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Hopefully fix recursive glass breaking function call
This is a weird one, hopefully this fixes it!
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@ -1054,7 +1054,9 @@ void funcGlassUse( gentity_t *self, gentity_t *other, gentity_t *activator )
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self->splashRadius = 40; // ?? some random number, maybe it's ok?
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funcGlassDie( self, other, activator, self->health, MOD_UNKNOWN );
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if (self->takedamage) {
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funcGlassDie(self, other, activator, self->health, MOD_UNKNOWN);
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}
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}
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//-----------------------------------------------------
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