General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.

Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights".
Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes.
Renamed "Toggle models rendering" action to "Show models".
Changed: "Show models" action now toggles between available model rendering modes.
Removed "Toggle dynamic lights animation" and "Render selected/all models" actions.
Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode.
Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms.
Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled.
Updated documentation.
This commit is contained in:
MaxED 2014-10-20 12:16:51 +00:00
parent fccb810662
commit c90d10c08c
24 changed files with 436 additions and 272 deletions

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@ -22,10 +22,8 @@
<p>The Rendering toolbar allows you to toggle several GZDoom Builder's features:</p>
<ol>
<li>Toggles models, dynamic lights and fog rendering in Visual mode.</li>
<li>Toggles dynamic lights rendering in Visual mode.</li>
<li>Toggles dynamic lights animation in Visual mode.</li>
<li>Toggles models rendering.</li>
<li>Render all models / render only models for selected things.</li>
<li>Toggles between available dynamic lights rendering modes in Visual mode.</li>
<li>Toggles between available model rendering modes.</li>
<li>Toggles fog rendering in Visual mode.</li>
<li>Toggles <a href="../all_modes/event_lines.html">Event lines</a>.</li>
<li>Toggles <a href="../visual_mode/visual_verts.html">Visual vertices</a> in Visual mode (UDMF only).</li>

View file

@ -679,6 +679,7 @@
<Compile Include="Actions\HintsManager.cs" />
<Compile Include="Config\AllTexturesSet.cs" />
<Compile Include="Config\FlagTranslation.cs" />
<Compile Include="Config\ModelAndLightRenderModes.cs" />
<Compile Include="Config\PasteOptions.cs" />
<Compile Include="Config\ThingsFlagsCompare.cs" />
<Compile Include="Controls\ButtonsNumericTextboxDesigner.cs" />
@ -1006,6 +1007,7 @@
<None Include="Resources\FolderExplore.png" />
<Content Include="Resources\Light.png" />
<None Include="Resources\Lightbulb.png" />
<None Include="Resources\LightDisabled.png" />
<Content Include="Resources\Light_animate.png" />
<None Include="Resources\MLogo.png" />
<None Include="Resources\Marine.png" />
@ -1013,6 +1015,7 @@
<EmbeddedResource Include="Resources\MissingThing.png" />
<None Include="Resources\MCrash.png" />
<Content Include="Resources\Model.png" />
<None Include="Resources\ModelDisabled.png" />
<Content Include="Resources\Model_selected.png" />
<None Include="Resources\PuzzlePiece.png" />
<None Include="Resources\Search.png" />

View file

@ -0,0 +1,16 @@
namespace CodeImp.DoomBuilder.Config
{
public enum ModelRenderMode
{
NONE,
SELECTION,
ALL,
}
public enum LightRenderMode
{
NONE,
ALL,
ALL_ANIMATED,
}
}

View file

@ -94,10 +94,8 @@ namespace CodeImp.DoomBuilder.Config
private SplitLineBehavior splitlinebehavior; //mxd
//mxd
private bool gzDrawModels;
private bool gzDrawSelectedModelsOnly;
private bool gzDrawLights;
private bool gzAnimateLights;
private ModelRenderMode gzDrawModelsMode;
private LightRenderMode gzDrawLightsMode;
private bool gzDrawFog;
private bool gzToolbarGZDoom;
private bool gzSynchCameras;
@ -180,10 +178,8 @@ namespace CodeImp.DoomBuilder.Config
public SplitLineBehavior SplitLineBehavior { get { return splitlinebehavior; } set { splitlinebehavior = value; } } //mxd
//mxd
public bool GZDrawModels { get { return gzDrawModels; } internal set { gzDrawModels = value; } }
public bool GZDrawSelectedModelsOnly { get { return gzDrawSelectedModelsOnly; } internal set { gzDrawSelectedModelsOnly = value; } }
public bool GZDrawLights { get { return gzDrawLights; } internal set { gzDrawLights = value; } }
public bool GZAnimateLights { get { return gzAnimateLights; } internal set { gzAnimateLights = value; } }
public ModelRenderMode GZDrawModelsMode { get { return gzDrawModelsMode; } internal set { gzDrawModelsMode = value; } }
public LightRenderMode GZDrawLightsMode { get { return gzDrawLightsMode; } internal set { gzDrawLightsMode = value; } }
public bool GZDrawFog { get { return gzDrawFog; } internal set { gzDrawFog = value; } }
public bool GZToolbarGZDoom { get { return gzToolbarGZDoom; } internal set { gzToolbarGZDoom = value; } }
public bool GZSynchCameras { get { return gzSynchCameras; } internal set { gzSynchCameras = value; } }
@ -289,10 +285,8 @@ namespace CodeImp.DoomBuilder.Config
splitlinebehavior = (SplitLineBehavior) General.Clamp(cfg.ReadSetting("splitlinebehavior", 0), 0, 3); //mxd
//mxd
gzDrawModels = cfg.ReadSetting("gzdrawmodels", true);
gzDrawSelectedModelsOnly = cfg.ReadSetting("gzdrawselectedmodelsonly", false);
gzDrawLights = cfg.ReadSetting("gzdrawlights", true);
gzAnimateLights = cfg.ReadSetting("gzanimatelights", false);
gzDrawModelsMode = (ModelRenderMode)cfg.ReadSetting("gzdrawmodels", (int)ModelRenderMode.ALL);
gzDrawLightsMode = (LightRenderMode)cfg.ReadSetting("gzdrawlights", (int)LightRenderMode.ALL);
gzDrawFog = cfg.ReadSetting("gzdrawfog", false);
gzToolbarGZDoom = cfg.ReadSetting("gztoolbargzdoom", true);
gzSynchCameras = cfg.ReadSetting("gzsynchcameras", true);
@ -380,10 +374,8 @@ namespace CodeImp.DoomBuilder.Config
cfg.WriteSetting("splitlinebehavior", (int)splitlinebehavior); //mxd
//mxd
cfg.WriteSetting("gzdrawmodels", gzDrawModels);
cfg.WriteSetting("gzdrawselectedmodelsonly", gzDrawSelectedModelsOnly);
cfg.WriteSetting("gzdrawlights", gzDrawLights);
cfg.WriteSetting("gzanimatelights", gzAnimateLights);
cfg.WriteSetting("gzdrawmodels", (int)gzDrawModelsMode);
cfg.WriteSetting("gzdrawlights", (int)gzDrawLightsMode);
cfg.WriteSetting("gzdrawfog", gzDrawFog);
cfg.WriteSetting("gzsynchcameras", gzSynchCameras);
cfg.WriteSetting("gzshoweventlines", gzShowEventLines);

View file

@ -1,83 +1,118 @@
using CodeImp.DoomBuilder.Actions;
#region ================== Namespaces
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.GZBuilder.Data;
#endregion
namespace CodeImp.DoomBuilder.GZBuilder
{
//mxd. should get rid of this class one day...
public static class GZGeneral
{
#region ================== Properties
//gzdoom light types
private static int[] gzLights = { /* normal lights */ 9800, 9801, 9802, 9803, 9804, /* additive lights */ 9810, 9811, 9812, 9813, 9814, /* negative lights */ 9820, 9821, 9822, 9823, 9824, /* vavoom lights */ 1502, 1503};
private static readonly int[] gzLights = { /* normal lights */ 9800, 9801, 9802, 9803, 9804, /* additive lights */ 9810, 9811, 9812, 9813, 9814, /* negative lights */ 9820, 9821, 9822, 9823, 9824, /* vavoom lights */ 1502, 1503};
public static int[] GZ_LIGHTS { get { return gzLights; } }
private static int[] gzLightTypes = { 5, 10, 15 }; //these are actually offsets in gz_lights
private static readonly int[] gzLightTypes = { 5, 10, 15 }; //these are actually offsets in gz_lights
public static int[] GZ_LIGHT_TYPES { get { return gzLightTypes; } }
private static DynamicLightType[] gzAnimatedLightTypes = { DynamicLightType.FLICKER, DynamicLightType.RANDOM, DynamicLightType.PULSE };
private static readonly DynamicLightType[] gzAnimatedLightTypes = { DynamicLightType.FLICKER, DynamicLightType.RANDOM, DynamicLightType.PULSE };
public static DynamicLightType[] GZ_ANIMATED_LIGHT_TYPES { get { return gzAnimatedLightTypes; } }
//asc script action specials
private static int[] acsSpecials = { 80, 81, 82, 83, 84, 85, 226 };
private static readonly int[] acsSpecials = { 80, 81, 82, 83, 84, 85, 226 };
public static int[] ACS_SPECIALS { get { return acsSpecials; } }
public static void Init() {
#endregion
#region ================== Methods
public static void Init()
{
//bind actions
General.Actions.BindMethods(typeof(GZGeneral));
General.MainWindow.UpdateGZDoomPanel();
}
//actions
#endregion
#region ================== Actions
[BeginAction("gztogglemodels")]
private static void toggleModels() {
General.Settings.GZDrawModels = !General.Settings.GZDrawModels;
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering is " + (General.Settings.GZDrawModels ? "ENABLED" : "DISABLED"));
private static void ToggleModelsRenderingMode()
{
switch(General.Settings.GZDrawModelsMode)
{
case ModelRenderMode.NONE:
General.Settings.GZDrawModelsMode = ModelRenderMode.SELECTION;
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: SELECTION ONLY");
break;
case ModelRenderMode.SELECTION:
General.Settings.GZDrawModelsMode = ModelRenderMode.ALL;
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: ALL");
break;
case ModelRenderMode.ALL:
General.Settings.GZDrawModelsMode = ModelRenderMode.NONE;
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: NONE");
break;
}
General.MainWindow.RedrawDisplay();
General.MainWindow.UpdateGZDoomPanel();
}
[BeginAction("gztogglelights")]
private static void toggleLights() {
General.Settings.GZDrawLights = !General.Settings.GZDrawLights;
General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering is " + (General.Settings.GZDrawLights ? "ENABLED" : "DISABLED"));
General.MainWindow.RedrawDisplay();
General.MainWindow.UpdateGZDoomPanel();
}
private static void ToggleLightsRenderingMode()
{
switch(General.Settings.GZDrawLightsMode)
{
case LightRenderMode.NONE:
General.Settings.GZDrawLightsMode = LightRenderMode.ALL;
General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering mode: ALL");
break;
[BeginAction("gztogglelightsanimation")]
private static void toggleLightsAnimation() {
General.Settings.GZAnimateLights = !General.Settings.GZAnimateLights;
General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights animation is " + (General.Settings.GZAnimateLights ? "ENABLED" : "DISABLED"));
case LightRenderMode.ALL:
General.Settings.GZDrawLightsMode = LightRenderMode.ALL_ANIMATED;
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: ANIMATED");
break;
case LightRenderMode.ALL_ANIMATED:
General.Settings.GZDrawLightsMode = LightRenderMode.NONE;
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: NONE");
break;
}
General.MainWindow.RedrawDisplay();
General.MainWindow.UpdateGZDoomPanel();
}
[BeginAction("gztogglefog")]
private static void toggleFog() {
private static void ToggleFog()
{
General.Settings.GZDrawFog = !General.Settings.GZDrawFog;
General.MainWindow.DisplayStatus(StatusType.Action, "Fog rendering is " + (General.Settings.GZDrawFog ? "ENABLED" : "DISABLED"));
General.MainWindow.RedrawDisplay();
General.MainWindow.UpdateGZDoomPanel();
}
[BeginAction("gzdrawselectedmodelsonly")]
private static void toggleDrawSelectedModelsOnly() {
General.Settings.GZDrawSelectedModelsOnly = !General.Settings.GZDrawSelectedModelsOnly;
General.MainWindow.DisplayStatus(StatusType.Action, "Rendering " + (General.Settings.GZDrawSelectedModelsOnly ? "only selected" : "all") + " models.");
General.MainWindow.RedrawDisplay();
General.MainWindow.UpdateGZDoomPanel();
}
[BeginAction("gztogglefx")]
private static void toggleFx() {
private static void ToggleFx()
{
int on = 0;
on += General.Settings.GZDrawFog ? 1 : -1;
on += General.Settings.GZDrawLights ? 1 : -1;
on += General.Settings.GZDrawModels ? 1 : -1;
on += General.Settings.GZDrawLightsMode != LightRenderMode.NONE ? 1 : -1;
on += General.Settings.GZDrawModelsMode != ModelRenderMode.NONE ? 1 : -1;
bool enable = (on < 0);
General.Settings.GZDrawFog = enable;
General.Settings.GZDrawLights = enable;
General.Settings.GZDrawModels = enable;
General.Settings.GZDrawLightsMode = (enable ? LightRenderMode.ALL : LightRenderMode.NONE);
General.Settings.GZDrawModelsMode = (enable ? ModelRenderMode.ALL : ModelRenderMode.NONE);
General.MainWindow.DisplayStatus(StatusType.Action, "Advanced effects are " + (enable ? "ENABLED" : "DISABLED") );
General.MainWindow.RedrawDisplay();
@ -85,7 +120,8 @@ namespace CodeImp.DoomBuilder.GZBuilder
}
[BeginAction("gztoggleeventlines")]
private static void toggleEventLines() {
private static void ToggleEventLines()
{
General.Settings.GZShowEventLines = !General.Settings.GZShowEventLines;
General.MainWindow.DisplayStatus(StatusType.Action, "Event lines are " + (General.Settings.GZShowEventLines ? "ENABLED" : "DISABLED"));
General.MainWindow.RedrawDisplay();
@ -93,7 +129,8 @@ namespace CodeImp.DoomBuilder.GZBuilder
}
[BeginAction("gztogglevisualvertices")]
private static void toggleVisualVertices() {
private static void ToggleVisualVertices()
{
General.Settings.GZShowVisualVertices = !General.Settings.GZShowVisualVertices;
General.MainWindow.DisplayStatus(StatusType.Action, "Visual vertices are " + (General.Settings.GZShowVisualVertices ? "ENABLED" : "DISABLED"));
General.MainWindow.RedrawDisplay();
@ -102,18 +139,23 @@ namespace CodeImp.DoomBuilder.GZBuilder
//main menu actions
[BeginAction("gzreloadmodeldef")]
private static void reloadModeldef() {
private static void ReloadModeldef()
{
if(General.Map != null) General.Map.Data.ReloadModeldef();
}
[BeginAction("gzreloadgldefs")]
private static void reloadGldefs() {
private static void ReloadGldefs()
{
if (General.Map != null) General.Map.Data.ReloadGldefs();
}
[BeginAction("gzreloadmapinfo")]
private static void reloadMapInfo() {
private static void ReloadMapInfo()
{
if (General.Map != null) General.Map.Data.ReloadMapInfo();
}
#endregion
}
}

View file

@ -305,6 +305,13 @@ namespace CodeImp.DoomBuilder.Properties {
}
}
internal static System.Drawing.Bitmap LightDisabled {
get {
object obj = ResourceManager.GetObject("LightDisabled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Link {
get {
object obj = ResourceManager.GetObject("Link", resourceCulture);
@ -389,6 +396,13 @@ namespace CodeImp.DoomBuilder.Properties {
}
}
internal static System.Drawing.Bitmap ModelDisabled {
get {
object obj = ResourceManager.GetObject("ModelDisabled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Monster2 {
get {
object obj = ResourceManager.GetObject("Monster2", resourceCulture);

View file

@ -118,6 +118,9 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Zoom" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Zoom.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Cut" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Cut.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
@ -184,6 +187,9 @@
<data name="ScriptHelp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ScriptHelp.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Light_animate" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Light_animate.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="KnownTextureSet" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\KnownTextureSet.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
@ -223,9 +229,15 @@
<data name="Paste" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Paste.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="LightDisabled" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\LightDisabled.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ScriptConstant" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ScriptConstant.xpm;System.Byte[], mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="FolderExplore" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\FolderExplore.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Warning" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Warning.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
@ -295,17 +307,14 @@
<data name="MCrash" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\MCrash.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="PuzzlePiece" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\PuzzlePiece.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ScriptCompile" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ScriptCompile.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Zoom_arrowup" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Zoom_arrowup.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Zoom" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Zoom.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<data name="PuzzlePiece" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\PuzzlePiece.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Model_selected" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Model_selected.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
@ -331,9 +340,6 @@
<data name="Redo" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Redo.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Status2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Status2.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Prefab" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Prefab.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
@ -352,8 +358,8 @@
<data name="Status12" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Status12.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Light_animate" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Light_animate.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<data name="Status2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Status2.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Link" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Link.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
@ -430,7 +436,7 @@
<data name="Check" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Check.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="FolderExplore" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\FolderExplore.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<data name="ModelDisabled" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ModelDisabled.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

View file

@ -1207,7 +1207,7 @@ namespace CodeImp.DoomBuilder.Rendering
}
foreach(Thing t in group.Value) {
if(t.IsModel) continue;
if(t.IsModel && (General.Settings.GZDrawModelsMode == ModelRenderMode.ALL || (General.Settings.GZDrawModelsMode == ModelRenderMode.SELECTION && t.Selected))) continue;
CreateThingSpriteVerts(thingsByPosition[t], spriteWidth, spriteHeight, ref verts, buffercount * 6, t.Selected ? selectionColor : 0xFFFFFF);
buffercount++;
totalcount++;
@ -1295,7 +1295,8 @@ namespace CodeImp.DoomBuilder.Rendering
graphics.Shaders.Things2D.EndPass();
//mxd. Render models
if (General.Settings.GZDrawModels) {
if (General.Settings.GZDrawModelsMode != ModelRenderMode.NONE)
{
// Set renderstates for rendering
graphics.Device.SetRenderState(RenderState.AlphaBlendEnable, false);
graphics.Device.SetRenderState(RenderState.TextureFactor, -1);
@ -1308,14 +1309,16 @@ namespace CodeImp.DoomBuilder.Rendering
Matrix viewscale = Matrix.Scaling(scale, -scale, 0.0f);
ModelData mde;
foreach(KeyValuePair<int, List<Thing>> group in modelsByType) {
foreach(KeyValuePair<int, List<Thing>> group in modelsByType)
{
mde = General.Map.Data.ModeldefEntries[group.Key];
float maxX = Math.Max(Math.Abs(mde.Model.BoundingBox[4].X), Math.Abs(mde.Model.BoundingBox[1].X));
float maxY = Math.Max(Math.Abs(mde.Model.BoundingBox[4].Y), Math.Abs(mde.Model.BoundingBox[1].Y));
float maxSize = Math.Max(maxX, maxY);
foreach(Thing t in group.Value) {
if(General.Settings.GZDrawSelectedModelsOnly && !t.Selected) continue;
foreach(Thing t in group.Value)
{
if(General.Settings.GZDrawModelsMode == ModelRenderMode.SELECTION && !t.Selected) continue;
Vector2D screenpos = ((Vector2D)t.Position).GetTransformed(translatex, translatey, scale, -scale);
float modelScale = scale * t.ActorScale.Width * t.ScaleX;
@ -1326,7 +1329,8 @@ namespace CodeImp.DoomBuilder.Rendering
graphics.Shaders.Things2D.FillColor = t.Selected ? cHighlight : cWire;
for(int i = 0; i < mde.Model.Meshes.Count; i++) {
for(int i = 0; i < mde.Model.Meshes.Count; i++)
{
float sx = t.ScaleX * t.ActorScale.Width;
float sy = t.ScaleY * t.ActorScale.Height;
Matrix modelcale = Matrix.Scaling(sx, sx, sy);

View file

@ -19,6 +19,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using CodeImp.DoomBuilder.Config;
using SlimDX;
using CodeImp.DoomBuilder.Geometry;
using SlimDX.Direct3D9;
@ -413,7 +414,8 @@ namespace CodeImp.DoomBuilder.Rendering
}
//mxd
if (General.Settings.GZDrawLights) {
if (General.Settings.GZDrawLightsMode != LightRenderMode.NONE)
{
thingsWithLight = new List<VisualThing>();
}
}
@ -422,7 +424,7 @@ namespace CodeImp.DoomBuilder.Rendering
public void FinishGeometry()
{
//mxd. sort lights
if (General.Settings.GZDrawLights && !fullbrightness && thingsWithLight.Count > 0)
if(General.Settings.GZDrawLightsMode != LightRenderMode.NONE && !fullbrightness && thingsWithLight.Count > 0)
updateLights();
// Initial renderstates
@ -495,7 +497,8 @@ namespace CodeImp.DoomBuilder.Rendering
RenderSinglePass((int)RenderPass.Additive);
//mxd. LIGHT PASS
if( !(!General.Settings.GZDrawLights || fullbrightness || thingsWithLight.Count == 0 || litGeometry.Count == 0) ) {
if( !(General.Settings.GZDrawLightsMode == LightRenderMode.NONE || fullbrightness || thingsWithLight.Count == 0 || litGeometry.Count == 0) )
{
RenderLights(litGeometry, thingsWithLight);
}
@ -777,7 +780,7 @@ namespace CodeImp.DoomBuilder.Rendering
wantedshaderpass += 8;
//mxd. Seems that lines rendered with RenderPass.Alpha or RenderPass.Additive aren't affected by dynamic lights in GZDoom
if ( !(g.RenderPass == RenderPass.Alpha || g.RenderPass == RenderPass.Additive || !General.Settings.GZDrawLights || fullbrightness || thingsWithLight.Count == 0) ) {
if ( !(g.RenderPass == RenderPass.Alpha || g.RenderPass == RenderPass.Additive || General.Settings.GZDrawLightsMode == LightRenderMode.NONE || fullbrightness || thingsWithLight.Count == 0) ) {
if (curtexture.Texture != null) {
if (!litGeometry.ContainsKey(curtexture.Texture))
litGeometry[curtexture.Texture] = new List<VisualGeometry>();
@ -853,14 +856,15 @@ namespace CodeImp.DoomBuilder.Rendering
foreach(VisualThing t in group.Value)
{
//mxd
if (t.Thing.IsModel && General.Settings.GZDrawModels && (!General.Settings.GZDrawSelectedModelsOnly || t.Selected))
if(t.Thing.IsModel && General.Settings.GZDrawModelsMode != ModelRenderMode.NONE && (General.Settings.GZDrawModelsMode == ModelRenderMode.ALL || t.Selected))
continue;
// Update buffer if needed
t.Update();
// Only do this sector when a vertexbuffer is created
if (t.GeometryBuffer != null) {
if (t.GeometryBuffer != null)
{
// Determine the shader pass we want to use for this object
int wantedshaderpass = (((t == highlighted) && showhighlight) || (t.Selected && showselection)) ? highshaderpass : shaderpass;
@ -869,30 +873,38 @@ namespace CodeImp.DoomBuilder.Rendering
wantedshaderpass += 8;
//mxd. if current thing is light - set it's color to light color
if (Array.IndexOf(GZBuilder.GZGeneral.GZ_LIGHTS, t.Thing.Type) != -1 && !fullbrightness) {
if (Array.IndexOf(GZBuilder.GZGeneral.GZ_LIGHTS, t.Thing.Type) != -1 && !fullbrightness)
{
wantedshaderpass += 4; //render using one of passes, which uses World3D.VertexColor
graphics.Shaders.World3D.VertexColor = t.LightColor;
//mxd. check if Thing is affected by dynamic lights and set color accordingly
} else if (General.Settings.GZDrawLights && !fullbrightness && thingsWithLight.Count > 0) {
}
else if (General.Settings.GZDrawLightsMode != LightRenderMode.NONE && !fullbrightness && thingsWithLight.Count > 0)
{
Color4 litColor = getLitColorForThing(t);
if (litColor.ToArgb() != 0) {
if (litColor.ToArgb() != 0)
{
wantedshaderpass += 4; //render using one of passes, which uses World3D.VertexColor
graphics.Shaders.World3D.VertexColor = new Color4(t.VertexColor) + litColor;
}
}
// Switch shader pass?
if (currentshaderpass != wantedshaderpass) {
if (currentshaderpass != wantedshaderpass)
{
graphics.Shaders.World3D.EndPass();
graphics.Shaders.World3D.BeginPass(wantedshaderpass);
currentshaderpass = wantedshaderpass;
}
// Set the colors to use
if (!graphics.Shaders.Enabled) {
if (!graphics.Shaders.Enabled)
{
graphics.Device.SetTexture(2, (t.Selected && showselection) ? selectionimage.Texture : null);
graphics.Device.SetTexture(3, ((t == highlighted) && showhighlight) ? highlightimage.Texture : null);
} else {
}
else
{
graphics.Shaders.World3D.SetHighlightColor(CalculateHighlightColor((t == highlighted) && showhighlight, (t.Selected && showselection)).ToArgb());
}
@ -904,7 +916,8 @@ namespace CodeImp.DoomBuilder.Rendering
ApplyMatrices3D();
//mxd. set variables for fog rendering
if (wantedshaderpass > 7) {
if (wantedshaderpass > 7)
{
graphics.Shaders.World3D.World = world;
graphics.Shaders.World3D.LightColor = t.Thing.Sector.FogColor;
@ -1010,7 +1023,8 @@ namespace CodeImp.DoomBuilder.Rendering
}
//mxd. render models
private void RenderModels() {
private void RenderModels()
{
int shaderpass = fullbrightness ? 1 : 4;
int currentshaderpass = shaderpass;
int highshaderpass = shaderpass + 2;
@ -1018,17 +1032,23 @@ namespace CodeImp.DoomBuilder.Rendering
// Begin rendering with this shader
graphics.Shaders.World3D.BeginPass(currentshaderpass);
foreach (KeyValuePair<ModelData, List<VisualThing>> group in thingsWithModel) {
foreach (VisualThing t in group.Value) {
foreach (KeyValuePair<ModelData, List<VisualThing>> group in thingsWithModel)
{
foreach (VisualThing t in group.Value)
{
t.Update();
Color4 vertexColor = new Color4(t.VertexColor);
vertexColor.Alpha = 1.0f;
//check if model is affected by dynamic lights and set color accordingly
if (General.Settings.GZDrawLights && !fullbrightness && thingsWithLight.Count > 0) {
if (General.Settings.GZDrawLightsMode != LightRenderMode.NONE && !fullbrightness && thingsWithLight.Count > 0)
{
Color4 litColor = getLitColorForThing(t);
graphics.Shaders.World3D.VertexColor = vertexColor + litColor;
} else {
}
else
{
graphics.Shaders.World3D.VertexColor = vertexColor;
}
@ -1040,17 +1060,21 @@ namespace CodeImp.DoomBuilder.Rendering
wantedshaderpass += 8;
// Switch shader pass?
if (currentshaderpass != wantedshaderpass) {
if (currentshaderpass != wantedshaderpass)
{
graphics.Shaders.World3D.EndPass();
graphics.Shaders.World3D.BeginPass(wantedshaderpass);
currentshaderpass = wantedshaderpass;
}
// Set the colors to use
if (!graphics.Shaders.Enabled) {
if (!graphics.Shaders.Enabled)
{
graphics.Device.SetTexture(2, (t.Selected && showselection) ? selectionimage.Texture : null);
graphics.Device.SetTexture(3, ((t == highlighted) && showhighlight) ? highlightimage.Texture : null);
} else {
}
else
{
graphics.Shaders.World3D.SetHighlightColor(CalculateHighlightColor((t == highlighted) && showhighlight, (t.Selected && showselection)).ToArgb());
}
@ -1065,14 +1089,16 @@ namespace CodeImp.DoomBuilder.Rendering
ApplyMatrices3D();
//mxd. set variables for fog rendering
if (wantedshaderpass > 7) {
if (wantedshaderpass > 7)
{
graphics.Shaders.World3D.World = world;
graphics.Shaders.World3D.LightColor = t.Thing.Sector.FogColor;
graphics.Shaders.World3D.CameraPosition = new Vector4(cameraposition.x, cameraposition.y, cameraposition.z, getFogEnd(t.Thing.Sector));
}
for(int i = 0; i < group.Key.Model.Meshes.Count; i++) {
for(int i = 0; i < group.Key.Model.Meshes.Count; i++)
{
if (!graphics.Shaders.Enabled) graphics.Device.SetTexture(0, group.Key.Model.Textures[i]);
graphics.Shaders.World3D.Texture1 = group.Key.Model.Textures[i];
graphics.Shaders.World3D.ApplySettings();
@ -1180,13 +1206,16 @@ namespace CodeImp.DoomBuilder.Rendering
public void AddThingGeometry(VisualThing t)
{
//mxd. gater lights
if (General.Settings.GZDrawLights && !fullbrightness && t.LightType != DynamicLightType.NONE) {
if (General.Settings.GZDrawLightsMode != LightRenderMode.NONE && !fullbrightness && t.LightType != DynamicLightType.NONE)
{
t.UpdateLightRadius();
if (t.LightRadius > 0) {
if (t.LightRadius > 0)
{
t.CalculateCameraDistance3D(D3DDevice.V3(cameraposition));
//t.CameraDistance3D is actually squared distance, hence (t.LightRadius * t.LightRadius)
if (t.CameraDistance3D < (t.LightRadius * t.LightRadius) || isThingOnScreen(t.BoundingBox)) { //always render light if camera is within it's radius
if(t.CameraDistance3D < (t.LightRadius * t.LightRadius) || isThingOnScreen(t.BoundingBox)) //always render light if camera is within it's radius
{
if (Array.IndexOf(GZBuilder.GZGeneral.GZ_ANIMATED_LIGHT_TYPES, t.LightType) != -1)
t.UpdateBoundingBox();
thingsWithLight.Add(t);
@ -1197,7 +1226,8 @@ namespace CodeImp.DoomBuilder.Rendering
if (!isThingOnScreen(t.BoundingBox)) return;
//mxd. gather models
if(t.Thing.IsModel && General.Settings.GZDrawModels && (!General.Settings.GZDrawSelectedModelsOnly || t.Selected)) {
if(t.Thing.IsModel && General.Settings.GZDrawModelsMode != ModelRenderMode.NONE && (General.Settings.GZDrawModelsMode == ModelRenderMode.ALL || t.Selected))
{
ModelData mde = General.Map.Data.ModeldefEntries[t.Thing.Type];
if (!thingsWithModel.ContainsKey(mde))
thingsWithModel.Add(mde, new List<VisualThing>() { t });
@ -1225,12 +1255,14 @@ namespace CodeImp.DoomBuilder.Rendering
}
//mxd
public void AddVisualVertices(VisualVertex[] verts) {
public void AddVisualVertices(VisualVertex[] verts)
{
visualvertices = verts;
}
//mxd
private bool isThingOnScreen(Vector3[] bbox) {
private bool isThingOnScreen(Vector3[] bbox)
{
Vector3D camNormal = Vector3D.FromAngleXYZ(General.Map.VisualCamera.AngleXY, General.Map.VisualCamera.AngleZ);
Vector3D thingNormal = D3DDevice.V3D(bbox[0]) - cameraposition; //bbox[0] is always thing center
@ -1244,7 +1276,8 @@ namespace CodeImp.DoomBuilder.Rendering
int topCount = 0;
int bottomCount = 0;
for (int i = 0; i < len; i++) {
for (int i = 0; i < len; i++)
{
//check visibility
screenPos = Vector3.Project(bbox[i], 0, 0, 1, 1, PROJ_NEAR_PLANE, General.Settings.ViewDistance, worldviewproj);
@ -1269,7 +1302,8 @@ namespace CodeImp.DoomBuilder.Rendering
}
//mxd
private static bool checkBBoxIntersection(Vector3[] bbox1, Vector3[] bbox2) {
private static bool checkBBoxIntersection(Vector3[] bbox1, Vector3[] bbox2)
{
Vector3 dist = bbox1[0] - bbox2[0];
Vector3 halfSize1 = bbox1[0] - bbox1[1];

View file

@ -1082,9 +1082,9 @@ showerrors
/////////////////////////
gztogglemodels
{
title = "Toggle models rendering";
title = "Show models";
category = "gzdoombuilder";
description = "Toggles models rendering.";
description = "Cycles through available model rendering modes.";
allowkeys = true;
allowmouse = true;
allowscroll = false;
@ -1092,19 +1092,9 @@ gztogglemodels
gztogglelights
{
title = "Toggle dynamic lights rendering";
title = "Show dynamic lights";
category = "gzdoombuilder";
description = "Toggles dynamic lights rendering.";
allowkeys = true;
allowmouse = true;
allowscroll = false;
}
gztogglelightsanimation
{
title = "Toggle dynamic lights animation";
category = "gzdoombuilder";
description = "Toggles dynamic lights animation.";
description = "Cycles through available dynamic light rendering modes in Visual Mode.";
allowkeys = true;
allowmouse = true;
allowscroll = false;
@ -1112,7 +1102,7 @@ gztogglelightsanimation
gztogglefog
{
title = "Toggle fog rendering";
title = "Toggle fog rendering";
category = "gzdoombuilder";
description = "Toggles fog rendering.";
allowkeys = true;
@ -1120,21 +1110,11 @@ gztogglefog
allowscroll = false;
}
gzdrawselectedmodelsonly
{
title = "Render selected/all models";
category = "gzdoombuilder";
description = "Render all models / render only models for selected things.";
allowkeys = true;
allowmouse = true;
allowscroll = false;
}
gztogglefx
{
title = "Toggle GZDoom effects";
title = "Toggle models, dynamic lights and fog";
category = "gzdoombuilder";
description = "Toggles models, dynamic lights and fog rendering.";
description = "This is a combo action, which toggles models, dynamic lights and fog rendering.";
allowkeys = true;
allowmouse = true;
allowscroll = false;
@ -1142,24 +1122,24 @@ gztogglefx
gztoggleeventlines
{
title = "Toggle Event lines";
title = "Toggle Event lines";
category = "view";
description = "When enabled, shows order, in which patrol points and interpolation points are connected. Also shows action target for currently highlighted item in 2D modes.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
default = 73;
default = 73;
}
gztogglevisualvertices
{
title = "Toggle Visual Vertices";
title = "Toggle Visual Vertices";
category = "visual";
description = "When enabled, shows vertices, which heights can be changed, in Visual mode (UDMF only).";
allowkeys = true;
allowmouse = false;
allowscroll = false;
default = 262230;
default = 262230;
}
//////////////////////////////

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@ -18,6 +18,7 @@
using System;
using System.Collections.Generic;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using SlimDX.Direct3D9;
using SlimDX;
@ -417,7 +418,7 @@ namespace CodeImp.DoomBuilder.VisualModes
return;
}
if (!General.Settings.GZAnimateLights || Array.IndexOf(GZBuilder.GZGeneral.GZ_ANIMATED_LIGHT_TYPES, lightType) == -1) {
if (General.Settings.GZDrawLightsMode == LightRenderMode.ALL || Array.IndexOf(GZBuilder.GZGeneral.GZ_ANIMATED_LIGHT_TYPES, lightType) == -1) {
lightRadius = lightPrimaryRadius;
return;
}

View file

@ -175,10 +175,14 @@ namespace CodeImp.DoomBuilder.Windows
this.buttonautoclearsidetextures = new System.Windows.Forms.ToolStripButton();
this.seperatorgeometry = new System.Windows.Forms.ToolStripSeparator();
this.buttontogglefx = new System.Windows.Forms.ToolStripButton();
this.buttontoggledynlight = new System.Windows.Forms.ToolStripButton();
this.buttontoggleanimatedlight = new System.Windows.Forms.ToolStripButton();
this.buttontogglemodels = new System.Windows.Forms.ToolStripButton();
this.buttonselectedmodelsonly = new System.Windows.Forms.ToolStripButton();
this.dynamiclightmode = new System.Windows.Forms.ToolStripSplitButton();
this.sightsdontshow = new System.Windows.Forms.ToolStripMenuItem();
this.lightsshow = new System.Windows.Forms.ToolStripMenuItem();
this.lightsshowanimated = new System.Windows.Forms.ToolStripMenuItem();
this.modelrendermode = new System.Windows.Forms.ToolStripSplitButton();
this.modelsdontshow = new System.Windows.Forms.ToolStripMenuItem();
this.modelsshowselection = new System.Windows.Forms.ToolStripMenuItem();
this.modelsshowall = new System.Windows.Forms.ToolStripMenuItem();
this.buttontogglefog = new System.Windows.Forms.ToolStripButton();
this.buttontoggleeventlines = new System.Windows.Forms.ToolStripButton();
this.buttontogglevisualvertices = new System.Windows.Forms.ToolStripButton();
@ -359,7 +363,7 @@ namespace CodeImp.DoomBuilder.Windows
this.menuhelp});
this.menumain.Location = new System.Drawing.Point(0, 0);
this.menumain.Name = "menumain";
this.menumain.Size = new System.Drawing.Size(420, 24);
this.menumain.Size = new System.Drawing.Size(328, 24);
this.menumain.TabIndex = 0;
//
// menufile
@ -1156,10 +1160,8 @@ namespace CodeImp.DoomBuilder.Windows
this.buttonautoclearsidetextures,
this.seperatorgeometry,
this.buttontogglefx,
this.buttontoggledynlight,
this.buttontoggleanimatedlight,
this.buttontogglemodels,
this.buttonselectedmodelsonly,
this.dynamiclightmode,
this.modelrendermode,
this.buttontogglefog,
this.buttontoggleeventlines,
this.buttontogglevisualvertices,
@ -1412,6 +1414,7 @@ namespace CodeImp.DoomBuilder.Windows
//
// separatorfilters
//
this.separatorfilters.Margin = new System.Windows.Forms.Padding(6, 0, 6, 0);
this.separatorfilters.Name = "separatorfilters";
this.separatorfilters.Size = new System.Drawing.Size(6, 25);
//
@ -1429,6 +1432,7 @@ namespace CodeImp.DoomBuilder.Windows
//
// separatorfullbrightness
//
this.separatorfullbrightness.Margin = new System.Windows.Forms.Padding(6, 0, 6, 0);
this.separatorfullbrightness.Name = "separatorfullbrightness";
this.separatorfullbrightness.Size = new System.Drawing.Size(6, 25);
//
@ -1527,6 +1531,7 @@ namespace CodeImp.DoomBuilder.Windows
//
// seperatorgeometry
//
this.seperatorgeometry.Margin = new System.Windows.Forms.Padding(6, 0, 6, 0);
this.seperatorgeometry.Name = "seperatorgeometry";
this.seperatorgeometry.Size = new System.Drawing.Size(6, 25);
//
@ -1542,57 +1547,97 @@ namespace CodeImp.DoomBuilder.Windows
this.buttontogglefx.Text = "Toggle GZDoom Effects";
this.buttontogglefx.Click += new System.EventHandler(this.InvokeTaggedAction);
//
// buttontoggledynlight
// dynamiclightmode
//
this.buttontoggledynlight.CheckOnClick = true;
this.buttontoggledynlight.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.buttontoggledynlight.Enabled = false;
this.buttontoggledynlight.Image = global::CodeImp.DoomBuilder.Properties.Resources.Light;
this.buttontoggledynlight.ImageTransparentColor = System.Drawing.Color.Magenta;
this.buttontoggledynlight.Name = "buttontoggledynlight";
this.buttontoggledynlight.Size = new System.Drawing.Size(23, 22);
this.buttontoggledynlight.Tag = "builder_gztogglelights";
this.buttontoggledynlight.Text = "Toggle Dynamic Lights";
this.buttontoggledynlight.Click += new System.EventHandler(this.InvokeTaggedAction);
this.dynamiclightmode.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.dynamiclightmode.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.sightsdontshow,
this.lightsshow,
this.lightsshowanimated});
this.dynamiclightmode.Enabled = false;
this.dynamiclightmode.Image = global::CodeImp.DoomBuilder.Properties.Resources.Light;
this.dynamiclightmode.ImageTransparentColor = System.Drawing.Color.Magenta;
this.dynamiclightmode.Name = "dynamiclightmode";
this.dynamiclightmode.Size = new System.Drawing.Size(32, 22);
this.dynamiclightmode.Tag = "builder_gztogglelights";
this.dynamiclightmode.Text = "Dynamic light mode";
this.dynamiclightmode.ButtonClick += new System.EventHandler(this.InvokeTaggedAction);
//
// buttontoggleanimatedlight
// sightsdontshow
//
this.buttontoggleanimatedlight.CheckOnClick = true;
this.buttontoggleanimatedlight.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.buttontoggleanimatedlight.Enabled = false;
this.buttontoggleanimatedlight.Image = global::CodeImp.DoomBuilder.Properties.Resources.Light_animate;
this.buttontoggleanimatedlight.ImageTransparentColor = System.Drawing.Color.Magenta;
this.buttontoggleanimatedlight.Name = "buttontoggleanimatedlight";
this.buttontoggleanimatedlight.Size = new System.Drawing.Size(23, 22);
this.buttontoggleanimatedlight.Tag = "builder_gztogglelightsanimation";
this.buttontoggleanimatedlight.Text = "Toggle Dynamic Light Animation";
this.buttontoggleanimatedlight.Click += new System.EventHandler(this.InvokeTaggedAction);
this.sightsdontshow.CheckOnClick = true;
this.sightsdontshow.Image = global::CodeImp.DoomBuilder.Properties.Resources.LightDisabled;
this.sightsdontshow.Name = "sightsdontshow";
this.sightsdontshow.Size = new System.Drawing.Size(237, 22);
this.sightsdontshow.Tag = 0;
this.sightsdontshow.Text = "No dynamic lights";
this.sightsdontshow.Click += new System.EventHandler(this.ChangeLightRenderingMode);
//
// buttontogglemodels
// lightsshow
//
this.buttontogglemodels.CheckOnClick = true;
this.buttontogglemodels.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.buttontogglemodels.Enabled = false;
this.buttontogglemodels.Image = ((System.Drawing.Image)(resources.GetObject("buttontogglemodels.Image")));
this.buttontogglemodels.ImageTransparentColor = System.Drawing.Color.Magenta;
this.buttontogglemodels.Name = "buttontogglemodels";
this.buttontogglemodels.Size = new System.Drawing.Size(23, 22);
this.buttontogglemodels.Tag = "builder_gztogglemodels";
this.buttontogglemodels.Text = "Toggle Models Rendering";
this.buttontogglemodels.Click += new System.EventHandler(this.InvokeTaggedAction);
this.lightsshow.CheckOnClick = true;
this.lightsshow.Image = global::CodeImp.DoomBuilder.Properties.Resources.Light;
this.lightsshow.Name = "lightsshow";
this.lightsshow.Size = new System.Drawing.Size(237, 22);
this.lightsshow.Tag = 1;
this.lightsshow.Text = "Show dynamic lights";
this.lightsshow.Click += new System.EventHandler(this.ChangeLightRenderingMode);
//
// buttonselectedmodelsonly
// lightsshowanimated
//
this.buttonselectedmodelsonly.CheckOnClick = true;
this.buttonselectedmodelsonly.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.buttonselectedmodelsonly.Enabled = false;
this.buttonselectedmodelsonly.Image = ((System.Drawing.Image)(resources.GetObject("buttonselectedmodelsonly.Image")));
this.buttonselectedmodelsonly.ImageTransparentColor = System.Drawing.Color.Magenta;
this.buttonselectedmodelsonly.Name = "buttonselectedmodelsonly";
this.buttonselectedmodelsonly.Size = new System.Drawing.Size(23, 22);
this.buttonselectedmodelsonly.Tag = "builder_gzdrawselectedmodelsonly";
this.buttonselectedmodelsonly.Text = "Render models for selected things only";
this.buttonselectedmodelsonly.Click += new System.EventHandler(this.InvokeTaggedAction);
this.lightsshowanimated.CheckOnClick = true;
this.lightsshowanimated.Image = global::CodeImp.DoomBuilder.Properties.Resources.Light_animate;
this.lightsshowanimated.Name = "lightsshowanimated";
this.lightsshowanimated.Size = new System.Drawing.Size(237, 22);
this.lightsshowanimated.Tag = 2;
this.lightsshowanimated.Text = "Show animated dynamic lights";
this.lightsshowanimated.Click += new System.EventHandler(this.ChangeLightRenderingMode);
//
// modelmode
//
this.modelrendermode.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.modelrendermode.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.modelsdontshow,
this.modelsshowselection,
this.modelsshowall});
this.modelrendermode.Enabled = false;
this.modelrendermode.Image = global::CodeImp.DoomBuilder.Properties.Resources.Model;
this.modelrendermode.ImageTransparentColor = System.Drawing.Color.Magenta;
this.modelrendermode.Name = "modelmode";
this.modelrendermode.Size = new System.Drawing.Size(32, 22);
this.modelrendermode.Tag = "builder_gztogglemodels";
this.modelrendermode.Text = "Model rendering mode";
this.modelrendermode.ButtonClick += new System.EventHandler(this.InvokeTaggedAction);
//
// modelsdontshow
//
this.modelsdontshow.CheckOnClick = true;
this.modelsdontshow.Image = global::CodeImp.DoomBuilder.Properties.Resources.ModelDisabled;
this.modelsdontshow.Name = "modelsdontshow";
this.modelsdontshow.Size = new System.Drawing.Size(245, 22);
this.modelsdontshow.Tag = 0;
this.modelsdontshow.Text = "Don\'t show models";
this.modelsdontshow.Click += new System.EventHandler(this.ChangeModelRenderingMode);
//
// modelsshowselection
//
this.modelsshowselection.CheckOnClick = true;
this.modelsshowselection.Image = global::CodeImp.DoomBuilder.Properties.Resources.Model_selected;
this.modelsshowselection.Name = "modelsshowselection";
this.modelsshowselection.Size = new System.Drawing.Size(245, 22);
this.modelsshowselection.Tag = 1;
this.modelsshowselection.Text = "Show models for selected things";
this.modelsshowselection.Click += new System.EventHandler(this.ChangeModelRenderingMode);
//
// modelsshowall
//
this.modelsshowall.CheckOnClick = true;
this.modelsshowall.Image = global::CodeImp.DoomBuilder.Properties.Resources.Model;
this.modelsshowall.Name = "modelsshowall";
this.modelsshowall.Size = new System.Drawing.Size(245, 22);
this.modelsshowall.Tag = 2;
this.modelsshowall.Text = "Show all models";
this.modelsshowall.Click += new System.EventHandler(this.ChangeModelRenderingMode);
//
// buttontogglefog
//
@ -2363,10 +2408,6 @@ namespace CodeImp.DoomBuilder.Windows
private System.Windows.Forms.ToolStripSeparator seperatoreditgrid;
private System.Windows.Forms.ToolStripSeparator seperatoreditcopypaste;
private System.Windows.Forms.ToolStripSeparator seperatorgeometry;
private System.Windows.Forms.ToolStripButton buttontoggledynlight;
private System.Windows.Forms.ToolStripButton buttontogglemodels;
private System.Windows.Forms.ToolStripButton buttonselectedmodelsonly;
private System.Windows.Forms.ToolStripButton buttontoggleanimatedlight;
private System.Windows.Forms.ToolStripButton buttontogglefx;
private System.Windows.Forms.ToolStripButton buttontogglefog;
private System.Windows.Forms.ToolStripStatusLabel warnsLabel;
@ -2418,5 +2459,13 @@ namespace CodeImp.DoomBuilder.Windows
private ToolStripSeparator separatorio;
private ToolStripMenuItem itemviewthingtypes;
private StatisticsControl statistics;
private ToolStripSplitButton dynamiclightmode;
private ToolStripMenuItem sightsdontshow;
private ToolStripMenuItem lightsshow;
private ToolStripMenuItem lightsshowanimated;
private ToolStripSplitButton modelrendermode;
private ToolStripMenuItem modelsdontshow;
private ToolStripMenuItem modelsshowselection;
private ToolStripMenuItem modelsshowall;
}
}

View file

@ -1464,7 +1464,8 @@ namespace CodeImp.DoomBuilder.Windows
//mxd. Add engine selector
ToolStripMenuItem menuitem = new ToolStripMenuItem("Engine:", Resources.Marine);
for (int i = 0; i < General.Map.ConfigSettings.TestEngines.Count; i++) {
for (int i = 0; i < General.Map.ConfigSettings.TestEngines.Count; i++)
{
ToolStripMenuItem engineItem = new ToolStripMenuItem(General.Map.ConfigSettings.TestEngines[i].TestProgramName);
engineItem.Tag = i;
engineItem.Checked = (i == General.Map.ConfigSettings.CurrentEngineIndex);
@ -1807,27 +1808,27 @@ namespace CodeImp.DoomBuilder.Windows
buttontest.Visible = General.Settings.ToolbarTesting;
//mxd
buttontogglemodels.Visible = General.Settings.GZToolbarGZDoom;
buttonselectedmodelsonly.Visible = General.Settings.GZToolbarGZDoom;
buttontoggledynlight.Visible = General.Settings.GZToolbarGZDoom;
buttontoggleanimatedlight.Visible = General.Settings.GZToolbarGZDoom;
modelrendermode.Visible = General.Settings.GZToolbarGZDoom;
dynamiclightmode.Visible = General.Settings.GZToolbarGZDoom;
buttontogglefx.Visible = General.Settings.GZToolbarGZDoom;
buttontogglefog.Visible = General.Settings.GZToolbarGZDoom;
buttontoggleeventlines.Visible = General.Settings.GZToolbarGZDoom;
buttontogglevisualvertices.Visible = General.Settings.GZToolbarGZDoom;
separatorgzmodes.Visible = General.Settings.GZToolbarGZDoom;
// Enable/disable all edit mode items
foreach(ToolStripItem i in editmodeitems) i.Enabled = (General.Map != null);
//mxd. Show/hide additional panels
modestoolbar.Visible = (General.Map != null);
modecontrolsloolbar.Visible = (General.Map != null && modecontrolsloolbar.Items.Count > 0);
//mxd. modestoolbar index in Controls gets messed up when it's invisible. This fixes it. TODO: find why this happens in the first place
if(modestoolbar.Visible) {
if(modestoolbar.Visible)
{
int toolbarpos = this.Controls.IndexOf(toolbar);
if(this.Controls.IndexOf(modestoolbar) > toolbarpos) {
if(this.Controls.IndexOf(modestoolbar) > toolbarpos)
{
this.Controls.SetChildIndex(modestoolbar, toolbarpos);
}
}
@ -1948,31 +1949,39 @@ namespace CodeImp.DoomBuilder.Windows
}
//mxd
public void UpdateGZDoomPanel() {
if (General.Map != null) {
buttontogglemodels.Enabled = true;
buttonselectedmodelsonly.Enabled = true;
buttontoggledynlight.Enabled = true;
buttontoggleanimatedlight.Enabled = true;
public void UpdateGZDoomPanel()
{
if (General.Map != null)
{
modelrendermode.Enabled = true;
dynamiclightmode.Enabled = true;
buttontogglefog.Enabled = true;
buttontogglefx.Enabled = true;
buttontoggleeventlines.Enabled = true;
buttontogglevisualvertices.Enabled = General.Map.UDMF;
if (General.Settings.GZToolbarGZDoom) {
buttontogglemodels.Checked = General.Settings.GZDrawModels;
buttonselectedmodelsonly.Checked = General.Settings.GZDrawSelectedModelsOnly;
buttontoggledynlight.Checked = General.Settings.GZDrawLights;
buttontoggleanimatedlight.Checked = General.Settings.GZAnimateLights;
if (General.Settings.GZToolbarGZDoom)
{
foreach(ToolStripMenuItem item in modelrendermode.DropDownItems)
{
item.Checked = ((ModelRenderMode)item.Tag == General.Settings.GZDrawModelsMode);
if (item.Checked) modelrendermode.Image = item.Image;
}
foreach(ToolStripMenuItem item in dynamiclightmode.DropDownItems)
{
item.Checked = ((LightRenderMode)item.Tag == General.Settings.GZDrawLightsMode);
if(item.Checked) dynamiclightmode.Image = item.Image;
}
buttontogglefog.Checked = General.Settings.GZDrawFog;
buttontoggleeventlines.Checked = General.Settings.GZShowEventLines;
buttontogglevisualvertices.Checked = General.Settings.GZShowVisualVertices;
}
} else {
buttontogglemodels.Enabled = false;
buttonselectedmodelsonly.Enabled = false;
buttontoggledynlight.Enabled = false;
buttontoggleanimatedlight.Enabled = false;
}
else
{
modelrendermode.Enabled = false;
dynamiclightmode.Enabled = false;
buttontogglefog.Enabled = false;
buttontogglefx.Enabled = false;
buttontoggleeventlines.Enabled = false;
@ -3005,7 +3014,58 @@ namespace CodeImp.DoomBuilder.Windows
}
#endregion
#region ================== Models and Lights mode (mxd)
private void ChangeModelRenderingMode(object sender, EventArgs e)
{
General.Settings.GZDrawModelsMode = (ModelRenderMode)((ToolStripMenuItem)sender).Tag;
switch(General.Settings.GZDrawModelsMode)
{
case ModelRenderMode.NONE:
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: NONE");
break;
case ModelRenderMode.SELECTION:
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: SELECTION ONLY");
break;
case ModelRenderMode.ALL:
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: ALL");
break;
}
UpdateGZDoomPanel();
RedrawDisplay();
}
private void ChangeLightRenderingMode(object sender, EventArgs e)
{
General.Settings.GZDrawLightsMode = (LightRenderMode)((ToolStripMenuItem)sender).Tag;
switch(General.Settings.GZDrawLightsMode)
{
case LightRenderMode.NONE:
General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering mode: NONE");
break;
case LightRenderMode.ALL:
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: ALL");
break;
case LightRenderMode.ALL_ANIMATED:
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: ANIMATED");
break;
}
UpdateGZDoomPanel();
RedrawDisplay();
}
#endregion
#region ================== Info Panels
// This toggles the panel expanded / collapsed

View file

@ -144,24 +144,6 @@
<metadata name="toolbarContextMenu.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>159, 56</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="buttontogglemodels.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8
YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAABaSURBVDhPYxgFQwm4Zy//j0yTDEAa8wvLm2A0VJh4QNAA
kAQyhgqjiOM0AF0SmQbJY5MDa4QBbBrRFWMTgwNCGmEYJgfCYI3IAKYBnQYBEBuGkflgyQEGDAwA6QWH
HxoHRHkAAAAASUVORK5CYII=
</value>
</data>
<data name="buttonselectedmodelsonly.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8
YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAACWSURBVDhPY6AqeN0ucZEUDNUGAVgFcQAMtTAOMQZgqH3X
If2VFAzWBAQoBoAZQEDIBRQZMEdR8T9ILYgG8cky4Gm95C8QnV9Y3kR9A0ASyBgsCQTIYjgNgAlio0Fq
YGyyDADRIHUgNl4Dltf4v8ClEYZhBoAwWDMIgAwAmQbTgE6DAIgNwiADYGrh8iADSMFgTdQDDAwACnwk
E7rnlAUAAAAASUVORK5CYII=
</value>
</data>
<metadata name="statusbar.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>332, 17</value>
</metadata>
@ -186,27 +168,6 @@
<metadata name="sectorinfo.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="heightpanel1.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="labelcollapsedinfo.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="modename.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="buttontoggleinfo.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="linedefinfo.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="thinginfo.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="sectorinfo.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="redrawtimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>433, 17</value>
</metadata>
@ -243,6 +204,7 @@
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>116</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
AAABAAQAEBAAAAEAGABoAwAARgAAACAgAAABABgAqAwAAK4DAAAwMAAAAQAYAKgcAABWEAAAQEAAAAEA

View file

@ -430,7 +430,7 @@ namespace CodeImp.DoomBuilder.BuilderEffects
//EVENTS
private void bApply_Click(object sender, EventArgs e) {
//clean unused sidedef textures
// Clean unused sidedef textures
foreach(SidedefData sd in sidedefData) {
sd.Side.RemoveUnneededTextures(false);
@ -438,14 +438,12 @@ namespace CodeImp.DoomBuilder.BuilderEffects
sd.Side.Other.RemoveUnneededTextures(false);
}
General.Map.Map.ClearAllSelected();
// Update cached values
General.Map.Map.Update();
General.Map.IsChanged = true;
if(editingModeName != "BaseVisualMode")
General.Interface.RedrawDisplay();
// Clear selection
General.Actions.InvokeAction("builder_clearselection");
this.DialogResult = DialogResult.OK;
Close();

View file

@ -353,6 +353,10 @@ namespace CodeImp.DoomBuilder.BuilderEffects
private void bApply_Click(object sender, EventArgs e) {
foreach(Thing t in selection) t.DetermineSector();
// Clear selection
General.Actions.InvokeAction("builder_clearselection");
this.DialogResult = DialogResult.OK;
Close();
}

View file

@ -194,8 +194,8 @@ namespace CodeImp.DoomBuilder.BuilderEffects
General.Map.Map.Update();
General.Map.IsChanged = true;
if(editingModeName != "BaseVisualMode")
General.Interface.RedrawDisplay();
// Clear selection
General.Actions.InvokeAction("builder_clearselection");
this.DialogResult = DialogResult.OK;
Close();

View file

@ -1225,7 +1225,7 @@ ceilingalignmode
allowscroll = true;
}
togglegzdoomrenderingeffects
togglegzdoomgeometryeffects
{
title = "Toggle Geometry Effects";
category = "visual";

View file

@ -2841,12 +2841,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
//mxd
[BeginAction("togglegzdoomrenderingeffects")]
public void ToggleGZDoomRenderingEffects() {
[BeginAction("togglegzdoomgeometryeffects")]
public void ToggleGZDoomRenderingEffects()
{
gzdoomRenderingEffects = !gzdoomRenderingEffects;
RebuildElementData();
UpdateChangedObjects();
General.Interface.DisplayStatus(StatusType.Info, "(G)ZDoom rendering effects are " + (gzdoomRenderingEffects ? "ENABLED" : "DISABLED"));
General.Interface.DisplayStatus(StatusType.Info, "(G)ZDoom geometry effects are " + (gzdoomRenderingEffects ? "ENABLED" : "DISABLED"));
}
//mxd