Changed, Texture Browser: "Used Textures" group is now collapsible.

This commit is contained in:
MaxED 2015-03-16 08:54:31 +00:00
parent 81522c3283
commit 2d02e9b539
3 changed files with 131 additions and 5 deletions

View file

@ -303,6 +303,7 @@ namespace CodeImp.DoomBuilder.Controls
if(n == selected) continue;
if(n.Text == selected.Text)
{
if(list.IsGroupCollapsed(n.Group)) list.SetGroupCollapsed(n.Group, false);
n.Selected = true;
n.Focused = true;
n.EnsureVisible();
@ -417,6 +418,20 @@ namespace CodeImp.DoomBuilder.Controls
list.Groups.Add(grp);
return grp;
}
//mxd
public bool IsGroupCollapsed(ListViewGroup group)
{
if(!list.Groups.Contains(group)) return false;
return list.IsGroupCollapsed(group);
}
//mxd. This enables group collapsability and optionally collapses it
public void SetGroupCollapsed(ListViewGroup group, bool collapse)
{
if(!list.Groups.Contains(group)) return;
list.SetGroupCollapsed(group, collapse);
}
// This begins adding items
public void BeginAdding(bool keepselectedindex)

View file

@ -16,6 +16,9 @@
#region ================== Namespaces
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows.Forms;
#endregion
@ -24,22 +27,57 @@ namespace CodeImp.DoomBuilder.Controls
{
public class OptimizedListView : ListView
{
#region ================== Constants
#region ================== API Declarations
[DllImport("user32.dll")]
private static extern int SendMessage(IntPtr window, int message, int wParam, ref LVGROUP lParam);
#endregion
#region ================== Variables
#region ================== Structs
[StructLayout(LayoutKind.Sequential)]
private struct LVGROUP
{
public int cbSize;
public int mask;
[MarshalAs(UnmanagedType.LPTStr)]
public string pszHeader;
public int cchHeader;
[MarshalAs(UnmanagedType.LPTStr)]
public string pszFooter;
public int cchFooter;
public int iGroupId;
public int stateMask;
public int state;
public int uAlign;
}
#endregion
#region ================== Properties
#region ================== Enums
[Flags]
private enum GroupState
{
COLLAPSIBLE = 8,
COLLAPSED = 1,
EXPANDED = 0
}
#endregion
#region ================== Delegates
private delegate bool CallBackSetGroupCollapsible(ListViewGroup group, bool collapsed);
private delegate bool CallBackGetGroupCollapsed(ListViewGroup group);
#endregion
#region ================== Constructor
// Constructor
public OptimizedListView() : base()
public OptimizedListView()
{
this.DoubleBuffered = true;
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
@ -49,6 +87,73 @@ namespace CodeImp.DoomBuilder.Controls
#region ================== Methods
//mxd. Collapsible groups support. Created using http://www.codeproject.com/Articles/31276/Add-Group-Collapse-Behavior-on-a-Listview-Control as a reference
public bool SetGroupCollapsed(ListViewGroup group, bool collapsed)
{
// Insanity checks...
if(!this.Groups.Contains(group)) return false;
if(Environment.OSVersion.Version.Major < 6) return false; //Only Vista and forward allows collapse of ListViewGroups
if(this.InvokeRequired) return (bool)this.Invoke(new CallBackSetGroupCollapsible(SetGroupCollapsed), group, collapsed);
LVGROUP groupstruct = new LVGROUP();
groupstruct.cbSize = Marshal.SizeOf(typeof(LVGROUP));
groupstruct.state = (int)((collapsed ? GroupState.COLLAPSED : GroupState.EXPANDED) | GroupState.COLLAPSIBLE);
groupstruct.stateMask = (int)(GroupState.COLLAPSIBLE | GroupState.COLLAPSED);
groupstruct.mask = 4; // LVGF_STATE
SendMessage(this.Handle, 0x1000 + 147, GetGroupID(group), ref groupstruct); // #define LVM_SETGROUPINFO (LVM_FIRST + 147)
return true;
}
//mxd. Collapsible groups support. Created using http://fed.googlecode.com/svn/trunk/Plain.Forms/ListViewGroupEx.cs as a reference
public bool IsGroupCollapsed(ListViewGroup group)
{
// Insanity checks...
if(!this.Groups.Contains(group)) return false;
if(Environment.OSVersion.Version.Major < 6) return false; //Only Vista and forward allows collapse of ListViewGroups
if(this.InvokeRequired) return (bool)this.Invoke(new CallBackGetGroupCollapsed(IsGroupCollapsed), group);
LVGROUP groupstruct = new LVGROUP();
groupstruct.cbSize = Marshal.SizeOf(typeof(LVGROUP));
groupstruct.stateMask = (int)(GroupState.COLLAPSIBLE | GroupState.COLLAPSED);
groupstruct.mask = 4; // LVGF_STATE
SendMessage(this.Handle, 0x1000 + 149, GetGroupID(group), ref groupstruct); // #define LVM_GETGROUPINFO (LVM_FIRST + 149)
return (groupstruct.state & (int)GroupState.COLLAPSED) != 0;
}
//mxd.
private static int GetGroupID(ListViewGroup group)
{
int id = int.MinValue;
Type grouptype = group.GetType();
PropertyInfo pi = grouptype.GetProperty("ID", BindingFlags.NonPublic | BindingFlags.Instance);
if(pi != null)
{
object idprop = pi.GetValue(group, null);
if(idprop != null) id = (int)idprop;
}
return id;
}
//mxd. Required to make "Expand/Collapse" group header button work.
protected override void WndProc(ref Message m)
{
switch(m.Msg)
{
case 0x202: // WM_LBUTTONUP
base.DefWndProc(ref m);
base.WndProc(ref m);
break;
default:
base.WndProc(ref m);
break;
}
}
#endregion
}
}

View file

@ -39,6 +39,7 @@ namespace CodeImp.DoomBuilder.Windows
private readonly ListViewGroup availgroup;
private TreeNode selectedset; //mxd
private string selecttextureonfill;
private readonly bool usedgroupcollapsed; //mxd
private readonly bool browseflats; //mxd
// Properties
@ -80,6 +81,10 @@ namespace CodeImp.DoomBuilder.Windows
usedgroup = browser.AddGroup("Used " + imagetype + ":");
availgroup = browser.AddGroup("Available " + imagetype + ":");
//mxd. Make "Used" group collapsible
usedgroupcollapsed = General.Settings.ReadSetting("browserwindow.usedgroupcollapsed", false);
browser.SetGroupCollapsed(usedgroup, usedgroupcollapsed);
//mxd. Fill texture sets list with normal texture sets
foreach(IFilledTextureSet ts in General.Map.Data.TextureSets)
{
@ -455,6 +460,7 @@ namespace CodeImp.DoomBuilder.Windows
General.Settings.WriteSetting("browserwindow.windowstate", windowstate);
if(!splitter.IsCollapsed) General.Settings.WriteSetting("browserwindow.splitterdistance", splitter.SplitPosition); //mxd
General.Settings.WriteSetting("browserwindow.splittercollapsed", splitter.IsCollapsed); //mxd
General.Settings.WriteSetting("browserwindow.usedgroupcollapsed", browser.IsGroupCollapsed(usedgroup)); //mxd
//mxd. Save last selected texture set, if it's not "All" (it will be selected anyway if search for initial texture set fails)
if(this.DialogResult == DialogResult.OK && tvTextureSets.SelectedNodes.Count > 0 && !(tvTextureSets.SelectedNodes[0].Tag is AllTextureSet))
@ -534,7 +540,7 @@ namespace CodeImp.DoomBuilder.Windows
// Select texture
if(!string.IsNullOrEmpty(selecttextureonfill))
{
browser.SelectItem(selecttextureonfill, usedgroup);
browser.SelectItem(selecttextureonfill, (usedgroupcollapsed ? availgroup : usedgroup)); //mxd. availgroup/usedgroup switch.
selecttextureonfill = null;
}