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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Changed, Texture Browser: "Used Textures" group is now collapsible.
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parent
81522c3283
commit
2d02e9b539
3 changed files with 131 additions and 5 deletions
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@ -303,6 +303,7 @@ namespace CodeImp.DoomBuilder.Controls
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if(n == selected) continue;
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if(n.Text == selected.Text)
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{
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if(list.IsGroupCollapsed(n.Group)) list.SetGroupCollapsed(n.Group, false);
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n.Selected = true;
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n.Focused = true;
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n.EnsureVisible();
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@ -417,6 +418,20 @@ namespace CodeImp.DoomBuilder.Controls
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list.Groups.Add(grp);
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return grp;
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}
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//mxd
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public bool IsGroupCollapsed(ListViewGroup group)
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{
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if(!list.Groups.Contains(group)) return false;
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return list.IsGroupCollapsed(group);
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}
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//mxd. This enables group collapsability and optionally collapses it
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public void SetGroupCollapsed(ListViewGroup group, bool collapse)
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{
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if(!list.Groups.Contains(group)) return;
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list.SetGroupCollapsed(group, collapse);
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}
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// This begins adding items
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public void BeginAdding(bool keepselectedindex)
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@ -16,6 +16,9 @@
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#region ================== Namespaces
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using System;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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#endregion
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@ -24,22 +27,57 @@ namespace CodeImp.DoomBuilder.Controls
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{
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public class OptimizedListView : ListView
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{
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#region ================== Constants
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#region ================== API Declarations
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[DllImport("user32.dll")]
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private static extern int SendMessage(IntPtr window, int message, int wParam, ref LVGROUP lParam);
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#endregion
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#region ================== Variables
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#region ================== Structs
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[StructLayout(LayoutKind.Sequential)]
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private struct LVGROUP
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{
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public int cbSize;
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public int mask;
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[MarshalAs(UnmanagedType.LPTStr)]
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public string pszHeader;
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public int cchHeader;
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[MarshalAs(UnmanagedType.LPTStr)]
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public string pszFooter;
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public int cchFooter;
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public int iGroupId;
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public int stateMask;
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public int state;
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public int uAlign;
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}
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#endregion
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#region ================== Properties
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#region ================== Enums
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[Flags]
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private enum GroupState
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{
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COLLAPSIBLE = 8,
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COLLAPSED = 1,
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EXPANDED = 0
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}
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#endregion
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#region ================== Delegates
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private delegate bool CallBackSetGroupCollapsible(ListViewGroup group, bool collapsed);
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private delegate bool CallBackGetGroupCollapsed(ListViewGroup group);
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#endregion
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#region ================== Constructor
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// Constructor
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public OptimizedListView() : base()
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public OptimizedListView()
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{
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this.DoubleBuffered = true;
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SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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@ -49,6 +87,73 @@ namespace CodeImp.DoomBuilder.Controls
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#region ================== Methods
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//mxd. Collapsible groups support. Created using http://www.codeproject.com/Articles/31276/Add-Group-Collapse-Behavior-on-a-Listview-Control as a reference
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public bool SetGroupCollapsed(ListViewGroup group, bool collapsed)
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{
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// Insanity checks...
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if(!this.Groups.Contains(group)) return false;
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if(Environment.OSVersion.Version.Major < 6) return false; //Only Vista and forward allows collapse of ListViewGroups
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if(this.InvokeRequired) return (bool)this.Invoke(new CallBackSetGroupCollapsible(SetGroupCollapsed), group, collapsed);
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LVGROUP groupstruct = new LVGROUP();
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groupstruct.cbSize = Marshal.SizeOf(typeof(LVGROUP));
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groupstruct.state = (int)((collapsed ? GroupState.COLLAPSED : GroupState.EXPANDED) | GroupState.COLLAPSIBLE);
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groupstruct.stateMask = (int)(GroupState.COLLAPSIBLE | GroupState.COLLAPSED);
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groupstruct.mask = 4; // LVGF_STATE
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SendMessage(this.Handle, 0x1000 + 147, GetGroupID(group), ref groupstruct); // #define LVM_SETGROUPINFO (LVM_FIRST + 147)
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return true;
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}
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//mxd. Collapsible groups support. Created using http://fed.googlecode.com/svn/trunk/Plain.Forms/ListViewGroupEx.cs as a reference
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public bool IsGroupCollapsed(ListViewGroup group)
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{
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// Insanity checks...
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if(!this.Groups.Contains(group)) return false;
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if(Environment.OSVersion.Version.Major < 6) return false; //Only Vista and forward allows collapse of ListViewGroups
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if(this.InvokeRequired) return (bool)this.Invoke(new CallBackGetGroupCollapsed(IsGroupCollapsed), group);
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LVGROUP groupstruct = new LVGROUP();
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groupstruct.cbSize = Marshal.SizeOf(typeof(LVGROUP));
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groupstruct.stateMask = (int)(GroupState.COLLAPSIBLE | GroupState.COLLAPSED);
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groupstruct.mask = 4; // LVGF_STATE
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SendMessage(this.Handle, 0x1000 + 149, GetGroupID(group), ref groupstruct); // #define LVM_GETGROUPINFO (LVM_FIRST + 149)
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return (groupstruct.state & (int)GroupState.COLLAPSED) != 0;
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}
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//mxd.
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private static int GetGroupID(ListViewGroup group)
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{
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int id = int.MinValue;
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Type grouptype = group.GetType();
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PropertyInfo pi = grouptype.GetProperty("ID", BindingFlags.NonPublic | BindingFlags.Instance);
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if(pi != null)
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{
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object idprop = pi.GetValue(group, null);
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if(idprop != null) id = (int)idprop;
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}
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return id;
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}
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//mxd. Required to make "Expand/Collapse" group header button work.
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protected override void WndProc(ref Message m)
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{
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switch(m.Msg)
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{
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case 0x202: // WM_LBUTTONUP
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base.DefWndProc(ref m);
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base.WndProc(ref m);
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break;
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default:
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base.WndProc(ref m);
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break;
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}
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}
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#endregion
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}
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}
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@ -39,6 +39,7 @@ namespace CodeImp.DoomBuilder.Windows
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private readonly ListViewGroup availgroup;
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private TreeNode selectedset; //mxd
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private string selecttextureonfill;
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private readonly bool usedgroupcollapsed; //mxd
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private readonly bool browseflats; //mxd
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// Properties
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@ -80,6 +81,10 @@ namespace CodeImp.DoomBuilder.Windows
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usedgroup = browser.AddGroup("Used " + imagetype + ":");
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availgroup = browser.AddGroup("Available " + imagetype + ":");
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//mxd. Make "Used" group collapsible
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usedgroupcollapsed = General.Settings.ReadSetting("browserwindow.usedgroupcollapsed", false);
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browser.SetGroupCollapsed(usedgroup, usedgroupcollapsed);
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//mxd. Fill texture sets list with normal texture sets
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foreach(IFilledTextureSet ts in General.Map.Data.TextureSets)
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{
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@ -455,6 +460,7 @@ namespace CodeImp.DoomBuilder.Windows
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General.Settings.WriteSetting("browserwindow.windowstate", windowstate);
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if(!splitter.IsCollapsed) General.Settings.WriteSetting("browserwindow.splitterdistance", splitter.SplitPosition); //mxd
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General.Settings.WriteSetting("browserwindow.splittercollapsed", splitter.IsCollapsed); //mxd
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General.Settings.WriteSetting("browserwindow.usedgroupcollapsed", browser.IsGroupCollapsed(usedgroup)); //mxd
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//mxd. Save last selected texture set, if it's not "All" (it will be selected anyway if search for initial texture set fails)
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if(this.DialogResult == DialogResult.OK && tvTextureSets.SelectedNodes.Count > 0 && !(tvTextureSets.SelectedNodes[0].Tag is AllTextureSet))
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@ -534,7 +540,7 @@ namespace CodeImp.DoomBuilder.Windows
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// Select texture
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if(!string.IsNullOrEmpty(selecttextureonfill))
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{
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browser.SelectItem(selecttextureonfill, usedgroup);
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browser.SelectItem(selecttextureonfill, (usedgroupcollapsed ? availgroup : usedgroup)); //mxd. availgroup/usedgroup switch.
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selecttextureonfill = null;
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}
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