Map Analysis: "Check texture alignment" check now works in UDMF map format.

Fixed incorrect syntax in ZDoom_DECORATE.cfg.
This commit is contained in:
MaxED 2014-09-29 14:05:38 +00:00
parent 377fa0f5aa
commit adc2a4af78
4 changed files with 191 additions and 123 deletions

View file

@ -291,7 +291,7 @@ keywords
A_SkelWhoosh = "A_SkelWhoosh";
A_StartFire = "A_StartFire";
A_FireCrackle = "A_FireCrackle";
A_BFGSpray = "A_BFGSpray[(string flashtype = "BFGExtra"[, int numrays = 40[, int damage = 15[, float angle = 90[, float distance = 1024[, float vrange = 32[, int explicit_damage = 0]]]]]])] ";
A_BFGSpray = "A_BFGSpray[(string flashtype = 'BFGExtra'[, int numrays = 40[, int damage = 15[, float angle = 90[, float distance = 1024[, float vrange = 32[, int explicit_damage = 0]]]]]])]";
A_BarrelDestroy = "A_BarrelDestroy";
//State keywords
Light = "Light(string lightname)";

View file

@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Threading;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.GZBuilder.Tools;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.VisualModes;
@ -22,6 +23,12 @@ namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
#endregion
#region ================== Variables
private Dictionary<VisualGeometryType, Dictionary<int, Dictionary<int, bool>>> donesides;
#endregion
#region ================== Constructor / Destructor
// Constructor
@ -38,35 +45,50 @@ namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
// This runs the check
public override void Run()
{
Dictionary<int, Dictionary<int, bool>> donesides = new Dictionary<int, Dictionary<int, bool>>();
donesides = new Dictionary<VisualGeometryType, Dictionary<int, Dictionary<int, bool>>>(3);
donesides.Add(VisualGeometryType.WALL_UPPER, new Dictionary<int, Dictionary<int, bool>>());
donesides.Add(VisualGeometryType.WALL_MIDDLE, new Dictionary<int, Dictionary<int, bool>>());
donesides.Add(VisualGeometryType.WALL_LOWER, new Dictionary<int, Dictionary<int, bool>>());
int progress = 0;
int stepprogress = 0;
bool udmf = General.Map.UDMF;
// Go for all the liendefs
foreach(Linedef l in General.Map.Map.Linedefs)
{
// Check if not already done
if (donesides.ContainsKey(l.Index)) continue;
// Check if we need to align any part of the front sidedef
if (l.Front != null)
if(l.Front != null)
{
CheckTopAlignment(l.Front, donesides, udmf);
CheckMiddleAlignment(l.Front, donesides, udmf);
CheckBottomAlignment(l.Front, donesides, udmf);
if(!donesides[VisualGeometryType.WALL_UPPER].ContainsKey(l.Front.Index))
CheckTopAlignment(l.Front);
if(!donesides[VisualGeometryType.WALL_MIDDLE].ContainsKey(l.Front.Index))
CheckMiddleAlignment(l.Front);
if(!donesides[VisualGeometryType.WALL_LOWER].ContainsKey(l.Front.Index))
CheckBottomAlignment(l.Front);
}
// Check if we need to align any part of the back sidedef
if (l.Back != null)
if(l.Back != null)
{
CheckTopAlignment(l.Back, donesides, udmf);
CheckMiddleAlignment(l.Back, donesides, udmf);
CheckBottomAlignment(l.Back, donesides, udmf);
if(!donesides[VisualGeometryType.WALL_UPPER].ContainsKey(l.Back.Index))
CheckTopAlignment(l.Back);
if(!donesides[VisualGeometryType.WALL_MIDDLE].ContainsKey(l.Back.Index))
CheckMiddleAlignment(l.Back);
if(!donesides[VisualGeometryType.WALL_LOWER].ContainsKey(l.Back.Index))
CheckBottomAlignment(l.Back);
}
// Handle thread interruption
try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
try
{
Thread.Sleep(0);
}
catch (ThreadInterruptedException)
{
// Clear collection
donesides.Clear();
return;
}
// We are making progress!
if ((++progress / PROGRESS_STEP) > stepprogress)
@ -75,93 +97,72 @@ namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
AddProgress(1);
}
}
// Clear collection
donesides.Clear();
}
#endregion
#region ================== UDMF alignment checks
#region ================== Alignment checks
private void CheckTopAlignment(Sidedef sidedef, Dictionary<int, Dictionary<int, bool>> donesides, bool udmf)
private void CheckTopAlignment(Sidedef sidedef)
{
if (!sidedef.HighRequired() || sidedef.LongHighTexture == MapSet.EmptyLongName) return;
if (!udmf)
{
CheckClassicTopAlignment(sidedef, donesides);
return;
}
float scaleX = sidedef.Fields.GetValue("scalex_top", 1.0f);
float scaleY = sidedef.Fields.GetValue("scaley_top", 1.0f);
int localY = (int)Math.Round(sidedef.Fields.GetValue("offsety_top", 0.0f));
int x = sidedef.OffsetX + (int)Math.Round(sidedef.Fields.GetValue("offsetx_top", 0.0f));
int y = (int)Tools.GetSidedefTopOffsetY(sidedef, sidedef.OffsetY + localY, scaleY, false);
CheckAlignment(sidedef, x, y, scaleX, scaleY, VisualGeometryType.WALL_UPPER, sidedef.HighTexture);
}
private void CheckMiddleAlignment(Sidedef sidedef, Dictionary<int, Dictionary<int, bool>> donesides, bool udmf)
private void CheckMiddleAlignment(Sidedef sidedef)
{
if (!sidedef.MiddleRequired() || sidedef.LongMiddleTexture == MapSet.EmptyLongName) return;
if (!udmf)
{
CheckClassicMiddleAlignment(sidedef, donesides);
return;
}
float scaleX = sidedef.Fields.GetValue("scalex_mid", 1.0f);
float scaleY = sidedef.Fields.GetValue("scaley_mid", 1.0f);
int localY = (int)Math.Round(sidedef.Fields.GetValue("offsety_mid", 0.0f));
int x = sidedef.OffsetX + (int)Math.Round(sidedef.Fields.GetValue("offsetx_mid", 0.0f));
int y = (int)Tools.GetSidedefMiddleOffsetY(sidedef, sidedef.OffsetY + localY, scaleY, false);
CheckAlignment(sidedef, x, y, scaleX, scaleY, VisualGeometryType.WALL_MIDDLE, sidedef.MiddleTexture);
}
private void CheckBottomAlignment(Sidedef sidedef, Dictionary<int, Dictionary<int, bool>> donesides, bool udmf)
private void CheckBottomAlignment(Sidedef sidedef)
{
if (!sidedef.LowRequired() || sidedef.LongLowTexture == MapSet.EmptyLongName) return;
if (!udmf)
{
CheckClassicBottomAlignment(sidedef, donesides);
return;
}
if(!sidedef.LowRequired() || sidedef.LongLowTexture == MapSet.EmptyLongName) return;
}
float scaleX = sidedef.Fields.GetValue("scalex_bottom", 1.0f);
float scaleY = sidedef.Fields.GetValue("scaley_bottom", 1.0f);
int localY = (int)Math.Round(sidedef.Fields.GetValue("offsety_bottom", 0.0f));
private void AddProcessedSides(Sidedef s1, Sidedef s2, Dictionary<int, Dictionary<int, bool>> donesides)
{
// Add them both ways
if (!donesides.ContainsKey(s1.Index)) donesides.Add(s1.Index, new Dictionary<int, bool>());
donesides[s1.Index].Add(s2.Index, false);
if (!donesides.ContainsKey(s2.Index)) donesides.Add(s2.Index, new Dictionary<int, bool>());
donesides[s2.Index].Add(s1.Index, false);
int x = sidedef.OffsetX + (int)Math.Round(sidedef.Fields.GetValue("offsetx_bottom", 0.0f));
int y = (int)Tools.GetSidedefBottomOffsetY(sidedef, sidedef.OffsetY + localY, scaleY, false);
CheckAlignment(sidedef, x, y, scaleX, scaleY, VisualGeometryType.WALL_LOWER, sidedef.LowTexture);
}
#endregion
#region ================== Classic alignment checks
#region ================== Methods
private void CheckClassicTopAlignment(Sidedef sidedef, Dictionary<int, Dictionary<int, bool>> donesides)
{
int x = sidedef.OffsetX;
int y = (int)Tools.GetSidedefTopOffsetY(sidedef, sidedef.OffsetY, 1.0f, false);
CheckClassicAlignment(sidedef, x, y, BuilderModesTools.GetSidedefPartSize(sidedef, VisualGeometryType.WALL_UPPER), sidedef.HighTexture, donesides);
}
private void CheckClassicMiddleAlignment(Sidedef sidedef, Dictionary<int, Dictionary<int, bool>> donesides)
{
int x = sidedef.OffsetX;
int y = (int)Tools.GetSidedefMiddleOffsetY(sidedef, sidedef.OffsetY, 1.0f, false);
CheckClassicAlignment(sidedef, x, y, BuilderModesTools.GetSidedefPartSize(sidedef, VisualGeometryType.WALL_MIDDLE), sidedef.MiddleTexture, donesides);
}
private void CheckClassicBottomAlignment(Sidedef sidedef, Dictionary<int, Dictionary<int, bool>> donesides)
{
int x = sidedef.OffsetX;
int y = (int)Tools.GetSidedefBottomOffsetY(sidedef, sidedef.OffsetY, 1.0f, false);
CheckClassicAlignment(sidedef, x, y, BuilderModesTools.GetSidedefPartSize(sidedef, VisualGeometryType.WALL_LOWER), sidedef.LowTexture, donesides);
}
private void CheckClassicAlignment(Sidedef sidedef, int offsetx, int offsety, Rectangle partsize, string texturename, Dictionary<int, Dictionary<int, bool>> donesides)
private void CheckAlignment(Sidedef sidedef, int offsetx, int offsety, float linescalex, float linescaley, VisualGeometryType parttype, string texturename)
{
ImageData texture = General.Map.Data.GetTextureImage(texturename);
if (!texture.IsImageLoaded) return;
if(!texture.IsImageLoaded) return;
Rectangle partsize = BuilderModesTools.GetSidedefPartSize(sidedef, parttype);
float scalex = (General.Map.Config.ScaledTextureOffsets && !texture.WorldPanning) ? texture.Scale.x : 1.0f;
float scaley = (General.Map.Config.ScaledTextureOffsets && !texture.WorldPanning) ? texture.Scale.y : 1.0f;
float scalex = ((General.Map.Config.ScaledTextureOffsets && !texture.WorldPanning) ? texture.Scale.x : 1.0f);
float scaley = ((General.Map.Config.ScaledTextureOffsets && !texture.WorldPanning) ? texture.Scale.y : 1.0f);
// Move offsets to proper range
offsetx %= texture.Width;
if (offsetx < 0) offsetx += texture.Width;
if(offsetx < 0) offsetx += texture.Width;
offsety %= texture.Height;
if (offsety < 0) offsety += texture.Height;
if(offsety < 0) offsety += texture.Height;
// Check if current line is aligned to other sides
ICollection<Linedef> lines = (sidedef.IsFront ? sidedef.Line.Start.Linedefs : sidedef.Line.End.Linedefs);
@ -169,32 +170,48 @@ namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
foreach(Linedef line in lines)
{
if (line.Index == sidedef.Line.Index) continue;
if(line.Index == sidedef.Line.Index) continue;
Sidedef target = null;
if (line.Front != null && line.End == v) target = line.Front;
else if (line.Back != null && line.Start == v) target = line.Back;
if(line.Front != null && line.End == v) target = line.Front;
else if(line.Back != null && line.Start == v) target = line.Back;
// No target or laready processed?
if (target == null || (donesides.ContainsKey(sidedef.Index) && donesides[sidedef.Index].ContainsKey(target.Index)))
if(target == null || (donesides[parttype].ContainsKey(sidedef.Index) && donesides[parttype][sidedef.Index].ContainsKey(target.Index)))
continue;
// Get expected texture offsets
int alignedY = GetExpectedOffsetY(sidedef, target, texturename, texture.Height, scaley, partsize);
if (alignedY == int.MinValue) continue; // alignedY == int.MinValue means no textures on target and current source part match
alignedY %= texture.Height;
if (alignedY < 0) alignedY += texture.Height;
VisualGeometryType targetparttype = VisualGeometryType.UNKNOWN;
int alignedY = GetExpectedOffsetY(sidedef, target, texturename, texture.Height, scaley, linescaley, partsize, ref targetparttype);
if(targetparttype == VisualGeometryType.UNKNOWN) continue;
int alignedX = (target.OffsetX + (int)Math.Round(target.Line.Length / scalex)) % texture.Width;
if (alignedX < 0) alignedX += texture.Width;
// Not aligned if scaley is not equal
float targetscaley = GetSidedefValue(target, targetparttype, "scaley", 1.0f);
if(targetscaley != linescaley) {
#if DEBUG //TODO: remove this
string msg = "Case 1: '" + texturename + "' source " + sidedef.Line.Index + " (" + (sidedef.IsFront ? "front" : "back")
+ "), target " + target.Line.Index + " (" + (target.IsFront ? "front" : "back")
+ "): scale mismatch: target: " + targetscaley
+ "; source: " + linescaley;
SubmitResult(new ResultTexturesMisaligned(sidedef, target, texturename, msg));
#else
SubmitResult(new ResultTexturesMisaligned(sidedef, target, texturename));
#endif
}
float targetscalex = GetSidedefValue(target, targetparttype, "scalex", 1.0f);
alignedY %= texture.Height;
if(alignedY < 0) alignedY += texture.Height;
int alignedX = (target.OffsetX + (int)GetSidedefValue(target, targetparttype, "offsetx", 0f) + (int)Math.Round(target.Line.Length / scalex * targetscalex)) % texture.Width;
if(alignedX < 0) alignedX += texture.Width;
// Submit result if target offsets don't match expected ones
if (offsetx != alignedX || offsety != alignedY)
if(offsetx != alignedX || offsety != alignedY)
{
#if DEBUG //TODO: remove this
string msg = "Case 1: '"+texturename+"' source " + sidedef.Line.Index + " (" + (sidedef.IsFront ? "front" : "back")
+ "), target " + target.Line.Index + " (" + (target.IsFront ? "front" : "back")
string msg = "Case 1: '" + texturename + "' source " + sidedef.Line.Index + " (" + (sidedef.IsFront ? "front" : "back")
+ "), target " + target.Line.Index + " (" + (target.IsFront ? "front" : "back")
+ "): expected: " + alignedX + ", " + alignedY
+ "; actual [source]: " + offsetx + ", " + offsety;
@ -202,8 +219,10 @@ namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
#else
SubmitResult(new ResultTexturesMisaligned(sidedef, target, texturename));
#endif
AddProcessedSides(sidedef, target, donesides);
}
// Add to collection
AddProcessedSides(sidedef, parttype, target, targetparttype);
}
// Check if other sides are aligned to current side
@ -212,28 +231,44 @@ namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
foreach(Linedef line in lines)
{
if (line.Index == sidedef.Line.Index) continue;
if(line.Index == sidedef.Line.Index) continue;
Sidedef target = null;
if (line.Front != null && line.Start == v) target = line.Front;
else if (line.Back != null && line.End == v) target = line.Back;
if(line.Front != null && line.Start == v) target = line.Front;
else if(line.Back != null && line.End == v) target = line.Back;
// No target or laready processed?
if (target == null || (donesides.ContainsKey(sidedef.Index) && donesides[sidedef.Index].ContainsKey(target.Index)))
if(target == null || (donesides[parttype].ContainsKey(sidedef.Index) && donesides[parttype][sidedef.Index].ContainsKey(target.Index)))
continue;
// Get expected texture offsets
int alignedY = GetExpectedOffsetY(sidedef, target, texturename, texture.Height, scaley, partsize);
if (alignedY == int.MinValue) continue; // alignedY == int.MinValue means no textures on target and current source part match
alignedY %= texture.Height;
if (alignedY < 0) alignedY += texture.Height;
VisualGeometryType targetparttype = VisualGeometryType.UNKNOWN;
int alignedY = GetExpectedOffsetY(sidedef, target, texturename, texture.Height, scaley, linescaley, partsize, ref targetparttype);
if(targetparttype == VisualGeometryType.UNKNOWN) continue;
int alignedX = (target.OffsetX - (int)Math.Round(sidedef.Line.Length / scalex)) % texture.Width;
if (alignedX < 0) alignedX += texture.Width;
// Not aligned if scaley is not equal
float targetscaley = GetSidedefValue(target, targetparttype, "scaley", 1.0f);
if (targetscaley != linescaley)
{
#if DEBUG //TODO: remove this
string msg = "Case 2: '" + texturename + "' source " + sidedef.Line.Index + " (" + (sidedef.IsFront ? "front" : "back")
+ "), target " + target.Line.Index + " (" + (target.IsFront ? "front" : "back")
+ "): scale mismatch: target: " + targetscaley
+ "; source: " + linescaley;
SubmitResult(new ResultTexturesMisaligned(sidedef, target, texturename, msg));
#else
SubmitResult(new ResultTexturesMisaligned(sidedef, target, texturename));
#endif
}
alignedY %= texture.Height;
if(alignedY < 0) alignedY += texture.Height;
int alignedX = (target.OffsetX + (int)GetSidedefValue(target, targetparttype, "offsetx", 0f) - (int)Math.Round(sidedef.Line.Length / scalex * linescalex)) % texture.Width;
if(alignedX < 0) alignedX += texture.Width;
// Submit result if target offsets don't match expected ones
if (offsetx != alignedX || offsety != alignedY)
if(offsetx != alignedX || offsety != alignedY)
{
#if DEBUG //TODO: remove this
string msg = "Case 2: '" + texturename + "' source " + sidedef.Line.Index + " (" + (sidedef.IsFront ? "front" : "back")
@ -241,35 +276,71 @@ namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
+ "): expected: " + alignedX + ", " + alignedY
+ "; actual [source]: " + offsetx + ", " + offsety;
SubmitResult(new ResultTexturesMisaligned(target, sidedef, texturename, msg));
SubmitResult(new ResultTexturesMisaligned(sidedef, target, texturename, msg));
#else
SubmitResult(new ResultTexturesMisaligned(target, sidedef, texturename));
SubmitResult(new ResultTexturesMisaligned(sidedef, target, texturename));
#endif
AddProcessedSides(sidedef, target, donesides);
}
// Add to collection
AddProcessedSides(sidedef, parttype, target, targetparttype);
}
}
private int GetExpectedOffsetY(Sidedef source, Sidedef target, string texturename, int textureheight, float scaleY, Rectangle partsize)
private float GetSidedefValue(Sidedef target, VisualGeometryType targetparttype, string key, float defaultvalue)
{
if (target.MiddleTexture == texturename
&& partsize.IntersectsWith(BuilderModesTools.GetSidedefPartSize(target, VisualGeometryType.WALL_MIDDLE)))
switch (targetparttype)
{
return ((int)Tools.GetSidedefMiddleOffsetY(target, target.OffsetY, 1.0f, false) + (int)Math.Round((target.Sector.CeilHeight - source.Sector.CeilHeight) / scaleY)) % textureheight;
}
if (target.HighTexture == texturename
&& partsize.IntersectsWith(BuilderModesTools.GetSidedefPartSize(target, VisualGeometryType.WALL_UPPER)))
{
return ((int)Tools.GetSidedefTopOffsetY(target, target.OffsetY, 1.0f, false) + (int)Math.Round((target.Sector.CeilHeight - source.Sector.CeilHeight) / scaleY)) % textureheight;
}
if (target.LowTexture == texturename
&& partsize.IntersectsWith(BuilderModesTools.GetSidedefPartSize(target, VisualGeometryType.WALL_LOWER)))
{
return ((int)Tools.GetSidedefBottomOffsetY(target, target.OffsetY, 1.0f, false) + (int)Math.Round((target.Sector.CeilHeight - source.Sector.CeilHeight) / scaleY)) % textureheight;
case VisualGeometryType.WALL_UPPER:
return (float)Math.Round(UDMFTools.GetFloat(target.Fields, key + "_top", defaultvalue), 3);
case VisualGeometryType.WALL_MIDDLE:
return (float)Math.Round(UDMFTools.GetFloat(target.Fields, key + "_mid", defaultvalue), 3);
case VisualGeometryType.WALL_LOWER:
return (float)Math.Round(UDMFTools.GetFloat(target.Fields, key + "_bottom", defaultvalue), 3);
}
return 0;
}
private void AddProcessedSides(Sidedef s1, VisualGeometryType type1, Sidedef s2, VisualGeometryType type2)
{
// Add them both ways
if(!donesides[type1].ContainsKey(s1.Index)) donesides[type1].Add(s1.Index, new Dictionary<int, bool>());
donesides[type1][s1.Index].Add(s2.Index, false);
if(!donesides[type2].ContainsKey(s2.Index)) donesides[type2].Add(s2.Index, new Dictionary<int, bool>());
donesides[type2][s2.Index].Add(s1.Index, false);
}
private int GetExpectedOffsetY(Sidedef source, Sidedef target, string texturename, int textureheight, float texturescaley, float linescaley, Rectangle partsize, ref VisualGeometryType matchingparttype)
{
if(target.MiddleTexture == texturename
&& partsize.IntersectsWith(BuilderModesTools.GetSidedefPartSize(target, VisualGeometryType.WALL_MIDDLE)))
{
matchingparttype = VisualGeometryType.WALL_MIDDLE;
int partheight = (int)Math.Round(((target.Sector.CeilHeight - source.Sector.CeilHeight) / texturescaley) * linescaley);
return ((int)Tools.GetSidedefMiddleOffsetY(target, target.OffsetY + GetSidedefValue(target, matchingparttype, "offsety", 0f), linescaley, false) + partheight) % textureheight;
}
if(target.HighTexture == texturename
&& partsize.IntersectsWith(BuilderModesTools.GetSidedefPartSize(target, VisualGeometryType.WALL_UPPER)))
{
matchingparttype = VisualGeometryType.WALL_UPPER;
int partheight = (int) Math.Round(((target.Sector.CeilHeight - source.Sector.CeilHeight) / texturescaley) * linescaley);
return ((int)Tools.GetSidedefTopOffsetY(target, target.OffsetY + GetSidedefValue(target, matchingparttype, "offsety", 0f), linescaley, false) + partheight) % textureheight;
}
if(target.LowTexture == texturename
&& partsize.IntersectsWith(BuilderModesTools.GetSidedefPartSize(target, VisualGeometryType.WALL_LOWER)))
{
matchingparttype = VisualGeometryType.WALL_LOWER;
int partheight = (int)Math.Round(((target.Sector.CeilHeight - source.Sector.CeilHeight) / texturescaley) * linescaley);
return ((int)Tools.GetSidedefBottomOffsetY(target, target.OffsetY + GetSidedefValue(target, matchingparttype, "offsety", 0f), linescaley, false) + partheight) % textureheight;
}
matchingparttype = VisualGeometryType.UNKNOWN;
return int.MinValue;
}

View file

@ -312,9 +312,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
this.toggleall.CheckState = System.Windows.Forms.CheckState.Checked;
this.toggleall.Location = new System.Drawing.Point(10, 12);
this.toggleall.Name = "toggleall";
this.toggleall.Size = new System.Drawing.Size(71, 18);
this.toggleall.Size = new System.Drawing.Size(70, 18);
this.toggleall.TabIndex = 5;
this.toggleall.Text = "Toggle All";
this.toggleall.Text = "Toggle all";
this.toggleall.UseVisualStyleBackColor = true;
this.toggleall.CheckedChanged += new System.EventHandler(this.toggleall_CheckedChanged);
//

View file

@ -123,9 +123,6 @@
<metadata name="progress.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="progress.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="closebutton.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>