..
.gdbinit
better progs access error checking and cleanups resulting from it. Fixes
2001-03-27 03:57:17 +00:00
.gitignore
Add gitignore for qw-master and qw-master.exe.
2001-09-19 00:06:56 +00:00
.indent.pro
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00
cl_cam.c
MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
2001-12-12 21:56:09 +00:00
cl_cmd.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
cl_cvar.c
rewrite the info strings to use hash tables instead of a static string.
2001-11-04 07:50:39 +00:00
cl_demo.c
don't process server packets when a client packet has been read from a demo
2002-03-15 07:35:22 +00:00
cl_ents.c
correct some email addresses
2002-04-12 17:54:12 +00:00
cl_input.c
allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes
2001-12-11 20:49:10 +00:00
cl_main.c
move buildnum.c to util and make nq and qw init more similar
2002-04-11 18:42:55 +00:00
cl_misc.c
the majority of raptor's sgi build patch. I'll look at the last two bits
2002-03-03 06:03:51 +00:00
cl_ngraph.c
fix r_netgraph_box
2001-12-20 18:07:10 +00:00
cl_parse.c
Fixed cl_fraglog and fs_fraglog cvar for being archived.
2002-03-15 13:31:05 +00:00
cl_pred.c
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
cl_screen.c
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
cl_skin.c
Added teamname to the playerconfig dialog.
2002-03-20 16:13:32 +00:00
cl_slist.c
various portability improvements
2001-11-18 23:40:01 +00:00
cl_sys_sdl.c
minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
2001-11-18 22:08:24 +00:00
cl_sys_unix.c
minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
2001-11-18 22:08:24 +00:00
cl_sys_win.c
fix some compile issues
2001-11-21 02:07:55 +00:00
cl_tent.c
MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
2001-12-12 21:56:09 +00:00
cl_view.c
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
com.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
crudefile.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
game.c
rewrite the info strings to use hash tables instead of a static string.
2001-11-04 07:50:39 +00:00
locs.c
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Makefile.am
move buildnum.c to util and make nq and qw init more similar
2002-04-11 18:42:55 +00:00
master.c
add the -b dotted.quad option so qw-master can bind to a specific address.
2002-04-15 18:13:17 +00:00
msg_ucmd.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
net_chan.c
fix qport
2001-11-27 04:50:41 +00:00
net_packetlog.c
This prepares for moving the net_svc code to a branch allowing both network
2001-11-07 08:24:56 +00:00
net_svc.c
- convert ALL the remaining svc's on the client. woot, hehe
2001-11-05 20:13:27 +00:00
net_udp.c
various portability improvements
2001-11-18 23:40:01 +00:00
net_udp6.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
pmove.c
if the velocity is 0, don't bother clipping it.
2002-02-25 18:40:51 +00:00
pmovetst.c
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
sbar.c
Fixed cl_fraglog and fs_fraglog cvar for being archived.
2002-03-15 13:31:05 +00:00
skin.c
cleanup skin's namespace polution
2001-12-04 20:13:12 +00:00
sv_ccmds.c
redo Sys_Error so it's more usable throughout quake
2002-02-20 19:22:52 +00:00
sv_cvar.c
rewrite the info strings to use hash tables instead of a static string.
2001-11-04 07:50:39 +00:00
sv_ents.c
redo Sys_Error so it's more usable throughout quake
2002-02-20 19:22:52 +00:00
sv_init.c
move SV_SetMoveVars
2002-02-26 07:32:23 +00:00
sv_main.c
fix some problems with error printing, especially when using the curses
2002-04-10 21:03:02 +00:00
sv_model.c
remove unneeded stuff
2002-02-20 20:20:17 +00:00
sv_move.c
more cloning :)
2002-02-20 20:53:41 +00:00
sv_nchan.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
sv_phys.c
move SV_SetMoveVars
2002-02-26 07:32:23 +00:00
sv_pr_cmds.c
redo Sys_Error so it's more usable throughout quake
2002-02-20 19:22:52 +00:00
sv_progs.c
fix some problems with error printing, especially when using the curses
2002-04-10 21:03:02 +00:00
sv_send.c
eliminate GetEdictFieldValue, mostly merge SV_AddGravity, and clean up
2002-02-25 07:44:17 +00:00
sv_sys_unix.c
disable denormal exceptions on alpha
2001-11-21 21:47:00 +00:00
sv_sys_win.c
-mem now also works as a cvar (and there was much rejoycing:). sv_mem_size
2001-11-14 20:18:37 +00:00
sv_user.c
Beautified GIB, improved looping and backtraces slightly. Old buffers are
2002-03-27 06:24:19 +00:00
sys_x86.S
include/QF header cleanup. including config.h (or any file from include) is
2001-05-31 05:33:13 +00:00
teamplay.c
the majority of raptor's sgi build patch. I'll look at the last two bits
2002-03-03 06:03:51 +00:00
world.c
when touching entities, it is possible for the next linked entity to be
2002-02-25 03:24:46 +00:00
worlda.S
include/QF header cleanup. including config.h (or any file from include) is
2001-05-31 05:33:13 +00:00