A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.

Also made a bunch of methods static.
This commit is contained in:
MaxED 2014-05-20 09:09:28 +00:00
parent e6204be571
commit 8555d75cd2
55 changed files with 193 additions and 167 deletions

View file

@ -116,7 +116,7 @@ namespace CodeImp.DoomBuilder.Actions
}
}
private Dictionary<string, string> processHints(Dictionary<string, List<string>> hintsgroup) {
private static Dictionary<string, string> processHints(Dictionary<string, List<string>> hintsgroup) {
var result = new Dictionary<string, string>(StringComparer.Ordinal);
foreach(KeyValuePair<string, List<string>> group in hintsgroup) {
result.Add(group.Key, "{\\rtf1" + string.Join("\\par\\par ", group.Value.ToArray()) + "}");

View file

@ -91,7 +91,7 @@ namespace CodeImp.DoomBuilder.Compilers
if(!isdisposed)
{
Exception deleteerror;
float starttime = General.Clock.CurrentTime;
float starttime = Clock.CurrentTime;
do
{
@ -108,7 +108,7 @@ namespace CodeImp.DoomBuilder.Compilers
}
// Bail out when it takes too long
if((General.Clock.CurrentTime - starttime) > 2000) break;
if((Clock.CurrentTime - starttime) > 2000) break;
}
while(deleteerror != null);

View file

@ -493,7 +493,7 @@ namespace CodeImp.DoomBuilder.Config
}
// This makes the path prefix for the given assembly
private string GetPluginPathPrefix(string assemblyname)
private static string GetPluginPathPrefix(string assemblyname)
{
return "plugins." + assemblyname.ToLowerInvariant() + ".";
}

View file

@ -125,7 +125,7 @@ namespace CodeImp.DoomBuilder.Controls
}
// This brightens or darkens a color
private Color AdjustedColor(Color c, float amount)
private static Color AdjustedColor(Color c, float amount)
{
Color4 cc = new Color4(c);

View file

@ -59,7 +59,6 @@ namespace CodeImp.DoomBuilder.Controls
{
// Initialize
InitializeComponent();
if(General.Settings.CapitalizeTextureNames) this.name.CharacterCasing = CharacterCasing.Upper; //mxd
}
// Setup
@ -67,6 +66,7 @@ namespace CodeImp.DoomBuilder.Controls
{
// set the max length of texture names
name.MaxLength = General.Map.Config.MaxTextureNameLength;
if(General.Settings.CapitalizeTextureNames) this.name.CharacterCasing = CharacterCasing.Upper; //mxd
}
#endregion
@ -228,15 +228,13 @@ namespace CodeImp.DoomBuilder.Controls
// Return the new value
return name.Text;
}
else
{
// Nothing given, keep original value
return original;
}
// Nothing given, keep original value
return original;
}
// This brightens or darkens a color
private Color AdjustedColor(Color c, float amount)
private static Color AdjustedColor(Color c, float amount)
{
Color4 cc = new Color4(c);

View file

@ -457,7 +457,8 @@ namespace CodeImp.DoomBuilder.Controls
}
//mxd
private void setUDMFLight(Sidedef sd, Label label, Label value) {
private static void setUDMFLight(Sidedef sd, Label label, Label value)
{
if(sd.Fields.ContainsKey("light")) {
int light = (int)sd.Fields["light"].Value;
@ -476,7 +477,8 @@ namespace CodeImp.DoomBuilder.Controls
}
//mxd
private float getDefaultUDMFValue(string valueName) {
private float getDefaultUDMFValue(string valueName)
{
foreach (UniversalFieldInfo fi in fieldInfos) {
if (fi.Name == valueName) return (float)fi.Default;
}
@ -484,7 +486,8 @@ namespace CodeImp.DoomBuilder.Controls
}
//mxd
private void setArgumentText(ArgumentInfo info, Label label, int value) {
private static void setArgumentText(ArgumentInfo info, Label label, int value)
{
TypeHandler th = General.Types.GetArgumentHandler(info);
th.SetValue(value);
label.Text = th.GetStringValue();
@ -515,7 +518,7 @@ namespace CodeImp.DoomBuilder.Controls
}
// This shows a sidedef texture in a panel
private void DisplaySidedefTexture(Panel panel, Label label, string name, bool required)
private static void DisplaySidedefTexture(Panel panel, Label label, string name, bool required)
{
// Check if name is a "none" texture
if((name.Length < 1) || (name == "-"))

View file

@ -694,7 +694,7 @@ namespace CodeImp.DoomBuilder.Controls
}
//mxd. This converts [LB] markers to line breaks if necessary
private string[] processLineBreaks(string[] lines)
private static string[] processLineBreaks(string[] lines)
{
List<string> result = new List<string>(lines.Length);
string[] separator = new[] { "[LB]" };

View file

@ -140,11 +140,12 @@ namespace CodeImp.DoomBuilder.Controls
}
//mxd
private List<TreeNode> getValidNodes() {
private List<TreeNode> getValidNodes()
{
List<TreeNode> validNodes = new List<TreeNode>();
foreach(TreeNode n in typelist.SelectedNodes) {
if((n.Nodes.Count == 0) && (n.Tag != null) && (n.Tag is ThingTypeInfo))
if((n.Nodes.Count == 0) && (n.Tag is ThingTypeInfo))
validNodes.Add(n);
}
@ -162,7 +163,7 @@ namespace CodeImp.DoomBuilder.Controls
{
// Node is a child node?
TreeNode n = typelist.SelectedNode;
if((n.Nodes.Count == 0) && (n.Tag != null) && (n.Tag is ThingTypeInfo))
if((n.Nodes.Count == 0) && (n.Tag is ThingTypeInfo))
{
if((OnTypeDoubleClicked != null) && (typeid.Text.Length > 0)) OnTypeDoubleClicked();
}
@ -188,7 +189,7 @@ namespace CodeImp.DoomBuilder.Controls
TreeNode n = typelist.SelectedNode;
// Node is a child node?
if((n.Nodes.Count == 0) && (n.Tag != null) && (n.Tag is ThingTypeInfo))
if((n.Nodes.Count == 0) && (n.Tag is ThingTypeInfo))
{
ThingTypeInfo ti = (n.Tag as ThingTypeInfo);

View file

@ -206,7 +206,8 @@ namespace CodeImp.DoomBuilder.Controls
}
//mxd
private void setArgumentText(ArgumentInfo info, Label label, int value) {
private static void setArgumentText(ArgumentInfo info, Label label, int value)
{
TypeHandler th = General.Types.GetArgumentHandler(info);
th.SetValue(value);
label.Text = th.GetStringValue();

View file

@ -506,7 +506,7 @@ namespace CodeImp.DoomBuilder.Data
private void StartBackgroundLoader()
{
// Timing
loadstarttime = General.Clock.CurrentTime;
loadstarttime = Clock.CurrentTime;
loadfinishtime = 0;
// If a loader is already running, stop it first
@ -638,7 +638,7 @@ namespace CodeImp.DoomBuilder.Data
// Timing
if(loadfinishtime == 0)
{
loadfinishtime = General.Clock.CurrentTime;
loadfinishtime = Clock.CurrentTime;
float deltatimesec = (loadfinishtime - loadstarttime) / 1000.0f;
General.WriteLogLine("Resources loading took " + deltatimesec.ToString("########0.00") + " seconds");
}

View file

@ -402,13 +402,13 @@ namespace CodeImp.DoomBuilder.Editing
}
// This returns the type name as string
private string TypeNameOrNull(Type type)
private static string TypeNameOrNull(Type type)
{
return (type != null) ? type.Name : "NULL";
}
// This returns the type name as string
private string TypeNameOrNull(object obj)
private static string TypeNameOrNull(object obj)
{
return (obj != null) ? obj.GetType().Name : "NULL";
}

View file

@ -247,7 +247,7 @@ namespace CodeImp.DoomBuilder.Editing
}
// This checks and removes a level when the limit is reached
private void LimitUndoRedoLevel(List<UndoSnapshot> list)
private static void LimitUndoRedoLevel(List<UndoSnapshot> list)
{
UndoSnapshot u;

View file

@ -416,7 +416,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Controls
}
}
private void HandleException(Exception ex) {
private static void HandleException(Exception ex) {
// Perform some error handling here.
// We don't want to bubble errors to the CLR.
General.ErrorLogger.Add(ErrorType.Error, ex.Message);

View file

@ -242,7 +242,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.GZDoom {
return false;
}
private bool getColor(string name, ref Color4 color) {
private static bool getColor(string name, ref Color4 color) {
if (name == "black") return true;
//probably it's a hex color (like FFCC11)?

View file

@ -100,7 +100,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
dataGridView.Rows.Add(row);
}
private List<Sector> getSectorsWithTag(int tag, int count) {
private static List<Sector> getSectorsWithTag(int tag, int count) {
List<Sector> list = new List<Sector>();
foreach(Sector s in General.Map.Map.Sectors) {
if(s.Tag == tag) {
@ -112,7 +112,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
return list;
}
private List<Linedef> getLinedefsWithTag(int tag, int count) {
private static List<Linedef> getLinedefsWithTag(int tag, int count) {
List<Linedef> list = new List<Linedef>();
foreach(Linedef l in General.Map.Map.Linedefs) {
if(l.Tag == tag) {
@ -124,7 +124,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
return list;
}
private List<Thing> getThingsWithTag(int tag, int count) {
private static List<Thing> getThingsWithTag(int tag, int count) {
List<Thing> list = new List<Thing>();
foreach(Thing t in General.Map.Map.Things) {
if(t.Tag == tag) {
@ -136,7 +136,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
return list;
}
private void showSelection(List<Vector2D> points) {
private static void showSelection(List<Vector2D> points) {
RectangleF area = MapSet.CreateEmptyArea();
// Make a view area from the points

View file

@ -68,7 +68,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
dataGridView.Sort(ThingType, ListSortDirection.Ascending);
}
private List<Thing> getThingsByType(int type) {
private static List<Thing> getThingsByType(int type) {
List<Thing> list = new List<Thing>();
foreach (Thing t in General.Map.Map.Things) {
if (t.Type == type) list.Add(t);
@ -77,7 +77,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
return list;
}
private void showSelection(List<Vector2D> points) {
private static void showSelection(List<Vector2D> points) {
RectangleF area = MapSet.CreateEmptyArea();
// Make a view area from the points

View file

@ -21,6 +21,6 @@ namespace CodeImp.DoomBuilder
public class Clock
{
// This queries the system for the current time
public float CurrentTime { get { return Configuration.Timer.ElapsedMilliseconds; } }
public static float CurrentTime { get { return Configuration.Timer.ElapsedMilliseconds; } }
}
}

View file

@ -1031,7 +1031,7 @@ namespace CodeImp.DoomBuilder {
}
// This copies all lumps, except those of a specific map
private void CopyAllLumpsExceptMap(WAD source, WAD target, GameConfiguration mapconfig, string sourcemapname) {
private static void CopyAllLumpsExceptMap(WAD source, WAD target, GameConfiguration mapconfig, string sourcemapname) {
// Go for all lumps
bool skipping = false;
foreach (Lump srclump in source.Lumps) {
@ -1534,7 +1534,8 @@ namespace CodeImp.DoomBuilder {
}
//mxd
private void updateScriptsFromLocation(AcsParserSE parser, string path) {
private static void updateScriptsFromLocation(AcsParserSE parser, string path)
{
MemoryStream s = General.Map.Data.LoadFile(path);
if(s != null && s.Length > 0) parser.Parse(s, path, true, true);
}
@ -1896,7 +1897,8 @@ namespace CodeImp.DoomBuilder {
}
//mxd
private void snapThings(ICollection<Thing> things) {
private static void snapThings(IEnumerable<Thing> things)
{
//we are terribly busy...
Cursor.Current = Cursors.AppStarting;

View file

@ -211,7 +211,7 @@ namespace CodeImp.DoomBuilder.Geometry
#region ================== Tracing
// This traces sector lines to create a polygon tree
private List<EarClipPolygon> DoTrace(Sector s)
private static List<EarClipPolygon> DoTrace(Sector s)
{
Dictionary<Sidedef, bool> todosides = new Dictionary<Sidedef, bool>(s.Sidedefs.Count);
Dictionary<Vertex, Vertex> ignores = new Dictionary<Vertex,Vertex>();
@ -497,7 +497,7 @@ namespace CodeImp.DoomBuilder.Geometry
}
// This finds the cut coordinates and splits the other poly with inner vertices
private void SplitOuterWithInner(LinkedListNode<EarClipVertex> start, EarClipPolygon p)
private static void SplitOuterWithInner(LinkedListNode<EarClipVertex> start, EarClipPolygon p)
{
LinkedListNode<EarClipVertex> v1, v2;
LinkedListNode<EarClipVertex> insertbefore = null;
@ -833,7 +833,7 @@ namespace CodeImp.DoomBuilder.Geometry
// When the point is on an edge of the triangle, it depends on the lines
// adjacent to the point if it is considered inside or not
// NOTE: vertices in t must be in clockwise order!
private bool PointInsideTriangle(EarClipVertex[] t, LinkedListNode<EarClipVertex> p)
private static bool PointInsideTriangle(EarClipVertex[] t, LinkedListNode<EarClipVertex> p)
{
// If the triangle has no area, there can never be a point inside
if(TriangleHasArea(t))

View file

@ -209,7 +209,7 @@ namespace CodeImp.DoomBuilder.IO
}
}
private void AddSidedef(MapSet map, SidedefData data, Linedef ld, bool front, Dictionary<int, Sector> sectorlink) {
private static void AddSidedef(MapSet map, SidedefData data, Linedef ld, bool front, Dictionary<int, Sector> sectorlink) {
// Create sidedef
if(sectorlink.ContainsKey(data.SectorID)) {
Sidedef s = map.CreateSidedef(ld, front, sectorlink[data.SectorID]);
@ -344,11 +344,11 @@ namespace CodeImp.DoomBuilder.IO
return fields;
}
private string ReadString(BinaryReader reader) {
private static string ReadString(BinaryReader reader) {
int len = reader.ReadInt32();
if (len == 0) return string.Empty;
char[] chars = new char[len];
for (int i = 0; i < len; ++i) chars[i] = reader.ReadChar(); //sb.Append(reader.ReadChar());
for (int i = 0; i < len; ++i) chars[i] = reader.ReadChar();
return new string(chars);
}

View file

@ -253,7 +253,7 @@ namespace CodeImp.DoomBuilder.IO
}
}
private void AddFlags(Dictionary<string, bool> elementFlags, BinaryWriter writer) {
private static void AddFlags(Dictionary<string, bool> elementFlags, BinaryWriter writer) {
List<string> flags = new List<string>();
foreach(KeyValuePair<string, bool> f in elementFlags) {

View file

@ -1051,7 +1051,7 @@ namespace CodeImp.DoomBuilder.Map
#region ================== Selection
// This checks a flag in a selection type
private bool InSelectionType(SelectionType value, SelectionType bits)
private static bool InSelectionType(SelectionType value, SelectionType bits)
{
return (value & bits) == bits;
}
@ -2775,7 +2775,7 @@ namespace CodeImp.DoomBuilder.Map
}
// Handler for finding a new tag
private void NewTagHandler(MapElement element, bool actionargument, UniversalType type, ref int value, Dictionary<int, bool> usedtags)
private static void NewTagHandler(MapElement element, bool actionargument, UniversalType type, ref int value, Dictionary<int, bool> usedtags)
{
usedtags[value] = true;
}
@ -2857,7 +2857,7 @@ namespace CodeImp.DoomBuilder.Map
}
// This checks if the given action argument type is a tag type
private bool CheckIsTagType(int argtype)
private static bool CheckIsTagType(int argtype)
{
return (argtype == (int)UniversalType.LinedefTag) ||
(argtype == (int)UniversalType.SectorTag) ||
@ -2994,7 +2994,7 @@ namespace CodeImp.DoomBuilder.Map
{
Dictionary<uint, List<Sidedef>> storedsides = new Dictionary<uint, List<Sidedef>>(numsidedefs);
int originalsidescount = numsidedefs;
float starttime = General.Clock.CurrentTime;
float starttime = Clock.CurrentTime;
BeginAddRemove();
@ -3081,7 +3081,7 @@ namespace CodeImp.DoomBuilder.Map
EndAddRemove();
// Output info
float endtime = General.Clock.CurrentTime;
float endtime = Clock.CurrentTime;
float deltatimesec = (endtime - starttime) / 1000.0f;
float ratio = 100.0f - ((numsidedefs / (float)originalsidescount) * 100.0f);
General.WriteLogLine("Sidedefs compressed: " + numsidedefs + " remaining out of " + originalsidescount + " (" + ratio.ToString("########0.00") + "%) in " + deltatimesec.ToString("########0.00") + " seconds");

View file

@ -219,7 +219,7 @@ namespace CodeImp.DoomBuilder.Rendering
}
// This clamps a value between 0 and 1
private float Saturate(float v)
private static float Saturate(float v)
{
if(v < 0f) return 0f; else if(v > 1f) return 1f; else return v;
}

View file

@ -456,7 +456,7 @@ namespace CodeImp.DoomBuilder.Rendering
}
// This makes screen vertices for display
private FlatVertex[] CreateScreenVerts(Size texturesize)
private static FlatVertex[] CreateScreenVerts(Size texturesize)
{
FlatVertex[] screenverts = new FlatVertex[4];
screenverts[0].x = 0.5f;
@ -1026,7 +1026,8 @@ namespace CodeImp.DoomBuilder.Rendering
}
//mxd
private void CreateThingSpriteVerts(Vector2D screenpos, float width, float height, ref FlatVertex[] verts, int offset, int color) {
private static void CreateThingSpriteVerts(Vector2D screenpos, float width, float height, ref FlatVertex[] verts, int offset, int color)
{
// Setup fixed rect for circle
verts[offset].x = screenpos.x - width;
verts[offset].y = screenpos.y - height;

View file

@ -375,7 +375,7 @@ namespace CodeImp.DoomBuilder.Rendering
// Highlight
if(General.Settings.AnimateVisualSelection)
{
float time = General.Clock.CurrentTime;
float time = Clock.CurrentTime;
highlightglow = (float)Math.Sin(time / 100.0f) * 0.1f + 0.4f;
//mxd. WHY?!
//highlightglowinv = -(float)Math.Sin(time / 100.0f) * 0.1f + 0.4f;
@ -549,13 +549,16 @@ namespace CodeImp.DoomBuilder.Rendering
}
//mxd
private int sortThingsByCameraDistance(VisualThing t1, VisualThing t2) {
private static int sortThingsByCameraDistance(VisualThing t1, VisualThing t2)
{
if (t1.CameraDistance3D == t2.CameraDistance3D) return 0;
if (t1.CameraDistance3D > t2.CameraDistance3D) return 1;
return -1;
}
//mxd
private int sortThingsByLightRenderStyle(VisualThing t1, VisualThing t2) {
private static int sortThingsByLightRenderStyle(VisualThing t1, VisualThing t2)
{
if (t1.LightRenderStyle == t2.LightRenderStyle) return 0;
if (t1.LightRenderStyle > t2.LightRenderStyle) return 1;
return -1;
@ -1120,7 +1123,8 @@ namespace CodeImp.DoomBuilder.Rendering
}
//mxd. This returns distance, at which fog color completely replaces texture color for given sector
private float getFogEnd(Sector s) {
private static float getFogEnd(Sector s)
{
float brightness = Math.Max(30, s.Brightness);
if (s.HasFogColor) {

View file

@ -465,7 +465,8 @@ namespace CodeImp.DoomBuilder.VisualModes
}
//mxd. This checks intersection between line and plane
protected Vector2D getIntersection(Vector3D start, Vector3D end, Vector3D planeCenter, Vector3D planeNormal) {
protected Vector2D getIntersection(Vector3D start, Vector3D end, Vector3D planeCenter, Vector3D planeNormal)
{
Vector3D delta = new Vector3D(planeCenter.x - start.x, planeCenter.y - start.y, planeCenter.z - start.z);
return start + Vector3D.DotProduct(planeNormal, delta) / Vector3D.DotProduct(planeNormal, end - start) * (end - start);
}
@ -627,22 +628,14 @@ namespace CodeImp.DoomBuilder.VisualModes
}
// This returns the camera sector from linedef
private Sector GetCameraSectorFromLinedef(Linedef ld)
private static Sector GetCameraSectorFromLinedef(Linedef ld)
{
if(ld.SideOfLine(General.Map.VisualCamera.Position) < 0)
{
if(ld.Front != null)
return ld.Front.Sector;
else
return null;
}
else
{
if(ld.Back != null)
return ld.Back.Sector;
else
return null;
return (ld.Front != null ? ld.Front.Sector : null);
}
return (ld.Back != null ? ld.Back.Sector : null);
}
#endregion
@ -957,7 +950,8 @@ namespace CodeImp.DoomBuilder.VisualModes
public VisualThing GetVisualThing(Thing t) { return allthings[t]; }
//mxd
public List<VisualThing> GetSelectedVisualThings(bool refreshSelection) {
public List<VisualThing> GetSelectedVisualThings(bool refreshSelection)
{
if (refreshSelection || selectedVisualThings == null) {
selectedVisualThings = new List<VisualThing>();
foreach (KeyValuePair<Thing, VisualThing> group in allthings) {
@ -973,7 +967,7 @@ namespace CodeImp.DoomBuilder.VisualModes
VisualPickResult target = PickObject(start, start + delta);
//not appropriate way to do this, but...
if (target.picked != null && target.picked is VisualThing)
if (target.picked is VisualThing)
selectedVisualThings.Add((VisualThing)target.picked);
}
}
@ -984,7 +978,8 @@ namespace CodeImp.DoomBuilder.VisualModes
/// <summary>
/// mxd. This returns list of selected sectors based on surfaces selected in visual mode
/// </summary>
public List<VisualSector> GetSelectedVisualSectors(bool refreshSelection) {
public List<VisualSector> GetSelectedVisualSectors(bool refreshSelection)
{
if (refreshSelection || selectedVisualSectors == null) {
selectedVisualSectors = new List<VisualSector>();
foreach (KeyValuePair<Sector, VisualSector> group in allsectors) {
@ -1008,12 +1003,12 @@ namespace CodeImp.DoomBuilder.VisualModes
/// <summary>
/// mxd. This returns list of surfaces selected in visual mode
/// </summary>
public List<VisualGeometry> GetSelectedSurfaces() {
public List<VisualGeometry> GetSelectedSurfaces()
{
List<VisualGeometry> selectedSurfaces = new List<VisualGeometry>();
foreach (KeyValuePair<Sector, VisualSector> group in allsectors) {
foreach (VisualGeometry vg in group.Value.AllGeometry) {
if (vg.Selected)
selectedSurfaces.Add(vg);
if (vg.Selected) selectedSurfaces.Add(vg);
}
}
@ -1026,16 +1021,16 @@ namespace CodeImp.DoomBuilder.VisualModes
}
//mxd
private VisualGeometry getHilightedSurface() {
private VisualGeometry getHilightedSurface()
{
Vector3D start = General.Map.VisualCamera.Position;
Vector3D delta = General.Map.VisualCamera.Target - General.Map.VisualCamera.Position;
delta = delta.GetFixedLength(General.Settings.ViewDistance * 0.98f);
VisualPickResult target = PickObject(start, start + delta);
if(target.picked != null && target.picked is VisualGeometry) {
if(target.picked is VisualGeometry) {
VisualGeometry vg = (VisualGeometry)target.picked;
if (vg.Sector != null)
return vg;
if (vg.Sector != null) return vg;
}
return null;
}

View file

@ -427,7 +427,7 @@ namespace CodeImp.DoomBuilder.VisualModes
return;
}
float time = General.Clock.CurrentTime;
float time = Clock.CurrentTime;
float rMin = Math.Min(lightPrimaryRadius, lightSecondaryRadius);
float rMax = Math.Max(lightPrimaryRadius, lightSecondaryRadius);
float diff = rMax - rMin;

View file

@ -236,7 +236,8 @@ namespace CodeImp.DoomBuilder.Windows
}
//mxd
private void listconfigs_ItemChecked(object sender, ItemCheckedEventArgs e) {
private void listconfigs_ItemChecked(object sender, ItemCheckedEventArgs e)
{
e.Item.ForeColor = (e.Item.Checked ? SystemColors.WindowText : SystemColors.InactiveCaptionText);
}

View file

@ -1761,7 +1761,7 @@ namespace CodeImp.DoomBuilder.Windows
// This updates the seperators
// Hides redundant seperators and shows single seperators
private void UpdateToolStripSeparators(ToolStripItemCollection items, bool defaultvisible)
private static void UpdateToolStripSeparators(ToolStripItemCollection items, bool defaultvisible)
{
ToolStripItem pvi = null;
foreach(ToolStripItem i in items)
@ -2184,7 +2184,7 @@ namespace CodeImp.DoomBuilder.Windows
}
// This sets the shortcut keys on menu items
private void ApplyShortcutKeys(ToolStripItemCollection items)
private static void ApplyShortcutKeys(ToolStripItemCollection items)
{
// Go for all controls to find menu items
foreach(ToolStripItem item in items)
@ -2227,13 +2227,13 @@ namespace CodeImp.DoomBuilder.Windows
// This fixes short action names to fully qualified
// action names on menu item tags
private void RenameTagsToFullActions(ToolStripItemCollection items, Plugin plugin)
private static void RenameTagsToFullActions(ToolStripItemCollection items, Plugin plugin)
{
// Go for all controls to find menu items
foreach(ToolStripItem item in items)
{
// Tag set for this item?
if((item.Tag != null) && (item.Tag is string))
if(item.Tag is string)
{
// Check if the tag doe not already begin with the assembly name
if(!(item.Tag as string).StartsWith(plugin.Name + "_", StringComparison.InvariantCultureIgnoreCase))
@ -3462,7 +3462,7 @@ namespace CodeImp.DoomBuilder.Windows
if(!processor.Enabled)
{
processor.Enabled = true;
lastupdatetime = General.Clock.CurrentTime;
lastupdatetime = Clock.CurrentTime;
}
}
@ -3488,7 +3488,7 @@ namespace CodeImp.DoomBuilder.Windows
private void processor_Tick(object sender, EventArgs e)
{
Vector2D deltamouse;
float curtime = General.Clock.CurrentTime;
float curtime = Clock.CurrentTime;
float deltatime = curtime - lastupdatetime;
lastupdatetime = curtime;

View file

@ -171,7 +171,8 @@ namespace CodeImp.DoomBuilder.Windows
// mxd. This matches a WAD file with the specified game configuration
// by checking if the specific lumps are detected
private bool MatchConfiguration(Configuration cfg, WAD wadfile) {
private static bool MatchConfiguration(Configuration cfg, WAD wadfile)
{
int scanindex, checkoffset;
int lumpsfound, lumpsrequired = 0;
string lumpname;

View file

@ -170,12 +170,14 @@ namespace CodeImp.DoomBuilder.Windows
}
//mxd
private int sortImageData(ImageData img1, ImageData img2) {
private static int sortImageData(ImageData img1, ImageData img2)
{
return img1.FullName.CompareTo(img2.FullName);
}
//mxd
private TreeNode findTextureByLongName(TreeNode node, long longname) {
private static TreeNode findTextureByLongName(TreeNode node, long longname)
{
//first search in child nodes
TreeNode match;
@ -194,7 +196,8 @@ namespace CodeImp.DoomBuilder.Windows
}
//mxd
private TreeNode findNodeByName(TreeNodeCollection nodes, string selectname) {
private static TreeNode findNodeByName(TreeNodeCollection nodes, string selectname)
{
foreach (TreeNode n in nodes) {
if (n.Name == selectname) return n;
@ -205,7 +208,8 @@ namespace CodeImp.DoomBuilder.Windows
}
//mxd
private void createNodes(TreeNode root) {
private void createNodes(TreeNode root)
{
ResourceTextureSet set = root.Tag as ResourceTextureSet;
if (set == null) {
General.ErrorLogger.Add(ErrorType.Error, "Resource " + root.Name + " doesn't have TextureSet!");
@ -266,7 +270,8 @@ namespace CodeImp.DoomBuilder.Windows
}
//mxd
private void SetItemsCount(TreeNode node) {
private static void SetItemsCount(TreeNode node)
{
ResourceTextureSet ts = node.Tag as ResourceTextureSet;
if (ts == null) throw new Exception("Expected IFilledTextureSet, but got null...");
node.Text += " [" + ts.Textures.Count + "]";

View file

@ -34,11 +34,6 @@
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="Builder, Version=2.1.2.1557, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Build\Builder.exe</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
@ -139,6 +134,13 @@
<ItemGroup>
<None Include="Resources\Terrain.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Core\Builder.csproj">
<Project>{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}</Project>
<Name>Builder</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View file

@ -383,7 +383,7 @@ namespace CodeImp.DoomBuilder.BuilderEffects
setUpperTexture(sd, textureName, textureName);
}
private void setUpperTexture(SidedefData sd, string textureName, string otherTextureName) {
private static void setUpperTexture(SidedefData sd, string textureName, string otherTextureName) {
if(!keepExistingSideTextures || string.IsNullOrEmpty(sd.HighTexture) || sd.HighTexture == "-")
sd.Side.SetTextureHigh(textureName);
@ -395,7 +395,7 @@ namespace CodeImp.DoomBuilder.BuilderEffects
setLowerTexture(sd, textureName, textureName);
}
private void setLowerTexture(SidedefData sd, string textureName, string otherTextureName) {
private static void setLowerTexture(SidedefData sd, string textureName, string otherTextureName) {
if(!keepExistingSideTextures || string.IsNullOrEmpty(sd.LowTexture) || sd.LowTexture == "-")
sd.Side.SetTextureLow(textureName);

View file

@ -199,7 +199,7 @@ namespace CodeImp.DoomBuilder.BuilderEffects
return line;
}
private Vertex getVertex(Dictionary<Vector3D, Vertex> verts, Vector3D pos) {
private static Vertex getVertex(Dictionary<Vector3D, Vertex> verts, Vector3D pos) {
//already there?
if(verts.ContainsKey(pos)) return verts[pos];

View file

@ -519,7 +519,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes {
}
//this returns relative handle location
private Vector2D getHandleLocation(Vector2D start, Vector2D end, Vector2D direction) {
private static Vector2D getHandleLocation(Vector2D start, Vector2D end, Vector2D direction) {
float angle = -(float)Math.Atan2(start.y - end.y, start.x - end.x);
float dirAngle = -(float)Math.Atan2(direction.y - start.y, direction.x - start.x);
float length = (float)Math.Sqrt(Math.Pow(Math.Abs(start.x - end.x), 2.0) + Math.Pow(Math.Abs(start.y - end.y), 2.0)) * 0.3f;
@ -533,16 +533,13 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes {
//LINE DRAWING
//returns true if 2 lines intersect
private bool linesIntersect(Line line1, Line line2) {
private static bool linesIntersect(Line line1, Line line2) {
float zn = (line2.End.y - line2.Start.y) * (line1.End.x - line1.Start.x) - (line2.End.x - line2.Start.x) * (line1.End.y - line1.Start.y);
float ch1 = (line2.End.x - line2.Start.x) * (line1.Start.y - line2.Start.y) - (line2.End.y - line2.Start.y) * (line1.Start.x - line2.Start.x);
float ch2 = (line1.End.x - line1.Start.x) * (line1.Start.y - line2.Start.y) - (line1.End.y - line1.Start.y) * (line1.Start.x - line2.Start.x);
if (zn == 0) return false;
if ((ch1 / zn <= 1 && ch1 / zn >= 0) && (ch2 / zn <= 1 && ch2 / zn >= 0))
return true;
return false;
return (ch1 / zn <= 1 && ch1 / zn >= 0) && (ch2 / zn <= 1 && ch2 / zn >= 0);
}
#endregion
@ -658,7 +655,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes {
/**
* Easing equation function for a sinusoidal (sin(t)) easing in: accelerating from zero velocity.
*/
private int easeInSine(int val1, int val2, float delta) {
private static int easeInSine(int val1, int val2, float delta) {
float f_val1 = val1;
float f_val2 = val2 - f_val1;
return (int)(-f_val2 * Math.Cos(delta * Angle2D.PIHALF) + f_val2 + f_val1);
@ -667,7 +664,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes {
/**
* Easing equation function for a sinusoidal (sin(t)) easing out: decelerating from zero velocity.
*/
private int easeOutSine(int val1, int val2, float delta) {
private static int easeOutSine(int val1, int val2, float delta) {
float f_val1 = val1;
float f_val2 = val2;
return (int)((f_val2 - f_val1) * Math.Sin(delta * Angle2D.PIHALF) + f_val1);
@ -676,7 +673,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes {
/**
* Easing equation function for a sinusoidal (sin(t)) easing in/out: acceleration until halfway, then deceleration.
*/
private int easeInOutSine(int val1, int val2, float delta) {
private static int easeInOutSine(int val1, int val2, float delta) {
float f_val1 = val1;
float f_val2 = val2;
return (int)(-f_val2 / 2.0f * (Math.Cos(Angle2D.PI * delta) - 1.0f) + f_val1);

View file

@ -82,7 +82,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
#region ================== Methods
// This generates the vertices to split the line with, from start to end
private List<Vector2D> GenerateCurve(Linedef line)
private static List<Vector2D> GenerateCurve(Linedef line)
{
// Fetch settings from window
int vertices = BuilderPlug.Me.CurveLinedefsForm.Vertices;

View file

@ -651,7 +651,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
// This checks if a point is in a rect
private bool PointInRectF(RectangleF rect, Vector2D point)
private static bool PointInRectF(RectangleF rect, Vector2D point)
{
return !(point.x < rect.Left || point.x > rect.Right || point.y < rect.Top || point.y > rect.Bottom); //mxd
}

View file

@ -137,7 +137,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
protected abstract ImageData GetTexture(Sector editsector);
// This checks if a point is in a rect
private bool PointInRectF(RectangleF rect, Vector2D point)
private static bool PointInRectF(RectangleF rect, Vector2D point)
{
return (point.x >= rect.Left) && (point.x <= rect.Right) && (point.y >= rect.Top) && (point.y <= rect.Bottom);
}

View file

@ -662,7 +662,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
//mxd. Check if any selected linedef is outside of map boundary
private bool canDrag() {
private static bool canDrag()
{
ICollection<Linedef> selectedlines = General.Map.Map.GetSelectedLinedefs(true);
int unaffectedCount = 0;

View file

@ -393,7 +393,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
flashpolygon = new FlatVertex[s.FlatVertices.Length];
s.FlatVertices.CopyTo(flashpolygon, 0);
flashintensity = 1.0f;
flashstarttime = General.Clock.CurrentTime;
flashstarttime = Clock.CurrentTime;
General.Interface.EnableProcessing();
}
@ -441,7 +441,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
flashpolygon = new FlatVertex[s.FlatVertices.Length];
s.FlatVertices.CopyTo(flashpolygon, 0);
flashintensity = 1.0f;
flashstarttime = General.Clock.CurrentTime;
flashstarttime = Clock.CurrentTime;
General.Interface.EnableProcessing();
}
else
@ -516,7 +516,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
if(flashpolygon != null)
{
// Determine the intensity of the flash by time elapsed
float curtime = General.Clock.CurrentTime;
float curtime = Clock.CurrentTime;
flashintensity = 1f - ((curtime - flashstarttime) / FLASH_DURATION);
if(flashintensity > 0.0f)
{

View file

@ -567,7 +567,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
//mxd. Check if any selected thing is outside of map boundary
private bool canDrag() {
private static bool canDrag()
{
ICollection<Thing> selectedthings = General.Map.Map.GetSelectedThings(true);
int unaffectedCount = 0;
@ -779,7 +780,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
// This creates a new thing
private Thing InsertThing(Vector2D pos)
private static Thing InsertThing(Vector2D pos)
{
if (pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary)

View file

@ -556,7 +556,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
//mxd. Check if any selected vertex is outside of map boundary
private bool canDrag() {
private static bool canDrag()
{
ICollection<Vertex> selectedverts = General.Map.Map.GetSelectedVertices(true);
int unaffectedCount = 0;
@ -839,7 +840,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem() {
public void DeleteItem()
{
// Make list of selected vertices
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
@ -886,7 +888,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
[BeginAction("dissolveitem", BaseAction = true)] //mxd
public void DissolveItem() {
public void DissolveItem()
{
// Make list of selected vertices
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
if(selected.Count == 0) {
@ -961,7 +964,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
[BeginAction("placethings")] //mxd
public void PlaceThings() {
public void PlaceThings()
{
// Make list of selected vertices
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
if (selected.Count == 0) {
@ -981,7 +985,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
//mxd
[BeginAction("selectsimilar")]
public void SelectSimilar() {
public void SelectSimilar()
{
ICollection<Vertex> selection = General.Map.Map.GetSelectedVertices(true);
if(selection.Count == 0) {
@ -998,7 +1003,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
#region ================== Action assist (mxd)
//mxd
private void mergeLines(ICollection<Vertex> selected, Linedef ld1, Linedef ld2, Vertex v) {
private void mergeLines(ICollection<Vertex> selected, Linedef ld1, Linedef ld2, Vertex v)
{
Vertex v1 = (ld1.Start == v) ? ld1.End : ld1.Start;
Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start;
@ -1038,7 +1044,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
//mxd
private void drawLine(Vector2D start, Vector2D end) {
private static void drawLine(Vector2D start, Vector2D end)
{
DrawnVertex dv1 = new DrawnVertex();
DrawnVertex dv2 = new DrawnVertex();
dv1.stitchline = true;
@ -1055,7 +1062,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
//mxd. If there are different sectors on both sides of given linedef, join them
private void tryJoinSectors(Linedef ld) {
private void tryJoinSectors(Linedef ld)
{
if(ld.IsDisposed) return;
if(ld.Front != null && ld.Front.Sector != null && ld.Back != null && ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index) {

View file

@ -204,13 +204,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
// Point in rect?
private bool PointInRect(Vector2D lt, Vector2D rb, Vector2D p)
private static bool PointInRect(Vector2D lt, Vector2D rb, Vector2D p)
{
return (p.x >= lt.x) && (p.x <= rb.x) && (p.y <= lt.y) && (p.y >= rb.y);
}
// Checks if two things overlap
private bool ThingsOverlap(Thing t1, Thing t2)
private static bool ThingsOverlap(Thing t1, Thing t2)
{
Vector3D p1 = t1.Position;
Vector3D p2 = t2.Position;
@ -236,7 +236,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
// Checks if the flags of two things overlap (i.e. if they show up at the same time)
private bool FlagsOverlap(Thing t1, Thing t2) {
private static bool FlagsOverlap(Thing t1, Thing t2)
{
var groups = new Dictionary<string, List<ThingFlagsCompare>>(StringComparer.Ordinal);
int overlappinggroups = 0;
@ -260,10 +261,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
// All groups have to overlap for the things to show up
// at the same time
if (overlappinggroups == groups.Count)
return true;
return false;
return (overlappinggroups == groups.Count);
}
#endregion

View file

@ -445,8 +445,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
//mxd. merged from GZDoomEditing plugin
// This applies the given values on the vertices
private void SetupSurfaceVertices(FlatVertex[] vertices, Sector s, ImageData img, Vector2D offset,
Vector2D scale, float rotate, int color, int light, bool absolute) {
private static void SetupSurfaceVertices(FlatVertex[] vertices, Sector s, ImageData img, Vector2D offset,
Vector2D scale, float rotate, int color, int light, bool absolute)
{
// Prepare for math!
rotate = Angle2D.DegToRad(rotate);
Vector2D texscale = new Vector2D(1.0f / img.ScaledWidth, 1.0f / img.ScaledHeight);

View file

@ -247,7 +247,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
return geo;
}
private void checkTextureName(ref Dictionary<string, List<WorldVertex[]>> geo, ref string texture) {
private static void checkTextureName(ref Dictionary<string, List<WorldVertex[]>> geo, ref string texture) {
if(!string.IsNullOrEmpty(texture) && texture != "-") {
if(!geo.ContainsKey(texture))
geo.Add(texture, new List<WorldVertex[]>());
@ -258,7 +258,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
//SURFACE OPTIMIZATION
//it's either quad, or triangle
private WorldVertex[] optimizeWall(WorldVertex[] verts) {
private static WorldVertex[] optimizeWall(WorldVertex[] verts) {
if (verts.Length == 6) {
return new[] { verts[5], verts[2], verts[1], verts[0] };
}
@ -267,7 +267,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
return verts;
}
private List<WorldVertex[]> optimizeSector(WorldVertex[] verts, VisualModes.VisualGeometryType visualGeometryType) {
private static List<WorldVertex[]> optimizeSector(WorldVertex[] verts, VisualModes.VisualGeometryType visualGeometryType) {
List<WorldVertex[]> groups = new List<WorldVertex[]>();
if(verts.Length == 6) { //rectangle surface
@ -287,7 +287,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
}
//OBJ Creation
private StringBuilder createObjGeometry(Dictionary<string, List<WorldVertex[]>> geometryByTexture, WavefrontExportSettings data) {
private static StringBuilder createObjGeometry(Dictionary<string, List<WorldVertex[]>> geometryByTexture, WavefrontExportSettings data) {
StringBuilder obj = new StringBuilder();
const string vertexFormatter = "{0} {2} {1}\n";

View file

@ -516,7 +516,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
//mxd
private Vector3D[] translateCoordinates(Vector3D[] coordinates, Vector2D direction, bool absolutePosition) {
private static Vector3D[] translateCoordinates(Vector3D[] coordinates, Vector2D direction, bool absolutePosition)
{
if (coordinates.Length == 0) return null;
direction.x = (float)Math.Round(direction.x);
@ -526,7 +527,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
//move things...
if (!absolutePosition) { //...relatively (that's easy)
int camAngle = (int)Math.Round(Angle2D.RadToDeg(General.Map.VisualCamera.AngleXY));// * 180 / Math.PI);
int camAngle = (int)Math.Round(Angle2D.RadToDeg(General.Map.VisualCamera.AngleXY));
int sector = General.ClampAngle(camAngle - 45) / 90;
direction = direction.GetRotated(sector * Angle2D.PIHALF);
@ -1082,10 +1083,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
// Time to pick a new target?
if(General.Clock.CurrentTime > (lastpicktime + PICK_INTERVAL))
if(Clock.CurrentTime > (lastpicktime + PICK_INTERVAL))
{
PickTargetUnlocked();
lastpicktime = General.Clock.CurrentTime;
lastpicktime = Clock.CurrentTime;
}
// The mouse is always in motion
@ -1648,7 +1649,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
//mxd. Copied from BuilderModes.ThingsMode
// This creates a new thing
private Thing CreateThing(Vector2D pos) {
private static Thing CreateThing(Vector2D pos)
{
if (pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary) {
General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries.");
@ -3483,14 +3485,16 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
//mxd
private bool sidePartIsSelected(List<BaseVisualGeometrySidedef> selection, Sidedef side, VisualGeometryType geoType) {
private static bool sidePartIsSelected(List<BaseVisualGeometrySidedef> selection, Sidedef side, VisualGeometryType geoType)
{
foreach(BaseVisualGeometrySidedef vs in selection)
if(vs.GeometryType == geoType && vs.Sidedef.Index == side.Index) return true;
return false;
}
//mxd. This converts offsetY from/to "normalized" offset for given upper wall
internal float GetTopOffsetY(Sidedef side, float offset, float scaleY, bool fromNormalized) {
internal float GetTopOffsetY(Sidedef side, float offset, float scaleY, bool fromNormalized)
{
if(side.Line.IsFlagSet(General.Map.Config.UpperUnpeggedFlag) || side.Other == null || side.Other.Sector == null)
return offset;
@ -3502,7 +3506,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
//mxd. This converts offsetY from/to "normalized" offset for given middle wall
internal float GetMiddleOffsetY(Sidedef side, float offset, float scaleY, bool fromNormalized) {
internal float GetMiddleOffsetY(Sidedef side, float offset, float scaleY, bool fromNormalized)
{
if(!side.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag) || side.Sector == null)
return offset;
@ -3514,7 +3519,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
//mxd. This converts offsetY from/to "normalized" offset for given lower wall
internal float GetBottomOffsetY(Sidedef side, float offset, float scaleY, bool fromNormalized) {
internal float GetBottomOffsetY(Sidedef side, float offset, float scaleY, bool fromNormalized)
{
float surfaceHeight;
if (side.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag)) {
if (side.Other == null || side.Other.Sector == null || side.Sector.CeilTexture != General.Map.Config.SkyFlatName ||

View file

@ -354,7 +354,7 @@ namespace CodeImp.DoomBuilder.ColorPicker {
}
}
private int CalcDegrees(Point pt) {
private static int CalcDegrees(Point pt) {
int degrees;
if (pt.X == 0) {
@ -433,7 +433,7 @@ namespace CodeImp.DoomBuilder.ColorPicker {
return Points;
}
private Point GetPoint(float degrees, float radius, Point centerPoint) {
private static Point GetPoint(float degrees, float radius, Point centerPoint) {
// Given the center of a circle and its radius, along
// with the angle corresponding to the point, find the coordinates.
// In other words, conver t from polar to rectangular coordinates.

View file

@ -120,7 +120,7 @@ namespace CodeImp.DoomBuilder.ColorPicker.Controls {
btnCancel.ForeColor = (RGB.Red < 180 && RGB.Green < 180) ? Color.White : Color.Black;
}
private void refreshNudValue(NumericUpDown nud, int value) {
private static void refreshNudValue(NumericUpDown nud, int value) {
// Update the value of the NumericUpDown control, if the value is different than the current value.
// Refresh the control, causing an immediate repaint.
if (nud.Value != value) {

View file

@ -281,7 +281,7 @@ namespace CodeImp.DoomBuilder.ColorPicker.Windows {
}
//this is called only once
private Color getThingColor(Thing thing) {
private static Color getThingColor(Thing thing) {
if (thing.Type == 1502) //vavoom light
return Color.White;
if (thing.Type == 1503) //vavoom colored light

View file

@ -207,7 +207,7 @@ namespace CodeImp.DoomBuilder.CommentsPanel
}
// This adds comments from a MapElement
private void AddComments(MapElement e, Dictionary<string, CommentInfo> comments)
private static void AddComments(MapElement e, Dictionary<string, CommentInfo> comments)
{
if(e.Fields.ContainsKey("comment"))
{
@ -220,7 +220,7 @@ namespace CodeImp.DoomBuilder.CommentsPanel
}
// This changes the view to see the objects of a comment
private void ViewComment(CommentInfo c)
private static void ViewComment(CommentInfo c)
{
List<Vector2D> points = new List<Vector2D>();
RectangleF area = MapSet.CreateEmptyArea();
@ -293,7 +293,7 @@ namespace CodeImp.DoomBuilder.CommentsPanel
}
// This selects the elements in a comment
private void SelectComment(CommentInfo c, bool clear)
private static void SelectComment(CommentInfo c, bool clear)
{
//string editmode = "";

View file

@ -470,7 +470,7 @@ namespace CodeImp.DoomBuilder.Plugins.NodesViewer
/// <summary>
/// Crop a polygon by a split line
/// </summary>
private void CropPolygon(List<Vector2D> poly, Split split)
private static void CropPolygon(List<Vector2D> poly, Split split)
{
if(poly.Count == 0) return;
Vector2D prev = poly[poly.Count - 1];

View file

@ -466,7 +466,7 @@ namespace CodeImp.DoomBuilder.TagExplorer
filteredAction = readNumber(serachStr, pos+1);
}
private int readNumber(string serachStr, int startPoition) {
private static int readNumber(string serachStr, int startPoition) {
string token = "";
int pos = startPoition;
@ -494,7 +494,7 @@ namespace CodeImp.DoomBuilder.TagExplorer
nodes.Sort(sortByIndex);
}
private int sortByAction(TreeNode t1, TreeNode t2) {
private static int sortByAction(TreeNode t1, TreeNode t2) {
NodeInfo i1 = t1.Tag as NodeInfo;
NodeInfo i2 = t2.Tag as NodeInfo;
@ -505,7 +505,7 @@ namespace CodeImp.DoomBuilder.TagExplorer
return -1; //should be i1 < i2
}
private int sortByTag(TreeNode t1, TreeNode t2) {
private static int sortByTag(TreeNode t1, TreeNode t2) {
NodeInfo i1 = t1.Tag as NodeInfo;
NodeInfo i2 = t2.Tag as NodeInfo;
@ -516,7 +516,7 @@ namespace CodeImp.DoomBuilder.TagExplorer
return -1; //should be i1 < i2
}
private int sortByIndex(TreeNode t1, TreeNode t2) {
private static int sortByIndex(TreeNode t1, TreeNode t2) {
NodeInfo i1 = t1.Tag as NodeInfo;
NodeInfo i2 = t2.Tag as NodeInfo;

View file

@ -121,7 +121,7 @@ namespace CodeImp.DoomBuilder.TagExplorer
return combineName(comment.Length == 0 ? defaultName : comment, t.Tag, t.Action, t.Index, sortMode, isDefaultName);
}
private string getSectorName(Sector s, ref string comment, string sortMode) {
private static string getSectorName(Sector s, ref string comment, string sortMode) {
bool isDefaultName = true;
comment = "";
if (TagExplorer.UDMF && s.Fields.ContainsKey("comment")) {
@ -131,7 +131,7 @@ namespace CodeImp.DoomBuilder.TagExplorer
return combineName(comment.Length == 0 ? NodeInfoDefaultName.SECTOR : comment, s.Tag, s.Effect, s.Index, sortMode, isDefaultName);
}
private string getLinedefName(Linedef l, ref string comment, string sortMode) {
private static string getLinedefName(Linedef l, ref string comment, string sortMode) {
bool isDefaultName = true;
comment = "";
if (TagExplorer.UDMF && l.Fields.ContainsKey("comment")) {

View file

@ -59,7 +59,7 @@ namespace CodeImp.DoomBuilder.TagRange
}
// Handler for finding a new tag
private void TagHandler(MapElement element, bool actionargument, UniversalType type, ref int value, Dictionary<int, bool> usedtags)
private static void TagHandler(MapElement element, bool actionargument, UniversalType type, ref int value, Dictionary<int, bool> usedtags)
{
usedtags[value] = true;
}

View file

@ -110,7 +110,7 @@ namespace CodeImp.DoomBuilder.Plugins.VisplaneExplorer
}
// This returns the tile position for the given map coordinate
private Point TileForPoint(float x, float y)
private static Point TileForPoint(float x, float y)
{
return new Point((int)Math.Floor(x / Tile.TILE_SIZE) * Tile.TILE_SIZE, (int)Math.Floor(y / Tile.TILE_SIZE) * Tile.TILE_SIZE);
}