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Render Special Effects on hand/weapon when force power is activated for protection etc
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50db9039df
commit
3b5121e349
4 changed files with 23 additions and 15 deletions
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@ -831,7 +831,7 @@ void CG_AddGhoul2Mark(int type, float size, vec3_t hitloc, vec3_t hitdirection,
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int entnum, vec3_t entposition, float entangle, CGhoul2Info_v &ghoul2, vec3_t modelScale, int lifeTime = 0, int firstModel = 0, vec3_t uaxis = 0);
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void CG_Player( centity_t *cent );
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void CG_ResetPlayerEntity( centity_t *cent );
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void CG_AddRefEntityWithPowerups( refEntity_t *ent, int powerups, centity_t *cent );
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void CG_AddRefEntityWithPowerups( refEntity_t *ent, int powerups, centity_t *cent, bool forceShownInFirstPerson = false );
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void CG_GetTagWorldPosition( refEntity_t *model, char *tag, vec3_t pos, vec3_t axis[3] );
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//
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@ -4607,7 +4607,7 @@ CG_AddRefEntityWithPowerups
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Adds a piece with modifications or duplications for powerups
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===============
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*/
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void CG_AddRefEntityWithPowerups( refEntity_t *ent, int powerups, centity_t *cent )
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void CG_AddRefEntityWithPowerups( refEntity_t *ent, int powerups, centity_t *cent, bool forceShownInFirstPerson )
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{
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if ( !cent )
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{
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@ -4630,7 +4630,9 @@ void CG_AddRefEntityWithPowerups( refEntity_t *ent, int powerups, centity_t *cen
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}
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}
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bool player1stPersonSaber = CG_getPlayer1stPersonSaber(cent);
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if (CG_getPlayer1stPersonSaber(cent) && !forceShownInFirstPerson) {
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ent->renderfx = RF_THIRD_PERSON;
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}
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// if ( gent->client->ps.powerups[PW_WEAPON_OVERCHARGE] > 0 )
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// {
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@ -4638,10 +4640,6 @@ void CG_AddRefEntityWithPowerups( refEntity_t *ent, int powerups, centity_t *cen
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// cgi_S_AddLoopingSound( 0, cent->lerpOrigin, vec3_origin, cgs.media.overchargeLoopSound );
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// }
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if (player1stPersonSaber) {
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ent->renderfx = RF_THIRD_PERSON;
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}
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//get the dude's color choice in
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ent->shaderRGBA[0] = gent->client->renderInfo.customRGBA[0];
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ent->shaderRGBA[1] = gent->client->renderInfo.customRGBA[1];
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@ -6119,8 +6117,8 @@ Ghoul2 Insert Start
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gi.G2API_GiveMeVectorFromMatrix(boltMatrix, NEGATIVE_Y, axis_[1]);//right
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gi.G2API_GiveMeVectorFromMatrix(boltMatrix, POSITIVE_Z, axis_[2]);//up
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if (!cent->gent->client->ps.saberInFlight &&
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CG_getPlayer1stPersonSaber(cent) &&
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if (CG_getPlayer1stPersonSaber(cent) &&
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(!cent->gent->client->ps.saberInFlight || saberNum == 1) &&
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!in_misccamera &&
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!in_camera &&
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cent->gent->client->ps.saberLockEnemy == ENTITYNUM_NONE)
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@ -8412,7 +8410,7 @@ Ghoul2 Insert End
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{
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CG_AddRefEntityWithPowerups( &gun,
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(cent->currentState.powerups & ((1<<PW_CLOAKED)|(1<<PW_BATTLESUIT)) ),
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cent );
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cent, true );
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}
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//
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@ -8508,6 +8506,7 @@ Ghoul2 Insert End
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{
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numSabers = 2;
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}
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for ( int saberNum = 0; saberNum < numSabers; saberNum++ )
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{
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if (saberNum == 0 && cent->currentState.saberInFlight)
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@ -8542,7 +8541,7 @@ Ghoul2 Insert End
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VectorCopy(axis[0], hiltEnt.axis[2]);
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VectorCopy(hiltEnt.origin, hiltEnt.oldorigin);
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cgi_R_AddRefEntityToScene(&hiltEnt);
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CG_AddRefEntityWithPowerups(&hiltEnt, cent->currentState.powerups, cent, true);
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}
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}
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@ -2385,7 +2385,15 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) {
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VectorScale( handEnt.axis[i], (vr->right_handed || i != 1) ? 1.0f : -1.0f, handEnt.axis[i] );
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}
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cgi_R_AddRefEntityToScene(&handEnt);
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centity_t *cent = &cg_entities[cg.snap->ps.clientNum];
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if (!cent)
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{
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cgi_R_AddRefEntityToScene(&handEnt);
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}
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else
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{
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CG_AddRefEntityWithPowerups(&handEnt, cent->currentState.powerups, cent, true);
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}
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if (cg.snap->ps.weapon == WP_NONE)
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{
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@ -2402,7 +2410,8 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) {
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VectorScale( handEnt.axis[i], (!vr->right_handed || i != 1) ? 1.0f : -1.0f, handEnt.axis[i] );
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}
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cgi_R_AddRefEntityToScene(&handEnt);
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//cgi_R_AddRefEntityToScene(&handEnt);
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CG_AddRefEntityWithPowerups(&handEnt, cent->currentState.powerups, cent, true);
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}
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}
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}
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@ -1359,8 +1359,8 @@ void CG_AddViewWeapon( playerState_t *ps )
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}
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//---------
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// CG_AddRefEntityWithPowerups( &gun, cent->currentState.powerups, cent->gent );
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cgi_R_AddRefEntityToScene( &gun );
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CG_AddRefEntityWithPowerups( &gun, cent->currentState.powerups, cent, true );
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// cgi_R_AddRefEntityToScene( &gun );
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/* if ( ps->weapon == WP_STUN_BATON )
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{
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