..
AboutForm.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
AboutForm.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
AboutForm.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ActionBrowserForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ActionBrowserForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
ActionBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
AngleForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
AngleForm.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
AngleForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
BitFlagsForm.cs
Added AngleByteHandler (type 22).
2014-12-08 21:06:08 +00:00
BitFlagsForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
BitFlagsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
CenterOnCoordinatesForm.cs
Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
2014-10-22 13:07:17 +00:00
CenterOnCoordinatesForm.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
CenterOnCoordinatesForm.resx
Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
2014-02-10 09:26:13 +00:00
ChangeMapForm.cs
Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options.
2015-02-19 13:00:19 +00:00
ChangeMapForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
ChangeMapForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ConfigForm.cs
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
ConfigForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
ConfigForm.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
CustomFieldsForm.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
CustomFieldsForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
CustomFieldsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
DelayedForm.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
DelayedForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
EffectBrowserForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
EffectBrowserForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
EffectBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ErrorsForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ErrorsForm.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ErrorsForm.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
FindReplaceOptions.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlagsForm.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
FlagsForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
FlagsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
FlatBrowserForm.cs
Fixed action arguments to stay within valid range (0..255 for hexen)
2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs
Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx
GridSetupForm.cs
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
GridSetupForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
GridSetupForm.resx
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
IMainForm.cs
Visual mode: Sector_Set3dFloor and ExtraFloor_LightOnly effects now affect sidedef brightness more similarly to GZDoom.
2015-02-25 19:59:17 +00:00
LinedefEditForm.cs
Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts.
2015-02-24 13:38:35 +00:00
LinedefEditForm.Designer.cs
Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts.
2015-02-24 13:38:35 +00:00
LinedefEditForm.resx
Fixed, Linedef Edit form (classic): it was impossible to enable disabled front/back sides, because corresponding check-boxes were inside of corresponding groups.
2015-01-09 13:56:54 +00:00
LinedefEditFormUDMF.cs
Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts.
2015-02-24 13:38:35 +00:00
LinedefEditFormUDMF.Designer.cs
Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts.
2015-02-24 13:38:35 +00:00
LinedefEditFormUDMF.resx
High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms.
2015-01-05 14:56:44 +00:00
MainForm.cs
Changed, cosmetic: info panel, sidebar and most of the main toolbar buttons are now shown only when a map is loaded.
2015-03-05 23:19:10 +00:00
MainForm.Designer.cs
Changed, cosmetic: info panel, sidebar and most of the main toolbar buttons are now shown only when a map is loaded.
2015-03-05 23:19:10 +00:00
MainForm.resx
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
MapOptionsForm.cs
Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options.
2015-02-19 13:00:19 +00:00
MapOptionsForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
MapOptionsForm.resx
Several items can now be selected at once in Resource List Editor.
2014-12-12 13:21:52 +00:00
MenuSection.cs
"File -> Export -> Selection as Wavefront .obj" menu command was not working.
2014-03-19 13:03:47 +00:00
MessageBeepType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.cs
Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options.
2015-02-19 13:00:19 +00:00
OpenMapOptionsForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
OpenMapOptionsForm.resx
Several items can now be selected at once in Resource List Editor.
2014-12-12 13:21:52 +00:00
PasteOptionsForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptionsForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
PasteOptionsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
PluginToolbarButton.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreferencesController.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreferencesForm.cs
Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected.
2015-03-06 19:12:12 +00:00
PreferencesForm.Designer.cs
Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected.
2015-03-06 19:12:12 +00:00
PreferencesForm.resx
Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected.
2015-03-06 19:12:12 +00:00
ResourceOptionsForm.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ResourceOptionsForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
ResourceOptionsForm.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ScriptEditorForm.cs
Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
2014-10-22 13:07:17 +00:00
ScriptEditorForm.Designer.cs
Fixed, Script Editor: in some cases script navigator drop-down was not updated when required.
2015-01-22 19:03:21 +00:00
ScriptEditorForm.resx
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
ScriptFindReplaceForm.cs
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
ScriptFindReplaceForm.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ScriptFindReplaceForm.resx
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
SectorEditForm.cs
Changed, Edit Sector/Linedef/Thing/Vertex forms: undo is now created either when user changes a value using a real-time control or when applying changes, not when opening a form.
2015-01-26 08:53:05 +00:00
SectorEditForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
SectorEditForm.resx
High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms.
2015-01-05 14:56:44 +00:00
SectorEditFormUDMF.cs
Sector Edit form, UDMF: it was impossible to remove a sound sequence if it was set previously.
2015-02-14 18:15:11 +00:00
SectorEditFormUDMF.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
SectorEditFormUDMF.resx
Thing, Sector, Linedef edit forms, UDMF: fixed more cases when missing game configuration blocks crashed the forms.
2014-12-04 10:06:44 +00:00
StatusInfo.cs
Sector Edit form now works in realtime mode in Doom/Hexen map formats.
2013-07-09 11:29:10 +00:00
TanColorTable.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
TextEditForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextEditForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
TextEditForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
TextureBrowserForm.cs
Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected.
2015-03-06 19:12:12 +00:00
TextureBrowserForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
TextureBrowserForm.resx
High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms.
2015-01-05 14:56:44 +00:00
TextureSetForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
TextureSetForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
TextureSetForm.resx
ImageBrowserControl was not shown in Visual Studio's Designer view.
2014-07-15 08:50:52 +00:00
ThingBrowserForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ThingBrowserForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
ThingBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ThingEditForm.cs
Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected.
2015-03-06 19:12:12 +00:00
ThingEditForm.Designer.cs
Added, Thing Edit Form (UDMF): added random angle/pitch/roll checkboxes.
2015-02-27 10:55:18 +00:00
ThingEditForm.resx
Added, Thing Edit Form (UDMF): added random angle/pitch/roll checkboxes.
2015-02-27 10:55:18 +00:00
ThingEditFormUDMF.cs
Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected.
2015-03-06 19:12:12 +00:00
ThingEditFormUDMF.Designer.cs
Added, Thing Edit Form (UDMF): added random angle/pitch/roll checkboxes.
2015-02-27 10:55:18 +00:00
ThingEditFormUDMF.resx
Added, Thing Edit Form (UDMF): added random angle/pitch/roll checkboxes.
2015-02-27 10:55:18 +00:00
ThingsFiltersForm.cs
UDMF: raised sector slope precision to 7 decimal places when saving a map.
2015-01-11 19:42:57 +00:00
ThingsFiltersForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
ThingsFiltersForm.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ToolbarSection.cs
Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
2014-02-20 12:36:09 +00:00
VertexEditForm.cs
Changed, Edit Sector/Linedef/Thing/Vertex forms: undo is now created either when user changes a value using a real-time control or when applying changes, not when opening a form.
2015-01-26 08:53:05 +00:00
VertexEditForm.Designer.cs
Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
2015-03-03 09:42:54 +00:00
VertexEditForm.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00