Magnus Norddahl
e3208f989c
Add version info to the log file
2020-09-19 15:49:19 +02:00
Magnus Norddahl
77fd7da6c7
Don't create a depth/stencil buffer for the default frame buffer
2020-09-19 15:01:10 +02:00
Magnus Norddahl
dbafb36abf
Add command line for launching builder from the BuilderNative project (this makes it easier to setup breakpoints in the native code)
2020-09-19 15:00:00 +02:00
biwa
3626d5d6ca
Reverted changes from be1fab9f65
because it severely broke the additional mode buttons in the main menu.
2020-09-19 08:59:19 +02:00
Magnus Norddahl
be1fab9f65
Fix layout issue with the menu in mono winforms
2020-09-15 00:46:41 +02:00
Magnus Norddahl
353c714efc
A few more hacks for the wonderful mono implementation of winforms
2020-09-15 00:41:53 +02:00
Magnus Norddahl
90831bd630
Fix cursor visible on Linux when in 3D mode
2020-09-13 23:43:11 +02:00
Magnus Norddahl
b740cadc13
Fix menubar getting the focus all the time on Linux
2020-09-13 23:01:38 +02:00
Kevin Caccamo
fdfeba1731
Fix some input issues on non-Windows systems (PR#467 by Talon1024)
...
* Fix some input issues on non-Windows systems
Disable the main menu bar when the 3D view is active.
Disable mouse input processing and "exclusive mouse input" until each editing dialog closes.
* Enable front/backgroup in LinedefEditForm{,UDMF} in the Setup method
The Setup method is called to specify which linedefs are being edited by the LinedefEditForm, and set up the dialog appropriately, so the front/backgroup should be enabled in the Setup method, at the same time the front/backside check boxes are checked or unchecked.
2020-09-13 19:40:09 +03:00
biwa
3218218dcc
Fixed a crash when trying to load files that do not exist
2020-09-13 10:45:30 +02:00
biwa
92c651bede
3D floor mode: fixed a bug where the correct brightness wasn't applied to control sectors when duplicating/pasting 3D floors
2020-09-12 17:12:14 +02:00
Magnus Norddahl
eb6d564d22
Fix MinimumRecommendedRules warning
2020-09-12 16:09:55 +02:00
Magnus Norddahl
626af9e85e
Merge pull request #448 from Talon1024/fix/UnixCaseSensitivity
...
Attempt to improve Unix filesystem support
2020-09-12 15:42:29 +02:00
alexey.lysiuk
a5672c19c5
Fix compilation error of Windows targets
...
General\General.cs(70,58): error CS0234: The type or namespace name 'Form' does not exist in the namespace 'System.Windows' (are you missing an assembly reference?)
2020-09-12 12:14:06 +03:00
Kevin Caccamo
71f86980fd
Handle multiple entries with the same name but different case
...
This is done so that entries whose keys have a higher ordinal value (lowercase) will replace entries whose keys have a lower ordinal value. This is based on how I've seen GZDoom handle this sort of situation.
2020-09-11 22:24:43 -04:00
Magnus Norddahl
30c2ad22ea
Workaround groups Enabled flag not getting applied in mono winforms implementation
2020-09-12 02:15:21 +02:00
Magnus Norddahl
efec88994b
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
Magnus Norddahl
ccf2191f10
Add workaround for broken View.List implementation in mono's winforms
2020-09-12 01:25:59 +02:00
Magnus Norddahl
87fe50df56
Write replacements for the unimplemented native calls for unix
2020-09-11 23:17:30 +02:00
Magnus Norddahl
0d07050bcb
Remove the need for ZeroMemory
2020-09-11 22:39:18 +02:00
Magnus Norddahl
e62c8bdad4
Fallback C# implementation for when rawmouse is not present
2020-09-11 22:22:36 +02:00
biwa
0b646875b7
3D Floor Mode: added "check all" and "uncheck all" buttons to the 3D floor editing dialog
2020-09-05 22:53:22 +02:00
biwa
385338ec42
OBJ Exporter: fixed a bug where the .mtl file also had .obj in its name
2020-08-22 22:00:17 +02:00
biwa
7e5c407722
Edit Selection Mode: fixed a crash when resizing the selection to a line and then trying to pull it out again. Completely squashing to a line in not possible anymore
2020-08-22 21:36:23 +02:00
biwa
ba1abbcb4b
Sectors mode: fixed a bug where applying floor and ceiling brightness gradients didn't work correctly
2020-08-04 16:25:49 +02:00
biwa
d0a0479579
Export to image: fixed a problem where exported textures were too bright when an increased texture and flat brightness was set in the preferences
2020-08-01 12:28:23 +02:00
Kevin Caccamo
2f48255ddf
Remove GetCorrectCaseForFile call in GetFileAtPath
...
It's redundant because GetCorrectCaseForFile is called in DirectoryReader.LoadFile, and UDB will change all filenames in a PK3 to lowercase when it loads a PK3 into memory.
2020-07-29 17:30:17 -04:00
biwa
6a926d337e
Some cleanup, added some comments.
2020-07-29 22:05:12 +02:00
Kevin Caccamo
42be899204
Attempt to improve Unix filesystem support
...
Add some new methods to PK3StructuredReader and DirectoryReader, which get the filename with the correct case, and get a file at a particular path.
Replace backslashes in modeldef model paths with forward slashes, instead of doing the opposite, which was preventing some models from loading.
I don't know whether or not this is a good solution or not, since I don't know the UDB codebase very well.
2020-07-29 04:14:37 -04:00
Magnus Norddahl
7af52a9bf7
Fix BuilderNative.vcxproj to work in both Visual Studio 2017 and 2019 at the same time
2020-07-29 04:09:44 +02:00
biwa
41b2322ae7
3D Floor Mode: increased performance when switching to 3D Floor Mode (mostly noticeable on complex maps)
2020-07-28 23:33:37 +02:00
biwa
c047b98ba4
Sectors Mode: fixed a bug that could cause a crash when drag-selecting over areas that contained sectors after deleting those sectors
2020-07-27 20:18:33 +02:00
biwa
8aa7462993
Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442
2020-07-25 18:42:07 +02:00
Kevin Caccamo
96208f7166
Fix directory separators
...
Path.DirectorySeparatorChar is a forward slash on Linux/Unix, so it ended up preventing DECORATE and ZSCRIPT code from being loaded on Linux.
2020-07-20 04:20:03 -04:00
biwa
263c555bb4
Added fallback for event line labels to use the default window font is the one specified for labels couldn't be loaded
2020-07-18 15:49:26 +02:00
biwa
11b586e091
Fixed a crash when highlighting undefined things
2020-07-17 20:35:59 +02:00
biwa
b505fb04d7
Fit Textures: entering floating point numbers in the texture repeat boxes is now less infuriating. Resolves #404 .
2020-07-16 23:25:07 +02:00
biwa
f204a17298
Improved associations ( #440 )
...
Improved associations and event lines. Refactorings to make the whole thing more sensible (hopefully). Options to display labels on event lines (can be configured in Preferences -> Editing).
2020-07-16 22:01:37 +02:00
biwa
a288629a01
Image Exporter: fixed a bug where the texture scale was not applied
...
Image Exporter: fixed a bug where it always applied the floor offset, even when exporting the ceiling textures
2020-07-12 11:43:25 +02:00
biwa
9d6244ed65
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
2020-07-11 18:43:49 +02:00
biwa
69e5ba79b7
Color Picker: fixed a bug that prevented all intensity and interval sliders to show up for flicker lights
2020-07-09 22:05:30 +02:00
ZZYZX
4202b3ea58
Add new random quote to exception dialog
2020-07-08 18:25:22 +03:00
biwa
9abce031d7
OBJ Exporter: replaced default folder selection dialog with something more convenient (and more consistent with the rest of the program)
2020-07-07 22:27:13 +02:00
biwa
f53c892d3a
OJB Exporter: fixed a bug where models were flipped on the y axis when exporting for GZDoom
2020-07-07 22:06:27 +02:00
biwa
5b8dc53e99
OBJ Exporter: fixed a crash when trying to export from an unsaved map
2020-07-07 21:52:07 +02:00
ZZYZX
0aaef4980b
Fix exception caused by horizontal mouse wheel ( resolves #409 reported by ioan-chera, reported by KanaiZo)
2020-07-07 13:56:42 +03:00
biwa
b290af191f
OBJ Exporter: checking the "Solid" checkbox now adds to following flags to the actor: INVULNERABLE, NODAMAGE, SHOOTABLE, NOTAUTOAIMED, NEVERTARGET, DONTTHRUST
2020-07-05 23:04:47 +02:00
biwa
6705f261a6
OBJ Exporter: fixed a crash when trying to export geometry with missing textures
2020-07-05 22:52:10 +02:00
biwa
2813a392e7
Force HiRes replacements to always use worldpanning. Fixes #432
2020-07-05 09:20:08 +02:00
biwa
4b467eeeff
OBJ Exporter: improved exporting models for use in GZDoom. It can now export models that can be directly used in GZDoom, and also creates the necessary MODELDEF and ZScript/DECORATE code
2020-07-04 21:26:06 +02:00
biwa
cb0cbe827c
Visual Mode: auto-aligning flats does not round the panning anymore, making it more precise
2020-06-25 21:02:56 +02:00
biwa
cc3b6dcd7d
Image exporter: added options to use sector brightness for the export, create brightmaps (based on sector brightness), and split the image into 64x64 tiles
2020-06-24 22:10:17 +02:00
biwa
9185a48445
Removed some more forced conversions to float
2020-06-22 16:37:32 +02:00
biwa
5ddbd73916
Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps
2020-06-21 12:52:36 +02:00
biwa
0017caa419
3D Floor Mode: fixed a crash when duplicating 3D floor geometry and there was not enough space in the control sector area
2020-06-21 01:22:17 +02:00
biwa
f2840e9a7b
Fixed a bug introduced by addressing #427 that stopped the script editor to show up in vanilla Hexen. Fixes #429 .
2020-06-20 15:13:49 +02:00
biwa
dbe0a7b414
3D Floor Mode: increased performance when creating new 3D floors
2020-06-20 14:39:23 +02:00
biwa
233153cdb5
Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double.
2020-06-20 01:21:17 +02:00
biwa
22d00763a9
The script editor is now only shown if the current game configuration supports scripts. Resolves #427 .
2020-06-19 23:30:01 +02:00
biwa
ea31f495d7
Fixed a problem where textures for OBJ models were flipped vertically
2020-06-19 12:22:57 +02:00
biwa
b3d817f053
Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425 .
2020-06-17 23:38:26 +02:00
biwa
08636d1b18
Enabled PDB generation for all plugins in x64 release mode
2020-06-17 22:57:49 +02:00
biwa
b5b2979c8d
Added feature to export the selected sectors as an image
2020-06-17 22:22:00 +02:00
biwa
1d9759aedf
Improved interaction of auto-alignment with 3D floors
2020-06-16 19:11:03 +02:00
biwa
f432281ec0
Draw Ellipse Mode: fixed a rounding error that could result in wrong shapes under certain conditions
2020-06-16 10:42:28 +02:00
biwa
5618c2d665
Edit Selection Mode, Flat Align Mode: fixed a bug where snapping occurred to wrong positions on lines when the grid was transformed
2020-06-16 09:59:30 +02:00
biwa
4d28727b6d
Draw Rectangle Mode, Draw Grid Mode: fixed a bug where the guidelines were show slightly off
2020-06-15 22:13:54 +02:00
biwa
93bba0ca71
Draw Grid Mode: guidelines are now shown correctly if the grid is transformed
2020-06-15 22:03:28 +02:00
biwa
e4a689fe8a
Draw Geometry Mode: guidelines are now rotated if the grid is transformed
2020-06-15 21:57:59 +02:00
biwa
572864ba17
Draw Rectangle Mode: fixed a problem where the guidelines were not displayed correctly under certain conditions
2020-06-15 21:37:47 +02:00
biwa
72169060f9
Things Mode: performing the smart grid transform action will now set the grid origin to the selected or highlighted thing
...
Sectors Mode: performing the smart grid transform action will now reset the grid transform
2020-06-15 21:25:31 +02:00
biwa
4a693a5a5d
Vertices Mode: the preview vertex is now correctly shown on intersections between the closest line and the transformed grid
2020-06-15 00:41:22 +02:00
biwa
d43c4e658c
Draw Grid Mode: now works correctly with grid transformation
2020-06-15 00:05:04 +02:00
biwa
323a990144
Draw Rectangle Mode: now works correctly with grid transformation
2020-06-14 22:37:37 +02:00
biwa
57b184a9e6
Merged master into duplicate-3d-floors branch
...
Added some error handling to duplicating 3D floors
2020-06-13 17:00:12 +02:00
biwa
565f1f885b
Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode)
2020-06-13 15:56:16 +02:00
biwa
14c65dae5b
- Only allow Edit Selection Mode to be cancelled once
...
- Added preliminary code to remove new 3D floor control sectors when pasting was canceled after duplicating 3D floors
2020-06-13 15:35:20 +02:00
biwa
c43c000109
Draw Grid Mode: fixed a crash that happened when having locking slices to grid enabled
2020-06-13 00:30:58 +02:00
biwa
4fbcc11418
Added functionality to duplicate 3D floor control sectors of selected sectors and paste selected sectors with the new control sectors assigned
2020-06-13 00:24:24 +02:00
biwa
a6dbd2c258
3D Floor Mode: fixed a bug with the "Detach all" and "Split all" that would create (and immediately delete) redundant control sectors
2020-06-11 00:04:20 +02:00
biwa
b5d8985e70
3D Floor Mode: added "Split all" and "Detach all" buttons to 3D floor editing window
2020-06-10 22:54:02 +02:00
biwa
cce50e9376
Hopefully fixed broken auto alignment of certain sloped 3D floors (without breaking anything else)
2020-06-09 22:10:15 +02:00
biwa
0590216c73
Slope Arch Form: added option to invert the arch
2020-06-08 23:45:08 +02:00
biwa
95dd6e284e
Draw Grid Mode: number of slices less than 3 will now be remembered correctly
...
Draw Grid Mode: added option to to draw the slices relative to the origin of the drawing (so that you don't have to change the slice interpolation all the time)
2020-06-08 23:00:14 +02:00
biwa
cb6f6e1d93
Added missing images for arch slope dialog
2020-06-08 21:10:51 +02:00
biwa
5b89a9d4cb
Added missing files to the Mono project file
2020-06-08 21:06:39 +02:00
biwa
6e4bb04516
Merge remote-tracking branch 'origin/master' into arching
2020-06-08 20:58:45 +02:00
biwa
d01cbb2c37
Some code cleanup
...
Added comments to code
2020-06-08 20:58:00 +02:00
biwa
f5d12e06df
Improved slope arching form
2020-06-07 18:01:19 +02:00
biwa
d6d579ab76
Some refactoring
...
Made sloping work more reliably with irregularly shaped sectors
2020-06-06 11:51:09 +02:00
biwa
9855436fa6
3D floor mode: fixed a problem where splitting a 3D floor didn't work correctly when some selected sectors didn't belong to that 3D floor
2020-06-05 19:49:38 +02:00
biwa
f93a13c1f2
Fixed base heights for 3D floors
...
Improved handling of changing input boxes in slope arching form
2020-06-05 18:37:48 +02:00
biwa
b04cafd016
Added missing file
2020-06-04 17:12:56 +02:00
biwa
cdf745745a
Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name)
2020-06-04 16:16:09 +02:00
biwa
2fe9345e76
Updated project file
2020-06-04 15:48:23 +02:00
biwa
aaa252bd35
Moved slope arching code into its own class
...
Improved functionality
2020-06-03 23:34:22 +02:00
biwa
b4e89974bd
Added dialog to modify the slope arch
2020-06-01 21:57:17 +02:00
biwa
4e36099b22
Arching works... kind of
2020-06-01 17:16:13 +02:00
biwa
0a6ee07ba1
3D Floor Mode: fixed a bug that would not increment the sector tags correctly if a tag range is used
2020-06-01 11:54:25 +02:00
biwa
17987918de
Fixed a bug where modifying a user_ ZScript variable through the custom properties tab would cause a crash. Fixes #420 .
2020-06-01 11:12:52 +02:00
biwa
aecb1e67b7
Preliminary code for arching
2020-06-01 09:50:35 +02:00
biwa
e3e76c2b40
Edit Selection Mode: fixed a bug where the control sectors of sloped 3D floors were not updated correctly when one 3D floor was applied to multiple sectors
2020-05-30 17:32:17 +02:00
biwa
82f019b8bd
Fixed a potential crash when undoing while having slope handle picking enabled
2020-05-30 16:41:05 +02:00
biwa
c164139d5e
Fixed some more places where values given to new UniValue were cast to float instead of double
2020-05-26 18:49:42 +02:00
biwa
10ceef6715
Fixed jittery camera when being far away from the map origin
2020-05-24 11:35:53 +02:00
biwa
342ea4f518
Trying to fix jittery camera when being really far away from the map origin (didn't fix it yet)
2020-05-23 10:37:42 +02:00
biwa
bdc6a23934
Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
2020-05-23 10:01:52 +02:00
biwa
abb61f1f09
Possible fixed a crash in LinedefInfoPanel.SetPairedUDMFFieldsLabel
2020-05-23 01:37:14 +02:00
biwa
9338d1221f
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
2020-05-22 22:30:32 +02:00
biwa
ab81b17554
More conversion from float to double. Doesn't seem to crash anymore.
2020-05-22 21:39:18 +02:00
biwa
91cbcde1eb
It's compiling!
2020-05-21 14:20:02 +02:00
biwa
fb3c9e7168
Started conversion from float to double
2020-05-18 18:14:54 +02:00
biwa
66be0af555
Edit Selection Mode: flipping now works on plane equation slopes
2020-05-17 22:45:33 +02:00
biwa
a5a658cc57
Edit Selection Mode: rotating sectors with plane equation slopes now works correctly if the sectors are not rectangular
2020-05-17 15:01:21 +02:00
biwa
bccb1ace56
Some refactoring to remove convoluted code
2020-05-17 12:18:58 +02:00
biwa
caf7477d75
Edit Selection Mode: slopes of 3D floor control sectors are now properly updated when moving/rotating sectors (only when not pasting)
2020-05-17 11:48:58 +02:00
biwa
fd41361f6d
Fixed an issue in Edit Selection Mode that could cause Out Of Memory exceptions with vertices that are slightly off grid in the 32 bit version
2020-05-16 13:22:33 +02:00
biwa
4fd976feb9
Using Edit Selection Mode on sectors with plane equation slopes works correctly now (flipping still doesn't work)
2020-05-16 12:26:16 +02:00
biwa
f0bfc74702
Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead)
2020-05-16 10:40:24 +02:00
biwa
47cec444b5
Slopes of 3D floor are now preserved when dragging the tagged sectors
...
Added option to lock texture offsets of 3D floors when dragging the tagged sectors
2020-05-03 17:25:07 +02:00
biwa
c0bdae79b8
Fixed a crash that happened when entering Edit Selection Mode while performing the Edit action
2020-04-30 20:22:26 +02:00
biwa
7114d17eeb
Texture browser: input boxes don't lose focus anymore when the mouse is moved into the texture list area. Fixes #369 .
2020-04-28 23:35:36 +02:00
biwa
9cadd378bc
Changed the ambient sound drop down menu of ambient sound things to natural sort order. Resolves #406 .
2020-04-28 22:48:00 +02:00
biwa
594fe0403d
Removed DebugConsole functionality in non-debug builds
2020-04-26 00:58:42 +02:00
biwa
f15c0e0eb1
Fixed a crash that happened when the script window is opened but minimized, the script has syntax errors, and then the map is saved. Fixes #402 .
2020-04-25 17:43:14 +02:00
biwa
684e366248
3D Floor Mode: allow pasting for texture names with more than 8 characters in the 3D floor editing window
2020-04-21 22:56:19 +02:00
Magnus Norddahl
8eb522c873
Move vpo native code into BuilderNative as it is easier to manage. The plugins folder doesn't support including native dlls properly anyway.
...
Fix visplane explorer busy looping when waiting for data and reduce the used core count to 75% of the total available
Made vpo native code thread safe, removing the need for ungodly DLL patching hacks
2020-04-19 15:56:24 +02:00
Magnus Norddahl
db44d411c7
Fix black output from visplane explorer
2020-04-19 14:19:18 +02:00
biwa
f4e9556262
Significantly reduced video memory usage when pasting sectors. Should also significantly increase speed when pasting many sectors. Fixes #400 .
2020-04-19 11:58:55 +02:00
biwa
29e96f965f
Removed default hotkeys from visual sloping actions
2020-04-11 21:19:08 +02:00
biwa
308e8fe4cb
Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374 .
2020-04-11 18:46:45 +02:00
biwa
a5a78aa248
Added paint select to 3D Floor Mode
...
Fixed multi select in 3D Floor Mode to work when starting to drag inside a sector
2020-04-11 11:52:31 +02:00
biwa
b83467148b
Fixed a crash in Edit Selection Mode when visual sloping was previously used to make the slope of a sector perfectly planar
2020-04-11 10:51:25 +02:00
biwa
138c96bb13
Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex
2020-04-11 10:42:41 +02:00
biwa
12b3906470
Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound.
2020-04-10 13:40:30 +02:00
biwa
65eec24af4
3D Floor Mode: using tab in the 3D floor editor window now cycles through the input fields in a sane order
2020-04-10 12:20:01 +02:00
biwa
ac73ca7422
Fixed a crash that would happen when the line slope things (9500/9501) are used but the linedef they are tagged to doesn't have a front sidedef. Fixes #398 .
2020-04-10 12:11:42 +02:00
biwa
999d5ade9e
More BuilderMono.csproj fixes
2020-04-10 11:20:19 +02:00
biwa
a09b9b93e4
BuilderModesMono.csproj needs the fix too, of course.
2020-04-10 11:04:00 +02:00
biwa
ca4dc1958c
Hopefully fixed BuilderMono.csproj to compile for Mac and Linux again.
2020-04-10 10:57:38 +02:00
biwa
58d5bfd59b
Merge branch 'visual-slope2'
2020-04-10 10:40:42 +02:00
biwa
ff5cea7ba3
Fixed rare potential crash when raising/lowering floors/ceiling to the closed neighbor
2020-04-07 21:18:07 +02:00
biwa
895053ec26
Fixed indentation in ImageBrowserItem
2020-04-05 20:21:35 +02:00
volte
9693321590
Further performance improvement to image browser
2020-04-05 11:40:14 -04:00
volte
b1f4cdcd1c
Fixed slowdown in ImageBrowser due to repeated queries for system font
2020-04-05 09:15:34 -04:00
biwa
a373421abd
Copy'n'paste should now work correctly with plane equation slopes
2020-04-04 22:02:13 +02:00
biwa
560d4a5828
When auto-aligning textures on floors/ceilings they can be scaled independently on slope type
...
Added option to select behavior (Tools -> Preferences -> Editing) of scaling when auto-aligning textures on floors/ceilings (use base scale of 1 (default), use current scale as base, never scale)
2020-04-04 18:03:40 +02:00
biwa
a3ce81dc2b
Merge branch 'master' into visual-slope2
2020-04-04 13:12:20 +02:00
biwa
ef4c763879
Fixed display and auto-align issues when using hires texture replacements with local scaling
2020-04-02 22:46:40 +02:00
biwa
8115d12b6c
Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now)
2020-03-29 21:44:29 +02:00
biwa
1fc503fa24
Update things before adding their geometry in visual mode so things don't go awry when realtime editing them. Fixes #393 .
2020-03-29 17:31:20 +02:00
biwa
e07a3170ac
Made drop down items for ambient sounds more descriptive
2020-03-29 16:29:53 +02:00
biwa
3f4a0a0e23
Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled.
2020-03-29 12:49:05 +02:00
biwa
1d5867333c
There can be multiple different ambient sounds with the same sound name, so add the index to the name to differentiate them. Fixes #390 .
2020-03-29 11:53:12 +02:00
biwa
91e0f8d56c
Fixes for raisesectortonearest and lowersectortonearest action when used on slope handles to account for float rounding errors
2020-03-21 01:19:04 +01:00
biwa
a4466ba01b
Added support for helper messages in version/deprecated modifier in ZScript
2020-03-19 20:14:57 +01:00
Magnus Norddahl
3346c00fab
Keep stream open so that the image loaders can be chained
2020-03-19 19:54:54 +01:00
biwa
f5baa09684
The raisesectortonearest and lowersectortonearest now work with visual slope handles
2020-03-19 16:16:08 +01:00
Magnus Norddahl
44d972c876
Fix crash when tga image loader succeeds in loading a 0x0 image
...
Copy resource bitmaps before using them on a worker thread
2020-03-19 15:46:04 +01:00
biwa
7b0adadbfb
Merge branch 'master' into visual-slope2
2020-03-17 22:10:04 +01:00
Magnus Norddahl
e19b2912f3
Update mono project file
2020-03-17 21:07:51 +01:00
Magnus Norddahl
6492a2b3ff
Merge branch 'nodevil'
2020-03-17 21:06:10 +01:00
alexey.lysiuk
127aff5cc4
Fixes for non-Windows platforms ( #371 by alexey-lysiuk)
2020-03-17 21:37:58 +02:00
Magnus Norddahl
29b30a3dcc
This joke isn't funny when half the racists in the US is saying this
2020-03-17 20:09:34 +01:00
biwa
0282f34324
3D Floor Mode: Don't set valid plane equation when the the surface isn't sloped
2020-03-15 10:39:26 +01:00
biwa
4ae5f32004
3D Floor Mode: splitting/detaching 3D floors now preserves slope equation slopes
2020-03-14 21:31:24 +01:00
biwa
c34b6e310a
Rotating sectors with plane equation slopes in Edit Selection Mode works properly now
2020-03-14 20:06:30 +01:00
biwa
e8cc2f9801
Self-inheritance of ZScript classes is now considered an error and not a warning
2020-03-14 15:46:00 +01:00
biwa
d3b90f4f50
Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
2020-03-14 13:18:45 +01:00
biwa
e798450abd
The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected.
2020-02-24 13:57:26 +01:00
biwa
afef349220
- Slope handles are not shown anymore when showing selection is disabled
...
- Smart pivot handles are now shown for the highlighted slope handle
2020-02-24 12:54:59 +01:00
biwa
37e8154556
- Some refactoring
...
- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
2020-02-23 12:44:59 +01:00
biwa
915d83c92a
- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
...
- Made the slope handles hover closer to the geometry
2020-02-23 11:17:14 +01:00
biwa
73e8d5440f
Fixed a problem where slope handles could be picked through other geometry
2020-02-23 01:07:40 +01:00
biwa
631ccc12af
Slope handles can now be set as pivot while other surfaces are selected
2020-02-23 00:48:47 +01:00
biwa
fd2b11505c
Removed remnants of holding Alt to interact with slope handles
2020-02-23 00:14:43 +01:00
biwa
9c3d8d46ba
It's not possible to have a slope handle be selected and set as pivot at the same time
2020-02-23 00:09:57 +01:00
biwa
f606f3bd7c
Drawing slope handles works correctly now
2020-02-22 19:45:12 +01:00
biwa
1b79d9f6c4
Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?)
2020-02-19 23:03:32 +01:00
biwa
50a73b6af2
Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)
2020-02-19 22:43:41 +01:00
biwa
e4644b7cab
The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore)
2020-02-19 22:14:29 +01:00
biwa
21c8379904
Added action to toggle between picking slope handles or other map elements
2020-02-19 21:59:42 +01:00
biwa
7154dec8c7
Code cleanup, added some comments
2020-02-16 22:07:20 +01:00
biwa
ff1ea95d86
Drawing visual slope handles is (mostly) working now
...
Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
Magnus Norddahl
c943b07bd0
Fix broken patch loading
2020-02-16 18:57:19 +01:00
Magnus Norddahl
4d3fea0088
Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
2020-02-16 17:10:57 +01:00
Magnus Norddahl
c1130b4c62
Merge remote-tracking branch 'origin/master' into nodevil
2020-02-16 16:48:49 +01:00
ZZYZX
ec9765f004
Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
2020-01-25 23:28:27 +02:00
biwa
d9cfc04e2e
More trying to get it to work...
2020-01-18 21:10:21 +01:00
ZZYZX
973a4b1447
Fixed: CalculateArea was doing some weird shit ( resolves #372 )
2020-01-18 22:08:48 +02:00
Magnus Norddahl
6e4a02fb2b
Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
2020-01-15 23:28:17 +01:00
Magnus Norddahl
afb79e80d5
Implement tga image loader
2020-01-14 20:39:46 +01:00
Magnus Norddahl
0372b75eea
Fix offsetting bug
2020-01-14 18:57:50 +01:00
Magnus Norddahl
4e86765f2a
Implement pcx loader (I can't believe I wrote this in 2020...)
2020-01-14 18:49:45 +01:00
Magnus Norddahl
e908ec72e9
Add missing try/catch
2020-01-14 17:29:13 +01:00
Magnus Norddahl
3bbe76b225
Remove DevIL dependency
...
Remove IImageLoader code duplication
2020-01-14 17:25:35 +01:00
ZZYZX
42aa6c8832
Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
2020-01-14 11:09:33 +02:00
Magnus Norddahl
7ea64f910b
Fatal crash (Texture name input) #367
2020-01-13 19:11:10 +01:00
Magnus Norddahl
a2b18f1893
Fix load bug where exactly one image per thread would not get loaded
2020-01-12 23:35:20 +01:00
Magnus Norddahl
fc7093b959
Load images when they accessed
...
Load previews when they are accessed
2020-01-12 23:10:57 +01:00
Magnus Norddahl
acfd4f5283
LoadImage should not be virtual
2020-01-12 21:12:56 +01:00
Magnus Norddahl
db747d022b
Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.
2020-01-12 20:17:18 +01:00
Magnus Norddahl
21d19e2804
Only use GetBitmap for the alpha test
2020-01-12 19:53:50 +01:00
Magnus Norddahl
0abaeaf758
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
2020-01-12 19:37:27 +01:00
biwa
247d3e7a97
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-09 20:05:34 +01:00
biwa
a14fc7cafd
Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
2020-01-07 22:26:21 +01:00
biwa
2c9235e4ea
Trying to figure out matrix black magic
2020-01-07 21:27:37 +01:00
Magnus Norddahl
5363fe0717
Produce release build
...
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
2020-01-06 08:52:59 +01:00
Magnus Norddahl
20f5f01b84
Unix build fixes
2020-01-06 08:07:52 +01:00
biwa
01ccfa56f3
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-05 14:27:47 +01:00
biwa
b415046694
Fixed nonsensical values being returned when using +++/--- in many fields.
2020-01-04 23:29:35 +01:00
biwa
8aee7fc550
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-04 22:15:13 +01:00
ZZYZX
0e7875e0ad
Fixed: light clipping on back faces was gone
2020-01-03 03:55:34 +02:00
ZZYZX
044dbbcfd0
Rewrote dynamic light support. Resolves #319 . Resolves #318 . Resolves #233 .
2020-01-03 03:22:33 +02:00
biwa
0efb786a97
Slopes in 3D floors work again
2020-01-03 01:11:23 +01:00
Magnus Norddahl
54fb563a9a
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2020-01-02 20:35:20 +01:00
Magnus Norddahl
c10f70d595
Fix glError returning a null pointer
2020-01-02 20:34:55 +01:00
biwa
7e84883125
Some cleanups
2020-01-02 20:32:37 +01:00
ZZYZX
7b5d4a03e9
Write uniform data into separate structures
2020-01-02 21:32:08 +02:00
Magnus Norddahl
10702928ae
Only call seterror if the context creation fails
2020-01-02 20:21:38 +01:00
Magnus Norddahl
6450bdcc67
Improve error message if OpenGL context creation fails
2020-01-02 19:45:45 +01:00
ZZYZX
0ba5870dfc
Merge branch 'shadercompiler'
2020-01-02 20:22:49 +02:00
Magnus Norddahl
d71da60c40
Lower depth bits requirement
2020-01-02 19:07:31 +01:00
Magnus Norddahl
82db74b17a
Fix profile not being used
2020-01-02 18:55:53 +01:00
Magnus Norddahl
d49a6e228b
Work a little harder to find an usable OpenGL version
2020-01-02 18:53:37 +01:00
ZZYZX
0fbebbe759
Allow functions block in a shader, error out on duplicate functions
2020-01-02 02:56:27 +02:00
biwa
e4e05542ec
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
2020-01-02 01:32:55 +01:00
ZZYZX
e015cc6fb1
Fixed token position for named tokens
2020-01-02 01:51:54 +02:00
biwa
55135f2982
- Handles on floor are shown
...
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
2020-01-01 21:47:33 +01:00
ZZYZX
6374b498ab
Added GLSL shader preprocessor
2020-01-01 22:41:04 +02:00
Magnus Norddahl
73364a130e
Remove UTF-8 BOM if found
2020-01-01 09:21:41 +01:00
biwa
4bfbe567c1
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2019-12-31 23:46:56 +01:00
ZZYZX
7b5506363e
Fixed F10 key focusing the menu on key release
2019-12-31 15:32:57 +02:00
ZZYZX
c00e2a8074
Fixed F10 key focusing the menu instead of opening the script editor as intended
2019-12-31 14:57:29 +02:00
ZZYZX
e092235262
Removed the remains of resource editing
2019-12-31 14:16:13 +02:00
ZZYZX
961b5fdb33
Actually fixed PK3 synchronization
2019-12-31 13:46:30 +02:00
ZZYZX
fa053bc097
Prevent closing the PK3 stream before read operation has completed
2019-12-31 13:35:43 +02:00
ZZYZX
e61937c7b7
Removed the capability to open any file from the script editor
2019-12-31 13:18:39 +02:00
biwa
d7e259bc7e
Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers
2019-12-31 10:57:29 +01:00
Magnus Norddahl
a18e165d99
Fix geometry constantly being rebuilt in some situations
2019-12-31 03:44:36 +01:00
biwa
ba713f7a25
Ported visual sloping to UDB
2019-12-31 00:08:17 +01:00
biwa
1e90500a3f
Call RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resized
2019-12-30 11:28:08 +01:00
Magnus Norddahl
f6dd787f0d
Present maps slightly faster to the user
2019-12-30 06:41:52 +01:00
Magnus Norddahl
c95e5af46d
Reduce memory usage during preview image loading
2019-12-30 06:22:32 +01:00
Magnus Norddahl
65fdafafd8
Fix TransformPatch using bitmap from the main thread
2019-12-29 23:24:08 +01:00
Magnus Norddahl
03e50615f6
Remove explicit image unloading and fix previews
2019-12-29 22:59:57 +01:00
Magnus Norddahl
f97f2d36b1
Remove preview manager and remove CreateTexture
2019-12-29 20:48:11 +01:00
biwa
a024ac9f47
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2019-12-29 19:05:26 +01:00
biwa
c46e548a73
- Fixed vertical grid lines being 1 pixel off in their horizontal position
...
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
2019-12-29 19:04:33 +01:00
ZZYZX
5dc2ab7b28
Supposedly fixed sprites not loading if reloaded resources from visual mode
2019-12-29 19:59:52 +02:00