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Changed stufftext behavior so that commands are built up until a \n is
found at the end of the string. This works around a stupidity in some servers where stufftext commands are sent in pieces and might not reach the client before execution occurs, resulting in parse errors.
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parent
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commit
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1 changed files with 10 additions and 2 deletions
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@ -54,6 +54,7 @@ static const char rcsid[] =
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#include "QF/teamplay.h"
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#include "QF/va.h"
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#include "QF/vfile.h"
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#include "QF/dstring.h"
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#include "bothdefs.h"
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#include "cl_ents.h"
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@ -1128,6 +1129,7 @@ void
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CL_ParseServerMessage (void)
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{
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const char *s;
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static dstring_t *stuffbuf;
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int cmd, i, j;
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received_framecount = host_framecount;
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@ -1208,9 +1210,15 @@ CL_ParseServerMessage (void)
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break;
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case svc_stufftext:
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if (!stuffbuf) stuffbuf = dstring_newstr();
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s = MSG_ReadString (net_message);
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Con_DPrintf ("stufftext: %s\n", s);
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Cbuf_AddTextTo (cmd_legacybuffer, s);
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Con_DPrintf ("partial stufftext: %s\n", s);
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dstring_appendstr (stuffbuf, s);
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if (stuffbuf->str[strlen(stuffbuf->str)-1] == '\n') {
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Con_DPrintf ("stufftext: %s\n", stuffbuf->str);
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Cbuf_AddTextTo (cmd_legacybuffer, stuffbuf->str);
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dstring_clearstr (stuffbuf);
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}
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break;
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case svc_damage:
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