fickleheart
b5f7f5f732
Replace direction toggles with a playstyle selection
...
It's kinda ugly right now...
2019-12-09 22:06:50 -06:00
fickleheart
834a3bf334
Port deadzone configuration from Kart
...
I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
James R
4f9e227830
Cvar and menu option to let user increase turn speed
...
cam_turnmultiplier and cam2_turnmultiplier.
"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
Jaime Passos
c6769e7220
Die
2019-12-08 22:12:56 -03:00
fickleheart
e92d7eca8e
Shift camera sideways toward player angle
2019-12-08 15:54:16 -06:00
fickleheart
ebd2861593
Add menu options for new camera controls
...
Crank everything down to zero and set ability direction
to "Camera", and you're back to base 2.2 behavior.
2019-12-08 14:43:25 -06:00
MascaraSnake
a3549cc8f2
Merge branch 'datestuff' into 'master'
...
Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
lachwright
2e77970526
Fix whitespace issues from when I was new to this shit
2019-12-07 02:31:31 +08:00
MascaraSnake
69da1a7733
Merge branch 'perfectra' into 'master'
...
Record Attack perfect bonus stuff
Closes #457
See merge request STJr/SRB2Internal!607
2019-12-05 17:02:38 -05:00
MascaraSnake
bbc5d33266
Merge branch 'notutclear' into 'master'
...
Fix clearing maps/unlockables causing crashes and hangs.
See merge request STJr/SRB2Internal!609
2019-12-05 17:02:10 -05:00
MascaraSnake
87843365fc
Merge branch 'nightslevsel' into 'master'
...
NiGHTS Attack left-right level selection
See merge request STJr/SRB2Internal!608
2019-12-05 16:53:21 -05:00
toaster
b76a1d3df7
* Don't iterate through the list twice to print "No hidden emblems on this map".
...
* Make it "No hint available for this emblem" instead of "No hints available", which people may confuse as the first message (I know I did!)
2019-12-05 19:26:31 +00:00
toaster
514616c546
Allow for 10 emblem hints on a map by poking the drawer a bit.
...
This is a very small diff, but I can understand if you'd not feel comfortable having this until after 2.2.0.
2019-12-05 19:09:41 +00:00
toaster
7bd5d291ce
Fix unlockable checklist literally hanging if any unlockables are cleared.
2019-12-05 18:40:30 +00:00
Alam Ed Arias
3120c99eeb
Fix compiling for MSVC
2019-12-05 12:38:50 -05:00
toaster
848d7ad819
Allow the NiGHTS Attack menu to have the levels selectable left-and-right-wise, just like Record Attack.
2019-12-05 11:12:35 +00:00
toaster
2b5957fd1c
Fix #457 and another bug I just realised in one fell swoop.
...
That is to say, MV_PERFECT can be applied in singleplayer, but that doesn't update your best rings on the map in record attack, so the thing being yellow doesn't make sense if your rings are (none). Therefore, make it a two-flag, two-bit process.
2019-12-05 09:47:29 +00:00
toaster
960ee7fe72
Don't flip P1 of a two-character save card, for aesthetique reasons.
2019-11-29 15:58:37 +00:00
MascaraSnake
4c1c87df39
Merge branch 'xtrafix' into 'master'
...
Stop being so XTRA (resolves #362 ).
Closes #362
See merge request STJr/SRB2Internal!552
2019-11-25 17:02:32 -05:00
MascaraSnake
34baf101aa
Merge branch 'nightsnoforce' into 'master'
...
Charsel tweaks
See merge request STJr/SRB2Internal!551
2019-11-25 16:54:27 -05:00
toaster
ef556ca6d5
Fix Continue sprites not working for custom characters (incorrect SPR2_XTRA bounds check).
...
Also, change all the references to XTRA_ constants to consistently check for > its value, instead of >= its value plus one (or that there's any frames at all) - for extra clarity/consistency, and capacity for re-ordering later.
2019-11-25 18:52:38 +00:00
MascaraSnake
8596445de6
Merge branch 'statisticase' into 'master'
...
Statisticase (resolves #339 ).
Closes #339
See merge request STJr/SRB2Internal!531
2019-11-25 13:21:09 -05:00
toaster
f86b46640d
Skip character select entirely if only one character is available on the list.
2019-11-25 17:06:06 +00:00
toaster
fc407cf6ce
Skip tagteam characters (ie, Sonic&Tails) for NiGHTS secret map character selection.
2019-11-25 16:55:18 +00:00
toaster
5cf803f7d0
Allow character select for NiGHTS stages on the Secret Level Select now that every character has NiGHTS sprites.
...
(think of this as the collorary to 358, not a direct change)
2019-11-25 16:46:26 +00:00
Steel Titanium
d4a8fd8e64
Fix time emblem overlapping best time on NiGHTS Mode menu ( Resolves #353 )
2019-11-24 16:37:13 -05:00
toaster
fd657d2ff4
Fix bugs discovered in testing.
2019-11-24 15:06:37 +00:00
toaster
f602e5bfb7
"showconditionset" option for Unlockables and Extra Emblems. See merge request (coming shortly) for full description/prompt.
2019-11-24 14:35:31 +00:00
toaster
508feaad9d
Enable lowercase text for Statistics and Unlockable Checklist menus ( resolves #339 ).
2019-11-24 13:51:53 +00:00
MascaraSnake
5fe89e6e9b
Merge branch 'ra-wipe-fix' into 'master'
...
Fix RA fade (resolves #329 )
Closes #329
See merge request STJr/SRB2Internal!521
2019-11-23 18:16:09 -05:00
MascaraSnake
a24949cfa6
Merge branch 'menu-reordering' into 'master'
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Menu reordering (also renaming secrets to extras)
See merge request STJr/SRB2Internal!511
2019-11-23 17:51:46 -05:00
Jaime Passos
e850d42bc2
fix RA fade
2019-11-23 18:15:09 -03:00
sphere
de2a26bf5d
Swap statistics and tutorial options in the 1 Player menu.
2019-11-22 21:00:03 +01:00
sphere
07221c50ce
i'm a dumbass
2019-11-22 20:37:35 +01:00
sphere
e3aca4b647
restore secrets = 0, not sure why i changed that
2019-11-22 20:24:57 +01:00
MascaraSnake
f7c4ec1965
Merge branch 'mapvisitedupdate' into 'master'
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Intermission fixes/cleanup
See merge request STJr/SRB2Internal!509
2019-11-22 14:11:31 -05:00
toaster
7ff616b26e
Do a whole bunch of cleanup for mapvisited and intermission related things.
...
* Move the visitation flags, Record Attack/NiGHTS Attack data, and emblem checking to outside of Y_StartIntermission.
* Y_CleanupScreenBuffer never got called for maps which skip the intermission, leading to a small memory leak; this is now fixed by moving it to G_AfterIntermission.
* Y_FollowIntermission was just G_AfterIntermission with modeattacking specific behaviour, but this is desired for all places where G_AfterIntermission is called, so just merge this into G_AfterIntermission.
Notably, these changes are necessary because there are now three maps in the main SP campaign which do not end with traditional intermissions. As a result, this fixes an issue where Black Core's tracks are not available in the Sound Test (due to MV_BEATEN never being applied).
Also, since I was here: Remove "gotperfect" from recorddata_t. This is a duplicate of `mapvisited[gamemap-1] & MV_PERFECT` which uses more memory. I have kept the new spacing in the gamedata for compatibility with RC1 savedatas, but moved it across to the original method everywhere else.
2019-11-21 16:10:28 +00:00
sphere
5a7ebb3ba6
Re-reorganize sound options.
2019-11-21 16:53:37 +01:00
sphere
b37c3a414a
Remove unneeded HAVE_MIXERX checks.
2019-11-21 16:35:27 +01:00
sphere
f021d35e7e
Move tutorial to the bottom of the 1 Player menu.
2019-11-21 02:43:07 +01:00
sphere
48c454553f
Move SP and MP down if extras aren't unlocked yet.
2019-11-21 02:19:31 +01:00
sphere
9608021824
Rename "secrets" to "extras".
2019-11-21 01:34:32 +01:00
sphere
f587069d0e
Reorganize sound options.
2019-11-21 01:14:09 +01:00
sphere
2d509eff47
Move the main menu options around.
2019-11-21 00:34:58 +01:00
Jaime Passos
1e4060af8c
remove unused levelwipes
2019-11-18 19:22:46 -03:00
Jaime Passos
8a05afa1aa
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-18 18:48:19 -03:00
MascaraSnake
5649365c19
Merge branch 'titlecard-lowercase-support' into 'master'
...
Lowercase support in titlecards
See merge request STJr/SRB2Internal!481
2019-11-18 15:05:02 -05:00
Steel Titanium
2584241a44
Better ping implementation.
2019-11-17 20:22:47 -05:00
toaster
76897b560f
Update end tally and sound test to accomodate new title font.
2019-11-17 14:56:05 +00:00
James R
82ad6685a6
Remove defaultname, since players are probably sure on their name change
2019-11-15 17:32:43 -08:00
Jaime Passos
c15ee65015
LEVELWIPES
2019-11-15 18:21:12 -03:00
Jaime Passos
6be45ec241
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 20:24:42 -03:00
Jaime Passos
d95a93b537
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 19:57:51 -03:00
toaster
da1b4f2277
Disable menu input on the title screen for the first second (ie, before the flash), to guarantee people won't start the menu the very first tic after the fade and ruin the animation. (Console and gif/screenshot recording still works, for the impatient.)
2019-11-14 12:52:34 +00:00
MascaraSnake
14477748be
Merge branch 'stopclock' into 'master'
...
Stop the clock!
See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
MascaraSnake
7cfc7b38c5
Merge branch 'forceskin_bs' into 'master'
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MP Charsel menu fixes
See merge request STJr/SRB2Internal!457
2019-11-13 14:00:11 -05:00
toaster
7b640bc81e
* Prevent (extremely unlikely) wraparound of patch frame calculation for the epynomous Radio (sigsegv prevention).
...
* Use thinstring for Authors field on the screen.
2019-11-13 13:44:00 +00:00
MascaraSnake
d591554a5d
Merge branch 'radiomode' into 'master'
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Radio mode
See merge request STJr/SRB2Internal!443
2019-11-13 04:16:38 -05:00
Jaime Passos
3354169769
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-12 20:36:06 -03:00
Jaime Passos
c6253bb6f9
Merge remote-tracking branch 'origin/master' into renderswitch
2019-11-12 20:25:40 -03:00
MascaraSnake
66123b8165
Merge branch 'internal-md3-vanilla-c' into 'master'
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Internal MD3 merge 2 good riddance glBegin
See merge request STJr/SRB2Internal!362
2019-11-12 15:44:20 -05:00
MascaraSnake
b04452f7de
Merge branch 'nonightsbot2' into 'master'
...
Properly fix bot showing up in NiGHTS stages (resolves #261 for real).
Closes #261
See merge request STJr/SRB2Internal!417
2019-11-12 15:41:01 -05:00
Digiku
c2d09ac4e4
Merge branch 'new-title-multi-res' into 'master'
...
2.2 Title Screen
See merge request STJr/SRB2Internal!439
2019-11-11 08:46:36 -05:00
toaster
e388b34abe
* Correctly grey out skin on MP charsel menu if skinchange is restricted.
...
* Also grey out colour if team gametype.
2019-11-10 15:21:14 +00:00
toaster
a82902a378
Minor addition: Get in the way less when doing Record Attack stuff in DEVELOP builds. (Can revert before this branch is merged, but was necessary to test...)
2019-11-08 15:48:11 +00:00
James R
e5f3863708
Merge branch 'recordattack-menu-draw-fix' into 'master'
...
Record attack fixes
See merge request STJr/SRB2Internal!441
2019-11-07 17:53:03 -05:00
James R
546f313616
Merge branch 'secrets-charsel-music-fix' into 'master'
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Fix char select music not playing in secrets menu
Closes #272
See merge request STJr/SRB2Internal!421
2019-11-07 17:51:38 -05:00
toaster
5f8671b100
Sound test is cool now!
...
https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif
* Port MUSICDEFs from Kart.
* Safe to modify without modifying game, so we can put it in music.dta eventually.
* "Title", "AltTitle", "Authors" fields are self-evident.
* "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
* "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
* Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
* Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
* Change V_DrawFixedPatch to allow scaling on two seperate axes.
* Now called "V_DrawStretchyFixedPatch".
* "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
* Available to Lua under v.drawStretched!
* Even works in GL!
* Bugfix: Add SR_PLAYER to SOC's menutypes_list.
Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
2019-11-05 16:23:46 +00:00
Jaime Passos
d45ed97e50
Update m_menu.c
2019-11-04 12:30:28 -03:00
Steel Titanium
16c107e2ac
Fix garbage string being drawn on record attack menu
...
Pretty silly of me to assume it would be NUL-terminated by default.
2019-11-03 21:43:09 -05:00
mazmazz
fc02b73534
Remove TTCOUNTERSET to simplify custom title SOC
2019-11-02 12:40:12 -04:00
mazmazz
0c1b5f07f0
Merge remote-tracking branch 'origin/master' into new-title
2019-11-01 21:06:46 -04:00
Jaime Passos
94ab276508
Merge remote-tracking branch 'origin/master' into f_wipes
2019-10-28 23:14:00 -03:00
toaster
22649f698e
Fix map_cons_t[] not having a null terminator, which should hopefully allow Lach to actually start their builds up on Mac again.
2019-10-28 11:34:20 +00:00
mazmazz
23c6011348
Fix char select music not playing in secrets menu
2019-10-27 13:12:36 -04:00
toaster
0c52de7a29
Fix bot showing up in NiGHTS stages with a two-pronged approach.
...
* Sometimes, D_MapChange is passed a mapnum of -1, to complete an existing mapchange. Don't handle botingame checks when that happens.
* Disable charsel on secret level platter when selected map is a NiGHTS stage, since gameplay will be identical across characters (consistent with NiGHTS Attack).
Also:
* Replace IT_DYBIGSPACE hack in M_SetupChoosePlayer, and replace with a more direct workaround system for not being able to select characters before warping.
2019-10-27 12:20:17 +00:00
Nev3r
a58c794691
Missing ;
2019-10-27 12:03:52 +01:00
mazmazz
c7c72a4892
Merge branch 'master' into new-title
2019-10-25 22:29:29 -04:00
MascaraSnake
03c5b70fc5
Merge branch 'newmenus' into 'master'
...
Better looking menus, nametags and much more. (Resolves #245 and #244 and #252 )
Closes #245 , #244 , and #252
See merge request STJr/SRB2Internal!389
2019-10-25 17:46:16 -04:00
MascaraSnake
4a9eb387f7
Merge branch 'window-focus-music' into 'master'
...
Window focus options for playing sounds/music
See merge request STJr/SRB2Internal!407
2019-10-25 15:37:06 -04:00
MascaraSnake
2a8e5b7bff
Merge branch 'james-kart' into 'master'
...
My changes to Kart
See merge request STJr/SRB2Internal!406
2019-10-25 15:36:40 -04:00
MascaraSnake
ff061fb813
Merge branch 'kartport_namedvalues' into 'master'
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Kart-port - Named cvar values + Improved "HELP" command (round 3)
See merge request STJr/SRB2Internal!388
2019-10-25 15:32:56 -04:00
MascaraSnake
080ff854b8
Merge branch 'be-more-nice-with-levelselect-mp' into 'master'
...
Remove level select restrictions in DEVELOP Multiplayer
Closes #238
See merge request STJr/SRB2Internal!399
2019-10-25 15:26:09 -04:00
James R
48173beb35
Menu options
2019-10-23 17:31:10 -07:00
James R
9162ba87cc
Revert sound and music window focus related toggles
...
This partially reverts commit 5ac8a26814
.
2019-10-23 15:24:34 -07:00
Steel Titanium
bfce75d5cd
Disable restriction for `DEVELOP
` builds only
2019-10-23 16:29:50 -04:00
james
aa9f19512c
Use less confusing player sorting key names
2019-10-22 21:41:34 -07:00
James R
5ac8a26814
Miscellaneous window de-focus options
...
Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-10-22 21:15:20 -07:00
James R
12540dca32
Make "Focus lost" HUD overlay optional
2019-10-22 20:30:05 -07:00
Steel Titanium
b219be6f5e
Remove level select restrictions in Multiplayer
2019-10-19 21:37:03 -04:00
James R
fc97ccd7d4
Fix item selection not returning to "Specify IPv4 Address"
2019-10-19 13:07:20 -07:00
James R
4a15e2d1d8
Fix "You must specify an IP address" message returning to title instead of MP menu
2019-10-19 13:01:06 -07:00
James R
dfdbc0afe3
Don't fade to character select from secret level select
2019-10-19 12:42:53 -07:00
James R
25d8b7d5ea
Don't fade to Server Options
2019-10-19 12:25:02 -07:00
Steel Titanium
3e0a9cf742
Revert my old attempt of making the level music fade out before game over jingle
2019-10-19 14:36:30 -04:00
toaster
bf761a26d6
* Implement fixes/tweaks as written on the gitlab.
...
* `SPR2_NTAG` last vestiges removal.
* Removed need for `getskinfromdescription()` by calculating it once, at Menu load, and storing in `description_t`.
* Fixed nametag colour issues.
* Support widescreen with nametags.
* Fix a metric SHITTON of compiler errors.
* Redefining `x` and `y` within scope of previous `x` and `y` (`M_DrawSetupChoosePlayerMenu`)
* GCC straight up will not let you cast a `const char*` to a `char` (`V_DrawNameTag`)
* Redefining `lines` within the scope of the global.
* Redefining `string` within the function-specific `string`.
* It would be recommended for y'alls to turn ERRORMODE on!
2019-10-19 18:15:54 +01:00
Steel Titanium
28607a81b5
Kill off SPR2_NTAG
2019-10-16 18:25:20 -04:00
Steel Titanium
edea290b0f
Show "Press ESC to exit" string on NiGHTS Attack menu too
2019-10-16 18:00:54 -04:00
Steel Titanium
dc0a1899ec
Fix ifselectvalnextmapnobrace indentation
2019-10-16 17:49:21 -04:00
Steel Titanium
38d044e475
Seperate name tag sprite into SPR2_NTAG
2019-10-16 00:22:05 -04:00
Steel Titanium
9c33f160a6
Lots of changes
...
* Show emblem requirement on record attack menu
* Use bigger emblems on the menu.
* Display your best number of collected rings in yellow if reached perfect bonus.
* Adjusted XTRA frames (again)
2019-10-15 22:54:21 -04:00
toaster
8f3e59b43d
Improved "HELP" command!
...
Ported from Kart, original commit also by me (toaster).
2019-10-15 13:36:04 +01:00
toaster
aa9bc574da
* Fix cv_pointlimit's weird behaviour in match mode by standardising the switching between "named" and "range" values in CV_AddValue.
...
* Optimise M_ChangeCvar.
2019-10-15 12:24:31 +01:00
toaster
910df54fb5
Added some examples of cvars that can use named values.
...
* Pandora's box now has infinite lives show up as "Infinite" instead of "-1".
* `pointlimit None`
* `timelimit None`
* Ported `basenumlaps` (with "Map default" value) from Kart to replace `usemaplaps`, for if Circuit ever gets shown any love ever again.
* `respawndelay Off`
* `resynchattempts Don't`
2019-10-15 11:49:37 +01:00
Steel Titanium
313b534911
More record attack stuff.
...
Show emblem requirements.
Committed because I need sleep...
2019-10-15 01:55:50 -04:00
toaster
2f26cfad01
Prevent wraparound on Level platter when there are less than 3 rows.
...
Addresses #251 - I wanted to keep the scrolling because it looks nice and because I don't want to fuck with these drawers too bad.
2019-10-14 17:17:00 +01:00
Jaime Passos
edd016690d
A bunch of stuff
2019-10-14 02:24:44 -03:00
Steel Titanium
9e9a40cadb
Merge branch 'master' into newmenus
2019-10-13 20:12:48 -04:00
MascaraSnake
8af715eb36
Merge branch 'left-right-ra-level-select' into 'master'
...
Left and Right Arrow keys also select level in Record Attack
See merge request STJr/SRB2Internal!363
2019-10-12 09:53:05 -04:00
toaster
a2a5983256
Prevent Time Attack level handler always beeping.
2019-10-12 09:42:03 -04:00
MascaraSnake
68599ccc63
Only apply NiGHTS draw distance to hoops, because it turns out they're pretty much the sole cause of NiGHTS lag
2019-10-11 21:02:11 +02:00
Steel Titanium
4af432e658
Basic outline color support.
...
This is a huge hack as it requires another font set, with each character's offset manually being set using SLADE.
2019-10-10 02:00:52 -04:00
Steel Titanium
18bf8aa6e4
WIP: New character select name font
2019-10-09 00:28:01 -04:00
James R
6fd645ef27
A-arrows on Record Attack level select
...
Menu code sucks, did you know?
2019-10-06 14:45:42 -07:00
James R
0be3743450
Key handler to allow selecting map by arrow keys in Record Attack
...
Enter still goes to the platter.
2019-10-06 14:11:16 -07:00
Jaime Passos
1750ed5383
nights attack
2019-10-02 22:02:13 -03:00
Jaime Passos
a7dcf534ca
character select
2019-10-02 21:57:04 -03:00
Jaime Passos
a0e9fbfffe
test
2019-10-02 21:28:02 -03:00
Jaime Passos
6a8539c8f1
test
2019-10-02 20:00:43 -03:00
Steel Titanium
625de1f4f6
Some changes.
...
Restore the menu headers for record attack and character select menu.
Attempt to optimize the NiGHTS mode menu. (Help getting the scrolling to work in an efficient way would be nice).
2019-10-01 23:40:59 -04:00
Steel Titanium
6b10ffb88f
Merge branch 'master' into newmenus
2019-10-01 16:52:31 -04:00
Jaime Passos
fe60902df5
Merge remote-tracking branch 'origin/master' into renderswitch
2019-09-27 22:53:57 -03:00
toaster
ff8c43664a
Merge branch 'addons-menu-cleanup' into 'master'
...
Addons menu cleanup
See merge request STJr/SRB2Internal!316
2019-09-27 08:55:36 -04:00
James R
e69dd9bd75
Automate the silly joystick menu items definition
2019-09-23 20:54:53 -07:00
James R
5cdbde25c1
All for a cvar...
2019-09-23 20:23:40 -07:00
Steel Titanium
6a870b4467
Various of changes
...
Changed any instance of "joystick" in strings to "gamepad"
Renamed some cvars
Added a define for MAX_JOYSTICK
Added back the missing command line params.
2019-09-23 22:46:44 -04:00
Steel Titanium
dfee7efd33
Merge branch 'master' into internal-hotplug-stableid
2019-09-23 00:44:34 -04:00
Alam Ed Arias
8d3d5566b8
Undo file mode change on menu files
2019-09-20 12:18:57 -04:00
toaster
7da89e3bc9
Merge branch 'camerafix' into 'master'
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Camera fixes
Closes #105
See merge request STJr/SRB2Internal!303
2019-09-20 11:51:30 -04:00
toaster
880c2cdada
Merge branch 'playerfixes' into 'master'
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Some Player fixes and enhancements
Closes #216 , #219 , #222 , and #224
See merge request STJr/SRB2Internal!334
2019-09-20 11:39:32 -04:00
toaster
20d098de8f
Merge branch 'betterdirs' into 'master'
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Better directory structure
See merge request STJr/SRB2Internal!321
2019-09-20 11:36:56 -04:00
lachwright
5015f8e142
Added Camera Options submenu (provided my files aren't broken again (please D:))
2019-09-19 17:34:04 +08:00
toaster
45a99ce318
Change startchar's default value to 0 ( Resolves #222 ).
2019-09-18 12:26:34 +01:00
Nev3r
777e7f8760
Merge branch 'deathstuff' into 'master'
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Lots of death stuff
Closes #207
See merge request STJr/SRB2Internal!306
2019-09-16 16:32:45 -04:00
toaster
71cc09c8c2
Merge branch 'luabanks' into 'master'
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Lua save-banks!
See merge request STJr/SRB2Internal!295
2019-09-16 07:56:49 -04:00
Jaime Passos
9b0e2b8991
Make nametags compatible with current player.dta
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(again)
2019-09-11 22:18:03 -03:00
Jaime Passos
f2915817a7
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-11 22:17:42 -03:00
toaster
440b63ef13
Merge branch 'musicplus-resetmusic-followup' into 'master'
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Follow-up fixes for reset-upon-dying music
See merge request STJr/SRB2Internal!284
2019-09-11 14:14:09 -04:00
toaster
fe7e374e3b
Fix the Save Select platter drawing for the new player signpost art.
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This might LOOK like an unrelated change, but it needs a new player.dta, so might as well keep that all localised!
2019-09-11 13:32:12 +01:00
Jaime Passos
8057eeaaca
Merge remote-tracking branch 'jimita/renderswitch' into renderswitch
2019-09-10 18:12:01 -03:00
Jaime Passos
f0788598c9
Better fades
2019-09-09 23:31:48 -03:00
Jaime Passos
0a973af5b8
Comments
2019-09-09 19:27:08 -03:00
Jaime Passos
6f4dadaa12
menu changes
2019-09-09 17:53:34 -03:00
Jaime Passos
da93e0f1f5
I am the CEO of renderers
2019-09-09 16:20:17 -03:00
toaster
2b0344a22f
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff
2019-09-09 15:25:48 +01:00
Jaime Passos
725d0b4c44
still making things better
2019-09-08 21:37:24 -03:00
Jaime Passos
19e50062cc
more stuff. i hope i didnt mess this up.
2019-09-08 18:59:49 -03:00
Jaime Passos
c7e01a558e
initial stuff
2019-09-08 18:44:40 -03:00
Jaime Passos
2863ede7bf
initial stuff
2019-09-08 18:27:35 -03:00