unbounded frame rate (you can still set it to clamp your fps to, for example,
your monitor's refresh rate), and cl_maxnetfps 0 is now based on your network
rate.
The NetQuake-compatible targets now also have an unbounded framerate. This is
OK, because the built-in server uses its own tick rate.
building the render entity lists directly) so they get vis-clipped. The
benefits of this to newer gl cards/drivers or sw is negligable, but is a
pretty serious boost for the voodoo2 (~24%).
to GIB. Fixed a bug in dstring_replace that was causing too much data to
be copied when the incoming string was larger than what was being replaced.
Very minor reorganization in cmd.c (1 function moved around I think).
cmd.c should probably get broken up into separate files soon.
add dstring_replace. this replaces a string of lenth rlen at position
pos with data of lenth len, growing, shrinking and shuffling data as
appropriate. At this rate, the dstring `class' will get buffer gap
editing capabilities :)
cmd.c:
Cmd_TokenizeString builds cmd_active_buffer->line again.
Cmd_Process bails out instantly if cmd_active_buffer is a legacy buffer
and uses dstring_replace to modify the parameters in
cmd_active_buffer->line. This last change results in drastic
simplification (and accuracy) of the commandline reconstruction code,
both in Cmd_TokenizeString and Cmd_Process.
it's not needed. This should speed things up fractionally for well behaved
mods/servers that send atomic svc_stufftext packets (ie, always ending in
\n).
found at the end of the string. This works around a stupidity in some
servers where stufftext commands are sent in pieces and might not reach
the client before execution occurs, resulting in parse errors.
Useful on multi-homed machines where either you want qw-master to listen on
only one address or your operating system is lame.
While (currently) ugly, compiles for win32 again.
now recycled, not freed. Fixed some bugs in exp.c. Ready to add embeded
functions (read: function calls with return values) and for loops.
Probably some other misc. fixes, I tend to go on debugging streaks.
Made noskins a archived var.
Added a network menu.
-> just realized, that menu-code is still to blown
and still sucks too much. i am thinking about a
more templated menu-code. (tanwha: i will design something nice ;)
Cvar fs_fraglog is a new cvar for the filename of the fraglog (default: qw-score.log)
Any devel should take a look at qw/source/cl_parse.c and qw/source/sbar.c to verify
the place where the function is placed and called, i am not shure if its correct there.
Changed Cmd_TokenizeString to accept a flag that controls the application
of filters (tags, variables, escape characters) to the tokens and modified
a few places in the source that called it. Added a secondary command
buffer that is parsed without filters for legacy command support.
Currently, it is only used for commands stuffed into the console from the
server. It is hacky, and I hope to eventually generalize the console
interface to support any number of buffers and audit the rest of the code
to recognize it. For now, the legacy buffer at least keeps escape
character parsing from destroying info strings.
generally cleaned the parser up. If a line begins with |, it will be
stripped off by the tokenizer and no tags or escape characters will be
processed. Commands stuffed into the console from the server are prepended
with | to ensure backward compatibility. This can also be used anywhere
backward compatibility is needed, such as where info strings are stuffed
into the console, or as an alternative to using escape characters in the
entire string.
a blank info string as the only way this should ever happen is when the
server is dropping the relevant client so our client might as well drop it
too.
servers (qw-master -f servers.txt). These servers can not be removed from
the master server without editing the file and restarting the server. The
format of the server list file is a simple line-by-line list of the servers'
addresses and their port (optional: defaults to 27500):
servername([ :]port)?
one per line.
more modern 'Gamespy' in help, fixed typos in show_ping and show_pl, (o is not
0) added a more descriptive help line to show_time so people will know it
actually has TWO settings, and localid finally has a description.
Tim (Misty-chan)
cl_maxnetfps (his cl_c2spps), controls number of frames worth of command packets sent per second. So you can now crank your cl_maxfps, and tweak networking independently.
Also, cl_spamimpulse (his cl_c2sImpulseBackup), controls number of duplicate packets spammed to attempt to make impulses reliably reach the server. 3 is default, same as id. Experiment with lowering it at your risk (higher does nothing).
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
work, but this removes most of the redundant instantces. nq-sdl (or -sgl)
-dedicated won't have console input, nor will dedicated servers that don't
load a console plugin.
user explicitly enables it - I don't want people running around with this
on and them not knowing it exists nor how to disable it.
Timothy C. McGrath
(Misty-chan)
code cleanups and general performance work to be developed in relative peace.
While cleaning up the networking code /is/ important, fixing QF's perfomance
issues is of much higher priority.
specific plugins only)
- convert updateping, updatepl, updateentertime, updatestat,
updatestatlong, cdtrack intermission, finale, muzzleflashchokecount,
maxspeed, entgravity, and setpause on the client. Can you say all
that in one breath? :)
net_svc.c, and add add a NET_SVC_GetString function to access it.
As an added bonus, it actually boundschecks it!
- preexpand that annoying SHOWNET macro, which was only used twice,
and was quite small and pointless
- whitespace cleanup and a comment typo fix
like normal, f_skins reports the average percent fullbright for all loaded
skins, and f_skins skinname reports the fullbright percent for a signle
skin. cl_freply controls the time in seconds before another query can be
made. Set it to 0 to disable them. More queries will be added later.
The table for accessing special characters from the console has been
tweaked a bit. Expect it to get tweaked more in the future.
- converted svc_packetentities and svc_deltapacketentities
- added some convenience defines for U_foo grouping
- tweaked Host_NetError's "please report this" print, but it still
doesn't work
This required changes to the api (info_t instead of char *) but should be
a net gain in speed (not a lot, admittedly: it was pretty fast to begin
with, but this paves the way for some other changes I have in mind).
svc_serverinfo, and svc_download
I havn't tested svc_download, since I don't want to play with having
seperate dirs for the client vs server on one computer.
- link net_svc.c to the server
- add a NET_SVC_Print_Emit function
- make the server use the above instead of svc_print manually
It's actually kind of ugly, because of how backbuffers are
implimented. Hopefully I'll be able to clean that up later.
NET_ERROR.
- change all the NET_SVC_*_Parse return values from qboolean to
net_status_t
- make NET_SVC_{,Delta}PacketEntities_Parse return NET_ERROR instead
of 1 (NET_SHORT now) if the struct size is exceeded
rather than a stdout hack (which had problems with buffering)
- actually parse net_deltapacketentities
- print offset within net_{,delta}packetentities blocks for each
entity
- fix indenting in Log_Delta
- fix off-by-one for packet offset printing
- fix a miss-parsing of svc_deltapacketentities
(MAX_PACKET_ENTITIES does NOT include U_REMOVE entities)
- remove "full update" handling for CL_ParseDeltaPacketEntities, since
that only happens with svc_packetentities
- cleanup CL_ParseDeltaPacketEntites a little bit
- change some warnings in CL_{,Delta}PacketEntites to errors, as well
as full updates with delta*, so that they can either be debugged or
shown not to be needed
- fix various spots in the above that called Host_EndGame but didn't
return
- switched the order of modellist and soundlist in net_svc*, to
conform with the rest of the files
- create a new CL_ParsePacketEntities, that only handles
svc_packetentities (so it's much simpler). it uses net_svc*
- rename the message argument of NET_SVC_*_Parse to msg
- rename the other argument to block, for brevity
- convert svc_spawnstaticsound
- convert svc_serverinfo
- convert svc_playerinfo
- fix a exploitable buffer overflow with svc_lightstyle
give mst_t a buffer to hold unterminated message strings
kill MSG_ReadStaticString and MSG_ReadStringLine
msg.c:
kill MSG_ReadStaticString and MSG_ReadStringLine
MSG_ReadString: implement the buffer for unterminated message strings
and update readcount on badread
cl_main.c:
go back to MSG_ReadString and fix up the resulting const char * issues
cl_parse.c:
rewrite the cl_mofake code all because of an uninitialized variable :)
sv_main.c:
use MSG_ReadString instead of MSG_ReadStringLine because
Cmd_TokenizeString really doesn't care about a terminating \n
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above. Only
thing that had trouble was the cl_nofake handler, which I changed to
use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
specifically that it uses a static buffer and tollerates
unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
structs, for easier handling. Currently only soundlist and
modellist are done.
(1), or causes a fatal error (2) when the progs remove an already
removed entity. default is 1.
- fix a segfault in FFnickFF parsing that causes a segfault
segfault if your first call was with "". Probably could cause
crashes too
- add a string.c file to libQFutil, with a Q_strcasestr function,
which strcasestr is defined to if it's not already defined. (we'd
get that with glibc if we defined __USE_GNU, but we don't)
- make client_t and SV_ExtractFromUserinfo both use NAME_MAX for
their name arrays, instead of 32 for one and 80 for the other
- rewrite almost all of SV_ExtractFromUserinfo's name handling.
- \r, \n, and \t are all converted to spaces
- leading/trailing spaces are stripped
- consecutive spaces are reduced to a single space
- empty names are considered bad
- user-* nicks are considered bad (unless forced to them)
- a name containing console or admin is considered bad
- a name that already exists is considered bad
- if they have a bad name it gets forced to user-%d, where %d is
their userid
- netname in the progs is now updated properly
- name changes are always reported unless it's the initial setting,
rather than only if they're full connected and not a spectator
- finally, if the name change fails (info string exceeded), give
them the boot. (before this was only done for duplicate names)
That's about it :)