We have visuals!!

OpenXR is now at least rendering the menu screen!
This commit is contained in:
Simon 2022-12-09 18:57:02 +00:00
parent 6a61f24048
commit 2c00a2a40f
10 changed files with 1092 additions and 524 deletions

File diff suppressed because it is too large Load diff

View file

@ -13,7 +13,8 @@ typedef struct {
bool using_screen_layer;
bool third_person;
float fov;
float fov_x;
float fov_y;
bool immersive_cinematics;
bool weapon_stabilised;
bool right_handed;

View file

@ -14,6 +14,7 @@
#include <openxr/openxr_oculus.h>
#include <openxr/openxr_oculus_helpers.h>
#include <android/native_window_jni.h>
#include <android/log.h>
#include "../qcommon/q_shared.h"
@ -35,6 +36,30 @@
#define ALOGV(...)
#endif
extern XrPath leftHandPath;
extern XrPath rightHandPath;
extern XrAction handPoseLeftAction;
extern XrAction handPoseRightAction;
extern XrAction indexLeftAction;
extern XrAction indexRightAction;
extern XrAction menuAction;
extern XrAction buttonAAction;
extern XrAction buttonBAction;
extern XrAction buttonXAction;
extern XrAction buttonYAction;
extern XrAction gripLeftAction;
extern XrAction gripRightAction;
extern XrAction moveOnLeftJoystickAction;
extern XrAction moveOnRightJoystickAction;
extern XrAction thumbstickLeftClickAction;
extern XrAction thumbstickRightClickAction;
extern XrAction vibrateLeftFeedback;
extern XrAction vibrateRightFeedback;
extern XrActionSet runningActionSet;
extern XrSpace leftControllerAimSpace;
extern XrSpace rightControllerAimSpace;
extern qboolean inputInitialized;
extern qboolean useSimpleProfile;
enum { ovrMaxLayerCount = 1 };
enum { ovrMaxNumEyes = 2 };
@ -93,6 +118,7 @@ typedef struct {
typedef struct {
int Width;
int Height;
int Multisamples;
uint32_t TextureSwapChainLength;
uint32_t TextureSwapChainIndex;
ovrSwapChain ColorSwapChain;
@ -131,10 +157,53 @@ typedef union {
} ovrCompositorLayer_Union;
#define GL(func) func;
#define OXR(func) func;
// Forward declarations
XrInstance ovrApp_GetInstance();
#if defined(DEBUG)
static void
OXR_CheckErrors(XrInstance instance, XrResult result, const char* function, bool failOnError) {
if (XR_FAILED(result)) {
char errorBuffer[XR_MAX_RESULT_STRING_SIZE];
xrResultToString(instance, result, errorBuffer);
if (failOnError) {
ALOGE("OpenXR error: %s: %s\n", function, errorBuffer);
} else {
ALOGV("OpenXR error: %s: %s\n", function, errorBuffer);
}
}
}
#endif
#if defined(DEBUG)
#define OXR(func) OXR_CheckErrors(ovrApp_GetInstance(), func, #func, true);
#else
#define OXR(func) OXR_CheckErrors(ovrApp_GetInstance(), func, #func, false);
#endif
typedef struct {
EGLint MajorVersion;
EGLint MinorVersion;
EGLDisplay Display;
EGLConfig Config;
EGLSurface TinySurface;
EGLSurface MainSurface;
EGLContext Context;
} ovrEgl;
/// Java details about an activity
typedef struct ovrJava_ {
JavaVM* Vm; //< Java Virtual Machine
JNIEnv* Env; //< Thread specific environment
jobject ActivityObject; //< Java activity object
} ovrJava;
typedef struct
{
ovrJava Java;
ovrEgl Egl;
ANativeWindow* NativeWindow;
bool Resumed;
bool Focused;
@ -148,15 +217,17 @@ typedef struct
XrSpace FakeStageSpace;
XrSpace CurrentSpace;
GLboolean SessionActive;
XrPosef xfStageFromHead;
float currentDisplayRefreshRate;
float* SupportedDisplayRefreshRates;
uint32_t RequestedDisplayRefreshRateIndex;
uint32_t NumSupportedDisplayRefreshRates;
PFN_xrGetDisplayRefreshRateFB pfnGetDisplayRefreshRate;
PFN_xrRequestDisplayRefreshRateFB pfnRequestDisplayRefreshRate;
XrTime PredictedDisplayTime;
long long FrameIndex;
double DisplayTime;
int SwapInterval;
int CpuLevel;
int GpuLevel;
@ -202,9 +273,14 @@ void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteSta
void interactWithTouchScreen(bool reset, ovrInputStateTrackedRemote *newState, ovrInputStateTrackedRemote *oldState);
int GetRefresh();
//XrAction stuff
bool ActionPoseIsActive(XrAction action, XrPath subactionPath);
void VR_Recenter();
//Called from engine code
bool JKVR_useScreenLayer();
void JKVR_GetScreenRes(int *width, int *height);
void JKVR_InitActions( void );
void JKVR_Vibrate(int duration, int channel, float intensity );
void JKVR_Haptic(int duration, int channel, float intensity, char *description, float yaw, float height);
void JKVR_HapticEvent(const char* event, int position, int flags, int intensity, float angle, float yHeight );
@ -217,9 +293,8 @@ void JKVR_processMessageQueue();
void JKVR_FrameSetup();
void JKVR_setUseScreenLayer(bool use);
void JKVR_processHaptics();
void JKVR_getHMDOrientation();
void JKVR_getHMDOrientation( );
void JKVR_getTrackedRemotesOrientation();
void JKVR_incrementFrameIndex();
bool JKVR_useScreenLayer();
void JKVR_prepareEyeBuffer(int eye );

View file

@ -62,26 +62,6 @@ void ovrFramebuffer_Advance( ovrFramebuffer * frameBuffer );
void ovrFramebuffer_ClearEdgeTexels( ovrFramebuffer * frameBuffer );
XrView* projections;
GLboolean stageSupported = GL_FALSE;
void VR_UpdateStageBounds(ovrApp* pappState) {
XrExtent2Df stageBounds = {};
XrResult result;
OXR(result = xrGetReferenceSpaceBoundsRect(
pappState->Session, XR_REFERENCE_SPACE_TYPE_STAGE, &stageBounds));
if (result != XR_SUCCESS) {
ALOGV("Stage bounds query failed: using small defaults");
stageBounds.width = 1.0f;
stageBounds.height = 1.0f;
pappState->CurrentSpace = pappState->FakeStageSpace;
}
ALOGV("Stage bounds: width = %f, depth %f", stageBounds.width, stageBounds.height);
}
void ovrRenderer_Clear( ovrRenderer * renderer );
void ovrRenderer_Create(XrSession session, int width, int height, ovrRenderer * renderer );
void ovrRenderer_Destroy( ovrRenderer * renderer );

View file

@ -54,6 +54,407 @@ long long global_time;
int ducked;
vr_client_info_t vr;
extern ovrApp gAppState;
//OpenXR
XrPath leftHandPath;
XrPath rightHandPath;
XrAction handPoseLeftAction;
XrAction handPoseRightAction;
XrAction indexLeftAction;
XrAction indexRightAction;
XrAction menuAction;
XrAction buttonAAction;
XrAction buttonBAction;
XrAction buttonXAction;
XrAction buttonYAction;
XrAction gripLeftAction;
XrAction gripRightAction;
XrAction moveOnLeftJoystickAction;
XrAction moveOnRightJoystickAction;
XrAction thumbstickLeftClickAction;
XrAction thumbstickRightClickAction;
XrAction vibrateLeftFeedback;
XrAction vibrateRightFeedback;
XrActionSet runningActionSet;
XrSpace leftControllerAimSpace = XR_NULL_HANDLE;
XrSpace rightControllerAimSpace = XR_NULL_HANDLE;
qboolean inputInitialized = qfalse;
qboolean useSimpleProfile = qfalse;
XrSpace CreateActionSpace(XrAction poseAction, XrPath subactionPath) {
XrActionSpaceCreateInfo asci = {};
asci.type = XR_TYPE_ACTION_SPACE_CREATE_INFO;
asci.action = poseAction;
asci.poseInActionSpace.orientation.w = 1.0f;
asci.subactionPath = subactionPath;
XrSpace actionSpace = XR_NULL_HANDLE;
OXR(xrCreateActionSpace(gAppState.Session, &asci, &actionSpace));
return actionSpace;
}
XrActionSuggestedBinding ActionSuggestedBinding(XrAction action, const char* bindingString) {
XrActionSuggestedBinding asb;
asb.action = action;
XrPath bindingPath;
OXR(xrStringToPath(gAppState.Instance, bindingString, &bindingPath));
asb.binding = bindingPath;
return asb;
}
XrActionSet CreateActionSet(int priority, const char* name, const char* localizedName) {
XrActionSetCreateInfo asci = {};
asci.type = XR_TYPE_ACTION_SET_CREATE_INFO;
asci.next = NULL;
asci.priority = priority;
strcpy(asci.actionSetName, name);
strcpy(asci.localizedActionSetName, localizedName);
XrActionSet actionSet = XR_NULL_HANDLE;
OXR(xrCreateActionSet(gAppState.Instance, &asci, &actionSet));
return actionSet;
}
XrAction CreateAction(
XrActionSet actionSet,
XrActionType type,
const char* actionName,
const char* localizedName,
int countSubactionPaths,
XrPath* subactionPaths) {
ALOGV("CreateAction %s, %" PRIi32, actionName, countSubactionPaths);
XrActionCreateInfo aci = {};
aci.type = XR_TYPE_ACTION_CREATE_INFO;
aci.next = NULL;
aci.actionType = type;
if (countSubactionPaths > 0) {
aci.countSubactionPaths = countSubactionPaths;
aci.subactionPaths = subactionPaths;
}
strcpy(aci.actionName, actionName);
strcpy(aci.localizedActionName, localizedName ? localizedName : actionName);
XrAction action = XR_NULL_HANDLE;
OXR(xrCreateAction(actionSet, &aci, &action));
return action;
}
bool ActionPoseIsActive(XrAction action, XrPath subactionPath) {
XrActionStateGetInfo getInfo = {};
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
getInfo.action = action;
getInfo.subactionPath = subactionPath;
XrActionStatePose state = {};
state.type = XR_TYPE_ACTION_STATE_POSE;
OXR(xrGetActionStatePose(gAppState.Session, &getInfo, &state));
return state.isActive != XR_FALSE;
}
XrActionStateFloat GetActionStateFloat(XrAction action) {
XrActionStateGetInfo getInfo = {};
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
getInfo.action = action;
XrActionStateFloat state = {};
state.type = XR_TYPE_ACTION_STATE_FLOAT;
OXR(xrGetActionStateFloat(gAppState.Session, &getInfo, &state));
return state;
}
XrActionStateBoolean GetActionStateBoolean(XrAction action) {
XrActionStateGetInfo getInfo = {};
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
getInfo.action = action;
XrActionStateBoolean state = {};
state.type = XR_TYPE_ACTION_STATE_BOOLEAN;
OXR(xrGetActionStateBoolean(gAppState.Session, &getInfo, &state));
return state;
}
XrActionStateVector2f GetActionStateVector2(XrAction action) {
XrActionStateGetInfo getInfo = {};
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
getInfo.action = action;
XrActionStateVector2f state = {};
state.type = XR_TYPE_ACTION_STATE_VECTOR2F;
OXR(xrGetActionStateVector2f(gAppState.Session, &getInfo, &state));
return state;
}
void JKVR_InitActions( void )
{
// Actions
runningActionSet = CreateActionSet(1, "running_action_set", "Action Set used on main loop");
indexLeftAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "index_left", "Index left", 0, NULL);
indexRightAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "index_right", "Index right", 0, NULL);
menuAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "menu_action", "Menu", 0, NULL);
buttonAAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_a", "Button A", 0, NULL);
buttonBAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_b", "Button B", 0, NULL);
buttonXAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_x", "Button X", 0, NULL);
buttonYAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_y", "Button Y", 0, NULL);
gripLeftAction = CreateAction(runningActionSet, XR_ACTION_TYPE_FLOAT_INPUT, "grip_left", "Grip left", 0, NULL);
gripRightAction = CreateAction(runningActionSet, XR_ACTION_TYPE_FLOAT_INPUT, "grip_right", "Grip right", 0, NULL);
moveOnLeftJoystickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_VECTOR2F_INPUT, "move_on_left_joy", "Move on left Joy", 0, NULL);
moveOnRightJoystickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_VECTOR2F_INPUT, "move_on_right_joy", "Move on right Joy", 0, NULL);
thumbstickLeftClickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "thumbstick_left", "Thumbstick left", 0, NULL);
thumbstickRightClickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "thumbstick_right", "Thumbstick right", 0, NULL);
vibrateLeftFeedback = CreateAction(runningActionSet, XR_ACTION_TYPE_VIBRATION_OUTPUT, "vibrate_left_feedback", "Vibrate Left Controller Feedback", 0, NULL);
vibrateRightFeedback = CreateAction(runningActionSet, XR_ACTION_TYPE_VIBRATION_OUTPUT, "vibrate_right_feedback", "Vibrate Right Controller Feedback", 0, NULL);
OXR(xrStringToPath(gAppState.Instance, "/user/hand/left", &leftHandPath));
OXR(xrStringToPath(gAppState.Instance, "/user/hand/right", &rightHandPath));
handPoseLeftAction = CreateAction(runningActionSet, XR_ACTION_TYPE_POSE_INPUT, "hand_pose_left", NULL, 1, &leftHandPath);
handPoseRightAction = CreateAction(runningActionSet, XR_ACTION_TYPE_POSE_INPUT, "hand_pose_right", NULL, 1, &rightHandPath);
XrPath interactionProfilePath = XR_NULL_PATH;
XrPath interactionProfilePathTouch = XR_NULL_PATH;
XrPath interactionProfilePathKHRSimple = XR_NULL_PATH;
OXR(xrStringToPath(gAppState.Instance, "/interaction_profiles/oculus/touch_controller", &interactionProfilePathTouch));
OXR(xrStringToPath(gAppState.Instance, "/interaction_profiles/khr/simple_controller", &interactionProfilePathKHRSimple));
// Toggle this to force simple as a first choice, otherwise use it as a last resort
if (useSimpleProfile) {
ALOGV("xrSuggestInteractionProfileBindings found bindings for Khronos SIMPLE controller");
interactionProfilePath = interactionProfilePathKHRSimple;
} else {
// Query Set
XrActionSet queryActionSet = CreateActionSet(1, "query_action_set", "Action Set used to query device caps");
XrAction dummyAction = CreateAction(queryActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "dummy_action", "Dummy Action", 0, NULL);
// Map bindings
XrActionSuggestedBinding bindings[1];
int currBinding = 0;
bindings[currBinding++] = ActionSuggestedBinding(dummyAction, "/user/hand/right/input/system/click");
XrInteractionProfileSuggestedBinding suggestedBindings = {};
suggestedBindings.type = XR_TYPE_INTERACTION_PROFILE_SUGGESTED_BINDING;
suggestedBindings.next = NULL;
suggestedBindings.suggestedBindings = bindings;
suggestedBindings.countSuggestedBindings = currBinding;
// Try all
suggestedBindings.interactionProfile = interactionProfilePathTouch;
XrResult suggestTouchResult = xrSuggestInteractionProfileBindings(gAppState.Instance, &suggestedBindings);
OXR(suggestTouchResult);
if (XR_SUCCESS == suggestTouchResult) {
ALOGV("xrSuggestInteractionProfileBindings found bindings for QUEST controller");
interactionProfilePath = interactionProfilePathTouch;
}
if (interactionProfilePath == XR_NULL_PATH) {
// Simple as a fallback
bindings[0] = ActionSuggestedBinding(dummyAction, "/user/hand/right/input/select/click");
suggestedBindings.interactionProfile = interactionProfilePathKHRSimple;
XrResult suggestKHRSimpleResult = xrSuggestInteractionProfileBindings(gAppState.Instance, &suggestedBindings);
OXR(suggestKHRSimpleResult);
if (XR_SUCCESS == suggestKHRSimpleResult) {
ALOGV("xrSuggestInteractionProfileBindings found bindings for Khronos SIMPLE controller");
interactionProfilePath = interactionProfilePathKHRSimple;
} else {
ALOGE("xrSuggestInteractionProfileBindings did NOT find any bindings.");
assert(qfalse);
}
}
}
// Action creation
{
// Map bindings
XrActionSuggestedBinding bindings[32]; // large enough for all profiles
int currBinding = 0;
{
if (interactionProfilePath == interactionProfilePathTouch) {
bindings[currBinding++] = ActionSuggestedBinding(indexLeftAction, "/user/hand/left/input/trigger");
bindings[currBinding++] = ActionSuggestedBinding(indexRightAction, "/user/hand/right/input/trigger");
bindings[currBinding++] = ActionSuggestedBinding(menuAction, "/user/hand/left/input/menu/click");
bindings[currBinding++] = ActionSuggestedBinding(buttonXAction, "/user/hand/left/input/x/click");
bindings[currBinding++] = ActionSuggestedBinding(buttonYAction, "/user/hand/left/input/y/click");
bindings[currBinding++] = ActionSuggestedBinding(buttonAAction, "/user/hand/right/input/a/click");
bindings[currBinding++] = ActionSuggestedBinding(buttonBAction, "/user/hand/right/input/b/click");
bindings[currBinding++] = ActionSuggestedBinding(gripLeftAction, "/user/hand/left/input/squeeze/value");
bindings[currBinding++] = ActionSuggestedBinding(gripRightAction, "/user/hand/right/input/squeeze/value");
bindings[currBinding++] = ActionSuggestedBinding(moveOnLeftJoystickAction, "/user/hand/left/input/thumbstick");
bindings[currBinding++] = ActionSuggestedBinding(moveOnRightJoystickAction, "/user/hand/right/input/thumbstick");
bindings[currBinding++] = ActionSuggestedBinding(thumbstickLeftClickAction, "/user/hand/left/input/thumbstick/click");
bindings[currBinding++] = ActionSuggestedBinding(thumbstickRightClickAction, "/user/hand/right/input/thumbstick/click");
bindings[currBinding++] = ActionSuggestedBinding(vibrateLeftFeedback, "/user/hand/left/output/haptic");
bindings[currBinding++] = ActionSuggestedBinding(vibrateRightFeedback, "/user/hand/right/output/haptic");
bindings[currBinding++] = ActionSuggestedBinding(handPoseLeftAction, "/user/hand/left/input/aim/pose");
bindings[currBinding++] = ActionSuggestedBinding(handPoseRightAction, "/user/hand/right/input/aim/pose");
}
if (interactionProfilePath == interactionProfilePathKHRSimple) {
bindings[currBinding++] = ActionSuggestedBinding(indexLeftAction, "/user/hand/left/input/select/click");
bindings[currBinding++] = ActionSuggestedBinding(indexRightAction, "/user/hand/right/input/select/click");
bindings[currBinding++] = ActionSuggestedBinding(buttonAAction, "/user/hand/left/input/menu/click");
bindings[currBinding++] = ActionSuggestedBinding(buttonXAction, "/user/hand/right/input/menu/click");
bindings[currBinding++] = ActionSuggestedBinding(vibrateLeftFeedback, "/user/hand/left/output/haptic");
bindings[currBinding++] = ActionSuggestedBinding(vibrateRightFeedback, "/user/hand/right/output/haptic");
bindings[currBinding++] = ActionSuggestedBinding(handPoseLeftAction, "/user/hand/left/input/aim/pose");
bindings[currBinding++] = ActionSuggestedBinding(handPoseRightAction, "/user/hand/right/input/aim/pose");
}
}
XrInteractionProfileSuggestedBinding suggestedBindings = {};
suggestedBindings.type = XR_TYPE_INTERACTION_PROFILE_SUGGESTED_BINDING;
suggestedBindings.next = NULL;
suggestedBindings.interactionProfile = interactionProfilePath;
suggestedBindings.suggestedBindings = bindings;
suggestedBindings.countSuggestedBindings = currBinding;
OXR(xrSuggestInteractionProfileBindings(gAppState.Instance, &suggestedBindings));
// Enumerate actions
XrPath actionPathsBuffer[32];
char stringBuffer[256];
XrAction actionsToEnumerate[] = {
indexLeftAction,
indexRightAction,
menuAction,
buttonAAction,
buttonBAction,
buttonXAction,
buttonYAction,
gripLeftAction,
gripRightAction,
moveOnLeftJoystickAction,
moveOnRightJoystickAction,
thumbstickLeftClickAction,
thumbstickRightClickAction,
vibrateLeftFeedback,
vibrateRightFeedback,
handPoseLeftAction,
handPoseRightAction
};
for (size_t i = 0; i < sizeof(actionsToEnumerate) / sizeof(actionsToEnumerate[0]); ++i) {
XrBoundSourcesForActionEnumerateInfo enumerateInfo = {};
enumerateInfo.type = XR_TYPE_BOUND_SOURCES_FOR_ACTION_ENUMERATE_INFO;
enumerateInfo.next = NULL;
enumerateInfo.action = actionsToEnumerate[i];
// Get Count
uint32_t countOutput = 0;
OXR(xrEnumerateBoundSourcesForAction(
gAppState.Session, &enumerateInfo, 0 /* request size */, &countOutput, NULL));
ALOGV(
"xrEnumerateBoundSourcesForAction action=%lld count=%u",
(long long)enumerateInfo.action,
countOutput);
if (countOutput < 32) {
OXR(xrEnumerateBoundSourcesForAction(
gAppState.Session, &enumerateInfo, 32, &countOutput, actionPathsBuffer));
for (uint32_t a = 0; a < countOutput; ++a) {
XrInputSourceLocalizedNameGetInfo nameGetInfo = {};
nameGetInfo.type = XR_TYPE_INPUT_SOURCE_LOCALIZED_NAME_GET_INFO;
nameGetInfo.next = NULL;
nameGetInfo.sourcePath = actionPathsBuffer[a];
nameGetInfo.whichComponents = XR_INPUT_SOURCE_LOCALIZED_NAME_USER_PATH_BIT |
XR_INPUT_SOURCE_LOCALIZED_NAME_INTERACTION_PROFILE_BIT |
XR_INPUT_SOURCE_LOCALIZED_NAME_COMPONENT_BIT;
uint32_t stringCount = 0u;
OXR(xrGetInputSourceLocalizedName(
gAppState.Session, &nameGetInfo, 0, &stringCount, NULL));
if (stringCount < 256) {
OXR(xrGetInputSourceLocalizedName(
gAppState.Session, &nameGetInfo, 256, &stringCount, stringBuffer));
char pathStr[256];
uint32_t strLen = 0;
OXR(xrPathToString(
gAppState.Instance,
actionPathsBuffer[a],
(uint32_t)sizeof(pathStr),
&strLen,
pathStr));
ALOGV(
" -> path = %lld `%s` -> `%s`",
(long long)actionPathsBuffer[a],
pathStr,
stringBuffer);
}
}
}
}
}
inputInitialized = qtrue;
}
//0 = left, 1 = right
float vibration_channel_duration[2] = {0.0f, 0.0f};
float vibration_channel_intensity[2] = {0.0f, 0.0f};
void JKVR_Vibrate( int duration, int chan, float intensity )
{
for (int i = 0; i < 2; ++i)
{
int channel = (i + 1) & chan;
if (channel)
{
if (vibration_channel_duration[channel-1] > 0.0f)
return;
if (vibration_channel_duration[channel-1] == -1.0f && duration != 0.0f)
return;
vibration_channel_duration[channel-1] = duration;
vibration_channel_intensity[channel-1] = intensity * vr_haptic_intensity->value;
}
}
}
void JKVR_processHaptics() {
static float lastFrameTime = 0.0f;
float timestamp = (float)(Sys_Milliseconds( ));
float frametime = timestamp - lastFrameTime;
lastFrameTime = timestamp;
for (int i = 0; i < 2; ++i) {
if (vibration_channel_duration[i] > 0.0f ||
vibration_channel_duration[i] == -1.0f) {
// fire haptics using output action
XrHapticVibration vibration = {};
vibration.type = XR_TYPE_HAPTIC_VIBRATION;
vibration.next = NULL;
vibration.amplitude = vibration_channel_intensity[i];
vibration.duration = ToXrTime(vibration_channel_duration[i]);
vibration.frequency = 3000;
XrHapticActionInfo hapticActionInfo = {};
hapticActionInfo.type = XR_TYPE_HAPTIC_ACTION_INFO;
hapticActionInfo.next = NULL;
hapticActionInfo.action = i == 0 ? vibrateLeftFeedback : vibrateRightFeedback;
OXR(xrApplyHapticFeedback(gAppState.Session, &hapticActionInfo, (const XrHapticBaseHeader*)&vibration));
if (vibration_channel_duration[i] != -1.0f) {
vibration_channel_duration[i] -= frametime;
if (vibration_channel_duration[i] < 0.0f) {
vibration_channel_duration[i] = 0.0f;
vibration_channel_intensity[i] = 0.0f;
}
}
} else {
// Stop haptics
XrHapticActionInfo hapticActionInfo = {};
hapticActionInfo.type = XR_TYPE_HAPTIC_ACTION_INFO;
hapticActionInfo.next = NULL;
hapticActionInfo.action = i == 0 ? vibrateLeftFeedback : vibrateRightFeedback;
OXR(xrStopHapticFeedback(gAppState.Session, &hapticActionInfo));
}
}
}
//keys.h
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key)

View file

@ -1,7 +1,7 @@
LOCAL_PATH := $(call my-dir)
JK3_BASE_CFLAGS = -O1 -DHAVE_GLES -DFINAL_BUILD -fexceptions -Wall -Wno-write-strings -Wno-comment -fno-caller-saves -fno-tree-vectorize -Wno-unused-but-set-variable -fvisibility=hidden
JK3_BASE_CFLAGS = -DHAVE_GLES -DFINAL_BUILD -fexceptions -Wall -Wno-write-strings -Wno-comment -fno-caller-saves -fno-tree-vectorize -Wno-unused-but-set-variable -fvisibility=hidden
JK3_BASE_CPPFLAGS = -fvisibility-inlines-hidden -Wno-invalid-offsetof -fvisibility=hidden
JK3_BASE_LDLIBS =

View file

@ -1181,7 +1181,7 @@ void CGCam_Update( void )
}
else
{
float fov = vr && vr->immersive_cinematics ? vr->fov : client_camera.FOV;
float fov = vr && vr->immersive_cinematics ? vr->fov_x : client_camera.FOV;
CG_CalcFOVFromX( fov );
}

View file

@ -1368,7 +1368,7 @@ static qboolean CG_CalcFov( void ) {
g_entities[cg.snap->ps.viewEntity].NPC )
{//FIXME: looks bad when take over a jedi... but never really do that, do we?
//fov_x = g_entities[cg.snap->ps.viewEntity].NPC->stats.hfov;
fov_x = vr ? vr->fov : 90.0f;
fov_x = vr ? vr->fov_x : 90.0f;
//sanity-cap?
if ( fov_x > 120 )
{
@ -1388,7 +1388,7 @@ static qboolean CG_CalcFov( void ) {
else
{
//fov_x = 120;//FIXME: read from the NPC's fov stats?
fov_x = vr ? vr->fov : 90.0f;
fov_x = vr ? vr->fov_x : 90.0f;
}
}
}
@ -1413,7 +1413,7 @@ static qboolean CG_CalcFov( void ) {
fov_x = 160;
}*/
fov_x = vr ? vr->fov : 90.0f;
fov_x = vr ? vr->fov_x : 90.0f;
// Disable zooming when in third person
if ( cg.zoomMode && cg.zoomMode < 3 )//&& !cg.renderingThirdPerson ) // light amp goggles do none of the zoom silliness

View file

@ -1082,7 +1082,7 @@ void CGCam_Update( void )
}
else
{
float fov = vr && vr->immersive_cinematics ? vr->fov : client_camera.FOV;
float fov = vr && vr->immersive_cinematics ? vr->fov_x : client_camera.FOV;
CG_CalcFOVFromX( fov );
}

View file

@ -1364,7 +1364,7 @@ static qboolean CG_CalcFov( void ) {
g_entities[cg.snap->ps.viewEntity].NPC )
{//FIXME: looks bad when take over a jedi... but never really do that, do we?
//fov_x = g_entities[cg.snap->ps.viewEntity].NPC->stats.hfov;
fov_x = vr ? vr->fov : cg_fov.value;
fov_x = vr ? vr->fov_x : cg_fov.value;
//sanity-cap?
if ( fov_x > 120 )
{
@ -1384,13 +1384,13 @@ static qboolean CG_CalcFov( void ) {
else
{
//fov_x = 120;//FIXME: read from the NPC's fov stats?
fov_x = vr ? vr->fov : cg_fov.value;
fov_x = vr ? vr->fov_x : cg_fov.value;
}
}
}
else if ( (!cg.zoomMode || cg.zoomMode > 2) && (cg.snap->ps.forcePowersActive&(1<<FP_SPEED)) && player->client->ps.forcePowerDuration[FP_SPEED] )//cg.renderingThirdPerson &&
{
fov_x = CG_ForceSpeedFOV(vr ? vr->fov : cg_fov.value);
fov_x = CG_ForceSpeedFOV(vr ? vr->fov_x : cg_fov.value);
} else {
/*
// user selectable
@ -1408,7 +1408,7 @@ static qboolean CG_CalcFov( void ) {
fov_x = 160;
}*/
fov_x = vr ? vr->fov : cg_fov.value;
fov_x = vr ? vr->fov_x : cg_fov.value;
// Disable zooming when in third person
if (( cg.zoomMode && cg.zoomMode < 3 ) || cg.zoomMode == 4)//&& !cg.renderingThirdPerson ) // light amp goggles do none of the zoom silliness