..
AboutForm.cs
Added a bath file, which can be used to make an SVN build of GZDB.
2014-01-08 15:20:56 +00:00
AboutForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
AboutForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ActionBrowserForm.cs
Visual mode: some parts of 3d floor were shown even when it was above real ceiling/below real floor.
2014-07-18 11:25:08 +00:00
ActionBrowserForm.Designer.cs
Visual mode: some parts of 3d floor were shown even when it was above real ceiling/below real floor.
2014-07-18 11:25:08 +00:00
ActionBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
AngleForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
AngleForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
AngleForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
BitFlagsForm.cs
Split Linedef Edit Form into 2 versions: one for Doom/Hexen, and the other for UDMF map format.
2014-09-15 14:12:31 +00:00
BitFlagsForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
BitFlagsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
CenterOnCoordinatesForm.cs
Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
2014-02-10 09:26:13 +00:00
CenterOnCoordinatesForm.Designer.cs
Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
2014-02-10 09:26:13 +00:00
CenterOnCoordinatesForm.resx
Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
2014-02-10 09:26:13 +00:00
ChangeMapForm.cs
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
ChangeMapForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ChangeMapForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ConfigForm.cs
Linedef Edit Form, UDMF: a waring is now shown when trying to apply a non-zero action without any activation flags.
2014-09-08 21:26:30 +00:00
ConfigForm.Designer.cs
Sector Edit Form: added "height offset" input. It can be used to change floor and ceiling height by given value. Also added some tooltips.
2014-09-13 21:57:56 +00:00
ConfigForm.resx
Sector Edit Form: added "height offset" input. It can be used to change floor and ceiling height by given value. Also added some tooltips.
2014-09-13 21:57:56 +00:00
CustomFieldsForm.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
CustomFieldsForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
CustomFieldsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
DelayedForm.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
DelayedForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
EffectBrowserForm.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
EffectBrowserForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
EffectBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ErrorsForm.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
ErrorsForm.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ErrorsForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
FindReplaceOptions.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlagsForm.cs
Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
2014-01-27 11:18:24 +00:00
FlagsForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
FlagsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
FlatBrowserForm.cs
Fixed action arguments to stay within valid range (0..255 for hexen)
2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs
Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
GridSetupForm.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
GridSetupForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
GridSetupForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
IMainForm.cs
Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
2014-05-08 12:34:24 +00:00
LinedefEditForm.cs
Split Linedef Edit Form into 2 versions: one for Doom/Hexen, and the other for UDMF map format.
2014-09-15 14:12:31 +00:00
LinedefEditForm.Designer.cs
Split Linedef Edit Form into 2 versions: one for Doom/Hexen, and the other for UDMF map format.
2014-09-15 14:12:31 +00:00
LinedefEditForm.resx
Split Linedef Edit Form into 2 versions: one for Doom/Hexen, and the other for UDMF map format.
2014-09-15 14:12:31 +00:00
LinedefEditFormUDMF.cs
Game Configurations: added "requiresactivation" linedef property (defaults to "true").
2014-09-15 23:37:55 +00:00
LinedefEditFormUDMF.Designer.cs
Linedef Edit Form: activation flags check was not updated properly.
2014-09-15 14:49:11 +00:00
LinedefEditFormUDMF.resx
Split Linedef Edit Form into 2 versions: one for Doom/Hexen, and the other for UDMF map format.
2014-09-15 14:12:31 +00:00
MainForm.cs
Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.
2014-09-18 22:06:35 +00:00
MainForm.Designer.cs
Selection groups are now stored in the map's .dbs file.
2014-07-16 09:45:04 +00:00
MainForm.resx
Selection groups are now stored in the map's .dbs file.
2014-07-16 09:45:04 +00:00
MapOptionsForm.cs
Updated Visplane Explorer plugin to v1.0. Visplanes of Hexen maps can now be explored.
2014-09-11 08:26:01 +00:00
MapOptionsForm.Designer.cs
Updated Visplane Explorer plugin to v1.0. Visplanes of Hexen maps can now be explored.
2014-09-11 08:26:01 +00:00
MapOptionsForm.resx
Map options form: user can no longer enter a map name longer than 8 characters.
2014-05-19 08:22:46 +00:00
MenuSection.cs
"File -> Export -> Selection as Wavefront .obj" menu command was not working.
2014-03-19 13:03:47 +00:00
MessageBeepType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.cs
Updated ZDoom_ACS.cfg and BCC.cfg: more info is now shown in helper popups for all ACS functions (not Action specials). Also, 3 functions (namely SpawnDecal, GetActorPowerupTics and CheckFont) were missing form these configs.
2014-07-15 08:22:45 +00:00
OpenMapOptionsForm.Designer.cs
Script type can now be chosen when opening a map.
2014-07-12 13:10:41 +00:00
OpenMapOptionsForm.resx
Script type can now be chosen when opening a map.
2014-07-12 13:10:41 +00:00
PasteOptionsForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptionsForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
PasteOptionsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
PluginToolbarButton.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreferencesController.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreferencesForm.cs
Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)".
2014-09-16 08:51:27 +00:00
PreferencesForm.Designer.cs
Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)".
2014-09-16 08:51:27 +00:00
PreferencesForm.resx
Screenshots Folder can now be set in the Preferences.
2014-08-07 10:20:35 +00:00
ResourceOptionsForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ResourceOptionsForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ResourceOptionsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ScriptEditorForm.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
ScriptEditorForm.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ScriptEditorForm.resx
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
ScriptFindReplaceForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ScriptFindReplaceForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ScriptFindReplaceForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
SectorEditForm.cs
Sector Edit Form: added "height offset" input. It can be used to change floor and ceiling height by given value. Also added some tooltips.
2014-09-13 21:57:56 +00:00
SectorEditForm.Designer.cs
Sector Edit Form (Doom/Hexen): ermm... negative sector brightness is actually a thing...
2014-09-15 08:35:10 +00:00
SectorEditForm.resx
Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness.
2014-09-15 08:15:22 +00:00
SectorEditFormUDMF.cs
Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness.
2014-09-15 08:15:22 +00:00
SectorEditFormUDMF.Designer.cs
Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness.
2014-09-15 08:15:22 +00:00
SectorEditFormUDMF.resx
Sector Edit Form: added "height offset" input. It can be used to change floor and ceiling height by given value. Also added some tooltips.
2014-09-13 21:57:56 +00:00
StatusInfo.cs
Sector Edit form now works in realtime mode in Doom/Hexen map formats.
2013-07-09 11:29:10 +00:00
TanColorTable.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
TextEditForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextEditForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
TextEditForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
TextureBrowserForm.cs
Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration).
2014-09-08 13:09:14 +00:00
TextureBrowserForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
TextureBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
TextureSetForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextureSetForm.Designer.cs
ImageBrowserControl was not shown in Visual Studio's Designer view.
2014-07-15 08:50:52 +00:00
TextureSetForm.resx
ImageBrowserControl was not shown in Visual Studio's Designer view.
2014-07-15 08:50:52 +00:00
ThingBrowserForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ThingBrowserForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ThingBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ThingEditForm.cs
Thing Edit form: position changes were handled differently than other similar properties.
2014-09-03 14:07:08 +00:00
ThingEditForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ThingEditForm.resx
Added a separate ThingEditForm for UDMF map format.
2014-04-21 09:30:00 +00:00
ThingEditFormUDMF.cs
Thing Edit form: position changes were handled differently than other similar properties.
2014-09-03 14:07:08 +00:00
ThingEditFormUDMF.Designer.cs
Thing Edit form: position changes were handled differently than other similar properties.
2014-09-03 14:07:08 +00:00
ThingEditFormUDMF.resx
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
ThingsFiltersForm.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ThingsFiltersForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ThingsFiltersForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ToolbarSection.cs
Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
2014-02-20 12:36:09 +00:00
VertexEditForm.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
VertexEditForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
VertexEditForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00