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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 20:02:48 +00:00
Don't create a depth/stencil buffer for the default frame buffer
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parent
dbafb36abf
commit
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1 changed files with 4 additions and 4 deletions
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@ -233,8 +233,8 @@ OpenGLCreationHelper::OpenGLCreationHelper(HWND window) : window(window)
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 32;
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pfd.cDepthBits = 16;
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pfd.cStencilBits = 8;
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//pfd.cDepthBits = 16;
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//pfd.cStencilBits = 8;
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int pixelformat = ChoosePixelFormat(query_dc, &pfd);
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SetPixelFormat(query_dc, pixelformat, &pfd);
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@ -268,8 +268,8 @@ HGLRC OpenGLCreationHelper::CreateContext(HDC hdc, HGLRC share_context)
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 32;
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pfd.cDepthBits = 16;
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pfd.cStencilBits = 8;
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//pfd.cDepthBits = 16;
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//pfd.cStencilBits = 8;
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int pixelformat = ChoosePixelFormat(hdc, &pfd);
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SetPixelFormat(hdc, pixelformat, &pfd);
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