Commit graph

818 commits

Author SHA1 Message Date
Bill Currie
2d068c0745 massive windows.h and WIN32 cleanup. 2001-10-16 21:40:45 +00:00
Bill Currie
6ad55725c2 chase cam seems to work properly now 2001-10-11 16:26:09 +00:00
Bill Currie
483c56b7a5 put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
Bill Currie
e07f1dc9cc more cleanup 2001-10-11 05:02:53 +00:00
Bill Currie
216df3d06c old and oblsolete 2001-10-11 04:56:11 +00:00
Bill Currie
a7abedccbb fix a woopsie that brok playdemo 2001-10-11 04:54:50 +00:00
Bill Currie
c0f0dcb4b8 sort of apply Serplord's chasecam fix (it wasn't complete) 2001-10-11 04:43:40 +00:00
Bill Currie
3c4e094493 timedemo looping. "timedemo overkill 10" will give 10 runs 2001-10-10 22:00:26 +00:00
Adam Olsen
9f7e1f864e - add a pr_double_remove cvar, that either ignores (0), warns about
(1), or causes a fatal error (2) when the progs remove an already
  removed entity.  default is 1.
- fix a segfault in FFnickFF parsing that causes a segfault
2001-10-09 22:47:14 +00:00
Bill Currie
3a366f4f7e break out the backtrace code from PR_RunError into PR_DumpState and use
PR_DumpState instead of PR_RunError in seg_fault_handler so we get both a
progs trace /and/ a core file (ulimit allowing)
2001-10-08 03:46:44 +00:00
Bill Currie
5b8aca001b diff snr-- 2001-10-07 18:45:23 +00:00
Adam Olsen
0785610296 - fix a little mistake in SV_PrintToClient that'd cause it to
segfault if your first call was with "".  Probably could cause
  crashes too
- add a string.c file to libQFutil, with a Q_strcasestr function,
  which strcasestr is defined to if it's not already defined.  (we'd
  get that with glibc if we defined __USE_GNU, but we don't)
- make client_t and SV_ExtractFromUserinfo both use NAME_MAX for
  their name arrays, instead of 32 for one and 80 for the other
- rewrite almost all of SV_ExtractFromUserinfo's name handling.
  - \r, \n, and \t are all converted to spaces
  - leading/trailing spaces are stripped
  - consecutive spaces are reduced to a single space
  - empty names are considered bad
  - user-* nicks are considered bad (unless forced to them)
  - a name containing console or admin is considered bad
  - a name that already exists is considered bad
  - if they have a bad name it gets forced to user-%d, where %d is
    their userid
  - netname in the progs is now updated properly
  - name changes are always reported unless it's the initial setting,
    rather than only if they're full connected and not a spectator
  - finally, if the name change fails (info string exceeded), give
    them the boot.  (before this was only done for duplicate names)

That's about it :)
2001-10-04 19:11:39 +00:00
Bill Currie
1929797cc9 get nq-server so it runs. part of this involved renaming cl_warncmd to
cmd_warncmd
2001-10-03 21:25:43 +00:00
Bill Currie
bbc83c30ca hey, it segs, but who cares? so does nq-glx -dedicated :P 2001-10-03 19:52:03 +00:00
Bill Currie
a1d2cf3532 duplicate file name cleanup and make dist works 2001-10-03 17:50:36 +00:00
Adam Olsen
1f87234aac - change MAX_MASTERS from 8 to 32, since prozac has 9 of them 2001-10-03 03:42:28 +00:00
Ragnvald Maartmann-Moe IV
450dd9f504 5.2 time and fps in demo output, for both nq and qw. 2001-10-02 19:43:25 +00:00
Adam Olsen
362e4eefc9 - make the fallback console use stdin
- don't draw scores overlay if the screen is less than 244 wide.
2001-10-02 03:24:36 +00:00
Bill Currie
7fcdffb42e mirror the chase and watervis serverinfo keys in the cl struct so
Info_ValueForKey doesn't get hit so often.
2001-10-01 01:51:36 +00:00
Bill Currie
e9c420c749 nuke SV_RecursiveHullCheck from cl_cam.c and use PM_RecursiveHullCheck
instead. Also add prototype for PM_RecursiveHullCheck to pmove.h
2001-10-01 00:20:57 +00:00
Bill Currie
f505e8630c fixes for rh 7.1 2001-09-30 23:24:53 +00:00
Bill Currie
5e82c0cac7 correct a spelling error in a comment 2001-09-30 03:58:24 +00:00
Bill Currie
138a4a1c14 rename console_t to old_console_t in preparation for a better version and
temporarily disable the client console plugin as it currently doesn't
compile.
2001-09-29 04:24:04 +00:00
Bill Currie
9f612ec82a this fixes the rendering of the player when not in chasecam mode. not sure
what it does for chasecam mode.
2001-09-28 22:07:26 +00:00
Bill Currie
cca3e4c203 fix a coupld d'ohs for pr_checkextensions 2001-09-28 21:39:13 +00:00
Bill Currie
5eb35f0b2a fix a tiny case&paste (?) error that prevented players from being drawn. 2001-09-28 21:15:48 +00:00
Bill Currie
4a8eb5e7cf more namespace issues 2001-09-28 16:50:35 +00:00
Bill Currie
514a4a56cb fix a win32 namespace issue 2001-09-28 16:29:34 +00:00
Bill Currie
8e27422c72 partial fixes for mingw cross builds. still have issues with ar :( 2001-09-28 16:03:45 +00:00
Bill Currie
89fbacdc78 make sv_progs CVAR_NONE rather thatn CVAR_ROM so it can be set in server.cfg. 2001-09-28 15:29:22 +00:00
Bill Currie
c78edb3a36 Apply Seth Galbraith's <sgalbrai@linknet.kitsap.lib.wa.us> chasecam patch 2001-09-28 07:51:15 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Jeff Teunissen
343bb529b4 And this fixes QW. 2001-09-28 05:40:14 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects. 2001-09-27 00:43:46 +00:00
Adam Olsen
376f05d357 - add some conversion builtins, now we have ftoi, ftos, itof, itos,
stof, stoi, stov, and vtos.
- fix PF_sprintf
- add FFnameFF support, where it tacks <userid> after the nick on the
  console.
2001-09-26 22:26:31 +00:00
Bill Currie
dec9503620 set the default rcon_address port to 27500 rather than 0 2001-09-26 21:06:51 +00:00
Bill Currie
694619cd70 thou shalt not use strlen as a boolean value! 2001-09-26 20:57:40 +00:00
Jeff Teunissen
e110f6da83 -3dfx is gone, pending someone to work on it again. Most of the stuff it
did specially will be folded into -glx.
2001-09-25 23:58:23 +00:00
Chris Ison
0d0f0a7f73 bootstrap now works in cygwin 2001-09-25 23:47:13 +00:00
Jeff Teunissen
27b6bac88f do the same for QW. 2001-09-25 23:32:11 +00:00
Bill Currie
df330f33fd expernimental code to get window resizing working 2001-09-25 20:16:24 +00:00
Bill Currie
06da30ac89 mingw build fixes again (including mostly working in sid: got some link issues) 2001-09-25 06:18:30 +00:00
Bill Currie
36de3c147e move Sys_Quit and Sys_Error totally into libQFutil. They will call a list
of pre-registered (Sys_RegisterShutdown) function before actually exiting
the program. This should take care of the pain when an ncurses server
crashes.
2001-09-24 21:00:23 +00:00
Bill Currie
169f1ceac2 thou shalt not rely on order of evaluation 2001-09-24 19:12:05 +00:00
Adam Olsen
5d757c0d85 - fix our favorite svc_updatefrags overflow bug! weeeeee 2001-09-24 18:26:23 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
Adam Olsen
b52d7fd3d9 - when a client overflows print out the backbuf too, not just
netchan.message
- tweak the svc_print netlog spacing
2001-09-24 16:25:49 +00:00
Adam Olsen
19b6ce83a1 - fix overflow packet dumping. Oops :) 2001-09-24 14:47:36 +00:00
Adam Olsen
7ff069c931 - when the progs cache a model, copy it onto the hunk, so the gc can't
squash it
- ditto for sounds, just in case
2001-09-23 15:14:08 +00:00
Adam Olsen
a159e852e6 - add some comments to libs/console/inputline.c
- rename pr_deadbeef to pr_deadbeef_ents
- add pr_deadbeef_locals, which does uninited locals.  (crashes from
  it are undeniably buggy code, unlike pr_deadeef_ents)
- add a missing break to packetlog printing's switch
- add sv_kickfake, which kicks people for attempting to fake messages,
  or replaces the ^Ms with # if disabled.
2001-09-23 00:36:21 +00:00
Bill Currie
ea966952be segmentation fault handler from kkqwsv (thanks, Bill;) but with a couple
minor improvements (you get a core file if the seg wasn't triggered by progs).
2001-09-23 00:15:53 +00:00
Bill Currie
0425afb190 'rcon localinfo motd "hi there"' now works 2001-09-22 02:24:46 +00:00
Bill Currie
49a85718f8 total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
2001-09-21 04:22:46 +00:00
Bill Currie
4416404982 total nukage of Sys_Printf calls in the client and server source. this paves
the way for libQFutil using Sys_Printf exlusively.
2001-09-21 03:01:14 +00:00
Adam Olsen
bff5a4b4b4 make "Client foo connected" be a normal print instead of a dprint, and
make both that and spectator prints include the ip.
2001-09-20 19:50:24 +00:00
Adam Olsen
ca51e3be02 - cleanup of up/down key handling, as per suggestions from james
- add a sv_console_plugin cvar (guess what it does)
2001-09-20 15:14:44 +00:00
Adam Olsen
0977b555f3 - build fix for without curses (untested, but should fix the problem I
had when I last tried)
- fix sv_filter_automask so it's not inverted (doh, again!)
- cleanups of ip filter prints
2001-09-20 06:51:25 +00:00
Adam Olsen
780cc26b37 - add a sv_filter_automask cvar to automatically get /16 for 1.2.0.0
- update writeip to include filter types.  It makes them all permanent
  though, since addip can't take an absolute expiration time :/
2001-09-19 12:58:02 +00:00
Adam Olsen
893c8b784b - tweak the cl_maxfps sleeping to be more finely grained
- treat empty snd_render/snd_output strings as "don't load"
2001-09-19 05:32:20 +00:00
Ragnvald Maartmann-Moe IV
6053f1feac Add gitignore for qw-master and qw-master.exe. 2001-09-19 00:06:56 +00:00
Adam Olsen
ce7e6ac4a5 idontthinkimobsessivedoyouthinkimobsessive? 2001-09-18 08:58:51 +00:00
Adam Olsen
f2cf4388d9 - improvements of how message contents are printed, which is #if 0'd
anyway :)
2001-09-18 07:26:12 +00:00
Adam Olsen
e3bf60bda3 - fix the parsing of player numbers. oops :) 2001-09-18 07:00:41 +00:00
Adam Olsen
915674733c - much formatting cleanups
- made it use #if HAVE_FOO_H like the rest of QF
- a couple bug fixes
- cleaned up what it prints, including adding sequence numbers and
  player counts in the heartbeats
2001-09-18 06:47:02 +00:00
Bill Currie
8b8ce51085 GameSpy, eat your heart out :) (thanks, James) 2001-09-18 03:24:26 +00:00
Adam Olsen
8f4d39002c - add support for ipv4 embedded in ipv6 addresses. filtering should
now be fully functional for ipv6.  I really oughta test ipv6 sooner
  or later ;)
2001-09-17 07:31:15 +00:00
Adam Olsen
d77fcc8695 - fix /0 and /9 masks to not give an error
- consolidate some duplicate code into SV_PrintIP, which returns a
  readable ip address allocated from a static buffer
- remove some debugging prints (addip is now silent on success)
2001-09-17 06:10:39 +00:00
Adam Olsen
de716f07e7 - fix an off by one error with implicit masks
- don't attempt to ban/mute/cuff non-existant clients :)
2001-09-17 05:41:17 +00:00
Adam Olsen
dcbc9ada26 - rework the parser to regain support for 1.2 ips. No longer uses
inet_pton for ipv4.

These are untested (other than compiling), as I've got issues with the
console I need to sort out.
2001-09-17 05:08:13 +00:00
Ragnvald Maartmann-Moe IV
a7d8e2c0ea TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;) 2001-09-16 20:07:28 +00:00
Adam Olsen
f90fcf855e Massive cleanups of ip filtering
- addip now supports a ban time, and a ban/cuff/mute paramter
- addresses now can have /8 for the mask, instead of it being implicit
- removes support for 1.2 which meant 1.2.0.0/16.  use 1.2.0.0/16 or
  1.2.0.0 (implies a /16)
- ipv6 should mostly be supported, but there's a few places that
  aren't finished.  currently gives a compile error

(it WAS working, but now I cvs up'd and I gotta wait for a long test
build.  I don't feel like waiting any longer)
2001-09-16 15:40:21 +00:00
Bill Currie
aade80a8d7 /finally/, libQFconsole is being used (qw-server only so far). Still has
some minor nits with ncurses and probably has some isues without ncurses
(quit didn't seem to work when I tried).
2001-09-16 05:41:28 +00:00
Adam Olsen
bdfa1830fe - add a match command, which prints out who would be matched with a
ban/cuff/mute/kick command, but without actually doing them :)
- fix 'leet nick matching of eet in 37337, and a segfault, as well as
  simplifying the code :)
2001-09-11 07:10:45 +00:00
Bill Currie
4bc167c5aa evil hack, but can build from "make dist" again 2001-09-11 06:34:03 +00:00
Bill Currie
410783025e misc fixes forwarded from 0.3 2001-09-11 06:04:10 +00:00
Adam Olsen
75cb4c1c5a Make match_char handle a bunch more 'leet characters. There's also a
cvar to disable it, called sv_3133735_7h4n_7h0u ;)
2001-09-11 05:43:58 +00:00
Bill Currie
def8bb3cd5 LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing
as a `null' vector) plus a couple of other bits from his patch.
2001-09-11 05:18:15 +00:00
Bill Currie
1a27ded797 don't bother predicting if disconnected (forward port of Dabb's work) 2001-09-11 04:53:20 +00:00
Adam Olsen
65e5a7a4fc fix userinfo filtering in PF_setinfokey 2001-09-11 04:52:29 +00:00
Bill Currie
1717747eda more make dist 2001-09-11 04:45:48 +00:00
Bill Currie
e27878e156 bring forward the sv_extentions and stdver changes from 0.3 2001-09-11 03:50:24 +00:00
Bill Currie
74e9f89e8c forward port the client info string filtering from 0.3 and remove info.h from
a couple of c files that no longer need it.
2001-09-11 03:10:29 +00:00
Ragnvald Maartmann-Moe IV
05d3aaa0bb Whitespace. 2001-09-10 17:32:22 +00:00
Bill Currie
a7b402031f make nick matching case insensitive and 1 == i 2001-09-10 05:04:00 +00:00
Bill Currie
882adf295a implement KK's ban, mute and cuff 2001-09-09 04:51:08 +00:00
Bill Currie
1757dfcc75 make Cmd_StuffCmds_f get called if cl_quakerc is 0 2001-09-09 01:58:16 +00:00
Adam Olsen
de83dfb587 Change the networking timeout down from 1 second to 0.01 seconds.
The CPU usage will seem higher with only 1 or 2 people connected, but
that's only when they have low framerates.  It should be the same when
there's enough incoming network data to keep it from waiting a long
time anyway.
2001-09-08 16:48:40 +00:00
Bill Currie
714f429276 cl_predict_players2 is gone (cl_predict_players is still there) 2001-09-07 17:44:02 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676 Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh* 2001-09-07 05:37:11 +00:00
Bill Currie
e9cf5b4eba include sys/types.h for freebsd 2001-09-07 04:41:13 +00:00
Bill Currie
3b5969df1e don't call the packet acker when running a demo 2001-09-07 03:49:30 +00:00
Bill Currie
3a9191760f some minor improvements 2001-09-07 00:11:22 +00:00
Adam Olsen
22075ac46f Add a cl_quakerc cvar, for disabling the execution of the default
config.
2001-09-06 23:58:28 +00:00
Bill Currie
d7675ada7a move the particle count multiplication out of the renderer and into the clien
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Bill Currie
008d80df67 s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Bill Currie
6c8a112cb8 get "make dist" working again 2001-09-04 21:00:08 +00:00
Adam Olsen
f1a016c8a5 - Refine the Cache_Get callback, to use a void * instead of a char *
- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Bill Currie
a1f4187786 don't force r_wateralpha to one when not connected 2001-08-30 18:50:30 +00:00
Bill Currie
3656d6fd59 compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Adam Olsen
05bd18bf6d - Fix a DIR* memleak when crudefile builds the initial quota. 2001-08-29 09:27:30 +00:00
Adam Olsen
4deed9245a - Add CACHE_WRITE_{,UN}LOCK macros, and calls to them in Cache_*. No
effect until other things are done.
- Make Qalloc treat no callback as a failed callback
- Add a Qstrdup
- Fix a memory leak in cl_slists.c
2001-08-29 09:14:18 +00:00
Ragnvald Maartmann-Moe IV
2f5e0cf603 whitespace and headers. 2001-08-29 02:12:57 +00:00
Ragnvald Maartmann-Moe IV
ade99607cc header/whitespace sweep continues. 2001-08-28 23:05:45 +00:00
Bill Currie
d1a7649ba0 these too 2001-08-28 06:06:59 +00:00
Bill Currie
66997816e9 forgot to nuke these with the mak files 2001-08-28 06:05:59 +00:00
Ragnvald Maartmann-Moe IV
b1c0bb7626 Header/whitespace rampage continues. 2001-08-28 03:47:10 +00:00
Ragnvald Maartmann-Moe IV
f4fd3178f4 More header and whitespace horror reduction. 2001-08-28 02:43:24 +00:00
Bill Currie
a9d6bc9a30 total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused) 2001-08-27 23:21:09 +00:00
Bill Currie
330044ec72 don't need sv_misc anymore 2001-08-27 22:36:28 +00:00
Bill Currie
b90ef925b0 old bagage removal 2001-08-27 22:30:00 +00:00
Bill Currie
74dfef5cd1 sort-of merge world.h and (mostly: Sys/Con vs SV) world.c this winds up
bringing rotated bboxes into nq :)
2001-08-27 22:16:11 +00:00
Bill Currie
3edd4550d2 heh, nor do we need PROGHEADER_CRC 2001-08-27 21:13:00 +00:00
Bill Currie
9d27a12df7 progdefs? where we're going we dont need... progdefs 2001-08-27 21:09:13 +00:00
Ragnvald Maartmann-Moe IV
500b5c09d3 More header fixes, whitespace cleanups. 2001-08-27 21:00:37 +00:00
Bill Currie
272332bb2c make Sys_HighFPPrecision and Sys_LowFPPrecision available in sdl 2001-08-27 06:16:43 +00:00
Bill Currie
2a027969d5 various init order fixes and a */[] snafu sorted
also make translations big enough for the 32 bit colors
2001-08-25 05:54:21 +00:00
Ragnvald Maartmann-Moe IV
50190403fa .gitignore update for sdl32. 2001-08-25 04:40:40 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36 sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Bill Currie
1ccccc654e ipv6 compile fixes from Damm 2001-08-24 04:09:56 +00:00
Bill Currie
5253030d27 move the CL_SetState call to the bottom of Host_Init 2001-08-22 22:51:06 +00:00
Adam Olsen
3177d9c7eb Readd the aim builtin, which I must have accidentally removed earlier.
Ooops :)
2001-08-22 21:13:04 +00:00
Adam Olsen
ea063a1e0f having duplicate functions is bad. 2001-08-22 05:50:01 +00:00
Adam Olsen
17ba7ef92f - move alot of the builtins to libQFgamecode_builtins
- move the init into qw and nq
2001-08-22 03:24:25 +00:00
Adam Olsen
1314c89b6c - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Adam Olsen
cd99a6a4b6 timeframes patch I made so long ago. use cl_timeframes 1 before
running a demo, and when it stops it'll print out the time spent on
each frame (in microseconds) to timeframes.txt.
2001-08-21 05:35:35 +00:00
Adam Olsen
a276e87fbc Change lightning bolt rotation to be time-based. It's kinda ewwy, but
it seems to work ok.
2001-08-21 05:03:14 +00:00
Adam Olsen
770fecd4bc Replace sv_gc with pr_gc and pr_gc_interval. pr_gc has 0 for off, 1
for on, and 2 for auto (on for newer progs, off otherwise).
2001-08-20 21:06:25 +00:00
Bill Currie
121bd09eef explicitly set the client state after startup to ensure everything related
to the state is current.
2001-08-19 21:19:42 +00:00
Bill Currie
7cda1c6705 put in some comments about future player dlight improvements 2001-08-19 05:41:56 +00:00
Bill Currie
7aa7bb663a centralize client state setting so ancilliary operations can be guaranteed
to happen (eg, key binding table selection for console).
2001-08-19 03:51:52 +00:00
Adam Olsen
d5fa2cc321 Major diff reduction in *sys_*.c files. Don't think I broke anything,
but hard to test it all..

I skipped a couple files, because they contained *alot* of
platform-specific functions.
2001-08-18 21:57:45 +00:00
Zephaniah E. Hull
80696badc7 kgt->imt, and imt now displays the current IMT. 2001-08-17 07:06:01 +00:00
Zephaniah E. Hull
20adccc9e4 A few things, first is that I removed the (rather broken) serial
networking support.

Second, I moves keys.c from qw and nq to libs/video/targets when I did
the next thing.

Existing user configs which do binds, sledge hammer. Sledge hammer,
existing user configs which do binds. *WHACK* *WHACK* *WHACK*

See, much nicer now.

Someone should document it, and fix all targets which don't use SDL for
input. (I honestly don't expect svgalib and the like to ever be fixed.)
2001-08-16 09:19:36 +00:00
Adam Olsen
c02f4ed59e show_ping while disconnect == bad. SZ_Getspace bug fixed. 2001-08-16 02:32:50 +00:00
Bill Currie
7047f2da36 fix some missing ()s that got lost due to the () forrest that got chainsawed
(ie, the previous code was /a mess/)
2001-08-16 02:08:22 +00:00
Zephaniah E. Hull
eab8ff6e25 Just some MASSIVE speed boost for PF_findradius. 2001-08-15 23:03:37 +00:00
Jeff Teunissen
339ec3c0d8 Misc. cleanups. 2001-08-15 22:37:11 +00:00
Bill Currie
a22fd5a172 sdl 1.1.5 fixes 2001-08-15 21:29:18 +00:00
Bill Currie
59e50d933d sdl and sgl clients now build 2001-08-15 20:55:22 +00:00
Bill Currie
8d0acf7630 remove some unneeded -L.s. it seems some versions of binutils don't like it 2001-08-15 06:12:38 +00:00
Adam Olsen
b277881832 Don't try to write freed entities to the client 2001-08-14 11:15:47 +00:00
Adam Olsen
f9f1e053a4 use 0 instead of sv_highchars when setting the *cheats serverinfo,
since sv_highchars isn't initialized at that point.
2001-08-13 09:14:15 +00:00
Bill Currie
a290afd2b5 back out the dynamic allocation so prozac will still work 2001-08-12 19:50:23 +00:00
Adam Olsen
eed71f2803 err, and of course we want *line* buffered, not *un*buffered. hehe, I
thought the output looked kinda slow..
2001-08-12 11:30:08 +00:00
Bill Currie
bbef4b0b6f ugh, I hate the need for this, but it's needed. sv_old_entity_free is my
compromise :) set it to 1 to allow progs like MegaTF to work (reload crash).
2001-08-12 04:14:25 +00:00
Bill Currie
3d30361595 show_ping and show_pl. pretty much like show_fps. 2001-08-11 04:14:58 +00:00
Ragnvald Maartmann-Moe IV
ca4d4791c9 Fix a severe braino, and get less excessively parenthetical in one spot. 2001-08-10 03:07:34 +00:00
Ragnvald Maartmann-Moe IV
b868a09661 Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO. 2001-08-10 00:28:57 +00:00
Adam Olsen
4cd037f025 Make the console line-bufered. woot. 2001-08-09 12:19:15 +00:00
Adam Olsen
0c63c11b4b diff noise reduction. mostly just "progs_t * pr" to "progs_t *pr".
Only code change is copying qw's variable-size PF_VarString in place
of nq's 256 char "I wanna be a buffer-overflow exploit!" version.
2001-08-09 06:05:43 +00:00
Bill Currie
fb42199637 change all the SVFIELD calls to SVtype. this should make the code a little
easier to read.
2001-08-08 20:28:53 +00:00
Ragnvald Maartmann-Moe IV
2ccebbfd5c Exit early on common case, rather than go through all checks. Minor speedup, but measurable on higher framerate demos. 2001-08-07 18:53:22 +00:00
Bill Currie
b3d20d834a fix for compiling under freebsd. thank's, stu 2001-08-07 17:43:49 +00:00
Bill Currie
014e36dece viewangles in the client doesn't seem to get updated for the client, so
use cl.viewangles instead.
2001-08-06 00:27:41 +00:00
Adam Olsen
9f00601b82 change checkfunction and getfunction to checkbuiltin and getbuiltin 2001-08-05 06:02:33 +00:00
Adam Olsen
040345bc60 Change all our new functions to use dynamically allocated builtin
numbers, except checkextension, checkfunction, and getfunction.  Yes,
this may break some stuff. :)
2001-08-04 23:58:03 +00:00
Adam Olsen
dc98a63098 Add a getfunction, which gives an error if it's not found 2001-08-04 23:44:50 +00:00
Bill Currie
1a73a4789b make /sure/ ^h is covered. seems ncurses is a tad on the weird side 2001-08-04 23:19:16 +00:00
Adam Olsen
d241e8dd64 Make sure all the function names passed to PR_AddBuiltin are
lowercase, for sanity reasons.
2001-08-04 22:14:45 +00:00
Adam Olsen
c218ede288 Add support for checkfunction, which is a builtin that searches for
another builtin by name, and returns it.

Soon I'll change all our new builtins to by allocated dynamically, as
well as changing the number checkfunction uses, and happily break
everything that uses them :D
2001-08-04 09:11:50 +00:00
Adam Olsen
484edfde55 Some of an aforementioned function to search for functions by name.
Guess it's not as trivial as I thought.
2001-08-03 07:37:21 +00:00
Adam Olsen
ae133d0a90 Modify progs to add builtins at runtime. It should be trivial to
lookup functions by name, and make all our new QC builtins allocate
numbers automatically.
2001-08-03 06:40:28 +00:00
Adam Olsen
19387f0801 diff noise reduction, cleaned up the comments somewhat 2001-08-02 23:27:45 +00:00
Bill Currie
0a4caac3c6 mingw compile fixes 2001-08-02 23:00:39 +00:00
Bill Currie
b455458629 exit cleanup. Sys_Error and Sys_Quit should be used whenever possible. 2001-08-02 17:16:12 +00:00
Bill Currie
79eb948127 for some reasone, building the rpms wanted an explicit stdio.h inclusion
*shrug*
2001-08-02 03:24:18 +00:00
Bill Currie
fe8738b042 make dist works again 2001-08-01 17:49:25 +00:00
Adam Olsen
513347effd Fix that classic "playing without joining a team" TF cheat :) 2001-08-01 00:38:16 +00:00
Bill Currie
828e8b60b6 bloody builtin prototypes 2001-07-31 19:03:00 +00:00
Bill Currie
fb26d8b18a make Info_Set* take flags indicating wether funchars should be stripped or not 2001-07-31 18:27:49 +00:00
Bill Currie
2b19252d73 fix PF_hullpointcontents and the clip_mins/maxs setting in PF_rotate_bbox
NOTE: the api to PF_hullpointcontents has changed!!!
2001-07-31 17:09:42 +00:00
Bill Currie
30f93439a0 /tiny/ optimisations 2001-07-31 08:06:27 +00:00
Bill Currie
368468dce0 revert the changes to cl_demo.c as they are a serious (10%) speed hit in qw.
While lost in the noise for nq for the standard demos, it seems like a good
idea to revert it too.
2001-07-31 07:29:44 +00:00
Bill Currie
c3e3f8182d the hull growing seems to work now. 2001-07-30 22:53:01 +00:00
Bill Currie
6cb2cb5bdc start making the rotated bounding box (really dynamic clipping huls) more
generice, and also more in line with the rest of quake's clipping system
(ie, support the entity size selected hulls). I'm not /entirly happy with
what's here, but it's a start, and the force fields in customtf work /much/
better :)
2001-07-30 04:33:59 +00:00
Bill Currie
dbb339651d make the hull plane setup a loop 2001-07-29 00:12:14 +00:00
Bill Currie
097f38d594 return a null edict properly 2001-07-27 23:22:21 +00:00
Bill Currie
ceadc2482c erk, forgot to commit this with the wrappers 2001-07-27 23:19:48 +00:00
Bill Currie
e69c1e8918 correct a typo in a comment 2001-07-27 23:07:38 +00:00
Bill Currie
219c58bd98 wrappers for SV_TestEntityPosition and SV_HullPointContents 2001-07-27 23:05:58 +00:00
Bill Currie
0b576e42a1 fix a small bug 2001-07-27 19:48:46 +00:00
Bill Currie
65475fbd6e make a rotated_bbox override the model hulls 2001-07-27 19:48:15 +00:00
Bill Currie
a3368d0f82 move the rotated_bbox hull checks into SV_HullForEntity and move the
check == ent test in SV_TestPlayerPosition to before the abs bbox check.
2001-07-27 16:06:42 +00:00
Bill Currie
27dde8cefe sv_pr_cmds.c:
find the full bounding box for the rotated bounding box and put this
	into hull's clip_mins and clip_maxs. Also, provide:
		vector (integer hull, integer max) getboxbounds = #94
	to retrieve these values (max != 0 for clip_maxs, max == 0 for clip_mins)
world.c:
	SV_TestPlayerPosition now checks for a rotated_bbox hull
2001-07-27 06:39:06 +00:00
Bill Currie
6b43d4543d the C side of the fix for the field gen weird spot for a standing player 2001-07-27 04:50:53 +00:00
Bill Currie
c834185fbb forgot to clear pe->hull if rotated_bbox is non-existant or 0 2001-07-27 02:45:01 +00:00
Bill Currie
6000b06de3 support arbitrary hulls for players, too 2001-07-26 21:37:34 +00:00
Bill Currie
44daa25fe6 force the software clients to use the static renderer so asm is used 2001-07-26 20:55:42 +00:00
Bill Currie
df2f517146 put in a couple of comments 2001-07-26 17:36:57 +00:00
Bill Currie
517be0adbb change rotate_bbox's `prototype'
void (integer hull, vector right, vector forward, vector up,
      vector mins, vector maxs) rotate_bbox = #97
2001-07-26 16:32:01 +00:00
Bill Currie
a44da38e04 rotate the bounding box points, not just the planes
fix a really nasty bug with allocating a hull
2001-07-26 16:24:47 +00:00
Adam Olsen
725653ce2a Delete the check in download file names for a leading slash, since
it's harmless and some maps (such as engwar1) use it.  (the map may
be considered broken because of it, but everything ELSE works fine
with a leading slash, since it's relative anyway)
2001-07-26 15:50:54 +00:00
Bill Currie
88eb9e118a forgot to subtract 1 from the incoming hull `handle' 2001-07-26 15:33:55 +00:00
Bill Currie
5ebee4a28b rotated bounding box support. this is so totally untested it's not funny
(though it does compile). Keeps things simple and only checks touched.

.integer rotated_bbox;

ent.rotated_bbox = getboxhull ();// be sure to check for failure (0)
rotate_bbox (ent.rotated_bbox, ent.angles, ent.mins, ent.maxs);
...
freeboxhull (ent.rotated_bbox); // when freeing entity. box hulls are limited

integer () getboxhull = #95
void (integer hull) freeboxhull = #96
void (integer hull, vector angles, vector mins, vector maxs) rotate_bbox = #97
2001-07-26 04:26:54 +00:00
Bill Currie
22219fdeb0 fix a slight oopsie in Rhamph's checkin:) 2001-07-26 00:08:42 +00:00
Adam Olsen
619b12375c Start of support for rotated bboxes. shouldn't do anything yet 2001-07-26 00:01:13 +00:00
Adam Olsen
8fc5e5e372 replace strncmp (name, "maps/", 6) with strncmp (name, "maps/", 5) 2001-07-25 23:59:56 +00:00
Bill Currie
64a2f8d277 rearrange the comments for the builtins table, and put a comment with the
builtin number (and prototype where appropriate) on every element
2001-07-25 23:33:06 +00:00
Zephaniah E. Hull
08bc0e987b New PF_checkmove! A direct interface to SV_Move, but named better.
(This is #98.)
2001-07-25 22:14:42 +00:00
Bill Currie
d12a0a930d return of UserInfoCallback is now ignored and SV_Userinfo_f just returns as
PR_setuserinfo now does the extract from userinfo.
2001-07-24 22:11:44 +00:00