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Fix force push/pull use when dual saber but holding other weapon
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@ -2131,7 +2131,7 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) {
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);
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vr->third_person = cg.renderingThirdPerson;
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vr->dualsabers = player->client->ps.dualSabers;
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vr->dualsabers = player->client->ps.dualSabers && cg.snap->ps.weapon == WP_SABER;
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if ( cg.zoomMode )
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{
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