 1.0 0.5
|
||||
altmissileLight 125
|
||||
altmissileLightColor 1.0 1.0 0.5
|
||||
missileFuncName rocket_func
|
||||
altmissileFuncName rocket_alt_func
|
||||
muzzleEffect rocket/muzzle_flash2
|
||||
altmuzzleEffect rocket/altmuzzle_flash
|
||||
missileModel models/weapons2/merr_sonn/projectile.md3
|
||||
altmissileModel models/weapons2/merr_sonn/projectile.md3
|
||||
missilesound sound/weapons/rocket/missleloop.wav
|
||||
altmissilesound sound/weapons/rocket/missleloop.wav
|
||||
selectSound sound/weapons/rocket/select.wav
|
||||
selectforce fffx/weapons/rocket/select
|
||||
}
|
||||
|
||||
// WP_CONCUSSION
|
||||
{
|
||||
weapontype WP_CONCUSSION
|
||||
weaponclass weapon_concussion_rifle
|
||||
weaponmodel models/weapons2/concussion/c_rifle.md3
|
||||
weaponIcon gfx/hud/w_icon_c_rifle
|
||||
ammotype 4
|
||||
ammolowcount 120
|
||||
energypershot 40
|
||||
firingsound sound/weapons/concussion/idle_lp.wav
|
||||
firetime 800
|
||||
range 8192
|
||||
missileFuncName conc_func
|
||||
muzzleEffect concussion/muzzle_flash
|
||||
missileLight 125
|
||||
missileLightColor 0.75 0.25 1.0
|
||||
missilesound sound/weapons/concussion/missleloop.wav
|
||||
altenergypershot 50
|
||||
altfiretime 1200
|
||||
altrange 8192
|
||||
barrelcount 1
|
||||
altmuzzleEffect concussion/altmuzzle_flash
|
||||
selectSound sound/weapons/concussion/select.wav
|
||||
selectforce fffx/weapons/concussion/select
|
||||
}
|
||||
|
||||
// WP_THERMAL
|
||||
{
|
||||
weapontype WP_THERMAL
|
||||
weaponclass weapon_thermal
|
||||
weaponmodel models/weapons2/thermal/thermal.md3
|
||||
weaponIcon gfx/hud/w_icon_thermal
|
||||
ammotype 7
|
||||
ammolowcount 1
|
||||
energypershot 1
|
||||
firetime 10
|
||||
range 8192
|
||||
altenergypershot 1
|
||||
altfiretime 10
|
||||
altrange 8192
|
||||
missileModel models/weapons2/thermal/thermal_proj.md3
|
||||
altmissileModel models/weapons2/thermal/thermal_proj.md3
|
||||
barrelcount 0
|
||||
chargesound sound/weapons/thermal/charge.wav
|
||||
chargeforce fffx/weapons/thermal/charge
|
||||
altchargesound sound/weapons/thermal/charge.wav
|
||||
altchargeforce fffx/weapons/thermal/charge
|
||||
selectSound sound/weapons/thermal/select.wav
|
||||
selectforce fffx/weapons/thermal/select
|
||||
muzzleEffect thermal/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_TRIP_MINE
|
||||
{
|
||||
weapontype WP_TRIP_MINE
|
||||
weaponclass weapon_trip_mine
|
||||
weaponmodel models/weapons2/laser_trap/laser_trap.md3
|
||||
weaponIcon gfx/hud/w_icon_tripmine
|
||||
ammotype 8
|
||||
ammolowcount 1
|
||||
energypershot 1
|
||||
firetime 800
|
||||
range 8192
|
||||
altenergypershot 1
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileModel models/weapons2/laser_trap/laser_trap_w.glm
|
||||
altmissileModel models/weapons2/laser_trap/laser_trap_w.glm
|
||||
selectSound sound/weapons/detpack/select.wav
|
||||
selectforce fffx/weapons/detpack/select
|
||||
muzzleEffect tripmine/muzzle_flash
|
||||
|
||||
}
|
||||
|
||||
// WP_DET_PACK
|
||||
{
|
||||
weapontype WP_DET_PACK
|
||||
weaponclass weapon_det_pack
|
||||
weaponmodel models/weapons2/detpack/det_pack.md3
|
||||
weaponIcon gfx/hud/w_icon_detpack
|
||||
ammotype 9
|
||||
ammolowcount 1
|
||||
energypershot 1
|
||||
firetime 800
|
||||
range 8192
|
||||
altenergypershot 0
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileModel models/weapons2/detpack/det_pack_proj.glm
|
||||
selectSound sound/weapons/detpack/select.wav
|
||||
selectforce fffx/weapons/detpack/select
|
||||
muzzleEffect detpack/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_EMPLACED_GUN
|
||||
{
|
||||
weapontype WP_EMPLACED_GUN
|
||||
weaponclass weapon_emplaced_gun
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName emplaced_func
|
||||
altmissileFuncName emplaced_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 150
|
||||
altfiretime 150
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
muzzleEffect eweb/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_BOT_LASER
|
||||
{
|
||||
weapontype WP_BOT_LASER
|
||||
weaponclass weapon_bryar_pistol
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
|
||||
//flashsound sound/weapons/probe/fire.wav
|
||||
//altflashsound sound/weapons/probe/alt_fire.wav
|
||||
altenergypershot 0
|
||||
altrange 8192
|
||||
missileFuncName bryar_func
|
||||
ammotype 1
|
||||
ammolowcount 15
|
||||
energypershot 2
|
||||
firetime 1600
|
||||
range 8192
|
||||
}
|
||||
|
||||
// WP_MELEE
|
||||
{
|
||||
weapontype WP_MELEE
|
||||
weaponclass weapon_melee
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon gfx/hud/w_icon_melee
|
||||
ammotype 3
|
||||
ammolowcount 5
|
||||
energypershot 0
|
||||
firetime 1000
|
||||
range 1024
|
||||
}
|
||||
|
||||
// WP_ATST_MAIN
|
||||
{
|
||||
weapontype WP_ATST_MAIN
|
||||
weaponclass weapon_atst_main
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon gfx/hud/w_icon_atst
|
||||
//flashsound sound/weapons/atst/ATSTfire1.wav
|
||||
//altflashsound sound/weapons/atst/ATSTfire2.wav
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName atstmain_func
|
||||
altmissileFuncName atstmain_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 200
|
||||
altfiretime 150
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_ATST_SIDE
|
||||
{
|
||||
weapontype WP_ATST_SIDE
|
||||
weaponclass weapon_atst_side
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon gfx/hud/w_icon_atstside
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
|
||||
altmissileModel models/weapons2/merr_sonn/projectile.md3
|
||||
|
||||
missileFuncName atst_side_main_func
|
||||
altmissileFuncName atst_side_alt_func
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
altmuzzleEffect emplaced/muzzle_flash
|
||||
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 1000
|
||||
range 8192
|
||||
}
|
||||
|
||||
// WP_TIE_FIGHTER
|
||||
{
|
||||
weapontype WP_TIE_FIGHTER
|
||||
weaponclass weapon_tie_fighter
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName emplaced_func
|
||||
altmissileFuncName emplaced_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 400
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_RAPID_FIRE_CONC
|
||||
{
|
||||
weapontype WP_RAPID_FIRE_CONC
|
||||
weaponclass weapon_radid_concussion
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName emplaced_func
|
||||
altmissileFuncName repeater_alt_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 1000
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_BLASTER_PISTOL
|
||||
{
|
||||
weapontype WP_BLASTER_PISTOL
|
||||
weaponclass weapon_blaster_pistol
|
||||
weaponmodel models/weapons2/blaster_pistol/blaster_pistol.md3
|
||||
weaponIcon gfx/hud/w_icon_blaster_pistol
|
||||
missileFuncName bryar_func
|
||||
altmissileFuncName bryar_alt_func
|
||||
ammotype 2
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
range 8192
|
||||
altenergypershot 1
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
muzzleEffect bryar/muzzle_flash
|
||||
altmuzzleEffect bryar/altmuzzle_flash
|
||||
altchargesound sound/weapons/bryar/altcharge.wav
|
||||
selectSound sound/weapons/bryar/select.wav
|
||||
selectforce fffx/weapons/bryar/select
|
||||
}
|
||||
|
||||
// WP_TURRET
|
||||
{
|
||||
weapontype WP_TURRET
|
||||
weaponclass weapon_turret
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName turret_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 400
|
||||
range 8192
|
||||
muzzleEffect turret/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_JAWA
|
||||
{
|
||||
weapontype WP_JAWA
|
||||
weaponclass weapon_jawa
|
||||
weaponmodel models/weapons2/jawa/jawa_gun.md3
|
||||
missileFuncName bryar_func
|
||||
altmissileFuncName bryar_alt_func
|
||||
ammotype 2
|
||||
ammolowcount 15
|
||||
energypershot 2
|
||||
firetime 400
|
||||
range 8192
|
||||
altenergypershot 2
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
muzzleEffect bryar/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_TUSKEN_RIFLE
|
||||
{
|
||||
weapontype WP_TUSKEN_RIFLE
|
||||
weaponclass weapon_tusken_rifle
|
||||
weaponmodel models/weapons2/tusken_rifle/tusken_rifle.md3
|
||||
ammotype 3
|
||||
ammolowcount 15
|
||||
firetime 1000
|
||||
energypershot 3
|
||||
firetime 600
|
||||
missileFuncName tusk_shot_func
|
||||
missileLight 50
|
||||
missileLightColor 1.0 0.75 0.25
|
||||
muzzleEffect tusken/muzzle_flash
|
||||
altenergypershot 3
|
||||
altfiretime 1000
|
||||
altmissileFuncName tusk_shot_func
|
||||
altmissileLight 50
|
||||
altmissileLightColor 1.0 0.75 0.25
|
||||
altmuzzleEffect tusken/muzzle_flash
|
||||
selectSound sound/weapons/disruptor/select.wav
|
||||
selectforce fffx/weapons/disruptor/select
|
||||
}
|
||||
|
||||
// WP_TUSKEN_STAFF
|
||||
{
|
||||
weapontype WP_TUSKEN_STAFF
|
||||
weaponclass weapon_tusken_staff
|
||||
weaponmodel models/weapons2/tusken_staff/tusken_staff.md3
|
||||
ammotype 3
|
||||
ammolowcount 5
|
||||
energypershot 0
|
||||
firetime 1000
|
||||
range 1024
|
||||
}
|
||||
|
||||
//WP_SCEPTER
|
||||
{
|
||||
weapontype WP_SCEPTER
|
||||
weaponclass weapon_scepter
|
||||
weaponmodel models/weapons2/sith_scepter/sith_scepter.md3
|
||||
ammotype 3
|
||||
ammolowcount 5
|
||||
energypershot 0
|
||||
firetime 1000
|
||||
range 1024
|
||||
}
|
||||
|
||||
//WP_NOGHRI_STICK
|
||||
{
|
||||
weapontype WP_NOGHRI_STICK
|
||||
weaponclass weapon_noghri_stick
|
||||
weaponmodel models/weapons2/noghri_stick/noghri_stick.md3
|
||||
ammotype 3
|
||||
ammolowcount 5
|
||||
energypershot 1
|
||||
firetime 600
|
||||
missileFuncName noghri_shot_func
|
||||
muzzleEffect noghri_stick/muzzle_flash
|
||||
}
|
||||
|
||||
// AMMO_NONE
|
||||
{
|
||||
AMMO AMMO_NONE
|
||||
AMMOMAX 0
|
||||
}
|
||||
|
||||
// AMMO_FORCE
|
||||
{
|
||||
AMMO AMMO_FORCE
|
||||
AMMOMAX 100
|
||||
}
|
||||
|
||||
// AMMO_BLASTER
|
||||
{
|
||||
AMMO AMMO_BLASTER
|
||||
AMMOMAX 300
|
||||
}
|
||||
|
||||
// AMMO_POWERCELL
|
||||
{
|
||||
AMMO AMMO_POWERCELL
|
||||
AMMOMAX 300
|
||||
}
|
||||
|
||||
// AMMO_METAL_BOLTS
|
||||
{
|
||||
AMMO AMMO_METAL_BOLTS
|
||||
AMMOMAX 400
|
||||
}
|
||||
|
||||
// AMMO_ROCKETS
|
||||
{
|
||||
AMMO AMMO_ROCKETS
|
||||
AMMOMAX 10
|
||||
}
|
||||
|
||||
// AMMO_EMPLACED
|
||||
{
|
||||
AMMO AMMO_EMPLACED
|
||||
AMMOMAX 999
|
||||
}
|
||||
|
||||
// AMMO_THERMAL
|
||||
{
|
||||
AMMO AMMO_THERMAL
|
||||
AMMOMAX 10
|
||||
}
|
||||
|
||||
// AMMO_TRIPMINE
|
||||
{
|
||||
AMMO AMMO_TRIPMINE
|
||||
AMMOMAX 5
|
||||
}
|
||||
|
||||
// AMMO_DETPACK
|
||||
{
|
||||
AMMO AMMO_DETPACK
|
||||
AMMOMAX 5
|
||||
}
|
Loading…
Reference in a new issue