UltimateZoneBuilder/Source/Core/Windows
MaxED a94829b78e Added "Use long texture names" check-box to Map Options and Open Map Options windows.
Resource List Editor: not existing resources are now shown using different color. 
Map Options, Open Map Options, Game Configurations windows: a warning is now shown when a map resource doesn't exist.
Some minor fixes to Resource List Editor's context menu.
Updated ZDoom_DECORATE.cfg.
2014-12-16 09:01:52 +00:00
..
AboutForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
AboutForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
AboutForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
ActionBrowserForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ActionBrowserForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
ActionBrowserForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
AngleForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
AngleForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
AngleForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
BitFlagsForm.cs Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
BitFlagsForm.Designer.cs Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
BitFlagsForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
CenterOnCoordinatesForm.cs Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
CenterOnCoordinatesForm.Designer.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
CenterOnCoordinatesForm.resx Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode. 2014-02-10 09:26:13 +00:00
ChangeMapForm.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
ChangeMapForm.Designer.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ChangeMapForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
ConfigForm.cs Added "Use long texture names" check-box to Map Options and Open Map Options windows. 2014-12-16 09:01:52 +00:00
ConfigForm.Designer.cs Several items can now be selected at once in Resource List Editor. 2014-12-12 13:21:52 +00:00
ConfigForm.resx Several items can now be selected at once in Resource List Editor. 2014-12-12 13:21:52 +00:00
CustomFieldsForm.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
CustomFieldsForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
CustomFieldsForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
DelayedForm.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
DelayedForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
EffectBrowserForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
EffectBrowserForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
EffectBrowserForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
ErrorsForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ErrorsForm.Designer.cs Fixed: GZDB was not shown in alt-tab list when "Errors and Warnings" window was open. 2014-11-17 01:41:15 +00:00
ErrorsForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
FindReplaceOptions.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlagsForm.cs Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly. 2014-01-27 11:18:24 +00:00
FlagsForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
FlagsForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
FlatBrowserForm.cs Fixed action arguments to stay within valid range (0..255 for hexen) 2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas. 2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
GridSetupForm.cs Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
GridSetupForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
GridSetupForm.resx Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
IMainForm.cs Changed, Visual mode: "Help" panel is now updated only if it is the active tab. 2014-10-13 22:01:17 +00:00
LinedefEditForm.cs Thing Edit Form: default action arguments were not applied. 2014-12-05 21:34:16 +00:00
LinedefEditForm.Designer.cs Thing Edit Form: default action arguments were not applied. 2014-12-05 21:34:16 +00:00
LinedefEditForm.resx Thing Edit Form: default action arguments were not applied. 2014-12-05 21:34:16 +00:00
LinedefEditFormUDMF.cs Thing Edit Form: default action arguments were not applied. 2014-12-05 21:34:16 +00:00
LinedefEditFormUDMF.Designer.cs Woops... 2014-12-05 21:43:12 +00:00
LinedefEditFormUDMF.resx Woops... 2014-12-05 21:43:12 +00:00
MainForm.cs Import Wavefront .obj as Terrain mode now works in all map formats. 2014-12-10 21:11:56 +00:00
MainForm.Designer.cs Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
MainForm.resx General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
MapOptionsForm.cs Added "Use long texture names" check-box to Map Options and Open Map Options windows. 2014-12-16 09:01:52 +00:00
MapOptionsForm.Designer.cs Added "Use long texture names" check-box to Map Options and Open Map Options windows. 2014-12-16 09:01:52 +00:00
MapOptionsForm.resx Several items can now be selected at once in Resource List Editor. 2014-12-12 13:21:52 +00:00
MenuSection.cs "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
MessageBeepType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.cs Added "Use long texture names" check-box to Map Options and Open Map Options windows. 2014-12-16 09:01:52 +00:00
OpenMapOptionsForm.Designer.cs Added "Use long texture names" check-box to Map Options and Open Map Options windows. 2014-12-16 09:01:52 +00:00
OpenMapOptionsForm.resx Several items can now be selected at once in Resource List Editor. 2014-12-12 13:21:52 +00:00
PasteOptionsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
PasteOptionsForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
PluginToolbarButton.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreferencesController.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreferencesForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
PreferencesForm.Designer.cs Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
PreferencesForm.resx Screenshots Folder can now be set in the Preferences. 2014-08-07 10:20:35 +00:00
ResourceOptionsForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ResourceOptionsForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
ResourceOptionsForm.resx Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
ScriptEditorForm.cs Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
ScriptEditorForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ScriptEditorForm.resx Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
ScriptFindReplaceForm.cs Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
ScriptFindReplaceForm.Designer.cs Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
ScriptFindReplaceForm.resx Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
SectorEditForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
SectorEditForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
SectorEditForm.resx Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
SectorEditFormUDMF.cs Thing, Sector, Linedef edit forms, UDMF: fixed more cases when missing game configuration blocks crashed the forms. 2014-12-04 10:06:44 +00:00
SectorEditFormUDMF.Designer.cs Thing, Sector, Linedef edit forms, UDMF: fixed more cases when missing game configuration blocks crashed the forms. 2014-12-04 10:06:44 +00:00
SectorEditFormUDMF.resx Thing, Sector, Linedef edit forms, UDMF: fixed more cases when missing game configuration blocks crashed the forms. 2014-12-04 10:06:44 +00:00
StatusInfo.cs Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
TanColorTable.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
TextEditForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextEditForm.Designer.cs Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
TextEditForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
TextureBrowserForm.cs Fixed, Texture Browser form: we should not save "Long texture names" value when Map.Config.UseLongTextureNames is disabled. 2014-12-04 07:50:01 +00:00
TextureBrowserForm.Designer.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
TextureBrowserForm.resx Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
TextureSetForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
TextureSetForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
TextureSetForm.resx ImageBrowserControl was not shown in Visual Studio's Designer view. 2014-07-15 08:50:52 +00:00
ThingBrowserForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingBrowserForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
ThingBrowserForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
ThingEditForm.cs Thing Edit Form: default action arguments were not applied. 2014-12-05 21:34:16 +00:00
ThingEditForm.Designer.cs Thing Edit Form: default action arguments were not applied. 2014-12-05 21:34:16 +00:00
ThingEditForm.resx Thing Edit Form: default action arguments were not applied. 2014-12-05 21:34:16 +00:00
ThingEditFormUDMF.cs Thing Edit Form: default action arguments were not applied. 2014-12-05 21:34:16 +00:00
ThingEditFormUDMF.Designer.cs Thing Edit Form: default action arguments were not applied. 2014-12-05 21:34:16 +00:00
ThingEditFormUDMF.resx Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
ThingsFiltersForm.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ThingsFiltersForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
ThingsFiltersForm.resx Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
ToolbarSection.cs Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode. 2014-02-20 12:36:09 +00:00
VertexEditForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
VertexEditForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
VertexEditForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00