this fixes the rendering of the player when not in chasecam mode. not sure

what it does for chasecam mode.
This commit is contained in:
Bill Currie 2001-09-28 22:07:26 +00:00
parent cca3e4c203
commit 9f612ec82a

View file

@ -805,7 +805,7 @@ CL_LinkPlayers (void)
// things (due to lack of lights?), so I'm leaving this as is for now.
// the player object never gets added
if (j == cl.playernum && !Cam_DrawPlayer (j)) {
if (j == cl.playernum && Cam_DrawPlayer (j)) {
r_player_entity = &cl_player_ents[state - frame->playerstate];
continue;
}