Commit graph

815 commits

Author SHA1 Message Date
MaxED
c6f9146b8b Fixed, DECORATE parser: enums were not handled properly.
General interface: selection info is now always displayed.
Visual mode: you can now hold Alt-Shift or Ctrl-Alt while selecting sidedefs to stop selecting connected sidedefs when already (un)selected sidedef is encountered.
Added, Numeric Textbox: you can now use "+++" and "---" prefixes to incrementally increase or decrease result values by given value.
Fixed, Numeric Textbox: fixed a potential divide by zero exception when using "/" prefix in numeric textboxes with decimal input enabled.
Fixed, Thing Info panel: relative z position of things with "+SPAWNCEILING" flag was incorrect.
Changed: Update checker now displays messages using MessageBoxes when called manually.
Map Analysis: changed result descriptions for Unknown Texture and Missing Texture checks.
Doom map format: renamed "Secret" linedef flag to "Shown as 1-sided on automap".
Updated ZDoom_DECORATE.cfg (A_RadiusGive stuff).
2015-07-26 23:18:13 +00:00
MaxED
1118fd6b98 Changed: "Show Comments" option should also control whether comment tooltips are displayed.
Added some boilerplate to CommentsDocker.
Internal: converted a bunch of if-elses to switches.
2015-07-15 09:09:47 +00:00
MaxED
0d4c2a8f32 UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
Sectors, Linedefs, Things modes: comment icons for appropriate map elements with comments are now rendered in these modes. This can be disabled using either the new "Toggle Comments" action, "View -> Show Comments" menu item, or "Show Comments" button on the main toolbar.
2015-07-14 23:34:31 +00:00
MaxED
1424950d8d Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them.
Changed, Edit Text window: the form is no longer accepted when pressing the Enter key, so line breaks can now be added easily.
Versioning: GZDB version is now determined by the first 2 revision digits, so now it's GZDB 2.3, not 1.14.
2015-07-14 09:02:48 +00:00
MaxED
643460efa6 Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u.
Fixed: script editor must be closed during "Open map in current WAD" action.
Added: PNG offsets are now taken into account when loading sprites.
2015-07-13 11:20:02 +00:00
MaxED
712dbd03e8 Cosmetic: renamed Drawing mode to Draw Lines mode.
Changed: current 2D position and zoom is now stored in the .dbs file when saving the map and restored when opening it (should this be turned into toggleable option?).
Draw Lines mode, Draw Curve mode: you can now hold Alt - Shift to snap to 8 cardinal directions.
Draw Rectangle mode, Draw Grid mode: you can now hold Alt - Shift to draw square shapes.
Draw Ellipse mode: you can now hold Alt - Shift to draw circle shapes.
You can now hold Alt - Shift to snap to 8 cardinal directions while dragging map objects.
Fixed, Draw Lines mode: line angle is now displayed in 0..359 range (was -45..314).
Fixed, Linedef info panel: line angle is now displayed in 0..359 range (was -45..314).
2015-07-09 22:32:12 +00:00
MaxED
66eef4410a Fixed, Texture Browser: in some cases the control was unable to select proper texture by short name when long texture names support was enabled.
Sound Environments mode: sound environments list is now sorted.
2015-07-07 18:37:54 +00:00
MaxED
3924ae5a33 Fixed, Sound Environments mode: "Show nodes with warnings only" logic was broken...
Fixed, Sound Environments mode: fixed an exception when clicking on already selected child node in the sound environments list (I broke this in the previous commit).
Fixed, Sound Environments mode: the view now centers on selected sound environment when clicking on a sound environment in the list (I broke that when I've added proper sound environment names way back when).
2015-07-06 07:50:04 +00:00
MaxED
ef5bd3e5c0 Changed, Classic modes: model wireframe is now rendered using Highlight color when corresponding thing is highlighted (and Select color when it's selected).
Sound Environment mode: added "Show nodes with warnings only" checkbox to the panel.
Sound Environment mode: somewhat increased sound environment update speed by updating the list after all sound environments are updated.
Sound Environment mode: the list now scrolls to show highlighted sound environment.
Sound Environment mode: sound environments can now be (de)selected. Selecting a sound environment stops highlighting sound environments / scrolling the list when moving the mouse.
2015-07-05 23:20:18 +00:00
MaxED
414a18ad90 Fixed, Randomize Things window: "Same width and height" scale setting was not applied properly.
Fixed incorrect formatting of changelog messages displayed in the updater window.
Changed, Classic modes: models for things hidden by thing filter are now rendered with much lower alpha than the "regular" ones.
2015-07-02 10:07:43 +00:00
MaxED
2f77560b55 Fixed: selected items info was not updated when deleting a map element.
Changed, Sound Environments mode: previously selected sound environment is now automatically selected when inserting a new sound environment item. Also it's now impossible to accept the form without selecting a sound environment.
Changed, Sound Propagation mode: single-sided lines with sound zone boundary flag are now highlightable and clickable.
2015-06-30 18:34:08 +00:00
MaxED
6732e31493 Fixed, Wavefront .obj Export: long texture names were handled incorrectly causing exceptions during textures export. 2015-06-30 12:16:03 +00:00
MaxED
6aedda77d3 Fixed, Linedefs mode, since r2346: some event lines were not redrawn when updating insert vertex preview. 2015-06-25 22:44:13 +00:00
MaxED
7e8fc4c013 Draw Grid mode: redone the settings panel as a sidebar panel. 2015-06-25 18:32:29 +00:00
MaxED
540eb2fda8 Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view. 2015-06-24 21:21:19 +00:00
MaxED
e451d38986 Fixed, Visual mode, "Auto-align textures" actions: auto alignment was applied incorrectly to middle parts of doublesided lines.
Fixed, Visual mode, "Auto-align textures" actions: in some cases generated texture offsets were not rounded to map format decimal number precision.
2015-06-22 09:17:40 +00:00
MaxED
463d8af473 Edit Selection mode, UDMF: added "High precision positioning" setting. When enabled, thing and vertex positions will be set using floating point precision. Otherwise, they will be rounded to the nearest integer. 2015-06-19 19:19:41 +00:00
MaxED
4c3d17a290 Fixed, Edit Selection mode: floor/ceiling textures rotation was not converted from radians to degrees when "Transform Texture Rotation" setting was disabled. 2015-06-18 14:01:31 +00:00
MaxED
bb95af2207 Fixed, Visual mode, since r2336: in some cases local vertical texture offset was calculated incorrectly when checking sidedef's texture alpha. 2015-06-15 13:16:09 +00:00
MaxED
78eeb2ee03 Fixed, Visual mode, UDMF: in some cases texture offsets were changed incorrectly while dragging sidedefs with negative texture scale. 2015-06-15 10:51:36 +00:00
MaxED
c500edaf8d Changed, Visual mode: texture alpha is now tested when highlighting doublesided linedefs.
Changed, Linedef Edit window, Visual mode, UDMF: when "Edit windows remember selected tabs" setting is enabled and Front or Back tab was previously selected, the tab, which corresponds to the highlighted side will be selected.
2015-06-15 09:50:22 +00:00
MaxED
4034bd4c0c Fixed, Visual mode: in some cases info lines for polyobject setup things were not shown.
Fixed, Visual mode: z position of info lines for polyobject setup things was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
2015-06-03 13:20:06 +00:00
MaxED
5a7b599a46 Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3.
Added: thing categories defined in Game Configurations can now be nested.
Changed, Thing Edit window: thing categories now use different icons.
Fixed: Thing Edit and Vertex edit windows had incorrect help links.
Fixed: Sound Propagation and Sound Environment modes had incorrect help links.
Documentation: updated "DECORATE keys" and "Things Settings" pages.
2015-06-01 21:46:28 +00:00
MaxED
a7ba805515 Added, Edit Selection mode, UDMF: textures offset, rotation and scale an now be updated while using the mode.
Documentation: updated "DECORATE keys" page.
2015-06-01 09:53:57 +00:00
MaxED
1843ffc5a7 DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
Visual mode, 3d floors: sloped 3d floors are now always rendered as opaque (just like in GZDoom).
Fixed a crash when creating a new unknown thing (introduced in r2324).
Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
2015-05-31 21:11:21 +00:00
MaxED
35cd4068ff Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes.
Game Configurations: updated things in ZDoom "Bridges" category to use argument types 23 and 24.
Documentation: added "Action Argument Settings" page, updated "Basic Settings", "Map Format Settings", "Linedefs Settings" and "Things Settings" pages in Configurations -> Game Configurations group.
Documentation: updated "DECORATE keys" page.
2015-05-30 10:26:16 +00:00
MaxED
118551c70d Fixed(?), PK3: SharpCompress doesn't like it when several threads try to read PK3 archive entries at the same time.
Fixed, Visual mode, 3d floors: floor and ceiling alpha calculation was broken.
2015-05-28 10:04:42 +00:00
MaxED
bb8cd761d5 Internal: fixed a typo in VisualMiddle3D.
Updated ZDoom_ACS.cfg and ZDoom_DECORATE.cfg.
2015-05-27 15:25:20 +00:00
MaxED
1b9f94f3f7 More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
MaxED
cfae82afe4 Added some disposers here and there. 2015-05-27 10:34:25 +00:00
MaxED
d71b5814e1 Fixed, "Flip Linedefs" action: in some cases my sector based flipping logic was behaving incorrectly. 2015-05-26 20:10:09 +00:00
MaxED
e381ba9295 Added: thing and linedef action arguments can now have tooltips defined in both Game Configuration (using "tooltip" action argument definition property) and DECORATE (using "$argNtooltip" special comment).
Removed "Sectors Brightness Mode" action, because the mode itself was removed long ago...
Documentation: updated "DECORATE keys", "Things Settings" and "Linedefs Settings" pages.
2015-05-23 21:01:44 +00:00
MaxED
930e8f54d9 Sectors mode, "Raise/Lower Sector Brightness" actions: we should display the actual increment instead of "8".
UDMF: changed the name of "midtex3dimpassible" flag.
Updated ZDoom_DECORATE.cfg.
2015-05-11 20:17:50 +00:00
MaxED
aa7bfd77c3 Applied SoundPropagationMode patch by Boris. 2015-05-04 07:19:26 +00:00
MaxED
60c4ad7b4b Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model.
Fixed, .obj Terrain Importer mode: the mode was unable to parse .obj vertex/face definitions generated by some (Cinema4D) modeling programs.
Changed, .obj Terrain Importer mode: vertical (e.g. perpendicular to up axis) polygons are now skipped during model importing.
Changed, Ceiling Align mode, Floor Align mode: changed rotation steps form 45 to 15 deg.
2015-04-28 14:22:03 +00:00
MaxED
806a71fec2 Game configurations, Strife: added sprites and proper heights to all strife things.
Game configurations, Strife, Doom map format: several thing flags were named incorrectly.
Game configurations, Strife, Doom map format: several linedef flags were listed as "Unknown".
Edit Selection mode: 15-degree rotation steps require more precision...
2015-04-27 14:56:25 +00:00
MaxED
7de6dcc780 Fixed, Map Analysis mode, Check Stuck Things: in some cases the check returned false-negative results. 2015-04-17 13:46:55 +00:00
MaxED
2dff39b8bc Changed, Visual mode, Auto-align textures actions, UDMF: aligned texture coordinates are no longer rounded to integer values.
Changed, Things, Sectors, Linedefs, Vertices modes: we shouldn't select highlighted map element during the copy action when no map elements are selected.
Internal: removed some debug stuff from CheckTextureAlignment and ResultTexturesMisaligned.
2015-04-16 13:03:12 +00:00
MaxED
210c04ceed Edit Selection mode: changed selection rotation steps form 45 to 15 deg.
Edit Selection mode, UDMF: sector slope offsets are now updated to keep them at the same position when moving or rotating sectors.
2015-04-15 15:01:40 +00:00
MaxED
84b2fee819 Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
Changed, Thing Info panel: floor slopes are now taken into account when showing thing's Z position (same plane type limitations as above).
Changed, Thing Info panel: thing position is now shown as "X, Y, Z (abs. Z)".
2015-04-15 12:49:28 +00:00
MaxED
aa998c8faa Drag Geometry mode, UDMF: sector slope offsets are now updated to keep them at the same height when moving sectors. 2015-04-14 19:43:12 +00:00
MaxED
76559ae881 Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support.
MAPINFO: added "#include" directive support.
MAPINFO: added "$gzdb_skip" special comment support.
DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property.
Game configurations: added "class" property to the most of ZDoom things.
Actions: removed "Reload MAPINFO" action.
Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
2015-04-14 11:33:57 +00:00
MaxED
70416cd95f Fixed, Sectors/Linedefs/Vertices modes: 3D floor color indicators should be updated after deleting a map element.
Documentation: added "List of deprecated plugins" topic, slightly changed topics layout.
2015-04-06 19:33:57 +00:00
MaxED
43ff16caa9 Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info about "Flip Linedef" action.
Find and Replace Mode: renamed "Linedef Actions" search mode to "Linedef Action and Arguments".
Find and Replace Mode: renamed "Thing Action" search mode to "Thing Action and Arguments".
Cosmetic layout changes in Find and Replace window.
Updated documentation.

Changes in "Linedef Action and Arguments" and "Thing Action and Arguments" search modes:
Changed arguments search syntax from "action;arg0,arg1,arg2,arg3,arg4" to "action arg0 arg1 arg2 arg3 arg4"
You can now find ACS script actions with named scripts using "action arg0str ..." syntax.
You can now replace arguments using the same syntax as in the "Find what" field.
2015-04-04 22:11:36 +00:00
MaxED
5fe89efc7c Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
Visual mode: added support for "Transfer Floor Brightness" (210) effect.
Visual mode: added support for "Transfer Ceiling Brightness" (211) effect.
Visual mode: changed the way thing brightness is calculated. Should be closer to GZDoom now.
Sector Edit Form: you can now enter "++" or "--" into "Height Offset" input to raise or lower sectors by their height.
Cosmetic fix in ZDoom_linedefs.cfg.
2015-04-01 12:51:26 +00:00
MaxED
a58f35227e Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
MaxED
fd52810312 Fixed, Visual mode: hitbox height of vertex handles was 2x higher than it's supposed to be. 2015-03-27 13:18:54 +00:00
MaxED
07ef66315d Fixed, Linedefs mode, "Make Gradient Brightness" action, UDMF: "lightfog" sidedef flag should be updated when applying the action. 2015-03-27 11:43:28 +00:00
MaxED
8af084187e Fixed, Models, Classic and Visual mode: MODELDEF scale and rotation transforms were applied in incorrect order.
Changed, Visual mode: things with "NOINTERACTION" DECORATE flag can now be rendered above ceiling / below floor.
2015-03-26 21:31:46 +00:00
MaxED
1b1546ae6a Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color.
Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color.
Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
2015-03-23 22:39:31 +00:00
MaxED
5152a2d6b1 Fixed, "Make Door" action: highlighted sector should be used as an action target only when there are no sectors selected.
Fixed, "Make Door" action: used textures were not updated after performing the action.
2015-03-23 18:34:10 +00:00
MaxED
fa4dd4e399 Added, Thing Edit form: thing class is now displayed.
Added, Game configurations: added "thingclasshelp" property. It's used to open a website when thing class name is clicked in the Thing Edit form.
Changed, "Raise/Lower sector to nearest" action: 3d floors are now taken into account when using the action on things.
Updated documentation.
2015-03-17 12:28:42 +00:00
MaxED
c40d054949 Changed, Texture Browser: texture groups list can now be collapsed.
Fixed, Texture Browser: restored Tab key functionality yet again (I broke this in r2248...).
Added a bit of boilerplate to some of Tag Explorer's settings.
Internal: added CollapsibleSplitter control.
2015-03-13 11:06:00 +00:00
MaxED
369e39dbc6 Added: Tag Explorer now has polyobjects display mode.
Changed, Tag Explorer: several wildcards can now be used at once. For example, entering "#12 $9" will show only map elements with tag 12 and action 9.
Changed, Tag Explorer: you can now filter list by polyobject number by entering "^NN" in the Filter field.
Changed, cosmetic: reduced map resizing caused by UI resizing during map loading.
2015-03-11 11:38:25 +00:00
MaxED
0e23e64ab4 Added Stair Sector Builder plugin by Boris Iwanski.
Removed a bunch of unused build configurations from Builder.sln.
2015-03-10 19:03:53 +00:00
MaxED
bb68e1fe43 Fixed, Fit Textures action: fixed a crash when trying to use the action on a 3d floor side.
Added, Fit Textures action: the action now takes 3d floor's control side texture offsets into account when used on 3d floor sides.
Updated ZDoom ACC.
2015-03-10 18:49:29 +00:00
MaxED
1ff2a2cb81 Fixed, Dockers Control: fixed incorrect control width when showing control for the first time with "Collapse Dockers" setting enabled.
Internal: MapSet.ConvertSelection no longer selects sectors with no sidedefs when converting selection to sectors (unless those sectors were already selected).
2015-03-09 09:17:46 +00:00
MaxED
1d06e57750 Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected.
Event lines: added event lines for polyobject anchor -> polyobject start spot pairs.
Fixed, Things mode: event lines were not drawn after finishing panning.
2015-03-06 19:12:12 +00:00
MaxED
8357a96ac8 Fixed, Visual mode: internal texture name was copied when using "Copy Texture" action on a missing texture (why would you need to copy a missing texture?..). 2015-03-03 18:32:59 +00:00
MaxED
52ab917179 Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
Info panels: float values are now formatted regardless of current CultureInfo (e.g. decimal separator is now always dot). Also, they are no longer clamped to 2 decimal places.
Updated ZDoom_ACS.cfg.
2015-03-03 09:42:54 +00:00
MaxED
02b902e20c Fixed, Visual mode: ExtraFloor_LightOnly effect transferred brightness incorrectly (I broke this in r2236).
Changed, Visual mode: floors and ceilings with sky texture are now always rendered at full brightness.
2015-02-26 14:42:58 +00:00
MaxED
5f37b315d4 Visual mode: Sector_Set3dFloor and ExtraFloor_LightOnly effects now affect sidedef brightness more similarly to GZDoom.
Visual mode, Linedef info panel: info for currently highlighted side is now shown using a different color.
Updated ZDoom_ACS.cfg.
2015-02-25 19:59:17 +00:00
MaxED
e84f7d1fe8 Linedefs Mode, UDMF: rewritten "Make Gradient Brightness" action. Fixed some logic errors, added interpolation modes support. 2015-02-24 20:25:42 +00:00
MaxED
c07df8f596 Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts.
Fixed, Visual mode, UDMF: sector geometry cache was not updated after using "Match Brightness" and "Change Brightness" actions on ceilings, so the changes made by them were not visible when using Classic modes in "View Ceiling Textures" mode.
Fixed, Visual mode, UDMF: "Match Brightness" and "Change Brightness" actions set brightness incorrectly in some cases.
Fixed: ACS script names gathering logic was unable to process relative #include and #import paths (like '#import "..\acs\qtilt.acs"').
Updated ZDoom_DECORATE.cfg.
2015-02-24 13:38:35 +00:00
MaxED
386b74d2ba Fixed a couple of incorrect argument types in ZDoom_linedefs.cfg.
Fixed apply/cancel buttons positions in Randomize Sectors/Things/Vertices windows.
2015-02-24 07:51:21 +00:00
MaxED
0ba6490b8a Changed, "Make Brightness Gradient" action: MAPINFO FadeColor and OutsideFogColor properties are now used when first or last sector doesn't have "fadecolor" property when making a fade gradient.
Fixed (probably), D3DDevice: looks like CreatePresentParameters() can also throw "D3DERR_DEVICELOST" error in some cases...
2015-02-20 13:22:43 +00:00
MaxED
0ea022fa4e Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options.
Internal: "uselongtexturenames" setting is now stored in map settings file, not in the program configuration file.
Fixed, Color Picker plugin: in some cases mouse movement was processed incorrectly.
Fixed, Color Picker plugin: float color value output was culture settings-dependant.
2015-02-19 13:00:19 +00:00
MaxED
321a56a850 Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
MaxED
ec964e9db0 Sector Edit form, UDMF: it was impossible to remove a sound sequence if it was set previously.
Error Check form: number of selected items is now shown in the window's title.
Error Check form: fixed slowdowns when trying to select many (like 1000) results at once.
2015-02-14 18:15:11 +00:00
MaxED
e8e2cac1f3 Fixed, Sectors mode: selection info and highlight were not updated after using "Join Sectors" and "Merge Sectors" actions.
Linedefs mode: "Update 'lightfog' flag" was missing the click event handler.
2015-02-13 19:59:14 +00:00
MaxED
133e1367d8 Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
Visual mode: when "Synch camera position" setting is enabled, and the cursor was outside of a sector when entering Visual mode, camera height is now adjusted based on nearest sector (previously the height was adjusted only when the cursor was inside of a sector).  
"Auto-align textures X", "Auto-align textures X and Y" actions, UDMF: alignment source sidedef part's horizontal scale is now applied to all aligned sidedefs.
Visual mode, UDMF: 'lightfog' flag is now automatically updated when changing sidedef brightness or using "Match Brightness" action. 
Linedefs mode: added "Update 'lightfog' flag" menu item.
Game configurations: cosmetic changes in UDMF linedef flag names.
Updated ZDoom_DECORATE.cfg.
2015-02-12 22:04:49 +00:00
MaxED
3d3905e31c Fixed, Visual mode: sector effects should be updated when deleting textures.
Fixed, Visual mode, 3D floors: in some cases 3d floor flags were handled differently than in GZDoom.
2015-02-07 17:52:39 +00:00
MaxED
cde97f2cfe Fixed, Edit Selection: in some cases thing angles were updated incorrectly when things with "FixedRotation" game configuration property were among selected things.
Fixed, Visual mode: floor brightness was calculated incorrectly when "Disable Light Effects"/"Restrict light inside" 3d floor flags were used and the floor had "lightfloor" property.
Fixed: "lightabsolute" flag was accessed incorrectly in previous commit.
2015-02-06 21:03:20 +00:00
MaxED
54fccb73e7 Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
Fixed, long texture names support: in some cases long texture names were not processed correctly when pasting map geometry.
Fixed, Visual mode: in some cases combined sidedef brightness was calculated incorrectly. Also, MAPINFO FadeColor and OutsideFogColor properties are now taken into account.
Hexen_linedefs.cfg: "Door Raise" and "Door Locked Raise" used incorrect enums for "Close Delay".
2015-02-06 09:01:33 +00:00
MaxED
dc6076496a Linedefs mode, UDMF: added "Apply 'lightfog' flag" action.
ZDoom_linedefs.cfg: "Plane" actions don't require activation.
2015-02-01 18:44:30 +00:00
MaxED
d641c1160c Visual mode, "Raise Floor/Ceiling to adjacent sector", "Lower Floor/Ceiling to adjacent sector": things with "absolutez" flag should be handled differently. 2015-01-30 19:24:06 +00:00
MaxED
666b3486e9 Fixed, Visual mode: in some cases "Raise Floor/Ceiling to adjacent sector" was not working properly when used on things. 2015-01-30 14:16:47 +00:00
MaxED
e687642cca Fixed, Visual mode: a case when thing's height was bigger than distance between floor and ceiling's planes is now handled the same way as in ZDoom. 2015-01-30 08:10:49 +00:00
MaxED
9dc3a7bac3 Fixed, Visual mode: when thing's position is not absolute, it should always be positioned between floor and ceiling planes. 2015-01-30 07:58:09 +00:00
MaxED
2a1cd2c7ae Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode).
Sound Environment mode: you can now delete currently highlighted sound environment thing by using "Delete" action.
Sound Environment mode: the sidebar panel icons now have the same colors as corresponding sound environments.
Fixed, Sound Environment mode: in some cases several sidebar panel items were highlighted at once (I broke this in r2201).
Fixed, Fit Textures action: lower linedef parts were aligned incorrectly.
Changed, Fit Textures Options form: "Fit across multiple surfaces" checkbox is now disabled when the action is applied to a single surface.
2015-01-29 21:41:16 +00:00
MaxED
12203f1701 Fixed, Sectors Mode, UDMF: "Make Brightness Gradient" action was not working when "Sector Brightness" mode was selected... 2015-01-29 12:14:45 +00:00
MaxED
4b01f8e9fb Visual mode, UDMF: renamed "Scale Texture Up/Down (X/Y)" actions to "Increase/Decrease Horizontal/Vertical Scale". These actions can now be used on things. 2015-01-27 14:29:23 +00:00
MaxED
844ad7db79 Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
Cosmetic changes in ZDoom_ACS.cfg.
2015-01-27 11:40:25 +00:00
MaxED
637cd69cbb Changed, Sound Environment mode: on second thought, we don't need to scan all map things to find one to highlight... 2015-01-25 23:44:10 +00:00
MaxED
1c769eec3f Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
Sound Environment Mode: sound environments can now be picked by editing sound environment things.
Sound Environment Mode: detected sound environments names are now used as item names in the tree view.
Fixed, Classic modes: incorrect texture was used as unknown floor/ceiling texture (I broke this in r2199).
Fixed, MainForm: reverted MainForm.UpdateToolStripSeparators. By making it look simpler I made it work more buggy...
Updated ZDoom_DECORATE.cfg.
2015-01-25 23:22:42 +00:00
MaxED
43d4f80ba3 Fixed: flats and textures defined in TEXTURES should override regular ones (adding long texture names support broke this).
Removed unused references from all projects.
2015-01-23 21:51:11 +00:00
MaxED
0a7bd9f636 Added Sound Propagation plugin by boris (https://github.com/biwa/soundpropagationmode).
Changes since 5bf51d0:
Large scale cleanup & refactoring.
Sound Propagation Mode: you can now click on doublesided linedefs to toggle sound blocking flag.
Sound Environment Mode: you can now click on doublesided linedefs to toggle sound zone boundary flag.
Sound Propagation Mode: reimplemented the highlighting of non-deaf things. Things are now highlighted using selection color.
Removed "Show tooltips" checkbox. Tooltips are now always enabled.
Fixed, Sound Environment Mode: thing tooltip about multiple active sound environment things was shown even when there was only one active sound environment thing.
Fixed, Sound Environment Mode: "Configure colors" toolbar button was not working because of missing action.
Fixed, cosmetic: "Configure colors" toolbar icon was missing a tooltip.
Fixed, cosmetic: display was not redrawn after changing colors using "Color configuration" window.
2015-01-23 12:36:43 +00:00
MaxED
3676bd1a9b Visual mode: "Auto-align textures" actions now align mixed textures when used on a selection (helpful if you want to align several different textures, which can tile into each other).
Cosmetic: errors and warnings are now cleared when reloading resources.
2015-01-20 07:58:47 +00:00
MaxED
43f191872a Draw Grid mode: added "Horizontal Interpolation" and "Vertical Interpolation" toolbar menus.
Fixed, Sectors mode, UDMF: surface cache was not updated after applying floor/ceiling brightness gradients.
Cosmetic, Sectors mode, UDMF: brightness gradient modes now have more descriptive names.
Internal, InterpolationTools: replaced EaseInOutSine equation with one, which actually works.
2015-01-16 23:37:20 +00:00
MaxED
b8c871916b Sectors mode: added "Light and Fade" brightness gradient mode.
Sectors mode: "Gradient Interpolation Mode" toolbar menu.
Internal: extracted easing functions from Bridge Mode into InterpolationTools class.
+a couple of cosmetic changes.
2015-01-16 21:38:42 +00:00
MaxED
cc4a599506 Visual mode, "Raise/Lower Sector to Nearest" actions: both floor and ceiling heights of adjacent sectors are now taken into account. 2015-01-15 21:51:38 +00:00
MaxED
b08f64accb Draw Settings panel: added "Get From Selection" buttons.
+a couple of cosmetic changes.
2015-01-14 13:12:23 +00:00
MaxED
64e198451d Fixed, Fit Textures action: sidedefs were not sorted properly when trying to use the action on several disconnected sidedef strips with the same texture.
Fixed, Fit Textures action: update was not triggered when toggling "Fit across connected surfaces" check-box.
2015-01-12 18:18:48 +00:00
MaxED
e4cad3e06c Map Analysis mode: multiple results can now be selected (and fixed) at once.
Map Analysis mode: selection color is now used when rendering affected things.
Fixed, Map Analysis mode, "Check unused things" check: checker returned false-positive results when used in Doom map format.
2015-01-12 12:27:10 +00:00
MaxED
8218a5d906 UDMF: raised sector slope precision to 7 decimal places when saving a map.
Nodes Viewer mode: added more boilerplate to classic nodes reader.
Thing Filters Form: program configuration was not marked as changed when saving thing filters.
Cosmetic layout fixes in Thing/Linedef/Sector Info panels.
Cosmetic text fixes in several Map Analysis results.
Internal: debug console is now cleared when creating a new map.
Updated ZDoom_DECORATE.cfg.
2015-01-11 19:42:57 +00:00
MaxED
c325d7ec14 Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
Fixed, Sectors mode: holding Alt to (de)select things inside of sectors worked only in band selection mode. Now it also works when selecting individual sectors and when using paint selection mode.
Fixed, Statistics Control: forgot to remove some test code in r2176...
Internal: removed several unused icons.
2015-01-10 23:12:19 +00:00
MaxED
f98fb4ed8c Statistics control: relevant labels now turn red when current number of given map elements exceeds current map format's maximum.
Statistics control: things count was not updated when adding or deleting things.
Map Analysis mode: "Check texture alignment" is now disabled by default.
Updated Inno Setup script and images.
Added DirectX web installer to Builder\Setup.
Updated MakeRelease.bat.
Updated ZDoom_DECORATE.cfg.
2015-01-10 11:45:25 +00:00
MaxED
1b911628ac Fixed, Linedef Edit form (classic): it was impossible to enable disabled front/back sides, because corresponding check-boxes were inside of corresponding groups.
Fixed, Nodes Viewer Mode: the mode was unable to handle missing node lumps properly.
Fixed, Nodes Viewer Mode: the mode no longer builds nodes when unable to find both classic nodes and ZNODES at the same time.
Removed SlimDX installer, because it's no longer required.
Internal: debug console is now cleared when opening a map.
2015-01-09 13:56:54 +00:00
MaxED
8238ae9138 Nodes Viewer plugin: added a sanity check. 2015-01-09 08:34:27 +00:00
MaxED
90d475ecac Fixed, Visual mode, "Move Texture Up/Down/Left/Right" actions: sidedef textures were moved several units at once when several sidedef parts were selected in Doom and Hexen map formats. 2015-01-07 22:14:28 +00:00
MaxED
2cff348dbb Fixed, Visual Mode: untextured middle parts of double-sided linedefs were selected when Shift-selecting a sidedef part with missing texture ("-"). 2015-01-07 21:20:55 +00:00
MaxED
297d7d281b Map Analysis mode: added "Browse Texture" fix to "Missing Texture" and "Unknown Texture" error results.
Map Analysis mode: added "Browse Flat" fix to "Missing Flat" and "Unknown Flat" error results.
Fixed several typos in ZDoom_misc.cfg.
2015-01-07 18:32:48 +00:00
MaxED
bb263448b0 Woops, forgot to commit the icon! 2015-01-06 12:46:48 +00:00
MaxED
86031291dc High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
MaxED
246ff4ae3b Fixed: some controls had inconsistent auto-scaling mode.
Fixed: PairedFloatControl had incorrect initial link icon.
Internal, AngleControl: rewritten AngleChanged event so it behaves like the rest of custom events.
Updated GZDB icon.
2014-12-24 18:32:24 +00:00
MaxED
07d626bb77 Find and Replace mode: only used sidedef parts are now found when searching for missing texture ("-").
Find and Replace mode: only textures on used sidedef parts are now replaced when replacing missing texture ("-"),
2014-12-24 07:50:15 +00:00
MaxED
4a1f8319c9 Fit Textures action: texture repeats can now be negative.
Fixed, Fit Textures action: vertical texture offset of a middle part of double-sided linedef with "Lower unpegged" flag was calculated incorrectly.
Fixed, Fit Textures action: texture offsets were calculated incorrectly when using the action on several groups of connected walls at once with "Fit across connected surfaces" enabled.
Fixed, Visual mode: middle parts of double-sided linedefs were not rendered when ScaleY was negative.
Updated ZDoom_DECORATE.cfg.
2014-12-23 12:32:08 +00:00
MaxED
deb43343bb Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
Nodebuilders: GL nodes were not properly handled by the editor.
Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
Classic and Visual modes: changing thing pitch was ignored in some cases.
Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
Configurations: fixed an infinite loop crash when a file was trying to include() itself.
UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
Updated ZDoom ACC.
Updated documentation.
2014-12-22 21:36:49 +00:00
MaxED
33a35e2148 Import Wavefront .obj as Terrain mode now works in all map formats.
Import Wavefront .obj as Terrain mode: floor height of each created sector is now set to the average height of an .obj polygon it was created from.
Import Wavefront .obj as Terrain Settings window: added "Use slopes" checkbox. When enabled, the mode will create slopes using vertex height offsets (UDMF) or Floor Vertex Height things (1504).
Fixed, Visual Mode: things were rendered at wrong height after using "Lower/Raise Height" actions in sectors with sloped floor (or ceiling for ceiling-aligned things) 
Fixed: info panel was not updated after switching to another Edit Mode.
2014-12-10 21:11:56 +00:00
MaxED
e6e74478db Script Editor: expanding snippet by pressing the Tab key now works only when the text cursor is at the end of a keyword.
Updated ZDoom ACC.
Updated ZDoom_things.cfg.
Updated documentation.
2014-12-10 08:21:15 +00:00
MaxED
15b2adfe30 Texture Browser Form: swapped foreground and background colors of texture size labels.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
2014-12-03 23:15:26 +00:00
MaxED
6b765f5a27 Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
Added some boilerplate to UniversalParser and PK3FileImage.
Internal: ImageSelectorControl now has "UsePreviews" property.
Internal: added ConfigurablePictureBox.
Updated ZDoom_DECORATE.cfg.
2014-11-25 11:52:01 +00:00
MaxED
66f75ec7c4 Internal: added a debug console. 2014-11-13 09:43:39 +00:00
MaxED
2b7eee8d1a Draw modes: linedef length labels no longer overlap linedefs. 2014-11-12 11:22:14 +00:00
MaxED
613e51ce41 Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
Internal: removed some unrelated stuff from NodesViewer.csproj.
2014-11-11 11:47:10 +00:00
MaxED
42fc2d8c2e Changed: reorganized controls in Thing Edit forms.
Changed: thing sprite is now displayed in ThingBrowserControl.
2014-11-06 12:56:47 +00:00
MaxED
6c1dbc0bf3 Find and Replace mode:
"Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards.
"Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled).
"Find Thing Flags" and "Find Linedef Flags" can now replace flags.
Added "Find Sidedef Flags" and "Find Sector Flags" search options.
2014-11-05 12:32:48 +00:00
MaxED
d45b812b2a Fixed, Draw Grid mode: fixed a crash on accepting the mode when start and end points had the same coordinates.
Fixed, Draw Grid mode: grid triangles are now aligned properly with previously drawn triangulated grids when using the same map grid size and "Lock slices to grid" and "Triangulate" options are enabled.
Fixed, Draw Grid mode: not all grid cells were drawn in some cases.
Fixed, Draw Grid mode: current grid size was not increased when "Lock slices to grid" was enabled and the start point was no longer on the map grid.
Changed, Draw Grid mode: snap to grid is now always enabled and snap to nearest is now always disabled when "Lock slices to grid" is enabled.
Changed, Draw Grid mode: when grid's width or height is 0 when accepting the mode, a segmented line is now drawn instead of just a line.
2014-11-04 14:24:47 +00:00
MaxED
47d248a710 Fixed: in some cases selection synchronization logic worked incorrectly when switching from Visual to Classic mode. 2014-10-30 08:43:30 +00:00
MaxED
3e4fe14fbe Randomize Sectors form: floor/ceiling height controls now have "Offset mode" drop-downs. Available modes are "Raise and lower" (default), "Raise only" and "Lower only".
Consistency, Randomize Sectors form: persistent settings are now saved only when applying changes done in the form (e.g. in the same conditions as in Randomize Things / Vertices forms).
2014-10-29 14:51:30 +00:00
MaxED
5e59c38da6 Fixed: Randomize Sectors / Vertices, UDMF: vertex handles were not updated.
Fixed: Randomize Sectors, UDMF: vertex height changes were not undone properly after using the mode (I broke it in r2101).
Fixed: Randomize Sectors: floor/ceiling textures can not be used as lower/upper textures when "MixTexturesAndFlats" is disabled. In this case the corresponding option is now changed to "Use default texture".
2014-10-29 13:11:35 +00:00
MaxED
5eba596a02 Randomize Sectors form: added "Use vertex heights" check-boxes. When enabled and used on triangular sectors, it can be used to create a terrain-like look.
Updated ZDoom_DECORATE.cfg.
Updated documentation, rearranged contents a bit.
2014-10-28 14:35:59 +00:00
MaxED
064b790d1d Visual mode: selection info was not updated in some cases. 2014-10-28 10:30:11 +00:00
MaxED
0d90d9b297 Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting).
Fixed, WavefrontExporter: floor and ceiling textures were not exported when using "classic" game configurations (ones with disabled "MixTexturesAndFlats" option). This should also fix incorrect flats on exported model when there are flats and textures with the same name.
Fixed, WavefrontExporter: 3d floors geometry and wall geometry around them was created incorrectly.
Fixed, WavefrontExporter: floor and ceiling textures of non-Vavoom 3d floors were swapped on exported geometry.
2014-10-28 09:23:21 +00:00
MaxED
badd7dcea8 Fixed: undo list must be cleared during "Switch map in current wad" action.
Fixed incorrect non-UDMF <-> UDMF skills translations in Strife_misc.cfg.
2014-10-23 08:18:14 +00:00
MaxED
ab7d4b2054 Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
Added icons for "Save Screenshot" menu items.
Development: "Save Screenshot (active window)" action will work on a child Form only if it is inherited from DelayedForm.
2014-10-22 13:07:17 +00:00
MaxED
c90d10c08c General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights".
Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes.
Renamed "Toggle models rendering" action to "Show models".
Changed: "Show models" action now toggles between available model rendering modes.
Removed "Toggle dynamic lights animation" and "Render selected/all models" actions.
Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode.
Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms.
Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled.
Updated documentation.
2014-10-20 12:16:51 +00:00
MaxED
558cd6f23e Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
MaxED
5013720788 Sector Edit form, UDMF: added "Slopes" tab.
Visual mode: "Lower/Raise Floor/Ceiling" actions now work on surfaces with sector slopes.
Cosmetic: numeric textboxes, which support relative values, now have differently colored text and a tooltip.
Internal: renamed Sector.CeilingSlopeOffset to Sector.CeilSlopeOffset, Sector.CeilingSlope to Sector.CeilSlope to match their names with similar sector properties.
2014-10-17 11:55:08 +00:00
MaxED
91152ee69e Changed, Visual mode: "Help" panel is now updated only if it is the active tab.
Internal: added General.Interface.ActiveDockerTabName property.
2014-10-13 22:01:17 +00:00
MaxED
8b0f973b94 Fixed: it was possible to add the same Docker several times using General.Interface.AddDocker(). 2014-10-09 19:29:17 +00:00
MaxED
76302375b9 Fixed, Tag Explorer: "Export to file" logic was broken. 2014-10-09 14:16:42 +00:00
MaxED
6bc4325b36 Fixed: VirtualSectorField was cleared from sector properties when pasting map geometry in Doom/Hexen map formats leading to incorrect sector assignment [I broke this in r2009, so it seems]. 2014-10-03 21:55:38 +00:00
MaxED
fa1a1d42f6 Fixed, Classic modes: Alt-dragging map elements (e.g. "snap to grid increment while dragging" mode) was not working properly. 2014-09-30 19:46:33 +00:00
MaxED
bc1c32d52e Map Analysis: added "Check unused things" check.
Map Analysis, internal: some ErrorCheckers and ErrorResult had inconsistent namespaces.
Thing Edit forms, internal: optimized missing flags check a bit.
2014-09-30 12:02:41 +00:00
MaxED
b90b7b8a79 Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations.
Map Analysis: fixed a possible crash during "Check texture alignment" check.
Map Analysis: ResultStuckThingInLine now highlights both thing and line.
Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them.
Internal, Map Analysis: rewritten parts of "Check stuck things" class.
Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class.
Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed.
Internal: changed format, in which thingflagscompare info is stored.
2014-09-29 20:49:41 +00:00
MaxED
adc2a4af78 Map Analysis: "Check texture alignment" check now works in UDMF map format.
Fixed incorrect syntax in ZDoom_DECORATE.cfg.
2014-09-29 14:05:38 +00:00
MaxED
146fc3f4a1 Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again.
Map Analysis form: error checks are now alphabetically sorted.
Map Analysis form: added "Toggle All" check box.
Internal: CheckboxArrayControl now has Sort() method.
More fixes in ZDoom_DECORATE.cfg
2014-09-29 08:41:12 +00:00
MaxED
c98c9b4990 Internal: sort sector levels only if there are more than 2 of them in a given sector. 2014-09-23 23:29:04 +00:00
MaxED
88ae568836 Added: Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats. 2014-09-23 21:34:50 +00:00
MaxED
e611c9347e Fixed: Drag Geometry Mode: dragged sectors, linedefs or vertices were snapped to 0, 0 in some cases when trying to snap them to a linedef fully inside of a grid cell. 2014-09-22 19:01:51 +00:00
MaxED
ee8e31db37 Fixed: Visual mode: vavoom-type 3d floor sidedefs were not selectable.
Fixed: Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) was not working properly when used on vavoom-type 3d floor sidedefs.
Fixed: Visual mode, UDMF, "Auto-align textures" actions: vertical texture offset was calculated incorrectly for vavoom-type 3d floors.
2014-09-22 14:33:15 +00:00
MaxED
ccc2e00073 Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works properly with vavoom-type 3d floors. 2014-09-22 11:51:49 +00:00
MaxED
da00faf278 Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on floors and ceilings of a 3d floor. 2014-09-22 09:04:30 +00:00
MaxED
a1f81e6436 Sector slopes were not copied by "Copy Properties" actions and were missing from Paste Properties Options form.
Added several missing flags to ZDoom_DECORATE.cfg.
2014-09-19 22:19:25 +00:00
MaxED
5d8e62f887 Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.
Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) now selects adjacent sidedefs only when their height intersects with the height of the current sidedef.
Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) was not selecting connected one-sided sidedefs when used on a sidedef without a texture.
Cosmetic: fixed a couple of action descriptions in BuilderModes' Actions.cfg.
Cosmetic: MainForm.UpdateToolStripSeparators was working incorrectly in some cases.
Cosmetic: ErrorChecksForm's title was not updated when no errors were found.
2014-09-18 22:06:35 +00:00
MaxED
c6b0f38563 Fixed a crash when trying to update a vertex handle geometry.
The editor will fail more gracefully when no D3D device is detected.
In some cases the editor was constantly checking D3D device availability when minimized.
Added more DX-related debug output (only in Debug builds).
2014-09-17 12:46:47 +00:00
MaxED
c7252865be Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)". 2014-09-16 08:51:27 +00:00
MaxED
cf82e5e10d Map Analysis mode: "Check overlapping vertices" returned false-positive results in some cases.
Map Analysis mode: fixed a couple of minor glitches related to enabling/disabling results list, "fix" buttons and "fix all" checkbox.
2014-09-12 21:36:52 +00:00
MaxED
99f6a9a5a8 Map Analysis mode: results can now be hidden individually.
Updated documentation.
2014-09-12 21:08:11 +00:00
MaxED
9b3b04d895 Map Analysis mode: results list now has a context menu, which allows to hide/show results based on type of selected result and to copy description of selected result to clipboard. 2014-09-12 14:58:00 +00:00
MaxED
c97dd0e401 Map Analysis mode: errors can now be copied to clipboard.
Map Analysis mode: export to file command will now show "Save File" dialog instead of putting the file in the same folder as the map, also added some boilerplate.
Tag Explorer plugin: save to file command will now show "Save File" dialog instead of putting the file in the same folder as the map, also added some boilerplate.
Internal: reformatted GZCrash.log a bit.
2014-09-12 12:19:58 +00:00
MaxED
d916e54686 Comments Panel: probably fixed a possible crash when UpdateList() is triggered during map unloading. 2014-09-11 17:37:20 +00:00
MaxED
22c5d6c0b7 Visplane Explorer: added "Open Doors" and "Heat Colors" options. 2014-09-11 11:51:02 +00:00
MaxED
a7488939af Updated Visplane Explorer plugin to v1.0. Visplanes of Hexen maps can now be explored.
Map Options Form: example map name now uses current game's naming scheme.
2014-09-11 08:26:01 +00:00
MaxED
697069e27b Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration).
Texture Browser Form: don't save current texture group when the form was canceled.
Keyboard Shortcut Reference export: generated html will now be saved to program configuration folder if working folder is write-protected.
Internal: added SupportedMapFormats property to EditModeAttribute. A mode with this property specified will be available only in specified map formats.
Interface: Ceiling Align Mode and Floor Align Mode are now enabled by default.
Interface: Ceiling Align Mode and Floor Align Mode are now only available in UDMF map format.
Interface: Visplane Explorer Mode is now available only in Doom map format.
2014-09-08 13:09:14 +00:00
MaxED
bfda0c99e7 Find & Replace Mode: sector effects and linedef actions are now searched on bit by bit basis. That means map elements with partially matching Generalized effect/action can now be found. 2014-09-04 13:48:22 +00:00
MaxED
f596b88376 Proper labels are now displayed for generalized sector effects.
Internal, Edit Sectors form: more changes to "Slopes" tab logic. It's still incomplete...
2014-09-04 12:34:26 +00:00
MaxED
50c136fbfe Import .obj as Terrain: created terrain was horizontally flipped when importing a model with up axis set to X or Z.
Also, I would like to use this opportunity to thank Siberian Tiger from DTD Team for helping me with SVN builds for more than two years. You made my constant wrestling with the code a much less tedious process.
2014-09-02 20:44:58 +00:00
MaxED
3819eb561b Import .obj as Terrain: vertex order was incorrect when creating sectors from a model with up axis set to Z. 2014-09-02 18:52:26 +00:00
MaxED
10dd68b8c2 Classic modes: Draw Grid, Rectangle and Ellipse modes were missing "toggle grid snapping" mode (enabled by holding Shift key while drawing). 2014-08-28 11:16:33 +00:00
MaxED
a585db6010 Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time.
Game Configurations: changed default map name for Doom maps to "E1M1".
New Map Form: "E1M1" is now used as a default name for Doom maps.
Thing Browser Control: double-click event is now sent only if user clicked in the node's label area.
Interface: added info messages for several toolbar toggles.
Interface: made Brightness icon more readable when using dark windows themes.
2014-08-26 11:08:34 +00:00
MaxED
6f7af0e234 Visual mode, UDMF: added some boilerplate to prevent invalid sector slopes from showing up/crashing the editor. 2014-08-25 14:13:55 +00:00
MaxED
c95c26bbbc Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
Internal: UDMF sector slopes and offsets are no longer stored in sector.Fields. Use sector.FloorSlope, sector.FloorSlopeOffset, sector.CeilingSlope and sector.CeilingSlopeOffset.
2014-08-25 11:15:19 +00:00
MaxED
aee55d497b Visual mode, 3d floors: fixed broken 3d floor visibility detection (which failed in some cases when real floor or ceiling was sloped). 2014-08-25 09:41:21 +00:00
MaxED
4f0cfb1eb5 Map Analysis form: fixed a bug related to window resizing introduced in r2002. 2014-08-19 21:58:53 +00:00
MaxED
be12251c2f Tag Range plugin: 0 should not be considered as "used tag" 2014-08-12 09:06:10 +00:00
MaxED
18dea2d7da Tag Range plugin: tags of selected map elements should not be considered as "already used". 2014-08-12 08:30:19 +00:00
MaxED
9802b653d8 Tag Range plugin: custom increment can now be set.
Tag Range plugin: tags can be set in relative mode (when this mode is enabled, generated values are added to existing tags instead of replacing them).
Updated documentation.
2014-08-12 08:13:46 +00:00
MaxED
2a880920d9 Map Analysis Mode: made several error descriptions more... descriptive.
Map Analysis form is now resize-able.
Map Analysis form: number of found errors is now shown in the form's title.
2014-08-11 10:30:52 +00:00
MaxED
948dda0406 Revision number is now also added to screenshot's filename.
Fixed a typo in the Preferences form.
2014-08-06 14:48:25 +00:00
MaxED
9c17aa4fe8 Sectors mode: things inside of selected sectors can be moved when dragging sectors. This behavior can be toggled by the new button on Sectors mode's toolbar.
Sectors mode: changed Alt-key handling. Now it only enables "snap to grid increment" mode.
Things mode: "snap to grid increment" mode now works in this mode.
Updated documentation.
2014-07-18 15:11:37 +00:00
MaxED
3d7cceaae4 Visual mode: some parts of 3d floor were shown even when it was above real ceiling/below real floor.
Visual mode: real floor was colored by 3d floor's color even when it was below real floor.
Action Browser form: keyboard focus is now set to Filter text box by default.
2014-07-18 11:25:08 +00:00
MaxED
542d3bbfcf Visual mode: unrelated sidedefs were selected when trying to select empty texture using "Select with the same textures" action. 2014-07-17 08:15:06 +00:00
MaxED
f2c0d0a4c8 Classic modes: you can now hold ALT key while dragging map items to lock movement to grid increments relative to initial position. 2014-07-11 10:46:10 +00:00
MaxED
c9cb4ad11f Linedefs Mode: "Flip Sidedefs" action will no longer flip one-sided lines.
Linedefs Mode: "Flip Linedefs" action now tries to align linedefs, so their front (or back) point towards the same sector.
Sectors Mode: "Flip Linedefs" action is now available form this mode, and it will also try to align linedefs, so their front (or back) point towards the same sector.
2014-07-07 14:17:49 +00:00
MaxED
7254c62ee0 Draw Rectangle mode, Draw Ellipse mode: fixed a possible crash when restoring bevel/subdivisions values.
Draw Curve mode: added "Reset" button to the toolbar.
Draw Rectangle/Ellipse/Grid modes: "Reset" toolbar buttons didn't have a proper tooltip.
2014-07-02 10:12:53 +00:00
MaxED
3309a804a2 Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
MaxED
dacd6d2abb Map Analysis mode: "Check overlapping vertices" was setting incorrect total progress value, which could cause a crash in some cases. 2014-05-27 09:22:44 +00:00
MaxED
8ba1d9c3a7 Visual mode: middle sidedef geometry of single-sided linedefs was rendered differently than in (G)ZDoom in some cases. 2014-05-21 09:22:37 +00:00
MaxED
8555d75cd2 A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
Also made a bunch of methods static.
2014-05-20 09:09:28 +00:00
MaxED
e6204be571 UDMF sector slopes: looks like 4-th parameter is used in GZDoom after all :) 2014-05-20 07:45:19 +00:00
MaxED
a61bba2536 UDMF map format: increased maximum supported texture name length to 2048.
Preferences: added "Capitalize texture names" option (located in Preferences -> Appearance -> Additional options). When disabled, the casing of displayed texture names will match filenames for textures loaded form TEXTURES or pk3/pk7/folder resources.
Textures Browser: added support for displaying long texture names.
Errors list is now cleared when reloading resources.
Visual mode: added basic support for sector slopes (no UI for that feature yet).
2014-05-19 13:33:38 +00:00
MaxED
076d0cfe4b Tag Explorer was not showing map elements with negative tag. 2014-05-12 07:33:36 +00:00
MaxED
b6c0aeea42 Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted. 2014-05-08 12:34:24 +00:00
MaxED
5f6e9ad316 Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
Also made some controls a bit smaller.
2014-05-08 12:33:10 +00:00
MaxED
98aefb2681 Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings.
Some cosmetic fixes in "Filter Selected Things" and "Paste Properties Options" panels.
2014-05-08 09:24:32 +00:00
MaxED
ebd2400cde Things mode: added Filter Selection form (Things -> Filter Selection), which allows to quickly filter selected things by type.
Tag Statistics form, Thing Statistics form: fixed a crash when clicking on table's header cells.
2014-05-06 11:03:52 +00:00
MaxED
0ce2f1c2fa More fixes of 118:Plane_Copy effect implementation...
One of Thing Statistics form's columns was editable for no good reason.
2014-05-06 08:21:10 +00:00
MaxED
0e4419d8ed UDMF: added "transparent" linedef flag.
UDMF: sector, linedef and thing render styles are now defined in Game Configuration.
2014-05-05 14:24:57 +00:00
MaxED
bb368b56ca Visual mode: 118:Plane_Copy effect implementation was broken in many places. 2014-05-05 08:36:15 +00:00
MaxED
cf4b2d1935 Renamed Jitter mode to Randomize mode.
Randomize mode: randomized pitch, roll and scale can now be applied to things.
Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it.
Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle.
Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll.
Updated documentation.
2014-05-03 14:44:59 +00:00
MaxED
9c7b8e4e3c Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
MaxED
4af31e1aba Things mode: you can clone selected/highlighted things by holding "Shift" before starting to drag them. 2014-04-18 11:22:44 +00:00
MaxED
43e50973ff A quick fix to previous commit... 2014-04-09 10:52:31 +00:00
MaxED
dddf91e56e Added "Paste Properties Options" form, which lets you pick properties for 'Copy Properties' and 'Paste Properties' actions.
Removed CopyPasteSectorProperties plugin, because built-in "Copy/Paste Properties" actions do the same job, but better.
2014-04-09 10:16:33 +00:00
MaxED
8132584155 Find and Replace mode: added "Sector Floor Height" and "Sector Ceiling Height" search modes. 2014-04-07 08:48:02 +00:00
MaxED
7a29d87cb1 "Rotate Clockwise" and "Rotate Counterclockwise" actions now work in Things mode (they will rotate things) and in Sectors mode (they will rotate floor/ceiling textures based on current view mode).
Moved "Rotate Clockwise" and "Rotate Counterclockwise" actions to "Edit" category.
Tag Statistics form: help label was incorrectly aligned.
Some actions in Sectors and Linedefs modes were not used on highlighted map elements.
Some actions in Sectors and Linedefs modes created undo groups incorrectly when used on highlighted map elements.
2014-04-02 10:57:52 +00:00
MaxED
71ad1199d8 The editor no longer locks up while testing the map. 2014-03-23 09:08:51 +00:00
MaxED
ee6faba11c "File -> Export -> Selection as Wavefront .obj" menu command was not working.
"Preferences -> Editing -> When splitting a linedef" setting is now always used when splitting linedefs.
"Preferences -> Editing -> When splitting a linedef": added "Reset X and Y" option.
"Preferences -> Editing -> Auto-align textures of newly created linedefs" option now works in a more intelligent fashion.
2014-03-19 13:03:47 +00:00