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https://github.com/DrBeef/JKXR.git
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@MuadDib's Improve-security-camera-controls
This commit is contained in:
parent
5ba176fced
commit
9e00445947
11 changed files with 130 additions and 5 deletions
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@ -245,7 +245,13 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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sendButtonActionSimple("exitscope");
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}
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if (vr.cgzoommode)
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if (vr.misc_camera)
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{
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if (between(-0.2f, primaryJoystickX, 0.2f)) {
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sendButtonAction("+use", pPrimaryJoystick->y < -0.8f || pPrimaryJoystick->y > 0.8f);
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}
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}
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else if (vr.cgzoommode)
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{
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if (between(-0.2f, primaryJoystickX, 0.2f)) {
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if (vr.cgzoommode == 2)
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@ -279,7 +279,7 @@ void G_SetViewEntity( gentity_t *self, gentity_t *viewEntity )
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}
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if ( !self->s.number )
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{
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CG_CenterPrint( "@SP_INGAME_EXIT_VIEW", SCREEN_HEIGHT * 0.95 );
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CG_CenterPrint( "@VR_INGAME_EXIT_CAMERA_VIEW", SCREEN_HEIGHT * 0.95 );
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}
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}
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@ -731,11 +731,15 @@ void SP_misc_skyportal (gentity_t *ent)
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extern qboolean G_ClearViewEntity( gentity_t *ent );
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extern void G_SetViewEntity( gentity_t *self, gentity_t *viewEntity );
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extern void SP_fx_runner( gentity_t *ent );
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gentity_t *first_camera_view = NULL;
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void camera_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod,int dFlags,int hitLoc )
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{
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if ( player && player->client && player->client->ps.viewEntity == self->s.number )
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{
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G_UseTargets2( self, player, self->target4 );
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first_camera_view = NULL;
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G_UseTargets2( self, player, self->target4 );
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G_ClearViewEntity( player );
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G_Sound( player, self->soundPos2 );
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}
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@ -776,6 +780,10 @@ void camera_use( gentity_t *self, gentity_t *other, gentity_t *activator )
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{
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next = G_Find( NULL, FOFS(targetname), self->target2 );
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}
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if ( !next && first_camera_view )
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{// loop through camera views
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next = first_camera_view;
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}
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if ( next )
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{//found another one
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if ( !Q_stricmp( "misc_camera", next->classname ) )
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@ -785,6 +793,7 @@ void camera_use( gentity_t *self, gentity_t *other, gentity_t *activator )
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}
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else //if ( self->health > 0 )
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{//I was the last (only?) one, clear out the viewentity
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first_camera_view = NULL;
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G_UseTargets2( self, activator, self->target4 );
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G_ClearViewEntity( activator );
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G_Sound( activator, self->soundPos2 );
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@ -792,6 +801,10 @@ void camera_use( gentity_t *self, gentity_t *other, gentity_t *activator )
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}
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else
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{//set me as view entity
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if ( !first_camera_view)
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{
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first_camera_view = self;
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}
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G_UseTargets2( self, activator, self->target3 );
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self->s.eFlags |= EF_NODRAW;
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self->s.modelindex = 0;
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@ -807,6 +820,7 @@ void camera_aim( gentity_t *self )
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{//I am the viewEntity
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if ( /* player->client->usercmd.forwardmove || player->client->usercmd.rightmove ||*/ player->client->usercmd.upmove )
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{//player wants to back out of camera
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first_camera_view = NULL;
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G_UseTargets2( self, player, self->target4 );
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G_ClearViewEntity( player );
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G_Sound( player, self->soundPos2 );
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@ -1890,6 +1890,7 @@ void CG_Init( int serverCommandSequence ) {
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}
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cgi_SP_Register("SP_INGAME", qtrue); //require load and keep around
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cgi_SP_Register("VR_INGAME", qtrue); //require load and keep around
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cgi_SP_Register("OBJECTIVES", qtrue); //require load and keep around
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CG_LoadHudMenu(); // load new hud stuff
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@ -237,7 +237,7 @@ void G_SetViewEntity( gentity_t *self, gentity_t *viewEntity )
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}
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if ( !self->s.number )
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{
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CG_CenterPrint( "@INGAME_EXIT_VIEW", SCREEN_HEIGHT * 0.95 );
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CG_CenterPrint( "@VR_INGAME_EXIT_CAMERA_VIEW", SCREEN_HEIGHT * 0.95 );
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}
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}
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@ -522,11 +522,15 @@ void SP_misc_portal_camera(gentity_t *ent) {
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extern qboolean G_ClearViewEntity( gentity_t *ent );
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extern void G_SetViewEntity( gentity_t *self, gentity_t *viewEntity );
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extern void SP_fx_runner( gentity_t *ent );
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gentity_t *first_camera_view = NULL;
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void camera_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod,int dFlags,int hitLoc )
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{
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if ( player && player->client && player->client->ps.viewEntity == self->s.number )
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{
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G_UseTargets2( self, player, self->target4 );
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first_camera_view = NULL;
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G_UseTargets2( self, player, self->target4 );
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G_ClearViewEntity( player );
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G_Sound( player, self->soundPos2 );
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}
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@ -567,6 +571,10 @@ void camera_use( gentity_t *self, gentity_t *other, gentity_t *activator )
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{
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next = G_Find( NULL, FOFS(targetname), self->target2 );
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}
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if ( !next && first_camera_view )
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{// loop through camera views
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next = first_camera_view;
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}
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if ( next )
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{//found another one
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if ( !Q_stricmp( "misc_camera", next->classname ) )
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@ -576,6 +584,7 @@ void camera_use( gentity_t *self, gentity_t *other, gentity_t *activator )
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}
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else //if ( self->health > 0 )
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{//I was the last (only?) one, clear out the viewentity
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first_camera_view = NULL;
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G_UseTargets2( self, activator, self->target4 );
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G_ClearViewEntity( activator );
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G_Sound( activator, self->soundPos2 );
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@ -583,6 +592,10 @@ void camera_use( gentity_t *self, gentity_t *other, gentity_t *activator )
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}
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else
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{//set me as view entity
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if ( !first_camera_view)
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{
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first_camera_view = self;
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}
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G_UseTargets2( self, activator, self->target3 );
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self->s.eFlags |= EF_NODRAW;
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self->s.modelindex = 0;
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@ -598,6 +611,7 @@ void camera_aim( gentity_t *self )
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{//I am the viewEntity
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if ( (player->client->usercmd.buttons&BUTTON_BLOCKING) || player->client->usercmd.upmove)// || player->client->usercmd.forwardmove || player->client->usercmd.rightmove )
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{//player wants to back out of camera
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first_camera_view = NULL;
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G_UseTargets2( self, player, self->target4 );
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G_ClearViewEntity( player );
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G_Sound( player, self->soundPos2 );
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11
z_vr_assets/strip/vr_ingame.sp
Normal file
11
z_vr_assets/strip/vr_ingame.sp
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@ -0,0 +1,11 @@
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VERSION 1
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CONFIG W:\bin\striped.cfg
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ID 999
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REFERENCE VR_INGAME
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DESCRIPTION "customized in game text for VR port"
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COUNT 1
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INDEX 0
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{
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REFERENCE EXIT_CAMERA_VIEW
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TEXT_LANGUAGE1 "Press 'JUMP' to exit, thumbstick 'UP/DOWN' to switch view."
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}
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19
z_vr_assets_jka/strings/english/vr_ingame.str
Normal file
19
z_vr_assets_jka/strings/english/vr_ingame.str
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@ -0,0 +1,19 @@
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// Note to translators:
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// If a sentence is the same in your language then please change it to "#same"
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//
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// eg:
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// LANG_ENGLISH "HALT"
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// LANG_GERMAN"#same"
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//
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// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
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// and because we do not store duplicate strings, which will then get exported again next time
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// as being untranslated.)
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//
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VERSION "1"
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CONFIG "W:\bin\stringed.cfg"
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FILENOTES ""
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REFERENCE EXIT_CAMERA_VIEW
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LANG_ENGLISH "Press 'JUMP' to exit, thumbstick 'UP/DOWN' to switch view."
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ENDMARKER
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20
z_vr_assets_jka/strings/french/vr_ingame.str
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20
z_vr_assets_jka/strings/french/vr_ingame.str
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@ -0,0 +1,20 @@
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// Note to translators:
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// If a sentence is the same in your language then please change it to "#same"
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//
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// eg:
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// LANG_ENGLISH "HALT"
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// LANG_GERMAN"#same"
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//
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// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
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// and because we do not store duplicate strings, which will then get exported again next time
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// as being untranslated.)
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//
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VERSION "1"
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CONFIG "W:\bin\stringed.cfg"
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FILENOTES ""
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REFERENCE EXIT_CAMERA_VIEW
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LANG_ENGLISH "Press 'JUMP' to exit, thumbstick 'UP/DOWN' to switch view."
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LANG_FRENCH "#same"
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ENDMARKER
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20
z_vr_assets_jka/strings/german/vr_ingame.str
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20
z_vr_assets_jka/strings/german/vr_ingame.str
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@ -0,0 +1,20 @@
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// Note to translators:
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// If a sentence is the same in your language then please change it to "#same"
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//
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// eg:
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// LANG_ENGLISH "HALT"
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// LANG_GERMAN"#same"
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//
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// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
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// and because we do not store duplicate strings, which will then get exported again next time
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// as being untranslated.)
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//
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VERSION "1"
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CONFIG "W:\bin\stringed.cfg"
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FILENOTES ""
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REFERENCE EXIT_CAMERA_VIEW
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LANG_ENGLISH "Press 'JUMP' to exit, thumbstick 'UP/DOWN' to switch view."
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LANG_GERMAN "#same"
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ENDMARKER
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20
z_vr_assets_jka/strings/spanish/vr_ingame.str
Normal file
20
z_vr_assets_jka/strings/spanish/vr_ingame.str
Normal file
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@ -0,0 +1,20 @@
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// Note to translators:
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// If a sentence is the same in your language then please change it to "#same"
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//
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// eg:
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// LANG_ENGLISH "HALT"
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// LANG_GERMAN"#same"
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//
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// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
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// and because we do not store duplicate strings, which will then get exported again next time
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// as being untranslated.)
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//
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VERSION "1"
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CONFIG "W:\bin\stringed.cfg"
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FILENOTES ""
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REFERENCE EXIT_CAMERA_VIEW
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LANG_ENGLISH "Press 'JUMP' to exit, thumbstick 'UP/DOWN' to switch view."
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LANG_SPANISH "#same"
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ENDMARKER
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