UltimateZoneBuilder/Source/Core/Windows
MaxED 8f2c6e3f60 Classic modes: added "Show models for current things filter only" model rendering mode.
Things Filters: things filters can now be inverted (added "Invert Filter" checkbox to the Things Filters window).
2015-06-27 09:10:24 +00:00
..
AboutForm.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
AboutForm.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
AboutForm.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ActionBrowserForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ActionBrowserForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
ActionBrowserForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
AngleForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
AngleForm.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
AngleForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
BitFlagsForm.cs Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
BitFlagsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
BitFlagsForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
CenterOnCoordinatesForm.cs Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
CenterOnCoordinatesForm.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
CenterOnCoordinatesForm.resx Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode. 2014-02-10 09:26:13 +00:00
ChangeMapForm.cs Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options. 2015-02-19 13:00:19 +00:00
ChangeMapForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
ChangeMapForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
ConfigForm.cs Fixed, Game Configurations window: current configuration was not marked as changed when changing nodebuilders or engine test parameters. 2015-05-26 21:08:12 +00:00
ConfigForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
ConfigForm.resx Fixed, Game Configurations window: fixed a crash when manually entering test engine name then choosing it's location. 2015-03-24 14:21:38 +00:00
CustomFieldsForm.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
CustomFieldsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
CustomFieldsForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
DelayedForm.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
DelayedForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
EffectBrowserForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
EffectBrowserForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
EffectBrowserForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
ErrorsForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ErrorsForm.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ErrorsForm.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
FindReplaceOptions.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlagsForm.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
FlagsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
FlagsForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
FlatBrowserForm.cs Fixed action arguments to stay within valid range (0..255 for hexen) 2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas. 2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
GridSetupForm.cs Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
GridSetupForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
GridSetupForm.resx Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
IMainForm.cs Changed, Visual mode: texture alpha is now tested when highlighting doublesided linedefs. 2015-06-15 09:50:22 +00:00
LinedefEditForm.cs Added some disposers here and there. 2015-05-27 10:34:25 +00:00
LinedefEditForm.Designer.cs Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format). 2015-03-27 09:51:19 +00:00
LinedefEditForm.resx Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format). 2015-03-27 09:51:19 +00:00
LinedefEditFormUDMF.cs Changed, Visual mode: texture alpha is now tested when highlighting doublesided linedefs. 2015-06-15 09:50:22 +00:00
LinedefEditFormUDMF.Designer.cs Looks like I've missed some stuff in the previous commit... 2015-03-23 14:21:32 +00:00
LinedefEditFormUDMF.resx Looks like I've missed some stuff in the previous commit... 2015-03-23 14:21:32 +00:00
MainForm.cs Classic modes: added "Show models for current things filter only" model rendering mode. 2015-06-27 09:10:24 +00:00
MainForm.Designer.cs Classic modes: added "Show models for current things filter only" model rendering mode. 2015-06-27 09:10:24 +00:00
MainForm.resx General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
MapOptionsForm.cs Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options. 2015-02-19 13:00:19 +00:00
MapOptionsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
MapOptionsForm.resx Several items can now be selected at once in Resource List Editor. 2014-12-12 13:21:52 +00:00
MenuSection.cs "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
MessageBeepType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.cs Fixed, Open Map Options window: when everything else fails, we should also check game configurations without resources. 2015-04-05 21:39:45 +00:00
OpenMapOptionsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
OpenMapOptionsForm.resx Several items can now be selected at once in Resource List Editor. 2014-12-12 13:21:52 +00:00
PasteOptionsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
PasteOptionsForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
PluginToolbarButton.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreferencesController.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreferencesForm.cs Edit forms: added Preferences -> Interface -> "Edit windows remember selected tabs" option. 2015-04-15 07:41:18 +00:00
PreferencesForm.Designer.cs Edit forms: added Preferences -> Interface -> "Edit windows remember selected tabs" option. 2015-04-15 07:41:18 +00:00
PreferencesForm.resx Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected. 2015-03-06 19:12:12 +00:00
ResourceOptionsForm.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ResourceOptionsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
ResourceOptionsForm.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ScriptEditorForm.cs Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
ScriptEditorForm.Designer.cs Fixed, Script Editor: in some cases script navigator drop-down was not updated when required. 2015-01-22 19:03:21 +00:00
ScriptEditorForm.resx Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
ScriptFindReplaceForm.cs Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
ScriptFindReplaceForm.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ScriptFindReplaceForm.resx Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
SectorEditForm.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
SectorEditForm.Designer.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
SectorEditForm.resx Looks like I've missed some stuff in the previous commit... 2015-03-23 14:21:32 +00:00
SectorEditFormUDMF.cs Internal: added SNDSEQ parser. 2015-05-28 13:45:01 +00:00
SectorEditFormUDMF.Designer.cs Internal: added SNDSEQ parser. 2015-05-28 13:45:01 +00:00
SectorEditFormUDMF.resx Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
StatusInfo.cs Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
TanColorTable.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
TextEditForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextEditForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
TextEditForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
TextureBrowserForm.cs Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder. 2015-04-03 12:05:37 +00:00
TextureBrowserForm.Designer.cs Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order. 2015-03-26 11:30:36 +00:00
TextureBrowserForm.resx Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
TextureSetForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
TextureSetForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
TextureSetForm.resx ImageBrowserControl was not shown in Visual Studio's Designer view. 2014-07-15 08:50:52 +00:00
ThingBrowserForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingBrowserForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
ThingBrowserForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
ThingEditForm.cs Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3. 2015-06-01 21:46:28 +00:00
ThingEditForm.Designer.cs Looks like I've missed some stuff in the previous commit... 2015-03-23 14:21:32 +00:00
ThingEditForm.resx Added, Thing Edit Form (UDMF): added random angle/pitch/roll checkboxes. 2015-02-27 10:55:18 +00:00
ThingEditFormUDMF.cs Fixed, Thig Edit Form, UDMF: Scale x/y linking status was not stored when closing the form. 2015-06-14 19:29:44 +00:00
ThingEditFormUDMF.Designer.cs Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions. 2015-03-30 21:44:04 +00:00
ThingEditFormUDMF.resx Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions. 2015-03-30 21:44:04 +00:00
ThingsFiltersForm.cs Classic modes: added "Show models for current things filter only" model rendering mode. 2015-06-27 09:10:24 +00:00
ThingsFiltersForm.Designer.cs Classic modes: added "Show models for current things filter only" model rendering mode. 2015-06-27 09:10:24 +00:00
ThingsFiltersForm.resx Classic modes: added "Show models for current things filter only" model rendering mode. 2015-06-27 09:10:24 +00:00
ToolbarSection.cs Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode. 2014-02-20 12:36:09 +00:00
VertexEditForm.cs Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3. 2015-06-01 21:46:28 +00:00
VertexEditForm.Designer.cs Looks like I've missed some stuff in the previous commit... 2015-03-23 14:21:32 +00:00
VertexEditForm.resx Looks like I've missed some stuff in the previous commit... 2015-03-23 14:21:32 +00:00