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this fixes the rendering of the player when not in chasecam mode. not sure
what it does for chasecam mode.
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@ -805,7 +805,7 @@ CL_LinkPlayers (void)
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// things (due to lack of lights?), so I'm leaving this as is for now.
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// the player object never gets added
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if (j == cl.playernum && !Cam_DrawPlayer (j)) {
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if (j == cl.playernum && Cam_DrawPlayer (j)) {
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r_player_entity = &cl_player_ents[state - frame->playerstate];
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continue;
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}
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