back out the dynamic allocation so prozac will still work

This commit is contained in:
Bill Currie 2001-08-12 19:50:23 +00:00
parent 637bdea058
commit a290afd2b5

View file

@ -2122,23 +2122,21 @@ SV_PR_Cmds_Init ()
// 89
// 90
// 91
PR_AddBuiltin (&sv_pr_state, "testentitypos", PF_testentitypos, -1); // entity (entity ent) testentitypos = #92
PR_AddBuiltin (&sv_pr_state, "hullpointcontents", PF_hullpointcontents, -1); // integer (entity ent, vector point) hullpointcontents = #93
PR_AddBuiltin (&sv_pr_state, "getboxbounds", PF_getboxbounds, -1); // vector (integer hull, integer max) getboxbounds = #94
PR_AddBuiltin (&sv_pr_state, "getboxhull", PF_getboxhull, -1); // integer () getboxhull = #95
PR_AddBuiltin (&sv_pr_state, "freeboxhull", PF_freeboxhull, -1); // void (integer hull) freeboxhull = #96
PR_AddBuiltin (&sv_pr_state, "rotate_bbox", PF_rotate_bbox, -1); // void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox = #97
PR_AddBuiltin (&sv_pr_state, "checkmove", PF_checkmove, -1); // void (vector start, vector mins, vector maxs, vector end, float type, entity passent) checkmove = #98
PR_AddBuiltin (&sv_pr_state, "testentitypos", PF_testentitypos, 92); // entity (entity ent) testentitypos = #92
PR_AddBuiltin (&sv_pr_state, "hullpointcontents", PF_hullpointcontents, 93); // integer (entity ent, vector point) hullpointcontents = #93
PR_AddBuiltin (&sv_pr_state, "getboxbounds", PF_getboxbounds, 94); // vector (integer hull, integer max) getboxbounds = #94
PR_AddBuiltin (&sv_pr_state, "getboxhull", PF_getboxhull, 95); // integer () getboxhull = #95
PR_AddBuiltin (&sv_pr_state, "freeboxhull", PF_freeboxhull, 96); // void (integer hull) freeboxhull = #96
PR_AddBuiltin (&sv_pr_state, "rotate_bbox", PF_rotate_bbox, 97); // void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox = #97
PR_AddBuiltin (&sv_pr_state, "checkmove", PF_checkmove, 98); // void (vector start, vector mins, vector maxs, vector end, float type, entity passent) checkmove = #98
PR_AddBuiltin (&sv_pr_state, "checkextension", PF_Checkextension, 99); // = #99
PR_AddBuiltin (&sv_pr_state, "strlen", PF_strlen, -1); // = #100
PR_AddBuiltin (&sv_pr_state, "charcount", PF_charcount, -1); // = #101
PR_AddBuiltin (&sv_pr_state, "setinfokey", PF_setinfokey, -1); // void (entity ent, string key, string value) setinfokey = #102
PR_AddBuiltin (&sv_pr_state, "cfopen", PF_cfopen, -1); // float (string path, string mode) cfopen = #103
PR_AddBuiltin (&sv_pr_state, "cfclose", PF_cfclose, -1); // void (float desc) cfclose = #104
PR_AddBuiltin (&sv_pr_state, "cfread", PF_cfread, -1); // string (float desc) cfread = #105
PR_AddBuiltin (&sv_pr_state, "cfwrite", PF_cfwrite, -1); // float (float desc, string buf) cfwrite = #106
PR_AddBuiltin (&sv_pr_state, "cfeof", PF_cfeof, -1); // float (float desc) cfeof = #107
PR_AddBuiltin (&sv_pr_state, "cfquota", PF_cfquota, -1); // float () cfquota = #108
PR_AddBuiltin (&sv_pr_state, "checkbuiltin", PF_checkbuiltin, 109); // function (string name) checkfunction = #109
PR_AddBuiltin (&sv_pr_state, "getbuiltin", PF_getbuiltin, 110); // function (string name) getfunction = #110
PR_AddBuiltin (&sv_pr_state, "strlen", PF_strlen, 100); // = #100
PR_AddBuiltin (&sv_pr_state, "charcount", PF_charcount, 101); // = #101
PR_AddBuiltin (&sv_pr_state, "setinfokey", PF_setinfokey, 102); // void (entity ent, string key, string value) setinfokey = #102
PR_AddBuiltin (&sv_pr_state, "cfopen", PF_cfopen, 103); // float (string path, string mode) cfopen = #103
PR_AddBuiltin (&sv_pr_state, "cfclose", PF_cfclose, 104); // void (float desc) cfclose = #104
PR_AddBuiltin (&sv_pr_state, "cfread", PF_cfread, 105); // string (float desc) cfread = #105
PR_AddBuiltin (&sv_pr_state, "cfwrite", PF_cfwrite, 106); // float (float desc, string buf) cfwrite = #106
PR_AddBuiltin (&sv_pr_state, "cfeof", PF_cfeof, 107); // float (float desc) cfeof = #107
PR_AddBuiltin (&sv_pr_state, "cfquota", PF_cfquota, 108); // float () cfquota = #108
};