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Map options form: user can no longer enter a map name longer than 8 characters.
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parent
abdeb84728
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3 changed files with 26 additions and 19 deletions
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@ -37,7 +37,7 @@ In addition to the base specification ZDoom recognizes the following lumps
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between the TEXTMAP and ENDMAP lumps:
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BEHAVIOR = contains compiled ACS code
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DIALOGUE = contains compiled Strife conversation scripts.
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DIALOGUE = contains compiled Strife or USDF conversation scripts.
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ZNODES = Nodes (must be stored as extended GL nodes. Compression is allowed
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but deprecated for portability reasons.)
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BLOCKMAP = blockmap. It is recommended not to include this lump in UDMF maps.
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@ -166,6 +166,14 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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yscaleceiling = <float>; // Y texture scale of ceiling texture, Default = 1.0.
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rotationfloor = <float>; // Rotation of floor texture in degrees, Default = 0.0.
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rotationceiling = <float>; // Rotation of ceiling texture in degrees, Default = 0.0.
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ceilingplane_a = <float>; // Define the plane equation for the sector's ceiling. Default is a horizontal plane at 'heightceiling'.
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ceilingplane_b = <float>; // 'heightceiling' will still be used to calculate texture alignment.
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ceilingplane_c = <float>; // The plane equation will only be used if all 4 values are given.
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ceilingplane_d = <float>;
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floorplane_a = <float>; // Define the plane equation for the sector's floor. Default is a horizontal plane at 'heightfloor'.
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floorplane_b = <float>; // 'heightfloor' will still be used to calculate texture alignment.
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floorplane_c = <float>; // The plane equation will only be used if all 4 values are given.
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floorplane_d = <float>;
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lightfloor = <integer>; // The floor's light level. Default is 0.
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lightceiling = <integer>; // The ceiling's light level. Default is 0.
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lightfloorabsolute = <bool>; // true = 'lightfloor' is an absolute value. Default is
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@ -207,23 +215,23 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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// Parameter is the conversation ID, 0 meaning none.
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countsecret = <bool>; // Picking up this actor counts as a secret.
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arg0str = <string>; // Alternate string-based version of arg0
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gravity = <float>; // Set per-actor gravity. Positive values are multiplied with the class's property,
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gravity = <float>; // Set per-actor gravity. Positive values are multiplied with the class's property,
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// negative values are used as their absolute. Default = 1.0.
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health = <int>; // Set per-actor health. Positive values are multiplied with the class's property,
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// negative values are used as their absolute. Default = 1.
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health = <int>; // Set per-actor health. Positive values are multiplied with the class's property,
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// negative values are used as their absolute. Default = 1.
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renderstyle = <string>; // Set per-actor render style, overriding the class default. Possible values can be "normal",
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// "none", "add" or "additive", "subtract" or "subtractive", "stencil", "translucentstencil",
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// "translucent", "fuzzy", "optfuzzy", "soultrans". Default is an empty string for no change.
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fillcolor = <integer>; // Fill color used by the "stencil" and "translucentstencil" rendestyles, as RRGGBB value, default = 0x000000.
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alpha = <float>; // Translucency of this actor (if applicable to renderstyle), default is 1.0.
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score = <int>; // Score value of this actor, overriding the class default if not null. Default = 0.
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renderstyle = <string>; // Set per-actor render style, overriding the class default. Possible values can be "normal",
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// "none", "add" or "additive", "subtract" or "subtractive", "stencil", "translucentstencil",
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// "translucent", "fuzzy", "optfuzzy", "soultrans". Default is an empty string for no change.
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fillcolor = <integer>; // Fill color used by the "stencil" and "translucentstencil" rendestyles, as RRGGBB value, default = 0x000000.
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alpha = <float>; // Translucency of this actor (if applicable to renderstyle), default is 1.0.
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score = <int>; // Score value of this actor, overriding the class default if not null. Default = 0.
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pitch = <integer>; // Pitch of thing in degrees. Default = 0 (horizontal).
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roll = <integer>; // Pitch of thing in degrees. Default = 0 (horizontal).
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scalex = <float>; // Vertical scaling on thing. Default = 0 (ignored).
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scaley = <float>; // Horizontal scaling on thing. Default = 0 (ignored).
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scale = <float>; // Vertical and horizontal scaling on thing. Default = 0 (ignored).
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scalex = <float>; // Vertical scaling on thing. Default = 0 (ignored).
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scaley = <float>; // Horizontal scaling on thing. Default = 0 (ignored).
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scale = <float>; // Vertical and horizontal scaling on thing. Default = 0 (ignored).
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* Note about arg0str
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@ -355,6 +363,10 @@ Added waterzone sector property.
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1.22 12.04.2014
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Added transparent line property (to be folded back to core UDMF standard), and health, score, renderstyle, fillcolor, alpha, scale, scalex, scaley, pitch and roll thing properties.
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1.24 14.05.2014
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Added plane equations for sector slopes. (Please read carefully to ensure proper use!)
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Changed language describing the DIALOGUE lump to mention USDF as an option.
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===============================================================================
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EOF
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===============================================================================
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1
Source/Core/Windows/MapOptionsForm.Designer.cs
generated
1
Source/Core/Windows/MapOptionsForm.Designer.cs
generated
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@ -96,6 +96,7 @@ namespace CodeImp.DoomBuilder.Windows
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//
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this.levelname.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
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this.levelname.Location = new System.Drawing.Point(129, 57);
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this.levelname.MaxLength = 8;
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this.levelname.Name = "levelname";
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this.levelname.Size = new System.Drawing.Size(94, 20);
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this.levelname.TabIndex = 1;
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@ -141,10 +141,4 @@
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<metadata name="datalocations.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>True</value>
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</metadata>
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<metadata name="strictpatches.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>True</value>
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</metadata>
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<metadata name="datalocations.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>True</value>
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</metadata>
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</root>
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