mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 11:51:25 +00:00
Fixed, Randomize Things window: "Same width and height" scale setting was not applied properly.
Fixed incorrect formatting of changelog messages displayed in the updater window. Changed, Classic modes: models for things hidden by thing filter are now rendered with much lower alpha than the "regular" ones.
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parent
12f532208f
commit
414a18ad90
3 changed files with 22 additions and 14 deletions
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@ -1,4 +1,5 @@
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using System.ComponentModel;
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using System;
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using System.ComponentModel;
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using System.IO;
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using System.Net;
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using System.Text;
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@ -121,7 +122,7 @@ namespace CodeImp.DoomBuilder
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{
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if(prop.Name == "msg")
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{
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sb.Append(prop.InnerText.Trim()).Append(@"\par\par ");
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sb.Append(prop.InnerText.Trim().Replace(Environment.NewLine, @"\par ")).Append(@"\par\par ");
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break;
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}
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}
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@ -1326,6 +1326,11 @@ namespace CodeImp.DoomBuilder.Rendering
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Color4 cHighlight = General.Colors.Highlight.ToColorValue();
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Color4 cWire = General.Colors.ModelWireframe.ToColorValue();
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if(alpha < 1.0f)
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{
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cHighlight.Alpha = alpha * 0.25f;
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cWire.Alpha = cHighlight.Alpha;
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}
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Matrix viewscale = Matrix.Scaling(scale, -scale, 0.0f);
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ModelData mde;
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@ -264,14 +264,7 @@ namespace CodeImp.DoomBuilder.BuilderEffects
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private void ApplyScale()
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{
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if(cbUniformScale.Checked)
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{
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ApplyScale((float)minScaleX.Value, (float)maxScaleX.Value, (float)minScaleX.Value, (float)maxScaleX.Value);
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}
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else
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{
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ApplyScale((float)minScaleX.Value, (float)maxScaleX.Value, (float)minScaleY.Value, (float)maxScaleY.Value);
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}
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ApplyScale((float)minScaleX.Value, (float)maxScaleX.Value, (float)minScaleY.Value, (float)maxScaleY.Value);
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//update view
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if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
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@ -279,6 +272,12 @@ namespace CodeImp.DoomBuilder.BuilderEffects
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private void ApplyScale(float minX, float maxX, float minY, float maxY)
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{
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if(cbUniformScale.Checked)
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{
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minY = minX;
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maxY = maxX;
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}
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if(minX > maxX) General.Swap(ref minX, ref maxX);
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if(minY > maxY) General.Swap(ref minY, ref maxY);
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@ -288,15 +287,18 @@ namespace CodeImp.DoomBuilder.BuilderEffects
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for(int i = 0; i < selection.Count; i++)
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{
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float jitterX = thingData[i].JitterScaleX;
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float jitterY = (cbUniformScale.Checked ? jitterX : thingData[i].JitterScaleY);
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if (cbRelativeScale.Checked)
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{
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sx = thingData[i].ScaleX + minX + diffX * thingData[i].JitterScaleX;
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sy = thingData[i].ScaleY + minY + diffY * thingData[i].JitterScaleY;
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sx = thingData[i].ScaleX + minX + diffX * jitterX;
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sy = thingData[i].ScaleY + minY + diffY * jitterY;
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}
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else
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{
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sx = minX + diffX * thingData[i].JitterScaleX;
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sy = minY + diffY * thingData[i].JitterScaleY;
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sx = minX + diffX * jitterX;
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sy = minY + diffY * jitterY;
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}
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selection[i].SetScale(sx, sy);
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