quakeforge/qw/source
Bill Currie 234305f0ab make sure networking is initialized before doing /anything/. this should
fix the host lookup failurs for win32 when using -f.
2002-02-13 17:58:30 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Add gitignore for qw-master and qw-master.exe. 2001-09-19 00:06:56 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
buildnum.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_cam.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_cmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
cl_demo.c don't bother writing client info for unused client slots. If demo 2002-02-13 17:50:47 +00:00
cl_ents.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_input.c allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes 2001-12-11 20:49:10 +00:00
cl_main.c call BI_Init in the clients 2002-01-20 04:10:36 +00:00
cl_misc.c nuke an obsolete function 2001-12-02 06:27:38 +00:00
cl_ngraph.c fix r_netgraph_box 2001-12-20 18:07:10 +00:00
cl_parse.c totally zap a client slot when the server sends an svc_updateuserinfo with 2002-02-13 17:52:53 +00:00
cl_pred.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
cl_screen.c Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
cl_skin.c sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be 2001-12-03 05:36:39 +00:00
cl_slist.c various portability improvements 2001-11-18 23:40:01 +00:00
cl_sys_sdl.c minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more 2001-11-18 22:08:24 +00:00
cl_sys_unix.c minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more 2001-11-18 22:08:24 +00:00
cl_sys_win.c fix some compile issues 2001-11-21 02:07:55 +00:00
cl_tent.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_view.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
com.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
crudefile.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
game.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
locs.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Makefile.am move the getopt files from qfcc/source to libs/util, link qw-master against 2002-02-12 17:44:41 +00:00
master.c make sure networking is initialized before doing /anything/. this should 2002-02-13 17:58:30 +00:00
msg_ucmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_chan.c fix qport 2001-11-27 04:50:41 +00:00
net_packetlog.c This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
net_svc.c - convert ALL the remaining svc's on the client. woot, hehe 2001-11-05 20:13:27 +00:00
net_udp.c various portability improvements 2001-11-18 23:40:01 +00:00
net_udp6.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
pmove.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
pmovetst.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sbar.c FPH column for the score list from RvB 2002-01-27 21:19:29 +00:00
skin.c cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
sv_ccmds.c more cleanups 2002-01-12 05:32:21 +00:00
sv_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
sv_ents.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
sv_init.c redo the progs loader to allocate all the memory needed for progs in one 2002-01-29 20:53:44 +00:00
sv_main.c the /much/ better fix for the server crashing when dropping a client 2002-01-14 17:41:38 +00:00
sv_model.c external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00
sv_move.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sv_nchan.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sv_phys.c This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
sv_pr_cmds.c return "" from PF_infokey when the client the key is being requested from 2002-02-13 05:49:24 +00:00
sv_progs.c redo the progs loader to allocate all the memory needed for progs in one 2002-01-29 20:53:44 +00:00
sv_send.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sv_sys_unix.c disable denormal exceptions on alpha 2001-11-21 21:47:00 +00:00
sv_sys_win.c -mem now also works as a cvar (and there was much rejoycing:). sv_mem_size 2001-11-14 20:18:37 +00:00
sv_user.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
sys_x86.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
teamplay.c cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
world.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
worlda.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00