Classic modes: you can now hold ALT key while dragging map items to lock movement to grid increments relative to initial position.

This commit is contained in:
MaxED 2014-07-11 10:46:10 +00:00
parent 00688d4c7c
commit f2c0d0a4c8
2 changed files with 50 additions and 30 deletions

View file

@ -652,7 +652,13 @@ namespace CodeImp.DoomBuilder.Map
}
// This returns all points at which the line intersects with the grid
public List<Vector2D> GetGridIntersections()
public List<Vector2D> GetGridIntersections()
{
return GetGridIntersections(new Vector2D());
}
// This returns all points at which the line intersects with the grid
public List<Vector2D> GetGridIntersections(Vector2D gridoffset)
{
List<Vector2D> coords = new List<Vector2D>();
Vector2D v = new Vector2D();
@ -686,7 +692,7 @@ namespace CodeImp.DoomBuilder.Map
}
// Go for all vertical grid lines in between line start and end
gx = General.Map.Grid.GetHigher(minx);
gx = General.Map.Grid.GetHigher(minx) + gridoffset.x;
if(gx < maxx)
{
for(; gx < maxx; gx += General.Map.Grid.GridSizeF)
@ -701,7 +707,7 @@ namespace CodeImp.DoomBuilder.Map
}
// Go for all horizontal grid lines in between line start and end
gy = General.Map.Grid.GetHigher(miny);
gy = General.Map.Grid.GetHigher(miny) + gridoffset.y;
if(gy < maxy)
{
for(; gy < maxy; gy += General.Map.Grid.GridSizeF)

View file

@ -40,6 +40,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Mouse position on map where dragging started
private Vector2D dragstartmappos;
//mxd. Offset from nearest grid intersection to dragstartmappos
private Vector2D dragstartoffset;
// Item used as reference for snapping to the grid
protected Vertex dragitem;
private Vector2D dragitemposition;
@ -77,6 +80,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Options
private bool snaptogrid; // SHIFT to toggle
private bool snaptonearest; // CTRL to enable
private bool snaptogridincrement; //mxd. ALT to toggle
#endregion
@ -132,6 +136,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Get the nearest vertex for snapping
dragitem = MapSet.NearestVertex(selectedverts, dragstartmappos);
//mxd. Get drag offset
dragstartoffset = dragitem.Position - General.Map.Grid.SnappedToGrid(dragitem.Position);
// Lines to snap to
snaptolines = General.Map.Map.LinedefsFromMarkedVertices(true, false, false);
@ -202,7 +209,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
// This moves the selected geometry relatively
// Returns true when geometry has actually moved
private bool MoveGeometryRelative(Vector2D offset, bool snapgrid, bool snapnearest)
private bool MoveGeometryRelative(Vector2D offset, bool snapgrid, bool snapgridincrement, bool snapnearest)
{
Vector2D oldpos = dragitem.Position;
Vector2D anchorpos = dragitemposition + offset;
@ -236,6 +243,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Do not snap to grid!
snapgrid = false;
snaptogridincrement = false; //mxd
}
else
{
@ -244,10 +252,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
if(nl != null)
{
// Snap to grid?
if(snaptogrid)
if(snaptogrid || snapgridincrement)
{
// Get grid intersection coordinates
List<Vector2D> coords = nl.GetGridIntersections();
List<Vector2D> coords = nl.GetGridIntersections(snapgridincrement ? dragstartoffset : new Vector2D());
// Find nearest grid intersection
float found_distance = float.MaxValue;
@ -270,6 +278,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Do not snap to grid anymore
snapgrid = false;
snapgridincrement = false; //mxd
}
else
{
@ -283,14 +292,21 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
}
// Snap to grid?
if(snapgrid)
// Snap to grid or grid increment?
if(snapgrid || snapgridincrement)
{
// Move the dragged item
dragitem.Move(anchorpos);
// Snap item to grid
dragitem.SnapToGrid();
// Snap item to grid increment
if(snapgridincrement) //mxd
{
dragitem.Move(General.Map.Grid.SnappedToGrid(dragitem.Position + dragstartoffset) - dragstartoffset);
}
else // Or to the grid itself
{
dragitem.SnapToGrid();
}
// Adjust the offset
offset += dragitem.Position - anchorpos;
@ -303,24 +319,21 @@ namespace CodeImp.DoomBuilder.BuilderModes
if (offset.y + br.y < General.Map.Config.BottomBoundary) offset.y = General.Map.Config.BottomBoundary - br.y;
// Drag item moved?
if(!snapgrid || (dragitem.Position != oldpos))
if((!snapgrid && !snapgridincrement) || (dragitem.Position != oldpos))
{
int i = 0;
// Move selected geometry
foreach(Vertex v in selectedverts)
{
// Move vertex from old position relative to the
// mouse position change since drag start
v.Move(oldpositions[i] + offset);
// Next
i++;
// Move vertex from old position relative to the mouse position change since drag start
v.Move(oldpositions[i++] + offset);
}
//mxd. Move selected things
i = 0;
foreach(Thing t in selectedthings) {
foreach(Thing t in selectedthings)
{
t.Move(oldthingpositions[i++] + offset);
}
@ -332,18 +345,16 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Moved
return true;
}
else
{
// No changes
return false;
}
// No changes
return false;
}
// Cancelled
public override void OnCancel()
{
// Move geometry back to original position
MoveGeometryRelative(new Vector2D(0f, 0f), false, false);
MoveGeometryRelative(new Vector2D(0f, 0f), false, false, false);
// Resume normal undo/redo recording
General.Map.UndoRedo.IgnorePropChanges = false;
@ -381,7 +392,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
Cursor.Current = Cursors.AppStarting;
// Move geometry back to original position
MoveGeometryRelative(new Vector2D(0f, 0f), false, false);
MoveGeometryRelative(new Vector2D(0f, 0f), false, false, false);
// Resume normal undo/redo recording
General.Map.UndoRedo.IgnorePropChanges = false;
@ -390,7 +401,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
General.Map.UndoRedo.CreateUndo("Drag geometry");
// Move selected geometry to final position
MoveGeometryRelative(mousemappos - dragstartmappos, snaptogrid, snaptonearest);
MoveGeometryRelative(mousemappos - dragstartmappos, snaptogrid, snaptogridincrement, snaptonearest);
// Stitch geometry
if(snaptonearest) General.Map.Map.StitchGeometry();
@ -497,9 +508,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
snaptogridincrement = General.Interface.AltState; //mxd
// Move selected geometry
if(MoveGeometryRelative(mousemappos - dragstartmappos, snaptogrid, snaptonearest))
if(MoveGeometryRelative(mousemappos - dragstartmappos, snaptogrid, snaptogridincrement, snaptonearest))
{
// Update cached values
General.Map.Map.Update(true, false);
@ -526,7 +538,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if(panning) return; //mxd. Skip all this jass while panning
if(panning) return; //mxd. Skip all this jazz while panning
Update();
}
// When a key is released
@ -534,7 +546,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
base.OnKeyUp(e);
if((snaptogrid != (General.Interface.ShiftState ^ General.Interface.SnapToGrid)) ||
(snaptonearest != (General.Interface.CtrlState ^ General.Interface.AutoMerge))) Update();
(snaptonearest != (General.Interface.CtrlState ^ General.Interface.AutoMerge)) ||
(snaptogridincrement != General.Interface.AltState)) Update();
}
// When a key is pressed
@ -542,7 +555,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
base.OnKeyDown(e);
if((snaptogrid != (General.Interface.ShiftState ^ General.Interface.SnapToGrid)) ||
(snaptonearest != (General.Interface.CtrlState ^ General.Interface.AutoMerge))) Update();
(snaptonearest != (General.Interface.CtrlState ^ General.Interface.AutoMerge)) ||
(snaptogridincrement != General.Interface.AltState)) Update();
}
#endregion