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AboutForm.cs
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Added a bath file, which can be used to make an SVN build of GZDB.
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2014-01-08 15:20:56 +00:00 |
AboutForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
AboutForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ActionBrowserForm.cs
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
ActionBrowserForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ActionBrowserForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
AngleForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
AngleForm.Designer.cs
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- Fixed the tab order on all windows
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2009-04-26 19:53:36 +00:00 |
AngleForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
BitFlagsForm.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
BitFlagsForm.Designer.cs
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Some cosmetic changes in Hexen and ZDoom linedef configurations.
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2013-04-15 13:52:54 +00:00 |
BitFlagsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
CenterOnCoordinatesForm.cs
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Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
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2014-02-10 09:26:13 +00:00 |
CenterOnCoordinatesForm.Designer.cs
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Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
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2014-02-10 09:26:13 +00:00 |
CenterOnCoordinatesForm.resx
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Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
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2014-02-10 09:26:13 +00:00 |
ChangeMapForm.cs
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
ChangeMapForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ChangeMapForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ConfigForm.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
ConfigForm.Designer.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
ConfigForm.resx
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
CustomFieldsForm.cs
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Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
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2013-08-08 11:04:13 +00:00 |
CustomFieldsForm.Designer.cs
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@ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner)
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2011-07-26 18:16:52 +00:00 |
CustomFieldsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
DelayedForm.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
DelayedForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
EffectBrowserForm.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
EffectBrowserForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
EffectBrowserForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ErrorsForm.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
ErrorsForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ErrorsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
FindReplaceOptions.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlagsForm.cs
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Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
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2014-01-27 11:18:24 +00:00 |
FlagsForm.Designer.cs
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Updated to Doom Builder 2 r1599:
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2012-08-14 20:10:59 +00:00 |
FlagsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
FlatBrowserForm.cs
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Fixed action arguments to stay within valid range (0..255 for hexen)
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2010-08-14 10:21:38 +00:00 |
FlatBrowserForm.Designer.cs
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Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
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2009-05-05 12:24:00 +00:00 |
FlatBrowserForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
GridSetupForm.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
GridSetupForm.Designer.cs
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Added up/down buttons to numeric input controls
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2009-07-10 19:15:22 +00:00 |
GridSetupForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
IMainForm.cs
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According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
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2014-02-26 14:11:06 +00:00 |
LinedefEditForm.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
LinedefEditForm.Designer.cs
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Linedef Edit Form: added "Subtractive" render style (no Visual mode support yet).
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2013-12-20 13:41:57 +00:00 |
LinedefEditForm.resx
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
MainForm.cs
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Fixed: .dbs map configuration was not loaded when loading a map by dragging a wad file on top of GZDB shortcut/executable.
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2014-03-20 13:04:28 +00:00 |
MainForm.Designer.cs
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"File -> Export -> Selection as Wavefront .obj" menu command was not working.
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2014-03-19 13:03:47 +00:00 |
MainForm.resx
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Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
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2014-03-03 09:52:55 +00:00 |
MapOptionsForm.cs
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
MapOptionsForm.Designer.cs
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Wad file can now be loaded by dragging them on top of GZDB's main window.
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2013-12-20 11:40:33 +00:00 |
MapOptionsForm.resx
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Wad file can now be loaded by dragging them on top of GZDB's main window.
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2013-12-20 11:40:33 +00:00 |
MenuSection.cs
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"File -> Export -> Selection as Wavefront .obj" menu command was not working.
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2014-03-19 13:03:47 +00:00 |
MessageBeepType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
OpenMapOptionsForm.cs
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
OpenMapOptionsForm.Designer.cs
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Wad file can now be loaded by dragging them on top of GZDB's main window.
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2013-12-20 11:40:33 +00:00 |
OpenMapOptionsForm.resx
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Wad file can now be loaded by dragging them on top of GZDB's main window.
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2013-12-20 11:40:33 +00:00 |
PasteOptionsForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptionsForm.Designer.cs
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Added options for pasting and inserting prefabs
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2009-07-09 14:03:47 +00:00 |
PasteOptionsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
PluginToolbarButton.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreferencesController.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreferencesForm.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
PreferencesForm.Designer.cs
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Default sector brightness can now be set in Preferences.
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2013-09-16 13:41:00 +00:00 |
PreferencesForm.resx
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Default sector brightness can now be set in Preferences.
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2013-09-16 13:41:00 +00:00 |
ResourceOptionsForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ResourceOptionsForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ResourceOptionsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ScriptEditorForm.cs
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Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
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2013-08-08 11:04:13 +00:00 |
ScriptEditorForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ScriptEditorForm.resx
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Voxels can now be loaded from WAD resources.
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2014-01-08 09:46:57 +00:00 |
ScriptFindReplaceForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ScriptFindReplaceForm.Designer.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ScriptFindReplaceForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
SectorEditForm.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
SectorEditForm.Designer.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
SectorEditForm.resx
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
SectorEditFormUDMF.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
SectorEditFormUDMF.Designer.cs
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New angle control logic was behaving incorrectly in some cases.
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2013-12-04 13:27:34 +00:00 |
SectorEditFormUDMF.resx
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New angle control logic was behaving incorrectly in some cases.
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2013-12-04 13:27:34 +00:00 |
StatusInfo.cs
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Sector Edit form now works in realtime mode in Doom/Hexen map formats.
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2013-07-09 11:29:10 +00:00 |
TanColorTable.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
TextEditForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextEditForm.Designer.cs
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@ some intellisense documentation
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2009-05-21 08:18:34 +00:00 |
TextEditForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
TextureBrowserForm.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
TextureBrowserForm.Designer.cs
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I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes...
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2013-12-26 08:07:40 +00:00 |
TextureBrowserForm.resx
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I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes...
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2013-12-26 08:07:40 +00:00 |
TextureSetForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextureSetForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
TextureSetForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ThingBrowserForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ThingBrowserForm.Designer.cs
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- Fixed the tab order on all windows
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2009-04-26 19:53:36 +00:00 |
ThingBrowserForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ThingEditForm.cs
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Things are now rendered behind grid and linedefs/vertices when they are dragged.
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2013-12-23 12:02:58 +00:00 |
ThingEditForm.Designer.cs
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Things are now rendered behind grid and linedefs/vertices when they are dragged.
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2013-12-23 12:02:58 +00:00 |
ThingEditForm.resx
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Things are now rendered behind grid and linedefs/vertices when they are dragged.
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2013-12-23 12:02:58 +00:00 |
ThingsFiltersForm.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
ThingsFiltersForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ThingsFiltersForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ToolbarSection.cs
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Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
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2014-02-20 12:36:09 +00:00 |
VertexEditForm.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
VertexEditForm.Designer.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
VertexEditForm.resx
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |