mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 11:51:25 +00:00
Randomize Sectors form: floor/ceiling height controls now have "Offset mode" drop-downs. Available modes are "Raise and lower" (default), "Raise only" and "Lower only".
Consistency, Randomize Sectors form: persistent settings are now saved only when applying changes done in the form (e.g. in the same conditions as in Randomize Things / Vertices forms).
This commit is contained in:
parent
5e59c38da6
commit
3e4fe14fbe
4 changed files with 238 additions and 94 deletions
Binary file not shown.
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 59 KiB |
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@ -44,15 +44,27 @@
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this.ceilingHeightAmmount = new IntControl();
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this.cbUseFloorVertexHeights = new System.Windows.Forms.CheckBox();
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this.cbUseCeilingVertexHeights = new System.Windows.Forms.CheckBox();
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this.label1 = new System.Windows.Forms.Label();
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this.ceiloffsetmode = new System.Windows.Forms.ComboBox();
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this.flooroffsetmode = new System.Windows.Forms.ComboBox();
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this.label2 = new System.Windows.Forms.Label();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.groupBox3 = new System.Windows.Forms.GroupBox();
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this.groupBox4 = new System.Windows.Forms.GroupBox();
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this.gbUpperTexture.SuspendLayout();
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this.gbLowerTexture.SuspendLayout();
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this.groupBox1.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.groupBox3.SuspendLayout();
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this.groupBox4.SuspendLayout();
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this.SuspendLayout();
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//
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// bCancel
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//
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this.bCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.bCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.bCancel.Location = new System.Drawing.Point(195, 368);
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this.bCancel.Location = new System.Drawing.Point(195, 525);
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this.bCancel.Name = "bCancel";
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this.bCancel.Size = new System.Drawing.Size(75, 25);
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this.bCancel.TabIndex = 10;
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@ -63,7 +75,7 @@
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// bApply
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//
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this.bApply.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.bApply.Location = new System.Drawing.Point(276, 368);
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this.bApply.Location = new System.Drawing.Point(276, 525);
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this.bApply.Name = "bApply";
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this.bApply.Size = new System.Drawing.Size(95, 25);
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this.bApply.TabIndex = 9;
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@ -73,9 +85,8 @@
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//
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// bUpdateTranslation
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//
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this.bUpdateTranslation.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.bUpdateTranslation.Image = global::CodeImp.DoomBuilder.BuilderEffects.Properties.Resources.Update;
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this.bUpdateTranslation.Location = new System.Drawing.Point(347, 14);
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this.bUpdateTranslation.Location = new System.Drawing.Point(327, 19);
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this.bUpdateTranslation.Name = "bUpdateTranslation";
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this.bUpdateTranslation.Size = new System.Drawing.Size(23, 25);
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this.bUpdateTranslation.TabIndex = 11;
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@ -84,9 +95,8 @@
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//
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// bUpdateCeilingHeight
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//
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this.bUpdateCeilingHeight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.bUpdateCeilingHeight.Image = global::CodeImp.DoomBuilder.BuilderEffects.Properties.Resources.Update;
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this.bUpdateCeilingHeight.Location = new System.Drawing.Point(347, 44);
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this.bUpdateCeilingHeight.Location = new System.Drawing.Point(327, 19);
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this.bUpdateCeilingHeight.Name = "bUpdateCeilingHeight";
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this.bUpdateCeilingHeight.Size = new System.Drawing.Size(23, 25);
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this.bUpdateCeilingHeight.TabIndex = 15;
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@ -95,9 +105,8 @@
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//
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// bUpdateFloorHeight
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//
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this.bUpdateFloorHeight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.bUpdateFloorHeight.Image = global::CodeImp.DoomBuilder.BuilderEffects.Properties.Resources.Update;
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this.bUpdateFloorHeight.Location = new System.Drawing.Point(347, 93);
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this.bUpdateFloorHeight.Location = new System.Drawing.Point(327, 19);
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this.bUpdateFloorHeight.Name = "bUpdateFloorHeight";
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this.bUpdateFloorHeight.Size = new System.Drawing.Size(23, 25);
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this.bUpdateFloorHeight.TabIndex = 16;
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@ -106,12 +115,11 @@
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//
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// gbUpperTexture
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//
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this.gbUpperTexture.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.gbUpperTexture.Controls.Add(this.textureUpper);
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this.gbUpperTexture.Controls.Add(this.cbPegTop);
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this.gbUpperTexture.Location = new System.Drawing.Point(12, 203);
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this.gbUpperTexture.Location = new System.Drawing.Point(6, 71);
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this.gbUpperTexture.Name = "gbUpperTexture";
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this.gbUpperTexture.Size = new System.Drawing.Size(176, 159);
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this.gbUpperTexture.Size = new System.Drawing.Size(171, 159);
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this.gbUpperTexture.TabIndex = 24;
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this.gbUpperTexture.TabStop = false;
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this.gbUpperTexture.Text = "Upper Texture:";
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@ -162,51 +170,47 @@
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//
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// cbUpperTexStyle
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//
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this.cbUpperTexStyle.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.cbUpperTexStyle.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.cbUpperTexStyle.FormattingEnabled = true;
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this.cbUpperTexStyle.Items.AddRange(new object[] {
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"Don\'t change upper texture",
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"Use ceiling texture",
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"Pick upper texture"});
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this.cbUpperTexStyle.Location = new System.Drawing.Point(12, 175);
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this.cbUpperTexStyle.Location = new System.Drawing.Point(6, 43);
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this.cbUpperTexStyle.Name = "cbUpperTexStyle";
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this.cbUpperTexStyle.Size = new System.Drawing.Size(176, 22);
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this.cbUpperTexStyle.Size = new System.Drawing.Size(171, 22);
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this.cbUpperTexStyle.TabIndex = 26;
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this.cbUpperTexStyle.SelectedIndexChanged += new System.EventHandler(this.cbUpperTexStyle_SelectedIndexChanged);
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//
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// cbLowerTexStyle
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//
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this.cbLowerTexStyle.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.cbLowerTexStyle.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.cbLowerTexStyle.FormattingEnabled = true;
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this.cbLowerTexStyle.Items.AddRange(new object[] {
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"Don\'t change lower texture",
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"Use floor texture",
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"Pick lower texture"});
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this.cbLowerTexStyle.Location = new System.Drawing.Point(195, 175);
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this.cbLowerTexStyle.Location = new System.Drawing.Point(181, 43);
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this.cbLowerTexStyle.Name = "cbLowerTexStyle";
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this.cbLowerTexStyle.Size = new System.Drawing.Size(175, 22);
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this.cbLowerTexStyle.Size = new System.Drawing.Size(171, 22);
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this.cbLowerTexStyle.TabIndex = 27;
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this.cbLowerTexStyle.SelectedIndexChanged += new System.EventHandler(this.cbLowerTexStyle_SelectedIndexChanged);
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//
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// gbLowerTexture
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//
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this.gbLowerTexture.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.gbLowerTexture.Controls.Add(this.textureLower);
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this.gbLowerTexture.Controls.Add(this.cbPegBottom);
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this.gbLowerTexture.Location = new System.Drawing.Point(195, 203);
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this.gbLowerTexture.Location = new System.Drawing.Point(181, 71);
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this.gbLowerTexture.Name = "gbLowerTexture";
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this.gbLowerTexture.Size = new System.Drawing.Size(176, 159);
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this.gbLowerTexture.Size = new System.Drawing.Size(171, 159);
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this.gbLowerTexture.TabIndex = 29;
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this.gbLowerTexture.TabStop = false;
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this.gbLowerTexture.Text = "Lower texture:";
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//
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// cbKeepExistingTextures
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//
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this.cbKeepExistingTextures.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.cbKeepExistingTextures.AutoSize = true;
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this.cbKeepExistingTextures.Location = new System.Drawing.Point(12, 151);
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this.cbKeepExistingTextures.Location = new System.Drawing.Point(8, 19);
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this.cbKeepExistingTextures.Name = "cbKeepExistingTextures";
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this.cbKeepExistingTextures.Size = new System.Drawing.Size(211, 18);
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this.cbKeepExistingTextures.TabIndex = 30;
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@ -214,29 +218,17 @@
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this.cbKeepExistingTextures.UseVisualStyleBackColor = true;
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this.cbKeepExistingTextures.CheckedChanged += new System.EventHandler(this.cbKeepExistingTextures_CheckedChanged);
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//
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// cbUseFloorVertexHeights
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//
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this.cbUseFloorVertexHeights.AutoSize = true;
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this.cbUseFloorVertexHeights.Location = new System.Drawing.Point(108, 119);
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this.cbUseFloorVertexHeights.Name = "cbUseFloorVertexHeights";
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this.cbUseFloorVertexHeights.Size = new System.Drawing.Size(117, 18);
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this.cbUseFloorVertexHeights.TabIndex = 31;
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this.cbUseFloorVertexHeights.Text = "Use vertex heights";
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this.cbUseFloorVertexHeights.UseVisualStyleBackColor = true;
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this.cbUseFloorVertexHeights.CheckedChanged += new System.EventHandler(this.cbUseFloorVertexHeights_CheckedChanged);
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//
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// positionJitterAmmount
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//
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this.positionJitterAmmount.AllowNegative = false;
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this.positionJitterAmmount.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.positionJitterAmmount.ExtendedLimits = true;
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this.positionJitterAmmount.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.positionJitterAmmount.Label = "Position:";
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this.positionJitterAmmount.Location = new System.Drawing.Point(12, 15);
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this.positionJitterAmmount.Location = new System.Drawing.Point(6, 19);
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this.positionJitterAmmount.Maximum = 100;
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this.positionJitterAmmount.Minimum = 0;
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this.positionJitterAmmount.Name = "positionJitterAmmount";
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this.positionJitterAmmount.Size = new System.Drawing.Size(329, 22);
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this.positionJitterAmmount.Size = new System.Drawing.Size(315, 22);
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this.positionJitterAmmount.TabIndex = 18;
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this.positionJitterAmmount.Value = 0;
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this.positionJitterAmmount.OnValueChanging += new System.EventHandler(this.positionJitterAmmount_OnValueChanging);
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@ -244,15 +236,14 @@
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// floorHeightAmmount
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//
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this.floorHeightAmmount.AllowNegative = false;
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this.floorHeightAmmount.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.floorHeightAmmount.ExtendedLimits = false;
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this.floorHeightAmmount.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.floorHeightAmmount.Label = "Floor height:";
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this.floorHeightAmmount.Location = new System.Drawing.Point(12, 94);
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this.floorHeightAmmount.Location = new System.Drawing.Point(6, 19);
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this.floorHeightAmmount.Maximum = 100;
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this.floorHeightAmmount.Minimum = 0;
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this.floorHeightAmmount.Name = "floorHeightAmmount";
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this.floorHeightAmmount.Size = new System.Drawing.Size(329, 22);
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this.floorHeightAmmount.Size = new System.Drawing.Size(315, 22);
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this.floorHeightAmmount.TabIndex = 20;
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this.floorHeightAmmount.Value = 0;
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this.floorHeightAmmount.OnValueChanging += new System.EventHandler(this.floorHeightAmmount_OnValueChanging);
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@ -260,23 +251,33 @@
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// ceilingHeightAmmount
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//
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this.ceilingHeightAmmount.AllowNegative = false;
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this.ceilingHeightAmmount.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.ceilingHeightAmmount.ExtendedLimits = false;
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this.ceilingHeightAmmount.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.ceilingHeightAmmount.Label = "Ceil. height:";
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this.ceilingHeightAmmount.Location = new System.Drawing.Point(12, 45);
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this.ceilingHeightAmmount.Label = "Height:";
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this.ceilingHeightAmmount.Location = new System.Drawing.Point(6, 19);
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this.ceilingHeightAmmount.Maximum = 100;
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this.ceilingHeightAmmount.Minimum = 0;
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this.ceilingHeightAmmount.Name = "ceilingHeightAmmount";
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this.ceilingHeightAmmount.Size = new System.Drawing.Size(329, 22);
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this.ceilingHeightAmmount.Size = new System.Drawing.Size(315, 22);
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this.ceilingHeightAmmount.TabIndex = 19;
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this.ceilingHeightAmmount.Value = 0;
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this.ceilingHeightAmmount.OnValueChanging += new System.EventHandler(this.ceilingHeightAmmount_OnValueChanging);
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//
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// cbUseFloorVertexHeights
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//
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this.cbUseFloorVertexHeights.AutoSize = true;
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this.cbUseFloorVertexHeights.Location = new System.Drawing.Point(102, 75);
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this.cbUseFloorVertexHeights.Name = "cbUseFloorVertexHeights";
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this.cbUseFloorVertexHeights.Size = new System.Drawing.Size(117, 18);
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this.cbUseFloorVertexHeights.TabIndex = 31;
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this.cbUseFloorVertexHeights.Text = "Use vertex heights";
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this.cbUseFloorVertexHeights.UseVisualStyleBackColor = true;
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this.cbUseFloorVertexHeights.CheckedChanged += new System.EventHandler(this.cbUseFloorVertexHeights_CheckedChanged);
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//
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// cbUseCeilingVertexHeights
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//
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this.cbUseCeilingVertexHeights.AutoSize = true;
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this.cbUseCeilingVertexHeights.Location = new System.Drawing.Point(108, 70);
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this.cbUseCeilingVertexHeights.Location = new System.Drawing.Point(102, 75);
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this.cbUseCeilingVertexHeights.Name = "cbUseCeilingVertexHeights";
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this.cbUseCeilingVertexHeights.Size = new System.Drawing.Size(117, 18);
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this.cbUseCeilingVertexHeights.TabIndex = 32;
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@ -284,26 +285,116 @@
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this.cbUseCeilingVertexHeights.UseVisualStyleBackColor = true;
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this.cbUseCeilingVertexHeights.CheckedChanged += new System.EventHandler(this.cbUseCeilingVertexHeights_CheckedChanged);
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(26, 51);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(70, 14);
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this.label1.TabIndex = 33;
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this.label1.Text = "Offset mode:";
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//
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// ceiloffsetmode
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//
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this.ceiloffsetmode.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.ceiloffsetmode.FormattingEnabled = true;
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this.ceiloffsetmode.Items.AddRange(new object[] {
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"Raise and lower",
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"Lower only",
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"Raise only"});
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this.ceiloffsetmode.Location = new System.Drawing.Point(102, 47);
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this.ceiloffsetmode.Name = "ceiloffsetmode";
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this.ceiloffsetmode.Size = new System.Drawing.Size(112, 22);
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this.ceiloffsetmode.TabIndex = 34;
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this.ceiloffsetmode.SelectedIndexChanged += new System.EventHandler(this.ceiloffsetmode_SelectedIndexChanged);
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//
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// flooroffsetmode
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//
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this.flooroffsetmode.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.flooroffsetmode.FormattingEnabled = true;
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this.flooroffsetmode.Items.AddRange(new object[] {
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"Raise and lower",
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"Raise only",
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"Lower only"});
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this.flooroffsetmode.Location = new System.Drawing.Point(102, 47);
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this.flooroffsetmode.Name = "flooroffsetmode";
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this.flooroffsetmode.Size = new System.Drawing.Size(112, 22);
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this.flooroffsetmode.TabIndex = 36;
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this.flooroffsetmode.SelectedIndexChanged += new System.EventHandler(this.flooroffsetmode_SelectedIndexChanged);
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(26, 51);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(70, 14);
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this.label2.TabIndex = 35;
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this.label2.Text = "Offset mode:";
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//
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// groupBox1
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//
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this.groupBox1.Controls.Add(this.positionJitterAmmount);
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this.groupBox1.Controls.Add(this.bUpdateTranslation);
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this.groupBox1.Location = new System.Drawing.Point(12, 12);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(358, 54);
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this.groupBox1.TabIndex = 37;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Position:";
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//
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// groupBox2
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//
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this.groupBox2.Controls.Add(this.ceilingHeightAmmount);
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this.groupBox2.Controls.Add(this.bUpdateCeilingHeight);
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this.groupBox2.Controls.Add(this.ceiloffsetmode);
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this.groupBox2.Controls.Add(this.label1);
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this.groupBox2.Controls.Add(this.cbUseCeilingVertexHeights);
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this.groupBox2.Location = new System.Drawing.Point(12, 72);
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this.groupBox2.Name = "groupBox2";
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this.groupBox2.Size = new System.Drawing.Size(358, 100);
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this.groupBox2.TabIndex = 38;
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Ceiling:";
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//
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// groupBox3
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//
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this.groupBox3.Controls.Add(this.floorHeightAmmount);
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this.groupBox3.Controls.Add(this.bUpdateFloorHeight);
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this.groupBox3.Controls.Add(this.flooroffsetmode);
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this.groupBox3.Controls.Add(this.cbUseFloorVertexHeights);
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this.groupBox3.Controls.Add(this.label2);
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this.groupBox3.Location = new System.Drawing.Point(12, 178);
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this.groupBox3.Name = "groupBox3";
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this.groupBox3.Size = new System.Drawing.Size(358, 100);
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this.groupBox3.TabIndex = 35;
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this.groupBox3.TabStop = false;
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this.groupBox3.Text = "Floor:";
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//
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// groupBox4
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//
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this.groupBox4.Controls.Add(this.cbKeepExistingTextures);
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this.groupBox4.Controls.Add(this.cbUpperTexStyle);
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this.groupBox4.Controls.Add(this.cbLowerTexStyle);
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this.groupBox4.Controls.Add(this.gbUpperTexture);
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this.groupBox4.Controls.Add(this.gbLowerTexture);
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this.groupBox4.Location = new System.Drawing.Point(12, 284);
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this.groupBox4.Name = "groupBox4";
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||||
this.groupBox4.Size = new System.Drawing.Size(358, 236);
|
||||
this.groupBox4.TabIndex = 39;
|
||||
this.groupBox4.TabStop = false;
|
||||
this.groupBox4.Text = "Textures:";
|
||||
//
|
||||
// JitterSectorsForm
|
||||
//
|
||||
this.AcceptButton = this.bApply;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
|
||||
this.CancelButton = this.bCancel;
|
||||
this.ClientSize = new System.Drawing.Size(382, 396);
|
||||
this.Controls.Add(this.cbUseCeilingVertexHeights);
|
||||
this.Controls.Add(this.cbUseFloorVertexHeights);
|
||||
this.Controls.Add(this.cbKeepExistingTextures);
|
||||
this.Controls.Add(this.gbLowerTexture);
|
||||
this.Controls.Add(this.cbLowerTexStyle);
|
||||
this.Controls.Add(this.cbUpperTexStyle);
|
||||
this.Controls.Add(this.gbUpperTexture);
|
||||
this.Controls.Add(this.floorHeightAmmount);
|
||||
this.Controls.Add(this.ceilingHeightAmmount);
|
||||
this.Controls.Add(this.positionJitterAmmount);
|
||||
this.Controls.Add(this.bUpdateFloorHeight);
|
||||
this.Controls.Add(this.bUpdateCeilingHeight);
|
||||
this.Controls.Add(this.bUpdateTranslation);
|
||||
this.ClientSize = new System.Drawing.Size(382, 553);
|
||||
this.Controls.Add(this.groupBox4);
|
||||
this.Controls.Add(this.groupBox3);
|
||||
this.Controls.Add(this.groupBox2);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Controls.Add(this.bCancel);
|
||||
this.Controls.Add(this.bApply);
|
||||
this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
|
@ -322,8 +413,14 @@
|
|||
this.gbUpperTexture.PerformLayout();
|
||||
this.gbLowerTexture.ResumeLayout(false);
|
||||
this.gbLowerTexture.PerformLayout();
|
||||
this.groupBox1.ResumeLayout(false);
|
||||
this.groupBox2.ResumeLayout(false);
|
||||
this.groupBox2.PerformLayout();
|
||||
this.groupBox3.ResumeLayout(false);
|
||||
this.groupBox3.PerformLayout();
|
||||
this.groupBox4.ResumeLayout(false);
|
||||
this.groupBox4.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
|
@ -348,5 +445,13 @@
|
|||
private System.Windows.Forms.CheckBox cbKeepExistingTextures;
|
||||
private System.Windows.Forms.CheckBox cbUseFloorVertexHeights;
|
||||
private System.Windows.Forms.CheckBox cbUseCeilingVertexHeights;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.ComboBox ceiloffsetmode;
|
||||
private System.Windows.Forms.ComboBox flooroffsetmode;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.GroupBox groupBox1;
|
||||
private System.Windows.Forms.GroupBox groupBox2;
|
||||
private System.Windows.Forms.GroupBox groupBox3;
|
||||
private System.Windows.Forms.GroupBox groupBox4;
|
||||
}
|
||||
}
|
|
@ -23,6 +23,8 @@ namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
private static bool keepExistingSideTextures = true;
|
||||
private static bool useFloorVertexHeights;
|
||||
private static bool useCeilingVertexHeights;
|
||||
private static int storedceiloffsetmode;
|
||||
private static int storedflooroffsetmode;
|
||||
|
||||
private struct TranslationOffsetVertexData
|
||||
{
|
||||
|
@ -282,6 +284,10 @@ namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
|
||||
//set editing settings
|
||||
cbKeepExistingTextures.Checked = keepExistingSideTextures;
|
||||
ceiloffsetmode.SelectedIndex = storedceiloffsetmode;
|
||||
flooroffsetmode.SelectedIndex = storedflooroffsetmode;
|
||||
|
||||
//vertex heights can not be set in non-UDMF maps
|
||||
if (General.Map.UDMF) {
|
||||
cbUseFloorVertexHeights.Checked = useFloorVertexHeights;
|
||||
cbUseCeilingVertexHeights.Checked = useCeilingVertexHeights;
|
||||
|
@ -398,12 +404,14 @@ namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
for(int i = 0; i < sectorData.Count; i++) {
|
||||
curAmmount = ammount > sectorData[i].SafeDistance ? sectorData[i].SafeDistance : ammount;
|
||||
|
||||
if (sectorData[i].Triangular && useCeilingVertexHeights) {
|
||||
if (sectorData[i].Triangular && cbUseCeilingVertexHeights.Checked) {
|
||||
foreach(HeightOffsetVertexData vd in sectorData[i].Verts) {
|
||||
vd.Vertex.ZCeiling = vd.InitialCeilingHeight + (float)Math.Floor(curAmmount * vd.JitterCeilingHeight);
|
||||
vd.Vertex.ZCeiling = vd.InitialCeilingHeight - (float)Math.Floor(curAmmount
|
||||
* ModifyByOffsetMode(vd.JitterCeilingHeight, ceiloffsetmode.SelectedIndex));
|
||||
}
|
||||
} else {
|
||||
sectorData[i].Sector.CeilHeight = sectorData[i].InitialCeilingHeight - (int) Math.Floor(curAmmount * sectorData[i].JitterCeilingHeight);
|
||||
sectorData[i].Sector.CeilHeight = sectorData[i].InitialCeilingHeight - (int)Math.Floor(curAmmount
|
||||
* ModifyByOffsetMode(sectorData[i].JitterCeilingHeight, ceiloffsetmode.SelectedIndex));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -423,12 +431,14 @@ namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
for(int i = 0; i < sectorData.Count; i++) {
|
||||
curAmmount = ammount > sectorData[i].SafeDistance ? sectorData[i].SafeDistance : ammount;
|
||||
|
||||
if (sectorData[i].Triangular && useFloorVertexHeights) {
|
||||
if (sectorData[i].Triangular && cbUseFloorVertexHeights.Checked) {
|
||||
foreach(HeightOffsetVertexData vd in sectorData[i].Verts) {
|
||||
vd.Vertex.ZFloor = vd.InitialFloorHeight + (float)Math.Floor(curAmmount * vd.JitterFloorHeight);
|
||||
vd.Vertex.ZFloor = vd.InitialFloorHeight + (float)Math.Floor(curAmmount
|
||||
* ModifyByOffsetMode(vd.JitterFloorHeight, flooroffsetmode.SelectedIndex));
|
||||
}
|
||||
} else {
|
||||
sectorData[i].Sector.FloorHeight = sectorData[i].InitialFloorHeight + (int) Math.Floor(curAmmount * sectorData[i].JitterFloorHeight);
|
||||
sectorData[i].Sector.FloorHeight = sectorData[i].InitialFloorHeight + (int)Math.Floor(curAmmount
|
||||
* ModifyByOffsetMode(sectorData[i].JitterFloorHeight, flooroffsetmode.SelectedIndex));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -442,6 +452,24 @@ namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
updateLowerTextures(cbLowerTexStyle.SelectedIndex, false);
|
||||
}
|
||||
|
||||
private float ModifyByOffsetMode(float value, int mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case 0: //Raise and lower
|
||||
return value;
|
||||
|
||||
case 1: //Raise only
|
||||
return Math.Abs(value);
|
||||
|
||||
case 2: //Lower only
|
||||
return -Math.Abs(value);
|
||||
|
||||
default:
|
||||
throw new NotImplementedException("JitterSectorsForm.ModifyByOffsetMode: got unknown mode (" + mode + ")");
|
||||
}
|
||||
}
|
||||
|
||||
private void updateVisualGeometry() {
|
||||
foreach(VisualSector vs in visualSectors) vs.UpdateSectorGeometry(true);
|
||||
foreach(VisualSector vs in visualSectors) vs.UpdateSectorData();
|
||||
|
@ -542,11 +570,11 @@ namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
setUpperTexture(sd, textureName, textureName);
|
||||
}
|
||||
|
||||
private static void setUpperTexture(SidedefData sd, string textureName, string otherTextureName) {
|
||||
if(!keepExistingSideTextures || string.IsNullOrEmpty(sd.HighTexture) || sd.HighTexture == "-")
|
||||
private void setUpperTexture(SidedefData sd, string textureName, string otherTextureName) {
|
||||
if(!cbKeepExistingTextures.Checked || string.IsNullOrEmpty(sd.HighTexture) || sd.HighTexture == "-")
|
||||
sd.Side.SetTextureHigh(textureName);
|
||||
|
||||
if(sd.UpdateTextureOnOtherSide && sd.Side.Other != null && (!keepExistingSideTextures || string.IsNullOrEmpty(sd.OtherHighTexture) || sd.OtherHighTexture == "-"))
|
||||
if(sd.UpdateTextureOnOtherSide && sd.Side.Other != null && (!cbKeepExistingTextures.Checked || string.IsNullOrEmpty(sd.OtherHighTexture) || sd.OtherHighTexture == "-"))
|
||||
sd.Side.Other.SetTextureHigh(otherTextureName);
|
||||
}
|
||||
|
||||
|
@ -554,11 +582,11 @@ namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
setLowerTexture(sd, textureName, textureName);
|
||||
}
|
||||
|
||||
private static void setLowerTexture(SidedefData sd, string textureName, string otherTextureName) {
|
||||
if(!keepExistingSideTextures || string.IsNullOrEmpty(sd.LowTexture) || sd.LowTexture == "-")
|
||||
private void setLowerTexture(SidedefData sd, string textureName, string otherTextureName) {
|
||||
if(!cbKeepExistingTextures.Checked || string.IsNullOrEmpty(sd.LowTexture) || sd.LowTexture == "-")
|
||||
sd.Side.SetTextureLow(textureName);
|
||||
|
||||
if(sd.UpdateTextureOnOtherSide && sd.Side.Other != null && (!keepExistingSideTextures || string.IsNullOrEmpty(sd.OtherLowTexture) || sd.OtherLowTexture == "-"))
|
||||
if(sd.UpdateTextureOnOtherSide && sd.Side.Other != null && (!cbKeepExistingTextures.Checked || string.IsNullOrEmpty(sd.OtherLowTexture) || sd.OtherLowTexture == "-"))
|
||||
sd.Side.Other.SetTextureLow(otherTextureName);
|
||||
}
|
||||
|
||||
|
@ -608,6 +636,13 @@ namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
|
||||
//EVENTS
|
||||
private void bApply_Click(object sender, EventArgs e) {
|
||||
//store settings
|
||||
keepExistingSideTextures = cbKeepExistingTextures.Checked;
|
||||
useFloorVertexHeights = cbUseFloorVertexHeights.Checked;
|
||||
useCeilingVertexHeights = cbUseCeilingVertexHeights.Checked;
|
||||
storedceiloffsetmode = ceiloffsetmode.SelectedIndex;
|
||||
storedflooroffsetmode = flooroffsetmode.SelectedIndex;
|
||||
|
||||
// Clean unused sidedef textures
|
||||
foreach(SidedefData sd in sidedefData) {
|
||||
sd.Side.RemoveUnneededTextures(false);
|
||||
|
@ -652,10 +687,8 @@ namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
}
|
||||
|
||||
private void cbKeepExistingTextures_CheckedChanged(object sender, EventArgs e) {
|
||||
keepExistingSideTextures = cbKeepExistingTextures.Checked;
|
||||
|
||||
//revert possible changes
|
||||
if(keepExistingSideTextures) {
|
||||
if(cbKeepExistingTextures.Checked) {
|
||||
foreach(SidedefData sd in sidedefData) {
|
||||
if(!string.IsNullOrEmpty(sd.HighTexture))
|
||||
sd.Side.SetTextureHigh(sd.HighTexture);
|
||||
|
@ -673,10 +706,8 @@ namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
|
||||
private void cbUseFloorVertexHeights_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
useFloorVertexHeights = cbUseFloorVertexHeights.Checked;
|
||||
|
||||
//Reset values?
|
||||
if (!useFloorVertexHeights || floorHeightAmmount.Value == 0)
|
||||
if(!cbUseFloorVertexHeights.Checked || floorHeightAmmount.Value == 0)
|
||||
{
|
||||
foreach (SectorData data in sectorData)
|
||||
{
|
||||
|
@ -692,10 +723,8 @@ namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
|
||||
private void cbUseCeilingVertexHeights_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
useCeilingVertexHeights = cbUseCeilingVertexHeights.Checked;
|
||||
|
||||
//Reset values?
|
||||
if(!useCeilingVertexHeights || ceilingHeightAmmount.Value == 0)
|
||||
if(!cbUseCeilingVertexHeights.Checked || ceilingHeightAmmount.Value == 0)
|
||||
{
|
||||
foreach(SectorData data in sectorData)
|
||||
{
|
||||
|
@ -725,6 +754,17 @@ namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
applyFloorHeightJitter(floorHeightAmmount.Value);
|
||||
}
|
||||
|
||||
//height offset modes
|
||||
private void ceiloffsetmode_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
applyCeilingHeightJitter(ceilingHeightAmmount.Value);
|
||||
}
|
||||
|
||||
private void flooroffsetmode_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
applyFloorHeightJitter(floorHeightAmmount.Value);
|
||||
}
|
||||
|
||||
//texture pegging
|
||||
private void cbPegTop_CheckedChanged(object sender, EventArgs e) {
|
||||
if(cbPegTop.Checked) { //apply flag
|
||||
|
|
|
@ -354,6 +354,17 @@ namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
#region Events
|
||||
|
||||
private void bApply_Click(object sender, EventArgs e) {
|
||||
// Store settings
|
||||
relativePitch = cbRelativePitch.Checked;
|
||||
relativeRoll = cbRelativeRoll.Checked;
|
||||
relativeScale = cbRelativeScale.Checked;
|
||||
allowNegativeScaleX = cbNegativeScaleX.Checked;
|
||||
allowNegativeScaleY = cbNegativeScaleY.Checked;
|
||||
uniformScale = cbUniformScale.Checked;
|
||||
allowNegativePitch = cbNegativePitch.Checked;
|
||||
allowNegativeRoll = cbNegativeRoll.Checked;
|
||||
|
||||
// Update
|
||||
foreach(Thing t in selection) t.DetermineSector();
|
||||
|
||||
// Clear selection
|
||||
|
@ -369,20 +380,8 @@ namespace CodeImp.DoomBuilder.BuilderEffects
|
|||
}
|
||||
|
||||
private void JitterThingsForm_FormClosing(object sender, FormClosingEventArgs e) {
|
||||
if (this.DialogResult == DialogResult.Cancel) {
|
||||
//undo changes
|
||||
General.Map.UndoRedo.WithdrawUndo();
|
||||
} else {
|
||||
//store settings
|
||||
relativePitch = cbRelativePitch.Checked;
|
||||
relativeRoll = cbRelativeRoll.Checked;
|
||||
relativeScale = cbRelativeScale.Checked;
|
||||
allowNegativeScaleX = cbNegativeScaleX.Checked;
|
||||
allowNegativeScaleY = cbNegativeScaleY.Checked;
|
||||
uniformScale = cbUniformScale.Checked;
|
||||
allowNegativePitch = cbNegativePitch.Checked;
|
||||
allowNegativeRoll = cbNegativeRoll.Checked;
|
||||
}
|
||||
if (this.DialogResult == DialogResult.Cancel)
|
||||
General.Map.UndoRedo.WithdrawUndo(); //undo changes
|
||||
}
|
||||
|
||||
private void positionJitterAmmount_OnValueChanged(object sender, EventArgs e) {
|
||||
|
|
Loading…
Reference in a new issue