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Off-hand-use-gesture-savegame-fix
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parent
4127f788e8
commit
3f869386a3
3 changed files with 18 additions and 15 deletions
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@ -9775,30 +9775,32 @@ void PM_Use( void )
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pm->ps->useTime = USE_DELAY;
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}
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// Not added into PlayerStateBase as it affects save state
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int altUseTime = 0;
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void PM_AltUse( void )
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{
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if ( pm->ps->altUseTime > 0 )
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if ( altUseTime > 0 )
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{
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pm->ps->altUseTime -= pml.msec;
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if ( pm->ps->altUseTime < 0 )
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altUseTime -= pml.msec;
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if ( altUseTime < 0 )
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{
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pm->ps->altUseTime = 0;
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altUseTime = 0;
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}
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}
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if ( pm->ps->altUseTime > 0 ) {
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if ( altUseTime > 0 ) {
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return;
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}
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if ( ! (pm->cmd.buttons & BUTTON_ALT_USE ) )
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{
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pm->altUseEvent = 0;
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pm->ps->altUseTime = 0;
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altUseTime = 0;
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return;
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}
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pm->altUseEvent = EV_USE;
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pm->ps->altUseTime = USE_DELAY;
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altUseTime = USE_DELAY;
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}
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extern saberMoveName_t PM_AttackForEnemyPos( qboolean allowFB, qboolean allowStabDown );
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@ -1668,7 +1668,6 @@ public:
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//int vehicleExplodeTime; //when it will go BOOM!
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int useTime; //not sent
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int altUseTime; //not sent
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int lastShotTime;//last time you shot your weapon
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int ping; // server to game info for scoreboard
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int lastOnGround; //last time you were on the ground
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@ -5996,30 +5996,32 @@ void PM_Use( void )
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pm->ps->useTime = USE_DELAY;
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}
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// Not added into PlayerStateBase as it affects save state
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int altUseTime = 0;
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void PM_AltUse( void )
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{
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if ( pm->ps->altUseTime > 0 )
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if ( altUseTime > 0 )
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{
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pm->ps->altUseTime -= pml.msec;
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if ( pm->ps->altUseTime < 0 )
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altUseTime -= pml.msec;
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if ( altUseTime < 0 )
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{
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pm->ps->altUseTime = 0;
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altUseTime = 0;
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}
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}
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if ( pm->ps->altUseTime > 0 ) {
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if ( altUseTime > 0 ) {
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return;
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}
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if ( ! (pm->cmd.buttons & BUTTON_ALT_USE ) )
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{
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pm->altUseEvent = 0;
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pm->ps->altUseTime = 0;
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altUseTime = 0;
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return;
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}
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pm->altUseEvent = EV_USE;
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pm->ps->altUseTime = USE_DELAY;
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altUseTime = USE_DELAY;
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}
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extern int PM_AttackForEnemyPos( qboolean allowFB );
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