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Add version info to the log file
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parent
df6ecb66df
commit
e3208f989c
2 changed files with 18 additions and 9 deletions
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@ -30,17 +30,20 @@
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#include <algorithm>
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#include <cmath>
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static bool GLLogStarted = false;
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static void APIENTRY GLLogCallback(GLenum source, GLenum type, GLuint id,
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GLenum severity, GLsizei length, const GLchar* message, const void* userParam)
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{
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FILE* f = fopen("OpenGLDebug.log", GLLogStarted ? "a" : "w");
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FILE* f = fopen("OpenGLDebug.log", "ab");
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if (!f) return;
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GLLogStarted = true;
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fprintf(f, "%s\r\n", message);
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fclose(f);
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}
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static const char* GLLogCheckNull(const GLubyte* str)
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{
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return str ? (const char*)str : "null";
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}
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GLRenderDevice::GLRenderDevice(void* disp, void* window)
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{
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Context = IOpenGLContext::Create(disp, window);
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@ -49,8 +52,18 @@ GLRenderDevice::GLRenderDevice(void* disp, void* window)
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Context->MakeCurrent();
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#ifdef _DEBUG
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glEnable(GL_DEBUG_OUTPUT);
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glDebugMessageCallback(&GLLogCallback, nullptr);
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FILE* f = fopen("OpenGLDebug.log", "wb");
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if (f)
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{
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fprintf(f, "GL_VENDOR = %s\r\n", GLLogCheckNull(glGetString(GL_VENDOR)));
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fprintf(f, "GL_RENDERER = %s\r\n", GLLogCheckNull(glGetString(GL_RENDERER)));
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fprintf(f, "GL_VERSION = %s\r\n", GLLogCheckNull(glGetString(GL_VERSION)));
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fprintf(f, "GL_SHADING_LANGUAGE_VERSION = %s\r\n", GLLogCheckNull(glGetString(GL_SHADING_LANGUAGE_VERSION)));
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fclose(f);
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glEnable(GL_DEBUG_OUTPUT);
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glDebugMessageCallback(&GLLogCallback, nullptr);
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}
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#endif
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glGenVertexArrays(1, &mStreamVAO);
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@ -233,8 +233,6 @@ OpenGLCreationHelper::OpenGLCreationHelper(HWND window) : window(window)
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 32;
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//pfd.cDepthBits = 16;
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//pfd.cStencilBits = 8;
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int pixelformat = ChoosePixelFormat(query_dc, &pfd);
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SetPixelFormat(query_dc, pixelformat, &pfd);
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@ -268,8 +266,6 @@ HGLRC OpenGLCreationHelper::CreateContext(HDC hdc, HGLRC share_context)
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 32;
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//pfd.cDepthBits = 16;
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//pfd.cStencilBits = 8;
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int pixelformat = ChoosePixelFormat(hdc, &pfd);
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SetPixelFormat(hdc, pixelformat, &pfd);
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