Commit graph

543 commits

Author SHA1 Message Date
MaxED
6dc100321a Changed: when the editor is unable to save the map, it will now display the list of processes, which lock the map file.
Fixed, Update Checker: the existence of Updater.exe and Updater.ini was not checked when using Help -> Check for updates command.
2015-09-06 22:15:21 +00:00
MaxED
008846539b Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available.
Fixed, Edit Selection mode: sector highlight was not updated when switching from Edit Selection to Sectors mode.
Fixed, Edit Selection mode, UDMF: in some cases texture scale Y was flipped when applying/canceling changes made in the mode.
Probably fixed a crash caused by uninitialized Association when highlighting map elements.
Fixed, Comments Panel plugin: selection info was not updated when selecting map elements in the side panel.
Fixed, Tag Explorer plugin: selection info was not updated when selecting map elements in the side panel.
Fixed a typo in Hexen_things.cfg.
2015-09-04 12:44:09 +00:00
MaxED
c407c8c351 Fixed, DB2 bug: side panel's tabs were drawn incorrectly when panel's height was lower than cumulative tabs height.
Visual mode, GLOOME: wall/floor/ceiling sprites are now rendered closer to the way it's done in GLOOME.
Sectors mode, UDMF: some cosmetic tweaks to comment icons rendering.
Classic modes: linedef rendering is now skipped when it's visible length is very short.
General interface: fixed a possible crash when clicking on the warnings count label when it was updated from the background thread.
2015-08-31 22:06:44 +00:00
MaxED
03265d7d5d Replaced Dotnetrix.TrackBar with the built-in version. No change in functionality.
Removed Trackbar.dll.
2015-08-27 22:55:01 +00:00
MaxED
deb65258ae Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
Changed, Visual mode: changed thing fog calculation logic. Should be closer to GZDoom now.
Fixed, GLDEFS parser: "height" texture parameter was not treated as optional.
Fixed, text lump parsers: in some cases incorrect line number was displayed in error and warning messages.
Fixed, Visual mode: glow effect was not applied to sectors with 3 sidedefs.
Fixed, Visual mode: in some cases glow effect was not updated when replacing textures. 
Fixed, general interface: "Full Brightness" button state was not updated during map loading.
Fixed, Drag Linedefs/Vertices/Sectors/Things modes: positions of line length labels were not updated while panning the view.
Cosmetic: added a bunch of new icons.
Cosmetic: changed Visual mode crosshair.
2015-08-27 20:46:49 +00:00
MaxED
c0fbf5e71e Fixed, MAPINFO parser: map/defaultmap/adddefaultmap sub-blocks were not skipped properly.
Changed, General interface: all main menu toolbars are now visible when starting the editor for the first time.
Changed, General interface: "Prefabs" and "Edit" menus are now hidden when no map is loaded.
Changed, General interface: moved "Dynamic Grid Size" menu item to the "Edit" menu, also moved the button to the matching position on the toolbar.
Changed, General interface: changed "Show Comments" menu item position in the "View" menu, also moved the button to the matching position on the toolbar.
Game configurations: removed "gamedetect" block, because it was unused by the editor.
Updated documentation ("Map Format Settings" page).
2015-08-23 23:32:12 +00:00
MaxED
980fc2f4c8 Classic modes: added "Dynamic grid size" option (available in the View menu and on the main toolbar). When enabled, grid size will be automatically adjusted based on current zoom level.
Updated ZDoom ACC to rev. 19995bb.
Updated ZDoom_ACS.cfg and ZDoom_DECORATE.cfg.
2015-08-20 14:09:28 +00:00
MaxED
b9b5b00213 Classic modes: added "Toggle Grid" action (default key is Alt-G), new menu item in the View menu and new toolbar button.
Changed, Things mode, cosmetic: tweaked thing sprite/bounding box appearance a bit more...
Fixed, Linedefs mode, cosmetic: fixed event lines and sector highlights flickering when view panning was started while displaying action highlight.
2015-08-04 23:28:02 +00:00
MaxED
ce7510c153 Preferences: removed "Square Things" setting. Square things are now the only option.
Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible.
Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same.
Changed, 2D modes: changed thing bounding box and arrow image.
Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
2015-08-03 22:02:39 +00:00
MaxED
39beaf2cdb Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
Linedef Color Presets: Linedef Color Presets can now be disabled.
Things Filters window: a warning icon is now displayed near the filter name in the filters list when the filter has no usable settings.
Change Map in Current WAD window: keyboard focus was not set to initially selected item.
Changed the default wad filename from "unnamed.wad" to "[map name].wad".
Updated documentation ("Custom linedef colors" page).
2015-07-30 23:48:16 +00:00
MaxED
45e303b2c8 UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels. 2015-07-27 21:35:42 +00:00
MaxED
5cd998b1fc Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
Changed, Linedef/Thing Info panel: when displaying a linedef/thing with an ACS special, which uses a script with arguments, appropriate action argument names are replaced with script argument names.
Changed, Sector/Linedef/Thing Edit windows, Comments tab: window is no longer closed when pressing Enter while editing a comment. Newline is inserted instead.
Changed: Script Editor window is now toggled to normal state when pressing "Show Script Editor" button if said window was already open, but minimized.
Fixed: in some cases action arguments were not cleared during setup when displaying multiple map elements with mixed argument values.
Internal: added ArgumentsControl.
2015-07-27 09:02:28 +00:00
MaxED
c6f9146b8b Fixed, DECORATE parser: enums were not handled properly.
General interface: selection info is now always displayed.
Visual mode: you can now hold Alt-Shift or Ctrl-Alt while selecting sidedefs to stop selecting connected sidedefs when already (un)selected sidedef is encountered.
Added, Numeric Textbox: you can now use "+++" and "---" prefixes to incrementally increase or decrease result values by given value.
Fixed, Numeric Textbox: fixed a potential divide by zero exception when using "/" prefix in numeric textboxes with decimal input enabled.
Fixed, Thing Info panel: relative z position of things with "+SPAWNCEILING" flag was incorrect.
Changed: Update checker now displays messages using MessageBoxes when called manually.
Map Analysis: changed result descriptions for Unknown Texture and Missing Texture checks.
Doom map format: renamed "Secret" linedef flag to "Shown as 1-sided on automap".
Updated ZDoom_DECORATE.cfg (A_RadiusGive stuff).
2015-07-26 23:18:13 +00:00
MaxED
1118fd6b98 Changed: "Show Comments" option should also control whether comment tooltips are displayed.
Added some boilerplate to CommentsDocker.
Internal: converted a bunch of if-elses to switches.
2015-07-15 09:09:47 +00:00
MaxED
0d4c2a8f32 UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
Sectors, Linedefs, Things modes: comment icons for appropriate map elements with comments are now rendered in these modes. This can be disabled using either the new "Toggle Comments" action, "View -> Show Comments" menu item, or "Show Comments" button on the main toolbar.
2015-07-14 23:34:31 +00:00
MaxED
1424950d8d Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them.
Changed, Edit Text window: the form is no longer accepted when pressing the Enter key, so line breaks can now be added easily.
Versioning: GZDB version is now determined by the first 2 revision digits, so now it's GZDB 2.3, not 1.14.
2015-07-14 09:02:48 +00:00
MaxED
66eef4410a Fixed, Texture Browser: in some cases the control was unable to select proper texture by short name when long texture names support was enabled.
Sound Environments mode: sound environments list is now sorted.
2015-07-07 18:37:54 +00:00
MaxED
12f532208f General: added update checking/updater launching logic and interface.
Updater.exe: fixed many bugs.
Tweaked MakeSVNRelease.bat to generate additional file, required by updater.
2015-07-01 23:09:34 +00:00
MaxED
6072e59a74 Added auto-updater (Updater.exe), updated Inno Setup config file.
Preferences: added "Check for updates at startup" setting (no actual updater code yet...).
Cosmetic changes to several action names and descriptions.
2015-07-01 15:06:25 +00:00
MaxED
a4049f900e Things Filters window: added "Mode" setting, which allows to choose whether to apply current filter in Classic modes, Visual mode, or both. 2015-06-27 18:55:17 +00:00
MaxED
8f2c6e3f60 Classic modes: added "Show models for current things filter only" model rendering mode.
Things Filters: things filters can now be inverted (added "Invert Filter" checkbox to the Things Filters window).
2015-06-27 09:10:24 +00:00
MaxED
c500edaf8d Changed, Visual mode: texture alpha is now tested when highlighting doublesided linedefs.
Changed, Linedef Edit window, Visual mode, UDMF: when "Edit windows remember selected tabs" setting is enabled and Front or Back tab was previously selected, the tab, which corresponds to the highlighted side will be selected.
2015-06-15 09:50:22 +00:00
MaxED
35fd6e1dcc Fixed, Thig Edit Form, UDMF: Scale x/y linking status was not stored when closing the form.
Fixed, Engine Launcher: "%AP" test parameters placeholder was replaced with "" when current map was newly created and never saved.
2015-06-14 19:29:44 +00:00
MaxED
5a7b599a46 Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3.
Added: thing categories defined in Game Configurations can now be nested.
Changed, Thing Edit window: thing categories now use different icons.
Fixed: Thing Edit and Vertex edit windows had incorrect help links.
Fixed: Sound Propagation and Sound Environment modes had incorrect help links.
Documentation: updated "DECORATE keys" and "Things Settings" pages.
2015-06-01 21:46:28 +00:00
MaxED
91e1fbbd53 Internal: added SNDSEQ parser.
Sector Edit Form, UDMF: Sound Sequence selector is now a drop-down populated by values parsed from SNDSEQ.
Documentation: updated "(G)ZDoom text lumps support" page.
Updated udmf_zdoom.txt.
2015-05-28 13:45:01 +00:00
MaxED
cfae82afe4 Added some disposers here and there. 2015-05-27 10:34:25 +00:00
MaxED
28f306489a Fixed, Game Configurations window: current configuration was not marked as changed when changing nodebuilders or engine test parameters.
Fixed, Game Configurations window: current map is marked as changed when applying changes done in the window.
Changed, UDMF saving: removed extra line break between map elements.
2015-05-26 21:08:12 +00:00
MaxED
e381ba9295 Added: thing and linedef action arguments can now have tooltips defined in both Game Configuration (using "tooltip" action argument definition property) and DECORATE (using "$argNtooltip" special comment).
Removed "Sectors Brightness Mode" action, because the mode itself was removed long ago...
Documentation: updated "DECORATE keys", "Things Settings" and "Linedefs Settings" pages.
2015-05-23 21:01:44 +00:00
MaxED
2fe402b165 Fixed, MAPINFO parser: properties, written like '667=CuteCaco' were not parsed, while '667 = CuteCaco' worked fine.
Changed, Classic modes: increased maximum zoom level to 9000% (was 3000%).
Added, General interface: added "800%" zoom level to the bottom toolbar zoom menu.
Added, General interface: added "400%" and "800%" zoom levels to "View -> Zoom" menu.
2015-05-18 18:49:15 +00:00
MaxED
2dff39b8bc Changed, Visual mode, Auto-align textures actions, UDMF: aligned texture coordinates are no longer rounded to integer values.
Changed, Things, Sectors, Linedefs, Vertices modes: we shouldn't select highlighted map element during the copy action when no map elements are selected.
Internal: removed some debug stuff from CheckTextureAlignment and ResultTexturesMisaligned.
2015-04-16 13:03:12 +00:00
MaxED
84b2fee819 Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
Changed, Thing Info panel: floor slopes are now taken into account when showing thing's Z position (same plane type limitations as above).
Changed, Thing Info panel: thing position is now shown as "X, Y, Z (abs. Z)".
2015-04-15 12:49:28 +00:00
MaxED
9c959d21d1 Edit forms: added Preferences -> Interface -> "Edit windows remember selected tabs" option. 2015-04-15 07:41:18 +00:00
MaxED
76559ae881 Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support.
MAPINFO: added "#include" directive support.
MAPINFO: added "$gzdb_skip" special comment support.
DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property.
Game configurations: added "class" property to the most of ZDoom things.
Actions: removed "Reload MAPINFO" action.
Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
2015-04-14 11:33:57 +00:00
MaxED
4aa31a67c1 Fixed, Open Map Options window: when everything else fails, we should also check game configurations without resources.
Documentation: fixed a couple of typos.
2015-04-05 21:39:45 +00:00
MaxED
5668cfec10 Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder.
Fixed, Texture Browser, High-DPI: bottom panel of ImageSelectorControl had incorrect height when using DPI scaling.
Changed, SplitterControl, High-DPI: DPI scaling is now used when drawing expand/collapse area.
Documentation: fixed typos, filled "Compiling GZDoom Builder" page.
2015-04-03 12:05:37 +00:00
MaxED
5147d0b8f5 Added "-portable" command line parameter. With this parameter, the editor will use the "GZBuilder.cfg" located in the program directory to load and save program settings. Log and crash report files will be also created in the program directory.
Renamed the default program configuration file from "GZBuilder.cfg" to "GZBuilder.default.cfg".
Changed the default keys of "Move Thing Left\Right\Forward\Back" actions to arrow keys (was Ctrl + arrow keys).
Updated documentation: added "Command Line Parameters" topic.
2015-04-02 10:57:08 +00:00
MaxED
5fe89efc7c Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
Visual mode: added support for "Transfer Floor Brightness" (210) effect.
Visual mode: added support for "Transfer Ceiling Brightness" (211) effect.
Visual mode: changed the way thing brightness is calculated. Should be closer to GZDoom now.
Sector Edit Form: you can now enter "++" or "--" into "Height Offset" input to raise or lower sectors by their height.
Cosmetic fix in ZDoom_linedefs.cfg.
2015-04-01 12:51:26 +00:00
MaxED
a58f35227e Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
MaxED
c5a4c1987a High-DPI: main menu and toolbar icons are now scaled to match current DPI settings.
High-DPI: the width of status labels is now scaled to match current DPI settings.
Updated documentation.
2015-03-30 11:22:46 +00:00
MaxED
487c0f8df7 Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format).
Added inner highlight on mouse over to ImageSelectorControl.
2015-03-27 09:51:19 +00:00
MaxED
0359974e0f Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
Fixed, Cosmetic, Script Editor: fixed a typo.
Internal, ImageBrowserControl: removed now unused KeyDown event.
Updated documentation.
2015-03-26 11:30:36 +00:00
MaxED
25b68aa7e2 Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
Internal: replaced CollapsibleSplitter with CollapsibleSplitContainer.
2015-03-25 21:17:12 +00:00
MaxED
123170a85e Fixed, Game Configurations window: fixed a crash when manually entering test engine name then choosing it's location. 2015-03-24 14:21:38 +00:00
MaxED
1b1546ae6a Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color.
Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color.
Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
2015-03-23 22:39:31 +00:00
MaxED
4f5c2064fd Looks like I've missed some stuff in the previous commit... 2015-03-23 14:21:32 +00:00
MaxED
dd5689766d Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
Changed, Numeric textboxes: trailing zeros are no longer displayed to reduce visual noise.
Fixed, paired numeric controls: in some cases culture-specific decimal separator was not used.
Fixed, map loading: inability to initialize D3D device is now handled a bit more gracefully.
Fixed, main toolbar context menu: we should suppress context menu closing only when user clicks on a menu item while holding Shift key.
Fixed, Game configurations: several Skulltag things were not included in many Zandronum game configurations.
2015-03-23 14:19:23 +00:00
MaxED
46509b5442 Added, Texture Browser: wad resources now have subgroups.
Fixed, Texture Browser: we should not skip items with the same texture name when they belong to different imagegroups.
2015-03-22 20:43:05 +00:00
MaxED
d0f82170d9 Changed, Textures Browser: "[TEXTURES]" sub-entry should be shown for wads too. 2015-03-21 20:08:47 +00:00
MaxED
8cf084fc41 Fixed, Open Map Option window: a warning message is now displayed when the editor fails to find any maps in the wad being open.
Fixed, Open Map Option window: fixed a crash when switching to a map configuration with long texture names support enabled when the wad being open has no maps (this will probably never happen because of previous change, but let's be on the safe side...).
2015-03-18 18:49:46 +00:00
MaxED
2d02e9b539 Changed, Texture Browser: "Used Textures" group is now collapsible. 2015-03-16 08:54:31 +00:00
MaxED
c40d054949 Changed, Texture Browser: texture groups list can now be collapsed.
Fixed, Texture Browser: restored Tab key functionality yet again (I broke this in r2248...).
Added a bit of boilerplate to some of Tag Explorer's settings.
Internal: added CollapsibleSplitter control.
2015-03-13 11:06:00 +00:00
MaxED
08e5599638 Fixed, Texture Browser form: "All" texture set was always selected when opening the form after closing it with this set selected.
Changed, Texture Browser form: texture groups list can now be resized.
Changed, Texture Browser form: selected group in texture groups list is now highlighted using highlight color even when not focused.
Changed, Linedef Info panel cosmetic: changed vertical position of texture name labels to match with the ones in the Sector Info panel.
2015-03-07 21:38:58 +00:00
MaxED
1d06e57750 Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected.
Event lines: added event lines for polyobject anchor -> polyobject start spot pairs.
Fixed, Things mode: event lines were not drawn after finishing panning.
2015-03-06 19:12:12 +00:00
MaxED
0993c189ea Changed, cosmetic: info panel, sidebar and most of the main toolbar buttons are now shown only when a map is loaded.
Fixed, cosmetic: fixed disappearing toolbars separators.
2015-03-05 23:19:10 +00:00
MaxED
52ab917179 Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
Info panels: float values are now formatted regardless of current CultureInfo (e.g. decimal separator is now always dot). Also, they are no longer clamped to 2 decimal places.
Updated ZDoom_ACS.cfg.
2015-03-03 09:42:54 +00:00
MaxED
bdadc36347 Added, Thing Edit Form (UDMF): added random angle/pitch/roll checkboxes.
Changed, Thing Edit Form (UDMF): rearranged Action and Identification groups to match the rest of the Edit forms. 
Changed: Classic Thing Edit form no longer has tabs.
2015-02-27 10:55:18 +00:00
MaxED
5f37b315d4 Visual mode: Sector_Set3dFloor and ExtraFloor_LightOnly effects now affect sidedef brightness more similarly to GZDoom.
Visual mode, Linedef info panel: info for currently highlighted side is now shown using a different color.
Updated ZDoom_ACS.cfg.
2015-02-25 19:59:17 +00:00
MaxED
c07df8f596 Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts.
Fixed, Visual mode, UDMF: sector geometry cache was not updated after using "Match Brightness" and "Change Brightness" actions on ceilings, so the changes made by them were not visible when using Classic modes in "View Ceiling Textures" mode.
Fixed, Visual mode, UDMF: "Match Brightness" and "Change Brightness" actions set brightness incorrectly in some cases.
Fixed: ACS script names gathering logic was unable to process relative #include and #import paths (like '#import "..\acs\qtilt.acs"').
Updated ZDoom_DECORATE.cfg.
2015-02-24 13:38:35 +00:00
MaxED
e06a764d50 Fixed a typo in one of the Preferences window's tool-tips.
Updated ZDoom_DECORATE.cfg.
2015-02-19 20:50:03 +00:00
MaxED
0ea022fa4e Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options.
Internal: "uselongtexturenames" setting is now stored in map settings file, not in the program configuration file.
Fixed, Color Picker plugin: in some cases mouse movement was processed incorrectly.
Fixed, Color Picker plugin: float color value output was culture settings-dependant.
2015-02-19 13:00:19 +00:00
MaxED
321a56a850 Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
MaxED
ec964e9db0 Sector Edit form, UDMF: it was impossible to remove a sound sequence if it was set previously.
Error Check form: number of selected items is now shown in the window's title.
Error Check form: fixed slowdowns when trying to select many (like 1000) results at once.
2015-02-14 18:15:11 +00:00
MaxED
b047dc4ae1 Changed, UDMF: rearranged linedef activation flags to make their order more logical.
Linedef/Thing Edit forms: cosmetic changes to named/numbered script drop-down locations.
2015-01-26 09:45:27 +00:00
MaxED
0374a0bf90 Changed, Edit Sector/Linedef/Thing/Vertex forms: undo is now created either when user changes a value using a real-time control or when applying changes, not when opening a form. 2015-01-26 08:53:05 +00:00
MaxED
1c769eec3f Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
Sound Environment Mode: sound environments can now be picked by editing sound environment things.
Sound Environment Mode: detected sound environments names are now used as item names in the tree view.
Fixed, Classic modes: incorrect texture was used as unknown floor/ceiling texture (I broke this in r2199).
Fixed, MainForm: reverted MainForm.UpdateToolStripSeparators. By making it look simpler I made it work more buggy...
Updated ZDoom_DECORATE.cfg.
2015-01-25 23:22:42 +00:00
MaxED
3343f6d2c7 Fixed, Script Editor: in some cases script navigator drop-down was not updated when required.
Changed, Script Editor: changed text cursor behavior when selecting an item in the script navigator drop-down to Visual Studio-like.
2015-01-22 19:03:21 +00:00
MaxED
b8c871916b Sectors mode: added "Light and Fade" brightness gradient mode.
Sectors mode: "Gradient Interpolation Mode" toolbar menu.
Internal: extracted easing functions from Bridge Mode into InterpolationTools class.
+a couple of cosmetic changes.
2015-01-16 21:38:42 +00:00
MaxED
b08f64accb Draw Settings panel: added "Get From Selection" buttons.
+a couple of cosmetic changes.
2015-01-14 13:12:23 +00:00
MaxED
8218a5d906 UDMF: raised sector slope precision to 7 decimal places when saving a map.
Nodes Viewer mode: added more boilerplate to classic nodes reader.
Thing Filters Form: program configuration was not marked as changed when saving thing filters.
Cosmetic layout fixes in Thing/Linedef/Sector Info panels.
Cosmetic text fixes in several Map Analysis results.
Internal: debug console is now cleared when creating a new map.
Updated ZDoom_DECORATE.cfg.
2015-01-11 19:42:57 +00:00
MaxED
f98fb4ed8c Statistics control: relevant labels now turn red when current number of given map elements exceeds current map format's maximum.
Statistics control: things count was not updated when adding or deleting things.
Map Analysis mode: "Check texture alignment" is now disabled by default.
Updated Inno Setup script and images.
Added DirectX web installer to Builder\Setup.
Updated MakeRelease.bat.
Updated ZDoom_DECORATE.cfg.
2015-01-10 11:45:25 +00:00
MaxED
1b911628ac Fixed, Linedef Edit form (classic): it was impossible to enable disabled front/back sides, because corresponding check-boxes were inside of corresponding groups.
Fixed, Nodes Viewer Mode: the mode was unable to handle missing node lumps properly.
Fixed, Nodes Viewer Mode: the mode no longer builds nodes when unable to find both classic nodes and ZNODES at the same time.
Removed SlimDX installer, because it's no longer required.
Internal: debug console is now cleared when opening a map.
2015-01-09 13:56:54 +00:00
MaxED
a531e41a50 High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
MaxED
86031291dc High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
MaxED
c788802c44 High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms.
Changed: Thing Browser Form is now resizeable.
Changed: made default Texture Browser Form size smalled, so it properly fits the screen when using low display resolution.
2015-01-05 14:56:44 +00:00
MaxED
a91227e962 Linedef Edit Form (Doom/Hexen map formats): fixed incorrect window size when using low display resolution (like 1024x768). 2015-01-05 10:30:32 +00:00
MaxED
9c11d7e682 DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----").
Internal: changed the way apppath is acquired. It should no longer fail when launching the editor from a shared network folder.
Main Form: changed some labels of dynamic light and model rendering selectors to be less confusing.
Updated ZDoom_DECORATE.cfg.
2015-01-03 18:43:37 +00:00
MaxED
704ec15ce6 Added more thorough map name validation logic to New/Open/Switch Map forms.
High-DPI: added app.manifest, which enables application DPI-awareness.
High-DPI: ExceptionDialog is now displayed properly.
2014-12-30 13:21:01 +00:00
MaxED
ec69eb5dfd Also, we should not switch to a map named "MAP"... 2014-12-29 21:44:25 +00:00
MaxED
de43f4f959 Apparently, we can no longer load a map named "MAP" after r2151. Let's warn a user about this unfortunate event. 2014-12-29 19:38:24 +00:00
MaxED
8491993bf4 Updated SharpCompress library from 0.8.1 to 0.10.3. This fixes inability to load certain PK7 files and grants a 2x performance boost when loading PK3 and PK7 files. 2014-12-29 12:28:40 +00:00
MaxED
246ff4ae3b Fixed: some controls had inconsistent auto-scaling mode.
Fixed: PairedFloatControl had incorrect initial link icon.
Internal, AngleControl: rewritten AngleChanged event so it behaves like the rest of custom events.
Updated GZDB icon.
2014-12-24 18:32:24 +00:00
MaxED
deb43343bb Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
Nodebuilders: GL nodes were not properly handled by the editor.
Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
Classic and Visual modes: changing thing pitch was ignored in some cases.
Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
Configurations: fixed an infinite loop crash when a file was trying to include() itself.
UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
Updated ZDoom ACC.
Updated documentation.
2014-12-22 21:36:49 +00:00
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a94829b78e Added "Use long texture names" check-box to Map Options and Open Map Options windows.
Resource List Editor: not existing resources are now shown using different color. 
Map Options, Open Map Options, Game Configurations windows: a warning is now shown when a map resource doesn't exist.
Some minor fixes to Resource List Editor's context menu.
Updated ZDoom_DECORATE.cfg.
2014-12-16 09:01:52 +00:00
MaxED
1648f1628b Several items can now be selected at once in Resource List Editor.
Resource List Editor now has a context menu.
Fixed misleading warning asking user to install DirectX when unable to detect SlimDX.
2014-12-12 13:21:52 +00:00
MaxED
33a35e2148 Import Wavefront .obj as Terrain mode now works in all map formats.
Import Wavefront .obj as Terrain mode: floor height of each created sector is now set to the average height of an .obj polygon it was created from.
Import Wavefront .obj as Terrain Settings window: added "Use slopes" checkbox. When enabled, the mode will create slopes using vertex height offsets (UDMF) or Floor Vertex Height things (1504).
Fixed, Visual Mode: things were rendered at wrong height after using "Lower/Raise Height" actions in sectors with sloped floor (or ceiling for ceiling-aligned things) 
Fixed: info panel was not updated after switching to another Edit Mode.
2014-12-10 21:11:56 +00:00
MaxED
2f981476e0 Script Editor: added Quick Search panel.
Find and Replace window: added "Find Previous" button.
2014-12-10 13:15:23 +00:00
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f9b5399a39 Added AngleByteHandler (type 22).
Bit Flags form now changes width to show flags with long names without scrolling.
Bit Flags form: flag numbers are now shown as well as names.
Game configurations: updated Hexen and ZDoom linedef definitions. Now they (hopefully) fully match ZDoom ones. 
Action Selector Control: fixed a crash when trying to increase action above maximum value using mouse wheel.
Sector/Linedef/Thing tag lists are now handled by corresponding TypeHandlers (and not by dirty hacks as before).
Linedef info panel: line peggedness labels were obscured by effect label in Doom/Hexen map formats.
2014-12-08 21:06:08 +00:00
MaxED
868d1f50eb Woops... 2014-12-05 21:43:12 +00:00
MaxED
357f055478 Thing Edit Form: default action arguments were not applied.
Thing\Linedef Edit Form: added some tooltips.
Some cosmetic layout changes in LinedefEditForm.
2014-12-05 21:34:16 +00:00
MaxED
a0898c4e95 Thing/Linedef/Sector Edit forms: added help button to action special selector.
Cosmetic changes in Sector Info Panel and Thing Browser Control.
ArgumentInfo: fixed a crash when enum specified in a game configuration doesn't exist.
Updated Hexen and ZDoom linedef configs.
Updated ZDoom_DECORATE.cfg
2014-12-05 14:33:31 +00:00
MaxED
2667f9b5cb Thing, Sector, Linedef edit forms, UDMF: fixed more cases when missing game configuration blocks crashed the forms.
Thing and Sector edit forms, UDMF: fixed some minor layout issues.
2014-12-04 10:06:44 +00:00
MaxED
1e421bda7e Fixed, Texture Browser form: we should not save "Long texture names" value when Map.Config.UseLongTextureNames is disabled.
Fixed, Linedef Edit form (UDMF): fixed a crash on opening the form when "linedefrenderstyles" block was missing from game configuration.
2014-12-04 07:50:01 +00:00
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b129e9b111 Texture Browser Control: "Long texture names" and "Show image size" values are now stored in program configuration. 2014-12-03 23:30:58 +00:00
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15b2adfe30 Texture Browser Form: swapped foreground and background colors of texture size labels.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
2014-12-03 23:15:26 +00:00
MaxED
99f3ba2844 Changed long texture names handling. Texture names conversion is no longer required.
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names.
Texture browser form: added "Show image size" check-box.
Texture browser form: image size is now shown differently.
Image Selector: added a button to toggle between long and short texture name.
Linedef info panel: long texture names are now displayed properly.
Sector info panel: long texture names are now displayed properly.
Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open.
Fixed: used textures should be always updated after using "Change map in current WAD" action.
Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path.
Updated ZDoom_ACS.cfg.
2014-12-03 09:06:05 +00:00
MaxED
6b765f5a27 Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
Added some boilerplate to UniversalParser and PK3FileImage.
Internal: ImageSelectorControl now has "UsePreviews" property.
Internal: added ConfigurablePictureBox.
Updated ZDoom_DECORATE.cfg.
2014-11-25 11:52:01 +00:00
MaxED
f3bd56f3cd Fixed: GZDB was not shown in alt-tab list when "Errors and Warnings" window was open. 2014-11-17 01:41:15 +00:00
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18e52226fd Linedef Edit Form, UDMF: "Lock number" now has a drop-down with supported key types (no LOCKDEFS support (yet?)). You can still type lock number manually. 2014-11-15 20:25:16 +00:00
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66f75ec7c4 Internal: added a debug console. 2014-11-13 09:43:39 +00:00
MaxED
91f06ad957 Thing Edit form: "Mixed Things" icon is now displayed when several thing types are selected.
Thing Edit form: when selection contains more than one thing, thing types form selected category are now randomly applied to it.  
Fixed, Thing Edit form: selection change was not processed in some cases.
2014-11-10 11:27:37 +00:00
MaxED
42fc2d8c2e Changed: reorganized controls in Thing Edit forms.
Changed: thing sprite is now displayed in ThingBrowserControl.
2014-11-06 12:56:47 +00:00
MaxED
27d021887e A slightly better implementation of previous commit... 2014-11-03 14:03:47 +00:00
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720b4e01ec Fixed, "OpenMapInCurrentWad" action: we should not switch to already opened map.
Fixed, Open Map form: a warning is now displayed when no map is selected when accepting the form.
2014-11-03 13:58:19 +00:00
MaxED
f986f5c98d Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block.
Fixed, Thing edit form: implemented overcomplicated required flags check (which should work as expected this time. probably.).
2014-11-03 13:02:59 +00:00
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06163d4611 Fixed, Change Map form: keyboard focus was not properly updated after selecting current map in the maps list. 2014-11-02 19:32:08 +00:00
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ecaf9331d9 Fixed: SaveScreenshots method was called several times when child windows were open.
Fixed incorrect screenshot size when a window was maximized.
Fixed: more than one screenshot per second can now be saved.
Changed screenshot filename date format to yyyy.mm.dd.
2014-10-31 09:52:07 +00:00
MaxED
8defbb42e3 Fixed: in some cases incorrect window bounds were used when saving active window screenshot when several child windows were open. 2014-10-31 07:42:53 +00:00
MaxED
7a3d743650 Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases.
Changed, Thing Edit form: multi-select mode is now disabled when only one thing is edited.
Internal: different implementation of MultiSelectTreeview (http://sourceforge.net/projects/mstreeview/) is now used.
2014-10-29 11:35:27 +00:00
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601280bb64 Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
Linedef Edit form: resized controls to show all flags without scrolling.
Updated ACS and DECOTARE ZDoom configurations.
2014-10-28 09:31:37 +00:00
MaxED
ab7d4b2054 Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
Added icons for "Save Screenshot" menu items.
Development: "Save Screenshot (active window)" action will work on a child Form only if it is inherited from DelayedForm.
2014-10-22 13:07:17 +00:00
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1ae9481a03 Fixed: regular and block comment parsing was broken in TEXTMAP parser.
Updated MissingThing icon.
More changes in ZDoom_linedefs.cfg and Hexen_linedefs.cfg.
2014-10-21 13:35:44 +00:00
MaxED
c90d10c08c General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights".
Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes.
Renamed "Toggle models rendering" action to "Show models".
Changed: "Show models" action now toggles between available model rendering modes.
Removed "Toggle dynamic lights animation" and "Render selected/all models" actions.
Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode.
Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms.
Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled.
Updated documentation.
2014-10-20 12:16:51 +00:00
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558cd6f23e Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
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5013720788 Sector Edit form, UDMF: added "Slopes" tab.
Visual mode: "Lower/Raise Floor/Ceiling" actions now work on surfaces with sector slopes.
Cosmetic: numeric textboxes, which support relative values, now have differently colored text and a tooltip.
Internal: renamed Sector.CeilingSlopeOffset to Sector.CeilSlopeOffset, Sector.CeilingSlope to Sector.CeilSlope to match their names with similar sector properties.
2014-10-17 11:55:08 +00:00
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91152ee69e Changed, Visual mode: "Help" panel is now updated only if it is the active tab.
Internal: added General.Interface.ActiveDockerTabName property.
2014-10-13 22:01:17 +00:00
MaxED
8b0f973b94 Fixed: it was possible to add the same Docker several times using General.Interface.AddDocker(). 2014-10-09 19:29:17 +00:00
MaxED
7c048ece38 More fixes to PK3/Directory patch and texture search logic.
Fixed, Textures Browser form: fixed another case of the blank textures list after opening the form.
2014-10-07 08:56:21 +00:00
MaxED
88e5e790e7 Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration.
Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree.
Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form).
Fixed, Textures Browser form: resources tree showed textures count even when browsing flats.
Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats).
Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models.
Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one.
Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES".
Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked).
Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked).
Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list.
Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder).
2014-10-07 00:23:02 +00:00
MaxED
bc1c32d52e Map Analysis: added "Check unused things" check.
Map Analysis, internal: some ErrorCheckers and ErrorResult had inconsistent namespaces.
Thing Edit forms, internal: optimized missing flags check a bit.
2014-09-30 12:02:41 +00:00
MaxED
b90b7b8a79 Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations.
Map Analysis: fixed a possible crash during "Check texture alignment" check.
Map Analysis: ResultStuckThingInLine now highlights both thing and line.
Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them.
Internal, Map Analysis: rewritten parts of "Check stuck things" class.
Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class.
Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed.
Internal: changed format, in which thingflagscompare info is stored.
2014-09-29 20:49:41 +00:00
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a6e44dc941 Preferences Form: renamed "Scale models in visual modes" to "Stretched view in visual modes". When enabled, this setting now increases vertical scale of the world and sprites in visual mode instead of decreasing vertical scale of models. 2014-09-20 18:34:06 +00:00
MaxED
5d8e62f887 Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.
Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) now selects adjacent sidedefs only when their height intersects with the height of the current sidedef.
Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) was not selecting connected one-sided sidedefs when used on a sidedef without a texture.
Cosmetic: fixed a couple of action descriptions in BuilderModes' Actions.cfg.
Cosmetic: MainForm.UpdateToolStripSeparators was working incorrectly in some cases.
Cosmetic: ErrorChecksForm's title was not updated when no errors were found.
2014-09-18 22:06:35 +00:00
MaxED
c6b0f38563 Fixed a crash when trying to update a vertex handle geometry.
The editor will fail more gracefully when no D3D device is detected.
In some cases the editor was constantly checking D3D device availability when minimized.
Added more DX-related debug output (only in Debug builds).
2014-09-17 12:46:47 +00:00
MaxED
145e92eaf0 Cosmetic: reformatted screenshot labels a bit.
More changes to Hexen_linedefs.cfg and ZDoom_linedefs.cfg.
2014-09-16 15:22:32 +00:00
MaxED
c7252865be Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)". 2014-09-16 08:51:27 +00:00
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33ec020dca Game Configurations: added "requiresactivation" linedef property (defaults to "true").
Linedef Edit Form, UDMF: missing activation flags warning is now displayed only for linedef actions with "requiresactivation" property set in a game configuration.
Game configurations: fixed a couple of property names, added more enums & default values.
Updated BCC compiler to rev. 20140818r2.
2014-09-15 23:37:55 +00:00
MaxED
70db005f12 Linedef Edit Form: activation flags check was not updated properly. 2014-09-15 14:49:11 +00:00
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032c8aaae1 Split Linedef Edit Form into 2 versions: one for Doom/Hexen, and the other for UDMF map format.
Linedef Edit Form, UDMF: added less annoying warning about missing activation flags (no checks if an action actually requires activation yet...)
2014-09-15 14:12:31 +00:00
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2056febb82 Flags Form: added special handling for flag with zero value. 2014-09-15 09:35:11 +00:00
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7b735dc898 Sector Edit Form (Doom/Hexen): ermm... negative sector brightness is actually a thing... 2014-09-15 08:35:10 +00:00
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71a3f1c733 Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness.
Sector Edit Form (UDMF): sector brightness value was processed incorrectly when relative value was entered.
Internal: added "ButtonStepsWrapAround" property to ButtonsNumericTextbox.
Internal, SectorEditFormUDMF: more changes to Slopes tab. Still not operational...
2014-09-15 08:15:22 +00:00
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f9cedc23a0 Sector Edit Form: added "height offset" input. It can be used to change floor and ceiling height by given value. Also added some tooltips. 2014-09-13 21:57:56 +00:00
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814bf4704b Linedef Edit Form: disabled missing activation flags warning. 2014-09-11 17:49:44 +00:00
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a7488939af Updated Visplane Explorer plugin to v1.0. Visplanes of Hexen maps can now be explored.
Map Options Form: example map name now uses current game's naming scheme.
2014-09-11 08:26:01 +00:00
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422c605bc7 Linedef Edit Form, UDMF: missing activation flags warning was shown even when action was 0... 2014-09-10 16:56:29 +00:00
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359cea1ce8 Game Configurations Form: added a help item to "Testing" tab, which displays info about command line placeholders when mouseovered.
Added some missing flags to ZDoom_DECORATE.cfg.
2014-09-09 09:49:28 +00:00
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1521f9ba20 Linedef Edit Form, UDMF: a waring is now shown when trying to apply a non-zero action without any activation flags.
Program Configuration: selected test engine index was not saved when applying the form.
Program Configuration: selected test engine index was not pasted when pasting a game configuration or test engines.
Program Configuration: in some cases current test engine name was not saved when applying the form.
Program Configuration: fixed broken logic when trying to add a test engine with the same file name as already existing one.
2014-09-08 21:26:30 +00:00
MaxED
697069e27b Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration).
Texture Browser Form: don't save current texture group when the form was canceled.
Keyboard Shortcut Reference export: generated html will now be saved to program configuration folder if working folder is write-protected.
Internal: added SupportedMapFormats property to EditModeAttribute. A mode with this property specified will be available only in specified map formats.
Interface: Ceiling Align Mode and Floor Align Mode are now enabled by default.
Interface: Ceiling Align Mode and Floor Align Mode are now only available in UDMF map format.
Interface: Visplane Explorer Mode is now available only in Doom map format.
2014-09-08 13:09:14 +00:00
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f596b88376 Proper labels are now displayed for generalized sector effects.
Internal, Edit Sectors form: more changes to "Slopes" tab logic. It's still incomplete...
2014-09-04 12:34:26 +00:00
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daf8c44327 Screenshots: message about missing save folder should not be displayed when using the default save path.
Screenshots: added wad and map names to info text of edit area screenshots.
2014-09-04 07:57:30 +00:00
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8ea8c154f1 Thing Edit form: position changes were handled differently than other similar properties.
Thing Edit form: absolute thing height was calculated incorrectly in some cases.
General: added a generic update logic when current editing mode doesn't handle OnEditFormValuesChanged event.
Internal, AngleControl: added "AngleOffset" property.
2014-09-03 14:07:08 +00:00
MaxED
a585db6010 Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time.
Game Configurations: changed default map name for Doom maps to "E1M1".
New Map Form: "E1M1" is now used as a default name for Doom maps.
Thing Browser Control: double-click event is now sent only if user clicked in the node's label area.
Interface: added info messages for several toolbar toggles.
Interface: made Brightness icon more readable when using dark windows themes.
2014-08-26 11:08:34 +00:00
MaxED
c95c26bbbc Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
Internal: UDMF sector slopes and offsets are no longer stored in sector.Fields. Use sector.FloorSlope, sector.FloorSlopeOffset, sector.CeilingSlope and sector.CeilingSlopeOffset.
2014-08-25 11:15:19 +00:00
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450ee02e49 Tag Selector, changed: tag ranges are now set using ">=N" and "<=N" syntax.
Tag Selector: tags can now be set relatively using "++N" and "--N" syntax.
2014-08-11 08:35:39 +00:00
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6e46203b38 Screenshots Folder can now be set in the Preferences.
Added custom icons for ZDoom's Decal and Sparkle things.
2014-08-07 10:20:35 +00:00
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948dda0406 Revision number is now also added to screenshot's filename.
Fixed a typo in the Preferences form.
2014-08-06 14:48:25 +00:00
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95a57dc72a Revision number is now printed on screenshots. 2014-08-06 14:24:23 +00:00
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47717e937e Linedef Edit Form: fixed a crash when setting a flag to "indeterminate" state when said flag was not present in a linedef's Flags dictionary.
CheckboxArrayControl's OnValueChanged event was not fired if a check-box was in the ThreeState mode.
Minor fixes in the documentation.
2014-08-06 10:21:12 +00:00
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9446de2d87 Sector Edit Form: negative brightness can now be entered.
Doom_misc.cfg, ZDoom_misc.cfg: changed the highest "sectorbrightness" value to 256 (was 255).
2014-08-06 08:17:39 +00:00
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bed613694d Sector, Linedef, Thing Edit forms: when several map elements are selected, you can set a tag range by entering "++N" or "--N" as a tag. 2014-08-05 11:03:55 +00:00
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566ff2855e Thing, Linedef, Sector Edit forms: in some cases flags were set to "enabled" state when they should have been set to "mixed" state when editing multiple map elements. 2014-08-05 08:22:49 +00:00
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3d7cceaae4 Visual mode: some parts of 3d floor were shown even when it was above real ceiling/below real floor.
Visual mode: real floor was colored by 3d floor's color even when it was below real floor.
Action Browser form: keyboard focus is now set to Filter text box by default.
2014-07-18 11:25:08 +00:00
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d2b1351a4c Game Configurations form: game configurations can now be copied and pasted (a context menu is now available in the game configurations list).
Updated documentation.
2014-07-16 13:40:42 +00:00
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7cce80f030 Selection groups are now stored in the map's .dbs file.
Rewritten Add to/Select/Clear group Edit menu handling.
2014-07-16 09:45:04 +00:00
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f3f6d62081 ImageBrowserControl was not shown in Visual Studio's Designer view.
Redesigned Texture Set Form a bit.
2014-07-15 08:50:52 +00:00
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8bfa9a8944 Updated ZDoom_ACS.cfg and BCC.cfg: more info is now shown in helper popups for all ACS functions (not Action specials). Also, 3 functions (namely SpawnDecal, GetActorPowerupTics and CheckFont) were missing form these configs.
Image Browser control: item selection event was triggered twice.
2014-07-15 08:22:45 +00:00
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c8510b7b0f Script type can now be chosen when opening a map.
Updated documentation.
2014-07-12 13:10:41 +00:00
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00688d4c7c Script type can now be chosen when creating a new map and changed in Map Options form.
BCC script compiler (https://github.com/wormt/bcc/) is now bundled with GZDB.
Main Form, "File" menu: only existing files are now added to the "recent files" list.
2014-07-11 10:13:26 +00:00
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8555d75cd2 A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
Also made a bunch of methods static.
2014-05-20 09:09:28 +00:00
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a61bba2536 UDMF map format: increased maximum supported texture name length to 2048.
Preferences: added "Capitalize texture names" option (located in Preferences -> Appearance -> Additional options). When disabled, the casing of displayed texture names will match filenames for textures loaded form TEXTURES or pk3/pk7/folder resources.
Textures Browser: added support for displaying long texture names.
Errors list is now cleared when reloading resources.
Visual mode: added basic support for sector slopes (no UI for that feature yet).
2014-05-19 13:33:38 +00:00
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48cef417d4 Map options form: user can no longer enter a map name longer than 8 characters. 2014-05-19 08:22:46 +00:00
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15bcea9417 Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor).
Snippets: changed token syntax from $XX to [XX]
[LB] (Line Break) marker can now be used in snippets.
Game Configurations: added "enabledbydefault" parameter. When set to true, a game configuration will be available by default (e.g. when an user starts the editor for the first time).
GZDB will no longer throw an exception when trying to update default value in a TypeHandler, which doesn't implement default value handling.
2014-05-15 08:32:08 +00:00
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b6c0aeea42 Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted. 2014-05-08 12:34:24 +00:00
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5f6e9ad316 Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
Also made some controls a bit smaller.
2014-05-08 12:33:10 +00:00
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0e4419d8ed UDMF: added "transparent" linedef flag.
UDMF: sector, linedef and thing render styles are now defined in Game Configuration.
2014-05-05 14:24:57 +00:00
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5e205d3b73 Thing Edit forms: angle/pitch/roll change events were triggered twice when changing a value.
Thing Edit form, UDMF: default value of pitch and roll angle controls is now up.
Angle control: direction line is not displayed when showing mixed values.
2014-05-02 11:37:37 +00:00
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9c7b8e4e3c Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
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26e3d53140 Added a separate ThingEditForm for UDMF map format. 2014-04-21 09:30:00 +00:00
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71ad1199d8 The editor no longer locks up while testing the map. 2014-03-23 09:08:51 +00:00
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82b868e5f5 Fixed: .dbs map configuration was not loaded when loading a map by dragging a wad file on top of GZDB shortcut/executable. 2014-03-20 13:04:28 +00:00
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ee6faba11c "File -> Export -> Selection as Wavefront .obj" menu command was not working.
"Preferences -> Editing -> When splitting a linedef" setting is now always used when splitting linedefs.
"Preferences -> Editing -> When splitting a linedef": added "Reset X and Y" option.
"Preferences -> Editing -> Auto-align textures of newly created linedefs" option now works in a more intelligent fashion.
2014-03-19 13:03:47 +00:00
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7faf6bc13e Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
Error Checker mode: added "Check missing flats" check.
Error Checker mode: fixed several descriptions. 
Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
Fixed some incorrect checks for missing texture ("-").
2014-03-05 09:21:28 +00:00
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8599f18f4c "Reset" button was missing from "Draw Grid" settings.
Buttons order was messed up in editing modes toolbar after performing "Reload Resources" action.
Fixed editing modes toolbar layout.
2014-03-04 09:04:43 +00:00
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2d874973bf Renamed "Reload MODELDEF" action and "Tools" menu item to "Reload MODELDEF/VOXELDEF".
Fixed a crash when using "Reload GLDEFS" and "Reload (Z)MAPINFO" actions when GLDEFS / MAPINFO file was moved or renamed after opening the map in the editor.
2014-03-03 13:40:29 +00:00
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9a50b38f78 Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
Added "Make Door" menu item to "Sectors" menu.
A warning is now displayed when "Make Door" action is called without a selection.
2014-03-03 09:52:55 +00:00
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7d4ac20b0f Fixed button states for "Draw [stuff]" modes in the modes toolbar.
Moved settings for "Draw [stuff]" modes to the top toolbar.
Added hints for Draw Grid mode.
Fixed a status message update bug introduced in previous commit.
2014-02-28 14:32:20 +00:00
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4ad9ad78eb Added Doom and Doom 2 game configurations for vanilla Doom and Boom engines.
When you try to change floor/ceiling texture offsets in Doom/Hexen map formats, a warning is displayed in status bar (instead of spamming you with message windows).
Mode actions toolbar is now auto-hidden when there are no buttons to display.
2014-02-27 10:08:31 +00:00
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0369c969d1 According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
Draw Curve Mode: added settings panel.
Sectors mode: added "Make Door" button to the toolbar.
Swapped Side panel and Info panel z-order. 
Interface: split toolbar into 3 separate toolbars. All toolbar buttons are now viewable at 1024x768.
Interface: grouped stuff in "Modes" menu a bit better.
Interface: added "Draw [stuff]" buttons to modes toolbar.
Interface: reorganized main menu. Hope it makes more sense now.
API: added General.Interface.AddModesButton() and General.Interface.AddModesMenu(), which can be used to add buttons to specific group in "Modes" toolbar and menu items to specific group in "Modes" menu, so actions, which behave like an editing mode, but are not part of one can be added there.
2014-02-26 14:11:06 +00:00
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3e5f85dc8f Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
Maintenance: removed a ton of redundant stuff.
2014-02-21 14:42:12 +00:00
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d9e53f2899 Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
Game Configurations: added "fixedrotation" property to "Polyobject Anchor" (9300), "Polyobject Start Spot" (9301), "Polyobject Start Spot (crush)" (9302) and "Polyobject Start Spot (hurts to touch)" (9303) actors.
Color Picker plugin: moved plugin button to "Modes" toolbar group.
API: added ToolbarSection.Modes property, which can be used in MainForm.AddButton() to add a button to Modes group.
Removed a bunch of unused variables.
2014-02-20 12:36:09 +00:00
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c04a2e7c11 Game Configurations window: "enabled" status was not saved if the configuration was not changed.
When no configuration is enabled, a message was supposed to be shown after startup. Now it actually shows up.
Several configurations were missing from the "Configurations" folder.
2014-02-19 09:55:05 +00:00
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8c2bd281a3 Interface: you can click on X,Y map coordinates in the right-bottom corner of interface to open "Go to coordinates" window. 2014-02-18 14:14:32 +00:00
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592887a086 Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
Configurations: all 64 game configuration are now available by default.
Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages).
Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier.
Textures: some optimizations in patch blending code.
ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
2014-02-18 14:04:14 +00:00
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8b36f6113e Map coordinates are now drawn on edit area screenshots. In classic modes, map coordinates at the cursor location are used when the cursor is inside the view and the coordinates at the center of the view are used when it is not. In visual mode, camera location is used. 2014-02-10 10:16:47 +00:00
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8229cb8b71 Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode. 2014-02-10 09:26:13 +00:00
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cd75b4e30e Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
Linedefs mode: event arrows were not redrawn after updating vertex insert indicator.
Configurations: some titles were too long to be displayed properly in the interface.
2014-01-27 11:18:24 +00:00
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93ae3e8c7c Texture Browser: added "Show -> By selection type" option. When this option is selected, the browser will show textures or flats based on selected/highlighted surfaces. 2014-01-24 08:09:57 +00:00
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88b12750c1 Linedef info panel: tag is no longer shown in Hexen map format.
Numeric textbox: in addition to '++NN' and '--NN', you can use '*NN' and '/NN' to multiply or divide the values.
Configurations, ZDoom_linedefs.cfg: some linedef action arguments were missing a proper type.
Rewritten parts of hints system. Hints are now loaded from "Hints.cfg" file.
2014-01-23 13:36:51 +00:00
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ec2303ca9f Missing and Unknown textures were incorrectly scaled in classic modes.
Fixed an update logic error in PairedIntControl.
2014-01-20 08:47:49 +00:00
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7303cbd185 Cursor is now drawn on screenshots. 2014-01-17 14:41:38 +00:00
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9ac9b18e2d Hints and Draw Settings panels were not removed during map closing/switching, which resulted in duplicate panels.
The way things were rendered during dragging is now used by default in Things mode.
2014-01-17 13:48:06 +00:00
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fabf8031a1 Some enhancements in auto-generated keyboard shortcuts reference. 2014-01-13 09:51:23 +00:00
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c087d014a1 Selected things are now dragged while dragging vertices, linedefs and sectors.
Error checks: added "Check unused textures" option.
Replaced MissingTexture3D and UnknownTexture3D.
Sectors mode: restored "Lower/Raise Floor/Ceiling by 8 mp" actions.
Visual mode: in some cases sidedefs were rendered as selected when they were not.
Existing linedefs were not split while drawing new lines in some cases.
Texture and height overrides were not applied correctly in some cases.
Preferences form: "Ctrl+Alt+ScrollUp" and "Ctrl+Alt+ScrollDown" dropdown items were setting the shortcut to "Ctrl+Shift+ScrollUp" and "Ctrl+Shift+ScrollDown".
2014-01-13 08:06:56 +00:00
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f7085bd201 Edit area auto-focusing is now disabled when any form except Edit forms is open.
Nodes Viewer: ZNODES were properly shown only on freshly opened maps.
2014-01-11 10:23:42 +00:00
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2e88f8f4a5 Nodes Viewer now supports ZNODES in "XNOD", "XGLN", "XGL2" and "XGL3" formats.
Sector highlight is now shown in many more places.
Edit area auto-focusing is now disabled when any form is open.
2014-01-10 15:08:39 +00:00
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d27ae9c518 Added a bath file, which can be used to make an SVN build of GZDB.
Program version, including revision number, is now updated and handled properly.
2014-01-08 15:20:56 +00:00
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013865e27d Voxels can now be loaded from WAD resources.
Reverted "Delete Item" action to the way it worked in DB2.
Added "Dissolve Item" action, which works the way "Delete Item" worked in previous revisions of GZDB.
Added "Auto Clear Sidedef Textures" action, "Edit" menu and toolbar button, which toggle automatic removal of sidedef textures when floor or ceiling height is changed or when geometry is drawn, copied or pasted.
Draw Settings panel: upper/lower texture overrides can now be used.
Draw Settings panel: added 2 sets of buttons, which allow to quickly set or clear textures in current selection.
Things are now rendered behind AND on top of the grid/linedefs/vertices when they are dragged.
Redesigned hints system. They are now shown in a side panel.
Edit area auto-focusing is now disabled when script editor is open.
Texture Browser form: no texture group was selected when opening the form in some cases.
Fixed several strange/misleading text messages.
2014-01-08 09:46:57 +00:00
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ae79ed4e19 Alt key can now be bound to mouse button/scroll wheel combination.
Action descriptions: added "disregardalt" parameter.
2014-01-03 12:54:52 +00:00
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46feeb422f I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes... 2013-12-26 08:07:40 +00:00
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87ff11cc0f Things are now rendered behind grid and linedefs/vertices when they are dragged.
Added hints for Drag Geometry modes.
2013-12-23 12:02:58 +00:00