mirror of
https://github.com/DrBeef/JKXR.git
synced 2025-02-21 11:20:59 +00:00
IRL Crouch (@MuadDib)
Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
This commit is contained in:
parent
c372dd455b
commit
96f6be0be9
10 changed files with 347 additions and 169 deletions
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@ -1334,6 +1334,8 @@ void JKVR_Init()
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vr_two_handed_weapons = Cvar_Get ("vr_two_handed_weapons", "1", CVAR_ARCHIVE);
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vr_force_motion_controlled = Cvar_Get ("vr_force_motion_controlled", "1", CVAR_ARCHIVE);
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vr_crouch_toggle = Cvar_Get ("vr_crouch_toggle", "0", CVAR_ARCHIVE);
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vr_irl_crouch_enabled = Cvar_Get ("vr_irl_crouch_enabled", "0", CVAR_ARCHIVE);
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vr_irl_crouch_to_stand_ratio = Cvar_Get ("vr_irl_crouch_to_stand_ratio", "0.65", CVAR_ARCHIVE);
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vr_saber_block_debounce_time = Cvar_Get ("vr_saber_block_debounce_time", "200", CVAR_ARCHIVE);
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cvar_t *expanded_menu_enabled = Cvar_Get ("expanded_menu_enabled", "0", CVAR_ARCHIVE);
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@ -1698,6 +1700,13 @@ void JKVR_getHMDOrientation() {//Get orientation
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updateHMDOrientation();
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// Max-height is set only once on start, or after re-calibration
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// (ignore too low value which is sometimes provided on start)
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if (!vr.maxHeight || vr.maxHeight < 1.0) {
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vr.maxHeight = positionHmd.y;
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}
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vr.curHeight = positionHmd.y;
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///ALOGV(" HMD-Position: %f, %f, %f", positionHmd.x, positionHmd.y, positionHmd.z);
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}
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@ -67,6 +67,9 @@ typedef struct {
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vec3_t offhandposition;
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vec3_t offhandoffset;
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float maxHeight;
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float curHeight;
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//////////////////////////////////////
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// Test stuff for weapon alignment
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//////////////////////////////////////
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@ -14,5 +14,7 @@ extern cvar_t *vr_force_velocity_trigger;
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extern cvar_t *vr_two_handed_weapons;
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extern cvar_t *vr_force_motion_controlled;
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extern cvar_t *vr_crouch_toggle;
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extern cvar_t *vr_irl_crouch_enabled;
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extern cvar_t *vr_irl_crouch_to_stand_ratio;
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extern cvar_t *vr_saber_block_debounce_time;
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@ -34,6 +34,8 @@ cvar_t *vr_force_velocity_trigger;
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cvar_t *vr_two_handed_weapons;
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cvar_t *vr_force_motion_controlled;
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cvar_t *vr_crouch_toggle;
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cvar_t *vr_irl_crouch_enabled;
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cvar_t *vr_irl_crouch_to_stand_ratio;
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cvar_t *vr_saber_block_debounce_time;
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ovrInputStateTrackedRemote leftTrackedRemoteState_old;
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@ -662,6 +662,9 @@ void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateG
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{
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sendButtonAction("+movedown", (secondaryButtonsNew & secondaryThumb));
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}
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// Reset max height for IRL crouch
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vr.maxHeight = 0;
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}
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//Use
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@ -3525,6 +3525,74 @@ static void PM_CheckDuck (void)
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pm->ps->pm_flags |= PMF_DUCKED;
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return;
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}
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// IRL Crouch
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cvar_t *vr_irl_crouch_enabled = gi.cvar("vr_irl_crouch_enabled", "0", CVAR_ARCHIVE); // defined in VrCvars.h
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if (vr && !pm->ps->clientNum && vr_irl_crouch_enabled->integer && (!cg.renderingThirdPerson || vr_irl_crouch_enabled->integer > 1)) {
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// In-game view height always matches full stand height
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// (we are crouching IRL, no need to artificially lower view)
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pm->ps->viewheight = standheight + STANDARD_VIEWHEIGHT_OFFSET;
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// Compute in-game height based on HMD height above floor
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// (adjust height only when crouching, ignore IRL jumps)
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int computedHeight = standheight;
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if (crouchheight < standheight && vr->curHeight < vr->maxHeight) {
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// Count minimum IRL crouch height based on maximum IRL height
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cvar_t *vr_irl_crouch_to_stand_ratio = gi.cvar("vr_irl_crouch_to_stand_ratio", "0.65", CVAR_ARCHIVE); // defined in VrCvars.h
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float minHeight = vr->maxHeight * vr_irl_crouch_to_stand_ratio->value;
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if (vr->curHeight < minHeight) { // Do not allow to crawl (set min height)
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computedHeight = crouchheight;
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} else {
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float heightRatio = (vr->curHeight - minHeight) / (vr->maxHeight - minHeight);
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computedHeight = crouchheight + (int)(heightRatio * (standheight - crouchheight));
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}
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}
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// When in the air, move origin (we are lifting or dropping legs)
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bool liftingLegs = computedHeight < oldHeight;
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if (pm->ps->groundEntityNum == ENTITYNUM_NONE) {
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pm->ps->origin[2] += oldHeight - computedHeight;
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// Compensate view height
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pm->ps->viewheight -= oldHeight - computedHeight;
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}
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// Adjust height based on where are you standing
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// (cannot stand up if there is no place, find nearest possible height)
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for (int i = computedHeight; i > 0; i--) {
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pm->maxs[2] = i;
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pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, pm->ps->origin, pm->ps->clientNum, pm->tracemask, G2_NOCOLLIDE, 0 );
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if ( !trace.allsolid ) {
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break;
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} else if (pm->ps->groundEntityNum == ENTITYNUM_NONE) {
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// When in the air, adjust origin (we are lifting or dropping legs)
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if (liftingLegs) {
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pm->ps->origin[2]--;
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// Compensate view height
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pm->ps->viewheight++;
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} else {
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pm->ps->origin[2]++;
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// Compensate view height
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pm->ps->viewheight--;
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}
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} else {
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// Lower view height to not see through ceiling
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// (in case you stand up IRL in tight place)
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pm->ps->viewheight--;
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}
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}
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// Toggle duck flag based on in-game height (need to be at least half-way crouched)
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if (pm->maxs[2] < crouchheight + (standheight - crouchheight)/2) {
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//Com_Printf( "CROUCHING: %.2f/%.2f -> %i ->%i\n", vr->curHeight, vr->maxHeight, computedHeight, (int) pm->maxs[2] );
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pm->ps->pm_flags |= PMF_DUCKED;
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} else {
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//Com_Printf( "STANDING: %.2f/%.2f -> %i -> %i\n", vr->curHeight, vr->maxHeight, computedHeight, (int) pm->maxs[2] );
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pm->ps->pm_flags &= ~PMF_DUCKED;
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}
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return;
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}
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if ( pm->cmd.upmove < 0 )
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{ // trying to duck
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pm->maxs[2] = crouchheight;
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Binary file not shown.
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@ -3,7 +3,7 @@ CONFIG W:\bin\striped.cfg
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ID 100
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REFERENCE MENUS_VR
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DESCRIPTION "VR Menu Localizations"
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COUNT 114
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COUNT 117
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INDEX 0
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{
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REFERENCE COMMON_CONTROLS_ITEM
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@ -574,3 +574,18 @@ INDEX 113
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REFERENCE CROUCH_TOGGLE_DESC
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TEXT_LANGUAGE1 "Turn on to enable crouch toggle."
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}
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INDEX 114
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{
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REFERENCE CROUCH_IRL_ITEM
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TEXT_LANGUAGE1 "IRL Crouch:"
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}
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INDEX 115
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{
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REFERENCE CROUCH_IRL_DESC
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TEXT_LANGUAGE1 "Crouch IRL to crouch in game (use crouch button to recalibrate standing height)."
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}
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INDEX 116
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{
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REFERENCE CROUCH_IRL_1ST_PERSON
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TEXT_LANGUAGE1 "1st Person"
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}
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@ -1051,7 +1051,7 @@
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type ITEM_TYPE_SLIDER
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text @MENUS_VR_MOVEMENT_SPEED_ITEM
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cvarfloat "vr_movement_multiplier" 0 0.4 1.2
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rect 305 191 300 20
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rect 305 171 300 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 151
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textaligny -2
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@ -1068,12 +1068,12 @@
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mouseenter
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{
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show highlight2
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show highlight1
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}
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mouseexit
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{
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hide highlight2
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hide highlight1
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}
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}
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@ -1089,7 +1089,7 @@
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@MENUS_VR_DIRECTION_MODE_CONTROLLER 0
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@MENUS_VR_DIRECTION_MODE_HMD 1
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}
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rect 305 211 300 20
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rect 305 191 300 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 151
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textaligny -2
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@ -1106,12 +1106,12 @@
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mouseenter
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{
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show highlight3
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show highlight2
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}
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mouseexit
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{
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hide highlight3
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hide highlight2
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}
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}
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@ -1129,7 +1129,7 @@
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@MENUS_VR_SMOOTH_TURN_3RD_PERSON 1
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@MENUS0_YES 2
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}
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rect 305 231 300 20
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rect 305 211 300 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 151
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textaligny -2
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@ -1144,6 +1144,44 @@
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play sound/interface/button1
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}
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mouseenter
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{
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show highlight3
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}
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mouseexit
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{
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hide highlight3
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}
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}
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itemDef
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{
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name none
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group comfortcontrols
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type ITEM_TYPE_MULTI
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text @MENUS_VR_TURN_ANGLE_ITEM
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cvar "vr_turn_angle"
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cvarFloatList
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{
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@MENUS_VR_TURN_ANGLE_30DEGREES 30
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@MENUS_VR_TURN_ANGLE_45DEGREES 45
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@MENUS_VR_TURN_ANGLE_90DEGREES 90
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}
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rect 305 231 300 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 151
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textaligny -2
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font 2
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textscale 0.8
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 4
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descText @MENUS_VR_TURN_ANGLE_DESC
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action
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{
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play sound/interface/button1
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}
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mouseenter
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{
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show highlight4
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@ -1158,15 +1196,9 @@
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{
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name none
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group comfortcontrols
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type ITEM_TYPE_MULTI
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text @MENUS_VR_TURN_ANGLE_ITEM
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cvar "vr_turn_angle"
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cvarFloatList
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{
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@MENUS_VR_TURN_ANGLE_30DEGREES 30
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@MENUS_VR_TURN_ANGLE_45DEGREES 45
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@MENUS_VR_TURN_ANGLE_90DEGREES 90
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}
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type ITEM_TYPE_YESNO
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text @MENUS_VR_SWITCH_STICKS_ITEM
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cvar "vr_switch_sticks"
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rect 305 251 300 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 151
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@ -1175,8 +1207,8 @@
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textscale 0.8
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 4
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descText @MENUS_VR_TURN_ANGLE_DESC
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// appearance_slot 5
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descText @MENUS_VR_SWITCH_STICKS_DESC
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action
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{
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play sound/interface/button1
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@ -1196,9 +1228,14 @@
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{
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name none
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group comfortcontrols
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type ITEM_TYPE_YESNO
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text @MENUS_VR_SWITCH_STICKS_ITEM
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cvar "vr_switch_sticks"
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type ITEM_TYPE_MULTI
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text @MENUS_VR_LEFT_HANDED_ITEM
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cvar "vr_control_scheme"
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cvarFloatList
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{
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@MENUS0_NO 0
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@MENUS0_YES 10
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}
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rect 305 271 300 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 151
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@ -1208,7 +1245,7 @@
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 5
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descText @MENUS_VR_SWITCH_STICKS_DESC
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descText @MENUS_VR_LEFT_HANDED_DESC
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action
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{
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play sound/interface/button1
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@ -1224,43 +1261,6 @@
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}
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}
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itemDef
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{
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name none
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group comfortcontrols
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type ITEM_TYPE_MULTI
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text @MENUS_VR_LEFT_HANDED_ITEM
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cvar "vr_control_scheme"
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cvarFloatList
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{
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@MENUS0_NO 0
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@MENUS0_YES 10
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}
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rect 305 291 300 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 151
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textaligny -2
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font 2
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textscale 0.8
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 5
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descText @MENUS_VR_LEFT_HANDED_DESC
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action
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{
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play sound/interface/button1
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}
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mouseenter
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{
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show highlight7
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}
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mouseexit
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{
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hide highlight7
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}
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}
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itemDef
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{
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name none
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@ -1268,7 +1268,7 @@
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type ITEM_TYPE_YESNO
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text @MENUS_VR_IMMERSIVE_CINEMATICS_ITEM
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cvar "vr_immersive_cinematics"
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rect 305 311 300 20
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rect 305 291 300 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 151
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textaligny -2
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@ -1283,6 +1283,45 @@
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play sound/interface/button1
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}
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mouseenter
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{
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show highlight7
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}
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mouseexit
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{
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hide highlight7
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}
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}
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itemDef
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{
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name none
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group comfortcontrols
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type ITEM_TYPE_MULTI
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text @MENUS_VR_SCREEN_DISTANCE_ITEM
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cvar "vr_screen_dist"
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cvarFloatList
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{
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@MENUS_VR_SCREEN_DISTANCE_NEAR 1.5
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@MENUS_VR_SCREEN_DISTANCE_MEDIUM 2.5
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@MENUS_VR_SCREEN_DISTANCE_FAR 3.5
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}
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rect 305 311 300 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 151
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textaligny -2
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font 2
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textscale 0.8
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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descText @MENUS_VR_SCREEN_DISTANCE_DESC
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action
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{
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play sound/interface/button1
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}
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mouseenter
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{
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show highlight8
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@ -1298,15 +1337,9 @@
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{
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name none
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group comfortcontrols
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type ITEM_TYPE_MULTI
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text @MENUS_VR_SCREEN_DISTANCE_ITEM
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cvar "vr_screen_dist"
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cvarFloatList
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{
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@MENUS_VR_SCREEN_DISTANCE_NEAR 1.5
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@MENUS_VR_SCREEN_DISTANCE_MEDIUM 2.5
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@MENUS_VR_SCREEN_DISTANCE_FAR 3.5
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}
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type ITEM_TYPE_SLIDER
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text @MENUS_VR_HEIGHT_ADJUST_ITEM
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cvarfloat "cg_heightAdjust" 0 0 1
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rect 305 331 300 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 151
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@ -1316,7 +1349,7 @@
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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descText @MENUS_VR_SCREEN_DISTANCE_DESC
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descText @MENUS_VR_HEIGHT_ADJUST_DESC
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action
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{
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play sound/interface/button1
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@ -1337,9 +1370,9 @@
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{
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name none
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group comfortcontrols
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type ITEM_TYPE_SLIDER
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text @MENUS_VR_HEIGHT_ADJUST_ITEM
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cvarfloat "cg_heightAdjust" 0 0 1
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type ITEM_TYPE_YESNO
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text @MENUS_VR_CROUCH_TOGGLE_ITEM
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cvar "vr_crouch_toggle"
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rect 305 351 300 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 151
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@ -1349,7 +1382,7 @@
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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descText @MENUS_VR_HEIGHT_ADJUST_DESC
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descText @MENUS_VR_CROUCH_TOGGLE_DESC
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action
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{
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play sound/interface/button1
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@ -1370,33 +1403,38 @@
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{
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name none
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group comfortcontrols
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type ITEM_TYPE_YESNO
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text @MENUS_VR_CROUCH_TOGGLE_ITEM
|
||||
cvar "vr_crouch_toggle"
|
||||
type ITEM_TYPE_MULTI
|
||||
text @MENUS_VR_CROUCH_IRL_ITEM
|
||||
cvar "vr_irl_crouch_enabled"
|
||||
cvarFloatList
|
||||
{
|
||||
@MENUS0_NO 0
|
||||
@MENUS_VR_CROUCH_IRL_1ST_PERSON 1
|
||||
@MENUS0_YES 2
|
||||
}
|
||||
rect 305 371 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
textalignx 151
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
// appearance_slot 1
|
||||
descText @MENUS_VR_CROUCH_TOGGLE_DESC
|
||||
// appearance_slot 3
|
||||
descText @MENUS_VR_CROUCH_IRL_DESC
|
||||
action
|
||||
{
|
||||
play sound/interface/button1
|
||||
}
|
||||
|
||||
|
||||
mouseenter
|
||||
{
|
||||
{
|
||||
show highlight11
|
||||
}
|
||||
|
||||
mouseexit
|
||||
{
|
||||
hide highlight11
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1051,7 +1051,7 @@
|
|||
type ITEM_TYPE_SLIDER
|
||||
text @MENUS_VR_MOVEMENT_SPEED_ITEM
|
||||
cvarfloat "vr_movement_multiplier" 0 0.4 1.2
|
||||
rect 305 191 300 20
|
||||
rect 305 171 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
textaligny -2
|
||||
|
@ -1068,12 +1068,12 @@
|
|||
|
||||
mouseenter
|
||||
{
|
||||
show highlight2
|
||||
show highlight1
|
||||
}
|
||||
|
||||
mouseexit
|
||||
{
|
||||
hide highlight2
|
||||
hide highlight1
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1089,7 +1089,7 @@
|
|||
@MENUS_VR_DIRECTION_MODE_CONTROLLER 0
|
||||
@MENUS_VR_DIRECTION_MODE_HMD 1
|
||||
}
|
||||
rect 305 211 300 20
|
||||
rect 305 191 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
textaligny -2
|
||||
|
@ -1106,12 +1106,12 @@
|
|||
|
||||
mouseenter
|
||||
{
|
||||
show highlight3
|
||||
show highlight2
|
||||
}
|
||||
|
||||
mouseexit
|
||||
{
|
||||
hide highlight3
|
||||
hide highlight2
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1129,7 +1129,7 @@
|
|||
@MENUS_VR_SMOOTH_TURN_3RD_PERSON 1
|
||||
@MENUS0_YES 2
|
||||
}
|
||||
rect 305 231 300 20
|
||||
rect 305 211 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
textaligny -2
|
||||
|
@ -1144,6 +1144,44 @@
|
|||
play sound/interface/button1
|
||||
}
|
||||
|
||||
mouseenter
|
||||
{
|
||||
show highlight3
|
||||
}
|
||||
mouseexit
|
||||
{
|
||||
hide highlight3
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group comfortcontrols
|
||||
type ITEM_TYPE_MULTI
|
||||
text @MENUS_VR_TURN_ANGLE_ITEM
|
||||
cvar "vr_turn_angle"
|
||||
cvarFloatList
|
||||
{
|
||||
@MENUS_VR_TURN_ANGLE_30DEGREES 30
|
||||
@MENUS_VR_TURN_ANGLE_45DEGREES 45
|
||||
@MENUS_VR_TURN_ANGLE_90DEGREES 90
|
||||
}
|
||||
rect 305 231 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
// appearance_slot 4
|
||||
descText @MENUS_VR_TURN_ANGLE_DESC
|
||||
action
|
||||
{
|
||||
play sound/interface/button1
|
||||
}
|
||||
|
||||
mouseenter
|
||||
{
|
||||
show highlight4
|
||||
|
@ -1158,15 +1196,9 @@
|
|||
{
|
||||
name none
|
||||
group comfortcontrols
|
||||
type ITEM_TYPE_MULTI
|
||||
text @MENUS_VR_TURN_ANGLE_ITEM
|
||||
cvar "vr_turn_angle"
|
||||
cvarFloatList
|
||||
{
|
||||
@MENUS_VR_TURN_ANGLE_30DEGREES 30
|
||||
@MENUS_VR_TURN_ANGLE_45DEGREES 45
|
||||
@MENUS_VR_TURN_ANGLE_90DEGREES 90
|
||||
}
|
||||
type ITEM_TYPE_YESNO
|
||||
text @MENUS_VR_SWITCH_STICKS_ITEM
|
||||
cvar "vr_switch_sticks"
|
||||
rect 305 251 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
|
@ -1175,8 +1207,8 @@
|
|||
textscale 0.8
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
// appearance_slot 4
|
||||
descText @MENUS_VR_TURN_ANGLE_DESC
|
||||
// appearance_slot 5
|
||||
descText @MENUS_VR_SWITCH_STICKS_DESC
|
||||
action
|
||||
{
|
||||
play sound/interface/button1
|
||||
|
@ -1196,9 +1228,14 @@
|
|||
{
|
||||
name none
|
||||
group comfortcontrols
|
||||
type ITEM_TYPE_YESNO
|
||||
text @MENUS_VR_SWITCH_STICKS_ITEM
|
||||
cvar "vr_switch_sticks"
|
||||
type ITEM_TYPE_MULTI
|
||||
text @MENUS_VR_LEFT_HANDED_ITEM
|
||||
cvar "vr_control_scheme"
|
||||
cvarFloatList
|
||||
{
|
||||
@MENUS0_NO 0
|
||||
@MENUS0_YES 10
|
||||
}
|
||||
rect 305 271 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
|
@ -1208,7 +1245,7 @@
|
|||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
// appearance_slot 5
|
||||
descText @MENUS_VR_SWITCH_STICKS_DESC
|
||||
descText @MENUS_VR_LEFT_HANDED_DESC
|
||||
action
|
||||
{
|
||||
play sound/interface/button1
|
||||
|
@ -1224,43 +1261,6 @@
|
|||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group comfortcontrols
|
||||
type ITEM_TYPE_MULTI
|
||||
text @MENUS_VR_LEFT_HANDED_ITEM
|
||||
cvar "vr_control_scheme"
|
||||
cvarFloatList
|
||||
{
|
||||
@MENUS0_NO 0
|
||||
@MENUS0_YES 10
|
||||
}
|
||||
rect 305 291 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
// appearance_slot 5
|
||||
descText @MENUS_VR_LEFT_HANDED_DESC
|
||||
action
|
||||
{
|
||||
play sound/interface/button1
|
||||
}
|
||||
|
||||
mouseenter
|
||||
{
|
||||
show highlight7
|
||||
}
|
||||
mouseexit
|
||||
{
|
||||
hide highlight7
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
|
@ -1268,7 +1268,7 @@
|
|||
type ITEM_TYPE_YESNO
|
||||
text @MENUS_VR_IMMERSIVE_CINEMATICS_ITEM
|
||||
cvar "vr_immersive_cinematics"
|
||||
rect 305 311 300 20
|
||||
rect 305 291 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
textaligny -2
|
||||
|
@ -1283,6 +1283,45 @@
|
|||
play sound/interface/button1
|
||||
}
|
||||
|
||||
mouseenter
|
||||
{
|
||||
show highlight7
|
||||
}
|
||||
|
||||
mouseexit
|
||||
{
|
||||
hide highlight7
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group comfortcontrols
|
||||
type ITEM_TYPE_MULTI
|
||||
text @MENUS_VR_SCREEN_DISTANCE_ITEM
|
||||
cvar "vr_screen_dist"
|
||||
cvarFloatList
|
||||
{
|
||||
@MENUS_VR_SCREEN_DISTANCE_NEAR 1.5
|
||||
@MENUS_VR_SCREEN_DISTANCE_MEDIUM 2.5
|
||||
@MENUS_VR_SCREEN_DISTANCE_FAR 3.5
|
||||
}
|
||||
rect 305 311 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
// appearance_slot 1
|
||||
descText @MENUS_VR_SCREEN_DISTANCE_DESC
|
||||
action
|
||||
{
|
||||
play sound/interface/button1
|
||||
}
|
||||
|
||||
mouseenter
|
||||
{
|
||||
show highlight8
|
||||
|
@ -1298,15 +1337,9 @@
|
|||
{
|
||||
name none
|
||||
group comfortcontrols
|
||||
type ITEM_TYPE_MULTI
|
||||
text @MENUS_VR_SCREEN_DISTANCE_ITEM
|
||||
cvar "vr_screen_dist"
|
||||
cvarFloatList
|
||||
{
|
||||
@MENUS_VR_SCREEN_DISTANCE_NEAR 1.5
|
||||
@MENUS_VR_SCREEN_DISTANCE_MEDIUM 2.5
|
||||
@MENUS_VR_SCREEN_DISTANCE_FAR 3.5
|
||||
}
|
||||
type ITEM_TYPE_SLIDER
|
||||
text @MENUS_VR_HEIGHT_ADJUST_ITEM
|
||||
cvarfloat "cg_heightAdjust" 0 0 1
|
||||
rect 305 331 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
|
@ -1316,7 +1349,7 @@
|
|||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
// appearance_slot 1
|
||||
descText @MENUS_VR_SCREEN_DISTANCE_DESC
|
||||
descText @MENUS_VR_HEIGHT_ADJUST_DESC
|
||||
action
|
||||
{
|
||||
play sound/interface/button1
|
||||
|
@ -1337,9 +1370,9 @@
|
|||
{
|
||||
name none
|
||||
group comfortcontrols
|
||||
type ITEM_TYPE_SLIDER
|
||||
text @MENUS_VR_HEIGHT_ADJUST_ITEM
|
||||
cvarfloat "cg_heightAdjust" 0 0 1
|
||||
type ITEM_TYPE_YESNO
|
||||
text @MENUS_VR_CROUCH_TOGGLE_ITEM
|
||||
cvar "vr_crouch_toggle"
|
||||
rect 305 351 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
|
@ -1349,7 +1382,7 @@
|
|||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
// appearance_slot 1
|
||||
descText @MENUS_VR_HEIGHT_ADJUST_DESC
|
||||
descText @MENUS_VR_CROUCH_TOGGLE_DESC
|
||||
action
|
||||
{
|
||||
play sound/interface/button1
|
||||
|
@ -1370,33 +1403,38 @@
|
|||
{
|
||||
name none
|
||||
group comfortcontrols
|
||||
type ITEM_TYPE_YESNO
|
||||
text @MENUS_VR_CROUCH_TOGGLE_ITEM
|
||||
cvar "vr_crouch_toggle"
|
||||
type ITEM_TYPE_MULTI
|
||||
text @MENUS_VR_CROUCH_IRL_ITEM
|
||||
cvar "vr_irl_crouch_enabled"
|
||||
cvarFloatList
|
||||
{
|
||||
@MENUS0_NO 0
|
||||
@MENUS_VR_CROUCH_IRL_1ST_PERSON 1
|
||||
@MENUS0_YES 2
|
||||
}
|
||||
rect 305 371 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
textalignx 151
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
// appearance_slot 1
|
||||
descText @MENUS_VR_CROUCH_TOGGLE_DESC
|
||||
// appearance_slot 3
|
||||
descText @MENUS_VR_CROUCH_IRL_DESC
|
||||
action
|
||||
{
|
||||
play sound/interface/button1
|
||||
}
|
||||
|
||||
|
||||
mouseenter
|
||||
{
|
||||
{
|
||||
show highlight11
|
||||
}
|
||||
|
||||
mouseexit
|
||||
{
|
||||
hide highlight11
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue