mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-18 14:31:50 +00:00
Game Configurations window: "enabled" status was not saved if the configuration was not changed.
When no configuration is enabled, a message was supposed to be shown after startup. Now it actually shows up. Several configurations were missing from the "Configurations" folder.
This commit is contained in:
parent
8c2bd281a3
commit
c04a2e7c11
13 changed files with 2007 additions and 80 deletions
76
Build/Configurations/GZDoom_DoomDoom.cfg
Normal file
76
Build/Configurations/GZDoom_DoomDoom.cfg
Normal file
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@ -0,0 +1,76 @@
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/*************************************************************\
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Doom Builder 2 Game Configuration for ZDoom-compatible port
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "GZDoom: Doom (Doom format)";
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// This is the simplified game engine/sourceport name
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engine = "gzdoom";
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// *******************************************************
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// * *
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// * Note: all the elements that could be factorized *
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// * because they were common to ZDoom, GZDoom and *
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// * Zandronum have been moved to ZDoom_common.cfg. *
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// * *
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// *******************************************************
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// STANDARD ZDOOM SETTINGS
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// Settings common to all games and all map formats
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include("Includes\\ZDoom_common.cfg", "common");
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// Settings common to Doom map format
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include("Includes\\ZDoom_common.cfg", "mapformat_doom");
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// Settings common to Doom games
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include("Includes\\Game_Doom.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Includes\\Doom_misc.cfg", "thingsfilters");
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}
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// Depends on both game and map format
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gamedetect
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{
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// Map format
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include("Includes\\ZDoom_misc.cfg", "gamedetect_doom");
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// Game scheme
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include("Includes\\Doom_misc.cfg", "gamedetect_either");
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}
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// THING TYPES
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// Each engine has its own additional thing types
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// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
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thingtypes
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{
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// Basic game actors
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include("Includes\\Doom_things.cfg");
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include("Includes\\Doom2_things.cfg");
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// Additional ZDoom actors for that game
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include("Includes\\ZDoom_things.cfg", "doom");
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// Standard ZDoom actors
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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// Basic game enums
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include("Includes\\Doom_misc.cfg", "enums");
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// Standard ZDoom enums
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include("Includes\\ZDoom_misc.cfg", "enums");
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// Additional ZDoom enums for that game
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include("Includes\\ZDoom_misc.cfg", "enums_doom");
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}
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75
Build/Configurations/GZDoom_HexenHexen.cfg
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75
Build/Configurations/GZDoom_HexenHexen.cfg
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/*************************************************************\
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Doom Builder 2 Game Configuration for ZDoom-compatible port
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "GZDoom: Hexen (Hexen format)";
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// This is the simplified game engine/sourceport name
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engine = "gzdoom";
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// *******************************************************
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// * *
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// * Note: all the elements that could be factorized *
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// * because they were common to ZDoom, GZDoom and *
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// * Zandronum have been moved to ZDoom_common.cfg. *
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// * *
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// *******************************************************
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// STANDARD ZDOOM SETTINGS
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// Settings common to all games and all map formats
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include("Includes\\ZDoom_common.cfg", "common");
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// Settings common to Hexen map format
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include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
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// Settings common to Hexen games
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include("Includes\\Game_Hexen.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Includes\\Hexen_misc.cfg", "thingsfilters");
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}
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// Depends on both game and map format
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gamedetect
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{
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// Map format
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include("Includes\\ZDoom_misc.cfg", "gamedetect_hexen");
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// Game scheme
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include("Includes\\Hexen_misc.cfg", "gamedetect");
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}
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// THING TYPES
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// Each engine has its own additional thing types
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// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
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thingtypes
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{
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// Basic game actors
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include("Includes\\Hexen_things.cfg");
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// Additional ZDoom actors for that game
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include("Includes\\ZDoom_things.cfg", "hexen");
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// Standard ZDoom actors
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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// Basic game enums
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include("Includes\\Doom_misc.cfg", "enums");
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// Standard ZDoom enums
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include("Includes\\ZDoom_misc.cfg", "enums");
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// Additional ZDoom enums for that game
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include("Includes\\ZDoom_misc.cfg", "enums_hexen");
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}
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75
Build/Configurations/GZDoom_HexenUDMF.cfg
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75
Build/Configurations/GZDoom_HexenUDMF.cfg
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/*************************************************************\
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Doom Builder 2 Game Configuration for ZDoom-compatible port
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "GZDoom: Hexen (UDMF)";
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// This is the simplified game engine/sourceport name
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engine = "gzdoom";
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// *******************************************************
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// * *
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// * Note: all the elements that could be factorized *
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// * because they were common to ZDoom, GZDoom and *
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// * Zandronum have been moved to ZDoom_common.cfg. *
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// * *
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// *******************************************************
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// STANDARD ZDOOM SETTINGS
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// Settings common to all games and all map formats
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include("Includes\\ZDoom_common.cfg", "common");
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// Settings common to text map format
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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// Settings common to Hexen games
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include("Includes\\Game_Hexen.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf");
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}
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// Depends on both game and map format
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gamedetect
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{
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// Map format
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include("Includes\\ZDoom_misc.cfg", "gamedetect_udmf");
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// Game scheme
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include("Includes\\Hexen_misc.cfg", "gamedetect");
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}
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// THING TYPES
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// Each engine has its own additional thing types
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// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
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thingtypes
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{
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// Basic game actors
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include("Includes\\Hexen_things.cfg");
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// Additional ZDoom actors for that game
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include("Includes\\ZDoom_things.cfg", "hexen");
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// Standard ZDoom actors
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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// Basic game enums
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include("Includes\\Doom_misc.cfg", "enums");
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// Standard ZDoom enums
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include("Includes\\ZDoom_misc.cfg", "enums");
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// Additional ZDoom enums for that game
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include("Includes\\ZDoom_misc.cfg", "enums_hexen");
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}
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75
Build/Configurations/GZDoom_StrifeUDMF.cfg
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75
Build/Configurations/GZDoom_StrifeUDMF.cfg
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/*************************************************************\
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Doom Builder 2 Game Configuration for ZDoom-compatible port
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "GZDoom: Strife (UDMF)";
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// This is the simplified game engine/sourceport name
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engine = "gzdoom";
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// *******************************************************
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// * *
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// * Note: all the elements that could be factorized *
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// * because they were common to ZDoom, GZDoom and *
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// * Zandronum have been moved to ZDoom_common.cfg. *
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// * *
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// *******************************************************
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// STANDARD ZDOOM SETTINGS
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// Settings common to all games and all map formats
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include("Includes\\ZDoom_common.cfg", "common");
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// Settings common to text map format
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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// Settings common to Strife games
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include("Includes\\Game_Strife.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf");
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}
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// Depends on both game and map format
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gamedetect
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{
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// Map format
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include("Includes\\ZDoom_misc.cfg", "gamedetect_udmf");
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// Game scheme
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include("Includes\\Strife_misc.cfg", "gamedetect");
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}
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// THING TYPES
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// Each engine has its own additional thing types
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// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
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thingtypes
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{
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// Basic game actors
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include("Includes\\Strife_things.cfg");
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// Additional ZDoom actors for that game
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include("Includes\\ZDoom_things.cfg", "strife");
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// Standard ZDoom actors
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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// Basic game enums
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include("Includes\\Doom_misc.cfg", "enums");
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// Standard ZDoom enums
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include("Includes\\ZDoom_misc.cfg", "enums");
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// Additional ZDoom enums for that game
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include("Includes\\ZDoom_misc.cfg", "enums_strife");
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}
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36
Build/Configurations/Includes/Game_Hexen.cfg
Normal file
36
Build/Configurations/Includes/Game_Hexen.cfg
Normal file
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// Default lump name for new map
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defaultlumpname = "MAP01";
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skyflatname = "F_SKY";
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basegame = 3;
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// Decorate actors to include depending on actor game property
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decorategames = "hexen raven";
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// Skill levels
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skills
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{
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include("Hexen_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "D_END2";
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// Default thing filters
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// (these are not required, just useful for new users)
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/*thingsfilters
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{
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include("Hexen_misc.cfg", "thingsfilters");
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} */
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// How to compare thing flags (for the stuck things error checker)
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thingflagscompare
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{
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include("Hexen_misc.cfg", "thingflagscompare");
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}
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Hexen_texturesets.cfg");
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}
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35
Build/Configurations/Includes/Hexen_sectors.cfg
Normal file
35
Build/Configurations/Includes/Hexen_sectors.cfg
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0 = "Normal";
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1 = "Light Phased";
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2 = "Light Sequence Start";
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3 = "Light Sequence Special 1";
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4 = "Light Sequence Special 2";
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26 = "Stairs Special 1";
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27 = "Stairs Special 2";
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198 = "Light Indoor 2";
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199 = "Light Indoor 1";
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200 = "Sky 2 (MAPINFO)";
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201 = "Scroll North (slow)";
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202 = "Scroll North (medium)";
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203 = "Scroll North (fast)";
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204 = "Scroll East (slow)";
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205 = "Scroll East (medium)";
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206 = "Scroll East (fast)";
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207 = "Scroll South (slow)";
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208 = "Scroll South (medium)";
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209 = "Scroll South (fast)";
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210 = "Scroll West (slow)";
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211 = "Scroll West (medium)";
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212 = "Scroll West (fast)";
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213 = "Scroll NorthWest (slow)";
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214 = "Scroll NorthWest (medium)";
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215 = "Scroll NorthWest (fast)";
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216 = "Scroll NorthEast (slow)";
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217 = "Scroll NorthEast (medium)";
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218 = "Scroll NorthEast (fast)";
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219 = "Scroll SouthEast (slow)";
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220 = "Scroll SouthEast (medium)";
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221 = "Scroll SouthEast (fast)";
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222 = "Scroll SouthWest (slow)";
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223 = "Scroll SouthWest (medium)";
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224 = "Scroll SouthWest (fast)";
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0
Build/Configurations/Includes/Hexen_texturesets.cfg
Normal file
0
Build/Configurations/Includes/Hexen_texturesets.cfg
Normal file
1599
Build/Configurations/Includes/Hexen_things.cfg
Normal file
1599
Build/Configurations/Includes/Hexen_things.cfg
Normal file
File diff suppressed because it is too large
Load diff
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@ -308,7 +308,6 @@ namespace CodeImp.DoomBuilder
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// Go for all cfg files in the configurations directory
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string[] filenames = Directory.GetFiles(configspath, "*.cfg", SearchOption.TopDirectoryOnly);
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Array.Sort(filenames);
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foreach(string filepath in filenames)
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{
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@ -324,6 +323,9 @@ namespace CodeImp.DoomBuilder
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configs.Add(cfginfo);
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}
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}
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// Sort the configs
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configs.Sort();
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}
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// This loads all nodebuilder configurations
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@ -692,6 +694,21 @@ namespace CodeImp.DoomBuilder
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}
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random = new Random(); //mxd
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//mxd. Check enabled game configuration
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bool noneenabled = true;
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for(int i = 0; i < configs.Count; i++) {
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if(configs[i].Enabled) {
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noneenabled = false;
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break;
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}
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}
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if(noneenabled) {
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if(MessageBox.Show("No game configurations are currently enabled.\nPlease enable at least one game configuration", "Warning", MessageBoxButtons.OK) == DialogResult.OK) {
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mainwindow.ShowConfiguration();
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}
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}
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// Run application from the main window
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Application.Run(mainwindow);
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1
Source/Core/Windows/ConfigForm.Designer.cs
generated
1
Source/Core/Windows/ConfigForm.Designer.cs
generated
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@ -718,7 +718,6 @@ namespace CodeImp.DoomBuilder.Windows
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this.listconfigs.Name = "listconfigs";
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this.listconfigs.ShowGroups = false;
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this.listconfigs.Size = new System.Drawing.Size(259, 358);
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this.listconfigs.Sorting = System.Windows.Forms.SortOrder.Ascending;
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this.listconfigs.TabIndex = 0;
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this.listconfigs.UseCompatibleStateImageBehavior = false;
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this.listconfigs.View = System.Windows.Forms.View.Details;
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@ -317,21 +317,16 @@ namespace CodeImp.DoomBuilder.Windows
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private void apply_Click(object sender, EventArgs e)
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{
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ConfigurationInfo ci;
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// Apply configuration items
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foreach(ListViewItem lvi in listconfigs.Items)
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{
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// Get configuration item
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ci = lvi.Tag as ConfigurationInfo;
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ci.Enabled = lvi.Checked;
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if(!ci.Changed) continue; //mxd. This config wasn't changed
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// Find same configuration info in originals
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foreach(ConfigurationInfo oci in General.Configs)
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{
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// Apply settings when they match
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if(string.Compare(ci.Filename, oci.Filename) == 0) oci.Apply(ci);
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}
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//mxd. Apply configuration items. They should be in the same order, riiiight?
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for(int i = 0; i < listconfigs.Items.Count; i++) {
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// Get configuration item
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ci = listconfigs.Items[i].Tag as ConfigurationInfo;
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ci.Enabled = listconfigs.Items[i].Checked;
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// Apply settings
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General.Configs[i].Enabled = ci.Enabled;
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if(ci.Changed) General.Configs[i].Apply(ci);
|
||||
}
|
||||
|
||||
//mxd. Update linedef color presets
|
||||
|
|
|
@ -204,48 +204,6 @@
|
|||
<metadata name="listtextures.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="restoretexturesets.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="edittextureset.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="pastetexturesets.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="copytexturesets.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="removetextureset.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="addtextureset.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="tabmodes.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="startmode.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="label11.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="listmodes.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="configdata.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="nodebuildertest.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="nodebuildersave.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="listtextures.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="smallimages.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>159, 17</value>
|
||||
</metadata>
|
||||
|
@ -254,7 +212,7 @@
|
|||
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj0yLjAuMC4w
|
||||
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACZTeXN0
|
||||
ZW0uV2luZG93cy5Gb3Jtcy5JbWFnZUxpc3RTdHJlYW1lcgEAAAAERGF0YQcCAgAAAAkDAAAADwMAAAA4
|
||||
CAAAAk1TRnQBSQFMAwEBAAHsAQAB7AEAARMBAAEQAQAE/wEJAQAI/wFCAU0BNgEEBgABNgEEAgABKAMA
|
||||
CAAAAk1TRnQBSQFMAwEBAAH0AQAB9AEAARMBAAEQAQAE/wEJAQAI/wFCAU0BNgEEBgABNgEEAgABKAMA
|
||||
AUwDAAEQAwABAQEAAQgFAAHAAQQYAAGAAgABgAMAAoABAAGAAwABgAEAAYABAAKAAgADwAEAAcAB3AHA
|
||||
AQAB8AHKAaYBAAEzBQABMwEAATMBAAEzAQACMwIAAxYBAAMcAQADIgEAAykBAANVAQADTQEAA0IBAAM5
|
||||
AQABgAF8Af8BAAJQAf8BAAGTAQAB1gEAAf8B7AHMAQABxgHWAe8BAAHWAucBAAGQAakBrQIAAf8BMwMA
|
||||
|
@ -310,6 +268,9 @@
|
|||
<metadata name="addtextureset.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="tabmodes.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="startmode.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
|
|
|
@ -228,11 +228,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
buttongrid.DropDownDirection = ToolStripDropDownDirection.AboveLeft;
|
||||
|
||||
// Event handlers
|
||||
buttonvisiblechangedhandler = new EventHandler(ToolbarButtonVisibleChanged);
|
||||
buttonvisiblechangedhandler = ToolbarButtonVisibleChanged;
|
||||
//mxd
|
||||
display.OnKeyReleased += new KeyEventHandler(display_OnKeyReleased);
|
||||
toolbarContextMenu.KeyDown += new KeyEventHandler(toolbarContextMenu_KeyDown);
|
||||
toolbarContextMenu.KeyUp += new KeyEventHandler(toolbarContextMenu_KeyUp);
|
||||
display.OnKeyReleased += display_OnKeyReleased;
|
||||
toolbarContextMenu.KeyDown += toolbarContextMenu_KeyDown;
|
||||
toolbarContextMenu.KeyUp += toolbarContextMenu_KeyUp;
|
||||
|
||||
// Bind any methods
|
||||
General.Actions.BindMethods(this);
|
||||
|
@ -251,8 +251,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
lastsize = this.Size;
|
||||
|
||||
//mxd
|
||||
blinkTimer = new System.Timers.Timer();
|
||||
blinkTimer.Interval = 500;
|
||||
blinkTimer = new System.Timers.Timer {Interval = 500};
|
||||
blinkTimer.Elapsed += blinkTimer_Elapsed;
|
||||
|
||||
//mxd. Hints
|
||||
|
@ -519,21 +518,6 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
this.DragEnter += OnDragEnter;
|
||||
this.DragDrop += OnDragDrop;
|
||||
|
||||
//mxd. Check enabled game configuration
|
||||
bool noneenabled = true;
|
||||
for (int i = 0; i < General.Configs.Count; i++) {
|
||||
if (General.Configs[i].Enabled) {
|
||||
noneenabled = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(noneenabled) {
|
||||
if (MessageBox.Show("No game configurations are currently enabled.\nPlease enable at least one game configuration", "Warning", MessageBoxButtons.OK) == DialogResult.OK) {
|
||||
ShowConfiguration();
|
||||
}
|
||||
}
|
||||
|
||||
// Info panel state?
|
||||
bool expandedpanel = General.Settings.ReadSetting("mainwindow.expandedinfopanel", true);
|
||||
if(expandedpanel != IsInfoPanelExpanded) ToggleInfoPanel();
|
||||
|
|
Loading…
Reference in a new issue