UltimateZoneBuilder/Source/Plugins
MaxED ee6faba11c "File -> Export -> Selection as Wavefront .obj" menu command was not working.
"Preferences -> Editing -> When splitting a linedef" setting is now always used when splitting linedefs.
"Preferences -> Editing -> When splitting a linedef": added "Reset X and Y" option.
"Preferences -> Editing -> Auto-align textures of newly created linedefs" option now works in a more intelligent fashion.
2014-03-19 13:03:47 +00:00
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BuilderEffects "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
BuilderModes "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
ColorPicker Angle control: in some cases angle was set to 360 instead of 0 when clicking on the control. 2014-03-11 09:44:39 +00:00
CommentsPanel According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
CopyPasteSectorProps Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ImageDrawingExample @ Added Image Drawing Example plugin to repository 2009-08-02 22:10:34 +00:00
NodesViewer Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Statistics Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
TagExplorer Angle control: in some cases angle was set to 360 instead of 0 when clicking on the control. 2014-03-11 09:44:39 +00:00
TagRange Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
USDF @ remaining stuff 2010-08-23 19:09:46 +00:00
VisplaneExplorer Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
vpo_dll GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
WadAuthorMode GZDoom Builder 1.08: 2012-06-19 13:12:28 +00:00