quakeforge/qw/source
2001-10-27 04:34:53 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Add gitignore for qw-master and qw-master.exe. 2001-09-19 00:06:56 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
buildnum.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_cam.c chase cam seems to work properly now 2001-10-11 16:26:09 +00:00
cl_cmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_cvar.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_demo.c - convert svc_deltapacketentities 2001-10-24 15:23:02 +00:00
cl_ents.c nuke FlushEntityPacket and CL_ParseDelta as they are both redundant and 2001-10-26 15:04:51 +00:00
cl_input.c we now compile and link with -fno-common. this cleans up the multiple, 2001-10-23 16:55:23 +00:00
cl_main.c - convert svc_deltapacketentities 2001-10-24 15:23:02 +00:00
cl_misc.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_ngraph.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_parse.c - make CL_ParseServerMessage's loop break if we disconnected while it 2001-10-26 16:01:59 +00:00
cl_pred.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_screen.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_skin.c - convert svc_deltapacketentities 2001-10-24 15:23:02 +00:00
cl_slist.c - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
cl_sys_sdl.c d'oh, forgot to compile test :P 2001-10-18 17:03:50 +00:00
cl_sys_unix.c d'oh, forgot to compile test :P 2001-10-18 17:03:50 +00:00
cl_sys_win.c - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
cl_tent.c - audit of the net_svc.c users' sanity checking 2001-10-25 23:26:33 +00:00
cl_view.c - audit of the net_svc.c users' sanity checking 2001-10-25 23:26:33 +00:00
com.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
console.c rename console_t to old_console_t in preparation for a better version and 2001-09-29 04:24:04 +00:00
crudefile.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
game.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
locs.c - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
Makefile.am - change MSG_ReadString to return const char * and return a pointer 2001-10-18 04:44:58 +00:00
master.c fix for win32 (need to init winsock) 2001-10-21 00:48:38 +00:00
msg_ucmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_chan.c massive windows.h and WIN32 cleanup. 2001-10-16 21:40:45 +00:00
net_packetlog.c - convert svc_deltapacketentities 2001-10-24 15:23:02 +00:00
net_svc.c - audit of the net_svc.c users' sanity checking 2001-10-25 23:26:33 +00:00
net_udp.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_udp6.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
pmove.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
pmovetst.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sbar.c - make the fallback console use stdin 2001-10-02 03:24:36 +00:00
skin.c we now compile and link with -fno-common. this cleans up the multiple, 2001-10-23 16:55:23 +00:00
sv_ccmds.c - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
sv_cvar.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sv_ents.c whitespace 2001-10-16 22:55:37 +00:00
sv_init.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sv_main.c msg.h: 2001-10-18 06:23:26 +00:00
sv_model.c - convert svc_deltapacketentities 2001-10-24 15:23:02 +00:00
sv_move.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sv_nchan.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sv_phys.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sv_pr_cmds.c new cvar: sv_hide_version_info. This hides QuakeForge specific info strings 2001-10-24 02:50:11 +00:00
sv_progs.c new cvar: sv_hide_version_info. This hides QuakeForge specific info strings 2001-10-24 02:50:11 +00:00
sv_send.c - convert svc_deltapacketentities 2001-10-24 15:23:02 +00:00
sv_sys_unix.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sv_sys_win.c massive windows.h and WIN32 cleanup. 2001-10-16 21:40:45 +00:00
sv_user.c - change MSG_ReadString to return const char * and return a pointer 2001-10-18 04:44:58 +00:00
sys_x86.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
teamplay.c This adds the ability to access special characters in console commands by proceeding certain characters with $. See libs/util/cmd.c for the conversion table. Preceeding a character by # will shift it up or down by 128, which basically is useful for accessing the brown letters and numbers. All special characters were removed from Team_ParseSay, and variable substitution now takes the form of ${var} to prevent conflicts with special character substitution. Special character access is controlled by cmd_highchars, which defaults to off. 2001-10-27 04:34:53 +00:00
world.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
worlda.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00