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slight FOV warping in water
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@ -2153,6 +2153,7 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) {
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CGCam_UpdateFade();
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// build cg.refdef
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inwater = CG_CalcViewValues();
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cg.refdef.override_fov = inwater;
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}
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if (cg.zoomMode)
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