rotate the bounding box points, not just the planes

fix a really nasty bug with allocating a hull
This commit is contained in:
Bill Currie 2001-07-26 16:24:47 +00:00
parent 725653ce2a
commit a44da38e04

View file

@ -1815,7 +1815,7 @@ hull_t pf_hull_list[MAX_PF_HULLS];
static void
PF_getboxhull (progs_t *pr)
{
hull_t *hull = pf_free_hulls;
hull_t *hull;
if (!pf_hull_list_inited) {
int i;
@ -1826,19 +1826,22 @@ PF_getboxhull (progs_t *pr)
pf_free_hulls = pf_hull_list;
}
hull = pf_free_hulls;
if (hull) {
pf_free_hulls = (hull_t*)hull->clipnodes;
SV_InitHull (hull, pf_clipnodes[hull - pf_hull_list],
pf_planes[hull - pf_hull_list]);
G_INT (pr, OFS_RETURN) = (hull - pf_hull_list) + 1;
} else {
G_INT (pr, OFS_RETURN) = 0;
}
G_INT (pr, OFS_RETURN) = (hull - pf_hull_list) + 1;
}
static void
PF_freeboxhull (progs_t *pr)
{
int h = G_INT (pr, OFS_PARM0) - 1;
hull_t *hull = &pf_hull_list[h];
int h = G_INT (pr, OFS_PARM0) - 1;
hull_t *hull = &pf_hull_list[h];
if (h < 0 || h > MAX_PF_HULLS - 1
|| hull->clipnodes != pf_clipnodes[h]
@ -1852,14 +1855,26 @@ PF_freeboxhull (progs_t *pr)
static void
PF_rotate_bbox (progs_t *pr)
{
int h = G_INT (pr, OFS_PARM0) - 1;
float *angles = G_VECTOR (pr, OFS_PARM1);
float *mins = G_VECTOR (pr, OFS_PARM2);
float *maxs = G_VECTOR (pr, OFS_PARM3);
vec3_t f, r, u;
hull_t *hull = &pf_hull_list[h];
int h = G_INT (pr, OFS_PARM0) - 1;
float *r = G_VECTOR (pr, OFS_PARM1);
float *f = G_VECTOR (pr, OFS_PARM2);
float *u = G_VECTOR (pr, OFS_PARM3);
float *mi = G_VECTOR (pr, OFS_PARM4);
float *ma = G_VECTOR (pr, OFS_PARM5);
vec3_t m[3];
vec3_t mins, maxs;
hull_t *hull = &pf_hull_list[h];
int i;
AngleVectors (angles, f, r, u);
for (i = 0; i < 3; i++) {
m[i][0] = r[i];
m[i][1] = f[i];
m[i][2] = u[i];
}
for (i = 0; i < 3; i++) {
mins[i] = DotProduct (m[i], mi);
maxs[i] = DotProduct (m[i], ma);
}
hull->planes[0].dist = DotProduct (f, maxs);
hull->planes[0].type = 4;