slight FOV warping in water

This commit is contained in:
Simon 2023-03-11 23:28:38 +00:00
parent 4e6b7c226a
commit f46644c08c

View file

@ -2153,6 +2153,7 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) {
CGCam_UpdateFade();
// build cg.refdef
inwater = CG_CalcViewValues();
cg.refdef.override_fov = inwater;
}
if (cg.zoomMode)