UltimateZoneBuilder/Source/Plugins
MaxED 133e1367d8 Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
Visual mode: when "Synch camera position" setting is enabled, and the cursor was outside of a sector when entering Visual mode, camera height is now adjusted based on nearest sector (previously the height was adjusted only when the cursor was inside of a sector).  
"Auto-align textures X", "Auto-align textures X and Y" actions, UDMF: alignment source sidedef part's horizontal scale is now applied to all aligned sidedefs.
Visual mode, UDMF: 'lightfog' flag is now automatically updated when changing sidedef brightness or using "Match Brightness" action. 
Linedefs mode: added "Update 'lightfog' flag" menu item.
Game configurations: cosmetic changes in UDMF linedef flag names.
Updated ZDoom_DECORATE.cfg.
2015-02-12 22:04:49 +00:00
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BuilderEffects Fixed: flats and textures defined in TEXTURES should override regular ones (adding long texture names support broke this). 2015-01-23 21:51:11 +00:00
BuilderModes Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn. 2015-02-12 22:04:49 +00:00
ColorPicker Fixed: flats and textures defined in TEXTURES should override regular ones (adding long texture names support broke this). 2015-01-23 21:51:11 +00:00
CommentsPanel High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ImageDrawingExample @ Added Image Drawing Example plugin to repository 2009-08-02 22:10:34 +00:00
NodesViewer Fixed: flats and textures defined in TEXTURES should override regular ones (adding long texture names support broke this). 2015-01-23 21:51:11 +00:00
SoundPropagationMode Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode). 2015-01-29 21:41:16 +00:00
TagExplorer Fixed: flats and textures defined in TEXTURES should override regular ones (adding long texture names support broke this). 2015-01-23 21:51:11 +00:00
TagRange Fixed: flats and textures defined in TEXTURES should override regular ones (adding long texture names support broke this). 2015-01-23 21:51:11 +00:00
USDF @ remaining stuff 2010-08-23 19:09:46 +00:00
VisplaneExplorer High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
vpo_dll Visplane Explorer: added "Open Doors" and "Heat Colors" options. 2014-09-11 11:51:02 +00:00
WadAuthorMode GZDoom Builder 1.08: 2012-06-19 13:12:28 +00:00