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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Fixed a typo in one of the Preferences window's tool-tips.
Updated ZDoom_DECORATE.cfg.
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2 changed files with 11 additions and 6 deletions
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@ -113,12 +113,13 @@ keywords
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A_CheckPlayerDone = "A_CheckPlayerDone";
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A_PlayerSkinCheck = "A_PlayerSkinCheck(str state)";
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A_SkullPop = "A_SkullPop[(str type = \"BloodySkull\")]";
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A_Quake = "A_Quake (int intensity, int duration, int damageradius, int tremorradius[, str sound = \"world/quake\"])";
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A_Quake = "A_Quake(int intensity, int duration, int damageradius, int tremorradius[, str sound = \"world/quake\"])";
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A_QuakeEx = "A_QuakeEx(int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad[, str sound = \"world/quake\"[, int flags = 0]])";
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//Spawn functions
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A_TossGib = "A_TossGib";
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A_SpawnDebris = "A_SpawnDebris(str type[, bool translation = false[, float horizontal_vel = 1.0[, float vertical_vel = 1.0]]])";
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A_SpawnItem = "A_SpawnItem(str type, int distance, float zpos, bool useammo, bool translation)";
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A_SpawnItemEx = "A_SpawnItemEx(str type[, float xoffset[, float yoffset[, float zoffset[, float xvelocity[, float yvelocity[, float zvelocity[, float angle[, int flags[, int skipchance[, int tid]]]]]]]]]])";
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A_SpawnItemEx = "A_SpawnItemEx(str type[, float xoffset = 0[, float yoffset = 0[, float zoffset = 0[, float xvelocity = 0[, float yvelocity = 0[, float zvelocity = 0[, float angle = 0[, int flags = 0[, int skipchance = 0[, int tid = 0]]]]]]]]]])";
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//State jumps
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A_CheckCeiling = "A_CheckCeiling(int offset OR str state)";
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A_CheckFloor = "A_CheckFloor(int offset OR str state)";
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@ -132,7 +133,7 @@ keywords
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A_JumpIfArmorType = "A_JumpIfArmorType(str armortype, str state[, int minimum])";
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A_JumpIfCloser = "A_JumpIfCloser(int distance, int offset OR str state)";
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A_JumpIfHealthLower = "A_JumpIfHealthLower(int health, int offset OR str state[, int pointer = AAPTR_DEFAULT])";
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A_JumpIfInventory = "A_JumpIfInventory (str inventorytype, int amount, int offset OR str state[, int owner = AAPTR_DEFAULT])";
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A_JumpIfInventory = "A_JumpIfInventory(str inventorytype, int amount, int offset OR str state[, int owner = AAPTR_DEFAULT])";
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A_JumpIfInTargetInventory = "A_JumpIfInTargetInventory(str item, int count, int offset OR str state[, int forward])";
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A_JumpIfInTargetLOS = "A_JumpIfInTargetLOS(int offset OR str state[, float fov = 0[, int flags = 0[, float dist_max = 0[, float dist_close = 0]]]])\nflags: JLOSF flags.";
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A_JumpIfMasterCloser = "A_JumpIfMasterCloser(int distance, int offset OR str state)";
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@ -140,7 +141,7 @@ keywords
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A_JumpIfTargetInLOS = "A_JumpIfTargetInLOS(int offset OR str state[, float fov = 0[, int flags = 0[, float dist_max = 0[, float dist_close = 0]]]])\nflags: JLOSF flags.";
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A_JumpIfTargetInsideMeleeRange = "A_JumpIfTargetInsideMeleeRange(int offset OR str state)\nJumps the number of frames (offset) forward, or to the specified state\nwhen the target of the calling actor is within melee range of the caller.";
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A_JumpIfTargetOutsideMeleeRange = "A_JumpIfTargetOutsideMeleeRange(int offset OR str state)\nJumps the number of frames (offset) forward, or to the specified state\nwhen the target of the calling actor is beyond melee range of the caller.";
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A_JumpIfTracerCloser = "A_JumpIfTracerCloser (int distance, int offset OR str state)";
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A_JumpIfTracerCloser = "A_JumpIfTracerCloser(int distance, int offset OR str state)";
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//Status changes
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A_ActiveAndUnblock = "A_ActiveAndUnblock";
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A_CallSpecial = "A_CallSpecial(int special[, int arg1[, int arg2[, int arg3[, int arg4[, int arg5]]]]])";
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@ -615,7 +616,8 @@ constants
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AAPTR_TRACER;
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AAPTR_PLAYER;
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AAPTR_PLAYER_GETTARGET;
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AAPTR_PLAYER_GETCONVERSATION;
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AAPTR_PLAYER_GETCONVERSATION;
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//A_SpawnItemEx flags
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SXF_TRANSFERTRANSLATION;
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SXF_ABSOLUTEPOSITION;
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SXF_ABSOLUTEANGLE;
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@ -640,6 +642,7 @@ constants
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SXF_NOPOINTERS;
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SXF_ORIGINATOR;
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SXF_TRANSFERSPRITEFRAME;
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SXF_TRANSFERROLL;
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//weapon flags
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WRF_NOBOB;
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WRF_NOFIRE;
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@ -1137,4 +1140,6 @@ constants
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FAF_MIDDLE;
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FAF_TOP;
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FAF_NODISTFACTOR;
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//A_QuakeEx flags
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QF_RELATIVE;
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}
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2
Source/Core/Windows/PreferencesForm.Designer.cs
generated
2
Source/Core/Windows/PreferencesForm.Designer.cs
generated
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@ -298,7 +298,7 @@ namespace CodeImp.DoomBuilder.Windows
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this.label25.Size = new System.Drawing.Size(87, 13);
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this.label25.TabIndex = 47;
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this.label25.Text = "Max. recent files:";
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this.toolTip1.SetToolTip(this.label25, "Controls how many recent files \r\nare shown in th File menu. ");
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this.toolTip1.SetToolTip(this.label25, "Controls how many recent files \r\nare shown in the \"File\" menu.");
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//
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// vertexScaleLabel
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//
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